pokemon and battle constants
This commit is contained in:
@@ -90,27 +90,6 @@
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#define TYPE_FORESIGHT 0xFE
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#define TYPE_ENDTABLE 0xFF
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#define BS_GET_TARGET 0
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#define BS_GET_ATTACKER 1
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#define BS_GET_EFFECT_BANK 2
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#define BS_GET_gBank1 3
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#define BS_GET_BANK_0 7
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#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
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#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability
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#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
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#define BS_GET_SCRIPTING_BANK 10
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#define BS_GET_OPPONENT1 12
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#define BS_GET_PLAYER2 13
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#define BS_GET_OPPONENT2 14
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// for battle script commands
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#define CMP_EQUAL 0x0
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#define CMP_NOT_EQUAL 0x1
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#define CMP_GREATER_THAN 0x2
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#define CMP_LESS_THAN 0x3
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#define CMP_COMMON_BITS 0x4
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#define CMP_NO_COMMON_BITS 0x5
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#define BATTLE_BUFFER_LINK_SIZE 0x1000
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struct TrainerMonNoItemDefaultMoves
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@@ -511,6 +490,9 @@ struct BattleStruct
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typeArg = gBattleMoves[move].type; \
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}
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#define IS_MOVE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
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#define IS_MOVE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
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#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
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#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
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#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
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@@ -678,7 +660,7 @@ extern u8 gCurrentActionFuncId;
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extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
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extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
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extern u8 gCurrMovePos;
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extern u8 gUnknown_020241E9;
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extern u8 gChosenMovePos;
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extern u16 gCurrentMove;
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extern u16 gChosenMove;
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extern u16 gRandomMove;
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@@ -689,8 +671,8 @@ extern u16 gLastUsedItem;
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extern u8 gLastUsedAbility;
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extern u8 gBattlerAttacker;
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extern u8 gBattlerTarget;
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extern u8 gBank1;
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extern u8 gEffectBank;
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extern u8 gBattlerFainted;
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extern u8 gEffectBattler;
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extern u8 gStringBattler;
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extern u8 gAbsentBattlerFlags;
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extern u8 gCritMultiplier;
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@@ -710,7 +692,6 @@ extern u8 gLastHitBy[MAX_BATTLERS_COUNT];
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extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
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extern u8 gMoveResultFlags;
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extern u32 gHitMarker;
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extern u8 gUnknown_02024284[MAX_BATTLERS_COUNT];
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extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT];
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extern u8 gUnknown_0202428C;
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extern u16 gSideStatuses[2];
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@@ -726,7 +707,7 @@ extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT];
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extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT];
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extern u16 gBattleWeather;
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extern struct WishFutureKnock gWishFutureKnock;
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extern u16 gUnknown_020243FC;
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extern u16 gIntroSlideFlags;
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extern u8 gSentPokesToOpponent[2];
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extern u16 gDynamicBasePower;
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extern u16 gExpShareExp;
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@@ -738,7 +719,7 @@ extern u8 *gLinkBattleRecvBuffer;
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extern struct BattleResources *gBattleResources;
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extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
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extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
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extern u8 gUnknown_020244B4[MAX_BATTLERS_COUNT];
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extern u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT];
