battle records more decomp and subtle name changes
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@@ -1,8 +1,8 @@
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#ifndef GUARD_BATTLE_RECORDS_H
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#define GUARD_BATTLE_RECORDS_H
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void InitLinkBattleRecords(void);
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void UpdateLinkBattleRecords(int id);
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void ClearPlayerLinkBattleRecords(void);
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void UpdatePlayerLinkBattleRecords(s32 battlerId);
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void ShowLinkBattleRecords(void);
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void ShowBattleTowerRecords(void);
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