diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c index 9a63031dd2..d8a9760ff2 100644 --- a/src/battle_ai_script_commands.c +++ b/src/battle_ai_script_commands.c @@ -1484,7 +1484,13 @@ static void Cmd_get_highest_type_effectiveness(void) if (gCurrentMove != MOVE_NONE) { + // TypeCalc does not assign to gMoveResultFlags, Cmd_typecalc does + // This makes the check for gMoveResultFlags below always fail +#ifdef BUGFIX + gMoveResultFlags = TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); +#else TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); +#endif if (gBattleMoveDamage == 120) // Super effective STAB. gBattleMoveDamage = AI_EFFECTIVENESS_x2; @@ -1519,7 +1525,16 @@ static void Cmd_if_type_effectiveness(void) gBattleMoveDamage = AI_EFFECTIVENESS_x1; gCurrentMove = AI_THINKING_STRUCT->moveConsidered; + // TypeCalc does not assign to gMoveResultFlags, Cmd_typecalc does + // This makes the check for gMoveResultFlags below always fail + // This is how you get the "dual non-immunity" glitch, where AI + // will use ineffective moves on immune pokémon if the second type + // has a non-neutral, non-immune effectiveness +#ifdef BUGFIX + gMoveResultFlags = TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); +#else TypeCalc(gCurrentMove, sBattler_AI, gBattlerTarget); +#endif if (gBattleMoveDamage == 120) // Super effective STAB. gBattleMoveDamage = AI_EFFECTIVENESS_x2;