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extern u8 gBattlerInMenuId;
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extern bool8 gDoingBattleAnim;
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extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];
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@@ -1,51 +1,6 @@
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#ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H
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#define GUARD_BATTLE_SCRIPT_COMMANDS_H
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#define NO_ACC_CALC 0xFFFE
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#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
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#define ACC_CURR_MOVE 0
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#define CMP_EQUAL 0x0
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#define CMP_NOT_EQUAL 0x1
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#define CMP_GREATER_THAN 0x2
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#define CMP_LESS_THAN 0x3
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#define CMP_COMMON_BITS 0x4
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#define CMP_NO_COMMON_BITS 0x5
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#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
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#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability
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#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
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#define ATK48_STAT_NEGATIVE 0x1
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#define ATK48_STAT_BY_TWO 0x2
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#define ATK48_BIT_x4 0x4
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#define ATK48_LOWER_FAIL_CHECK 0x8
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#define ATK4F_DONT_CHECK_STATUSES 0x80
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#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
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#define VARIOUS_SET_MAGIC_COAT_TARGET 1
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#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
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#define VARIOUS_GET_MOVE_TARGET 3
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#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
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#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
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#define VARIOUS_EMIT_YESNOBOX 13
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#define VARIOUS_WAIT_CRY 18
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#define VARIOUS_RETURN_OPPONENT_MON1 19
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#define VARIOUS_RETURN_OPPONENT_MON2 20
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#define VARIOUS_SET_TELEPORT_OUTCOME 25
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#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
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#define ATK80_DMG_CHANGE_SIGN 0
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#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
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#define ATK80_DMG_DOUBLED 2
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#define STAT_CHANGE_BS_PTR 0x1
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#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
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#define STAT_CHANGE_WORKED 0
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#define STAT_CHANGE_DIDNT_WORK 1
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#define WINDOW_CLEAR 0x1
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#define WINDOW_x80 0x80
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@@ -82,7 +82,7 @@ extern const u8 BattleScript_SpikesOnAttacker[];
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extern const u8 BattleScript_82DAE7A[];
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extern const u8 BattleScript_SpikesOnTarget[];
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extern const u8 BattleScript_82DAEB1[];
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extern const u8 BattleScript_SpikesOngBank1[];
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extern const u8 BattleScript_SpikesOnFaintedBattler[];
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extern const u8 BattleScript_82DAEE8[];
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extern const u8 BattleScript_82DAEFE[];
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extern const u8 BattleScript_PerishSongTakesLife[];
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@@ -44,7 +44,7 @@
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#define BS_GET_PLAYER2 13
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#define BS_GET_OPPONENT2 14
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u8 GetBattleBank(u8 caseId);
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u8 GetBattlerForBattleScript(u8 caseId);
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void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move);
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void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
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void PressurePPLoseOnUsingImprision(u8 bankAtk);
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97
include/constants/battle_script_commands.h
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97
include/constants/battle_script_commands.h
Normal file
@@ -0,0 +1,97 @@
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#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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// Battle Scripting and BattleCommunication addresses
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#define sPAINSPLIT_HP gBattleScripting
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#define sBIDE_DMG gBattleScripting + 4
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#define sMULTIHIT_STRING gBattleScripting + 8
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#define sDMG_MULTIPLIER gBattleScripting + 0xE
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#define sTWOTURN_STRINGID gBattleScripting + 0xF
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#define sB_ANIM_ARG1 gBattleScripting + 0x10
