Another block of functions for getting anim ids given direction

This commit is contained in:
PikalaxALT
2017-09-16 22:58:17 -04:00
parent 08cb777fd7
commit 9514206969
2 changed files with 11 additions and 240 deletions

View File

@@ -4047,3 +4047,14 @@ bool8 FieldObjectFaceOppositeDirection(struct MapObject *mapObject, u8 direction
{
return FieldObjectSetSpecialAnim(mapObject, GetFaceDirectionAnimId(GetOppositeDirection(direction)));
}
dirn2anim_2(sub_8093648, gUnknown_0850DBF5);
dirn2anim_2(sub_8093674, gUnknown_0850DBFA);
dirn2anim_2(sub_80936A0, gUnknown_0850DBFF);
dirn2anim_2(sub_80936CC, gUnknown_0850DC04);
dirn2anim_2(sub_80936F8, gUnknown_0850DC09);
dirn2anim_2(sub_8093724, gUnknown_0850DC0E);
dirn2anim_2(sub_8093750, gUnknown_0850DC13);
dirn2anim_2(sub_809377C, gUnknown_0850DC18);
dirn2anim_2(sub_80937A8, gUnknown_0850DC1D);
dirn2anim_2(d2s_08064034, gUnknown_0850DC22);