clean up variables in files

This commit is contained in:
DizzyEggg
2018-11-19 01:03:14 +01:00
parent 963989d760
commit 95d3c180cc
17 changed files with 236 additions and 531 deletions
+10 -6
View File
@@ -88,12 +88,6 @@ extern const struct MapHeader *const *const gMapGroups[];
extern const s32 gMaxFlashLevel;
extern const u16 gUnknown_82EC7C4[];
u16 gUnknown_03005DA8;
MainCallback gFieldCallback;
bool8 (*gFieldCallback2)(void);
u8 gUnknown_03005DB4;
u8 gFieldLinkPlayerCount;
// functions
extern void HealPlayerParty(void);
extern void move_tilemap_camera_to_upper_left_corner(void);
@@ -256,6 +250,16 @@ IWRAM_DATA static u8 sUnknown_03000E18;
IWRAM_DATA static u8 sUnknown_03000E19;
IWRAM_DATA static u32 sUnusedVar;
// IWRAM common
u16 *gBGTilemapBuffers1;
u16 *gBGTilemapBuffers2;
u16 *gBGTilemapBuffers3;
u16 gUnknown_03005DA8;
void (*gFieldCallback)(void);
bool8 (*gFieldCallback2)(void);
u8 gUnknown_03005DB4;
u8 gFieldLinkPlayerCount;
// EWRAM vars
EWRAM_DATA static u8 sUnknown_020322D8 = 0;
EWRAM_DATA struct WarpData gLastUsedWarp = {0};