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#define sB_ANIM_ARG2 gBattleScripting + 0x11
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#define sTRIPLE_KICK_POWER gBattleScripting + 0x12
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#define sMOVEEND_STATE gBattleScripting + 0x14
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#define sBANK_WITH_ABILITY gBattleScripting + 0x15
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#define sMULTIHIT_EFFECT gBattleScripting + 0x16
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#define sBANK gBattleScripting + 0x17
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#define sB_ANIM_TURN gBattleScripting + 0x18
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#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19
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#define sSTATCHANGER gBattleScripting + 0x1A
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#define sFIELD_1B gBattleScripting + 0x1B
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#define sGIVEEXP_STATE gBattleScripting + 0x1C
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#define sBATTLE_STYLE gBattleScripting + 0x1D
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#define sLVLBOX_STATE gBattleScripting + 0x1E
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#define sLEARNMOVE_STATE gBattleScripting + 0x1F
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#define sFIELD_20 gBattleScripting + 0x20
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#define sRESHOW_MAIN_STATE gBattleScripting + 0x21
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#define sRESHOW_HELPER_STATE gBattleScripting + 0x22
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#define sFIELD_23 gBattleScripting + 0x23
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#define sFIELD_24 gBattleScripting + 0x24
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#define sMULTIPLAYER_ID gBattleScripting + 0x25
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#define cEFFECT_CHOOSER gBattleCommunication + 3
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#define cMULTISTRING_CHOOSER gBattleCommunication + 5
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// Battle Script defines for getting the wanted battler
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#define BS_TARGET 0
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#define BS_ATTACKER 1
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#define BS_EFFECT_BATTLER 2
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#define BS_FAINTED 3
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#define BS_BANK_0 7
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#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
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#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability
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#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
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#define BS_SCRIPTING 10
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#define BS_PLAYER1 11
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#define BS_OPPONENT1 12
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#define BS_PLAYER2 13
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#define BS_OPPONENT2 14
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// atk 01, accuracy calc
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#define NO_ACC_CALC 0xFFFE
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#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
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#define ACC_CURR_MOVE 0
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// compare operands
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#define CMP_EQUAL 0x0
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#define CMP_NOT_EQUAL 0x1
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#define CMP_GREATER_THAN 0x2
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#define CMP_LESS_THAN 0x3
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#define CMP_COMMON_BITS 0x4
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#define CMP_NO_COMMON_BITS 0x5
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// atk76, various
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#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
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#define VARIOUS_SET_MAGIC_COAT_TARGET 1
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#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
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#define VARIOUS_GET_MOVE_TARGET 3
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#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
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#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
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#define VARIOUS_EMIT_YESNOBOX 13
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#define VARIOUS_WAIT_CRY 18
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#define VARIOUS_RETURN_OPPONENT_MON1 19
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#define VARIOUS_RETURN_OPPONENT_MON2 20
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#define VARIOUS_SET_TELEPORT_OUTCOME 25
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#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
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// atk80, dmg manipulation
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#define ATK80_DMG_CHANGE_SIGN 0
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#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
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#define ATK80_DMG_DOUBLED 2
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// atk4F, a flag used for the jumpifcantswitch command
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#define ATK4F_DONT_CHECK_STATUSES 0x80
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// statchange defines
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#define STAT_CHANGE_BS_PTR 0x1
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#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
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#define STAT_CHANGE_WORKED 0
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#define STAT_CHANGE_DIDNT_WORK 1
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// atk48
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#define ATK48_STAT_NEGATIVE 0x1
