battle message decompiled and dumped
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@@ -12,6 +12,8 @@
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#define STRINGID_USEDMOVE 4
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#define STRINGID_BATTLEEND 5
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// todo: make some of those names less vague: attacker/target vs pkmn, etc.
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#define STRINGID_TRAINER1LOSETEXT 12
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#define STRINGID_PKMNGAINEDEXP 13
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#define STRINGID_PKMNGREWTOLV 14
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@@ -28,8 +30,8 @@
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#define STRINGID_STATSWONTINCREASE2 25
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#define STRINGID_AVOIDEDDAMAGE 26
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#define STRINGID_ITDOESNTAFFECT 27
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#define STRINGID_PKMNFAINTED 28
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#define STRINGID_PKMNFAINTED2 29
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#define STRINGID_ATTACKERFAINTED 28
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#define STRINGID_TARGETFAINTED 29
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#define STRINGID_PLAYERGOTMONEY 30
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#define STRINGID_PLAYERWHITEOUT 31
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#define STRINGID_PLAYERWHITEOUT2 32
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@@ -143,7 +145,7 @@
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#define STRINGID_PKMNTOOKFOE 140
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#define STRINGID_PKMNREDUCEDPP 141
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#define STRINGID_PKMNSTOLEITEM 142
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#define STRINGID_PKMNCANTESCAPE 143
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#define STRINGID_TARGETCANTESCAPENOW 143
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#define STRINGID_PKMNFELLINTONIGHTMARE 144
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#define STRINGID_PKMNLOCKEDINNIGHTMARE 145
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#define STRINGID_PKMNLAIDCURSE 146
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@@ -357,7 +359,7 @@
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#define STRINGID_THEWALLSHATTERED 354
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#define STRINGID_PKMNSXPREVENTSYSZ 355
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#define STRINGID_PKMNSXCUREDITSYPROBLEM 356
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#define STRINGID_PKMNCANTESCAPE2 357
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#define STRINGID_ATTACKERCANTESCAPE 357
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#define STRINGID_PKMNOBTAINEDX 358
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#define STRINGID_PKMNOBTAINEDX2 359
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#define STRINGID_PKMNOBTAINEDXYOBTAINEDZ 360
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