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#define ATK48_STAT_BY_TWO 0x2
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#define ATK48_BIT_x4 0x4
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#define ATK48_LOWER_FAIL_CHECK 0x8
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#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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80
include/constants/pokemon.h
Normal file
80
include/constants/pokemon.h
Normal file
@@ -0,0 +1,80 @@
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#ifndef GUARD_CONSTANTS_POKEMON_H
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#define GUARD_CONSTANTS_POKEMON_H
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// Pokemon types
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#define TYPE_NORMAL 0x00
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#define TYPE_FIGHTING 0x01
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#define TYPE_FLYING 0x02
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#define TYPE_POISON 0x03
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#define TYPE_GROUND 0x04
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#define TYPE_ROCK 0x05
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#define TYPE_BUG 0x06
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#define TYPE_GHOST 0x07
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#define TYPE_STEEL 0x08
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#define TYPE_MYSTERY 0x09
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#define TYPE_FIRE 0x0a
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#define TYPE_WATER 0x0b
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#define TYPE_GRASS 0x0c
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#define TYPE_ELECTRIC 0x0d
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#define TYPE_PSYCHIC 0x0e
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#define TYPE_ICE 0x0f
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#define TYPE_DRAGON 0x10
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#define TYPE_DARK 0x11
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#define NUMBER_OF_MON_TYPES 0x12
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// Pokemon egg groups
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#define EGG_GROUP_NONE 0
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#define EGG_GROUP_MONSTER 1
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#define EGG_GROUP_WATER_1 2
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#define EGG_GROUP_BUG 3
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#define EGG_GROUP_FLYING 4
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#define EGG_GROUP_FIELD 5
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#define EGG_GROUP_FAIRY 6
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#define EGG_GROUP_GRASS 7
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#define EGG_GROUP_HUMAN_LIKE 8
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#define EGG_GROUP_WATER_3 9
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#define EGG_GROUP_MINERAL 10
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#define EGG_GROUP_AMORPHOUS 11
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#define EGG_GROUP_WATER_2 12
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#define EGG_GROUP_DITTO 13
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#define EGG_GROUP_DRAGON 14
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#define EGG_GROUP_UNDISCOVERED 15
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// Pokemon natures
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#define NATURE_HARDY 0
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#define NATURE_LONELY 1
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#define NATURE_BRAVE 2
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#define NATURE_ADAMANT 3
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#define NATURE_NAUGHTY 4
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#define NATURE_BOLD 5
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#define NATURE_DOCILE 6
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#define NATURE_RELAXED 7
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#define NATURE_IMPISH 8
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#define NATURE_LAX 9
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#define NATURE_TIMID 10
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#define NATURE_HASTY 11
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#define NATURE_SERIOUS 12
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#define NATURE_JOLLY 13
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#define NATURE_NAIVE 14
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#define NATURE_MODEST 15
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#define NATURE_MILD 16
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#define NATURE_QUIET 17
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#define NATURE_BASHFUL 18
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#define NATURE_RASH 19
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#define NATURE_CALM 20
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#define NATURE_GENTLE 21
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#define NATURE_SASSY 22
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#define NATURE_CAREFUL 23
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#define NATURE_QUIRKY 24
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// Pokemon Stats
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#define STAT_HP 0
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#define STAT_ATK 1
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#define STAT_DEF 2
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#define STAT_SPEED 3
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#define STAT_SPATK 4
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#define STAT_SPDEF 5
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#define STAT_ACC 6 // only in battles
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#define STAT_EVASION 7 // only in battles
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#endif // GUARD_CONSTANTS_POKEMON_H
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@@ -1,6 +1,8 @@
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#ifndef GUARD_POKEMON_H
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#define GUARD_POKEMON_H
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#include "constants/pokemon.h"
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#define MON_DATA_PERSONALITY 0
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#define MON_DATA_OT_ID 1
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#define MON_DATA_NICKNAME 2
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@@ -107,81 +109,11 @@
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#define MON_FEMALE 0xFE
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#define MON_GENDERLESS 0xFF
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#define TYPE_NORMAL 0x00
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#define TYPE_FIGHTING 0x01
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#define TYPE_FLYING 0x02
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#define TYPE_POISON 0x03
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#define TYPE_GROUND 0x04
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#define TYPE_ROCK 0x05
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#define TYPE_BUG 0x06
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#define TYPE_GHOST 0x07
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#define TYPE_STEEL 0x08
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#define TYPE_MYSTERY 0x09
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#define TYPE_FIRE 0x0a
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#define TYPE_WATER 0x0b
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#define TYPE_GRASS 0x0c
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#define TYPE_ELECTRIC 0x0d
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#define TYPE_PSYCHIC 0x0e
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#define TYPE_ICE 0x0f
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#define TYPE_DRAGON 0x10
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#define TYPE_DARK 0x11
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#define NUMBER_OF_MON_TYPES 0x12
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#define MAX_TOTAL_EVS 510
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#define NUM_STATS 6
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#define UNOWN_FORM_COUNT 28
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#define MAX_MON_LEVEL 100
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enum
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{
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EGG_GROUP_NONE,
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EGG_GROUP_MONSTER,
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EGG_GROUP_WATER_1,
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EGG_GROUP_BUG,
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EGG_GROUP_FLYING,
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EGG_GROUP_FIELD,
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EGG_GROUP_FAIRY,
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EGG_GROUP_GRASS,
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EGG_GROUP_HUMAN_LIKE,
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EGG_GROUP_WATER_3,
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EGG_GROUP_MINERAL,
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EGG_GROUP_AMORPHOUS,
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EGG_GROUP_WATER_2,
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EGG_GROUP_DITTO,
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EGG_GROUP_DRAGON,
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EGG_GROUP_UNDISCOVERED
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};
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enum
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{
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NATURE_HARDY,
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NATURE_LONELY,
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NATURE_BRAVE,
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NATURE_ADAMANT,
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NATURE_NAUGHTY,
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NATURE_BOLD,
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NATURE_DOCILE,
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NATURE_RELAXED,
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NATURE_IMPISH,
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NATURE_LAX,
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NATURE_TIMID,
|
||||
NATURE_HASTY,
|
||||
NATURE_SERIOUS,
|
||||
NATURE_JOLLY,
|
||||
NATURE_NAIVE,
|
||||
NATURE_MODEST,
|
||||
NATURE_MILD,
|
||||
NATURE_QUIET,
|
||||
NATURE_BASHFUL,
|
||||
NATURE_RASH,
|
||||
NATURE_CALM,
|
||||
NATURE_GENTLE,
|
||||
NATURE_SASSY,
|
||||
NATURE_CAREFUL,
|
||||
NATURE_QUIRKY,
|
||||
};
|
||||
|
||||
struct PokemonSubstruct0
|
||||
{
|
||||
u16 species;
|
||||
@@ -374,28 +306,6 @@ struct BattlePokemon
|
||||
/*0x54*/ u32 otId;
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
STAT_STAGE_HP, // 0
|
||||
STAT_STAGE_ATK, // 1
|
||||
STAT_STAGE_DEF, // 2
|
||||
STAT_STAGE_SPEED, // 3
|
||||
STAT_STAGE_SPATK, // 4
|
||||
STAT_STAGE_SPDEF, // 5
|
||||
STAT_STAGE_ACC, // 6
|
||||
STAT_STAGE_EVASION, // 7
|
||||
};
|
||||
|
||||
enum
|
||||
{
|
||||
STAT_HP, // 0
|
||||
STAT_ATK, // 1
|
||||
STAT_DEF, // 2
|
||||
STAT_SPD, // 3
|
||||
STAT_SPATK, // 4
|
||||
STAT_SPDEF, // 5
|
||||
};
|
||||
|
||||
struct BaseStats
|
||||
{
|
||||
/* 0x00 */ u8 baseHP;
|
||||
|
||||
@@ -7,9 +7,9 @@ extern u8 gUnknown_0203C7B4;
|
||||
|
||||
void sub_8184DA4(u8 arg0);
|
||||
void sub_8184E58(void);
|
||||
void RecordedBattle_SetBattlerAction(u8 bank, u8 action);
|
||||
void RecordedBattle_ClearBattlerAction(u8 bank, u8 bytesToClear);
|
||||
u8 RecordedBattle_GetBattlerAction(u8 bank);
|
||||
void RecordedBattle_SetBattlerAction(u8 battlerId, u8 action);
|
||||
void RecordedBattle_ClearBattlerAction(u8 battlerId, u8 bytesToClear);
|
||||
u8 RecordedBattle_GetBattlerAction(u8 battlerId);
|
||||
u8 sub_81850D0(void);
|
||||
u8 sub_81850DC(u8 *arg0);
|
||||
void sub_81851A8(u8 *arg0);
|
||||
@@ -19,13 +19,13 @@ void PlayRecordedBattle(void (*CB2_After)(void));
|
||||
u8 sub_8185EA0(void);
|
||||
u8 sub_8185EAC(void);
|
||||
void RecordedBattle_SaveParties(void);
|
||||
u8 GetActiveBankLinkPlayerGender(void);
|
||||
u8 GetActiveBattlerLinkPlayerGender(void);
|
||||
void sub_8185F84(void);
|
||||
void sub_8185F90(u16 arg0);
|
||||
u8 sub_8185FAC(void);
|
||||
u8 GetBattleStyleInRecordedBattle(void);
|
||||
u8 GetTextSpeedInRecordedBattle(void);
|
||||
void RecordedBattle_CopyBankMoves(void);
|
||||
void RecordedBattle_CopyBattlerMoves(void);
|
||||
void sub_818603C(u8 arg0);
|
||||
u32 GetAiScriptsInRecordedBattle(void);
|
||||
void sub_8186444(void);
|
||||
|
||||
Reference in New Issue
Block a user