pokemon and battle constants

This commit is contained in:
DizzyEggg
2018-02-08 11:17:41 +01:00
parent a10fd5a7c4
commit 96290f4ee3
40 changed files with 1581 additions and 2097 deletions

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@@ -90,27 +90,6 @@
#define TYPE_FORESIGHT 0xFE
#define TYPE_ENDTABLE 0xFF
#define BS_GET_TARGET 0
#define BS_GET_ATTACKER 1
#define BS_GET_EFFECT_BANK 2
#define BS_GET_gBank1 3
#define BS_GET_BANK_0 7
#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability
#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
#define BS_GET_SCRIPTING_BANK 10
#define BS_GET_OPPONENT1 12
#define BS_GET_PLAYER2 13
#define BS_GET_OPPONENT2 14
// for battle script commands
#define CMP_EQUAL 0x0
#define CMP_NOT_EQUAL 0x1
#define CMP_GREATER_THAN 0x2
#define CMP_LESS_THAN 0x3
#define CMP_COMMON_BITS 0x4
#define CMP_NO_COMMON_BITS 0x5
#define BATTLE_BUFFER_LINK_SIZE 0x1000
struct TrainerMonNoItemDefaultMoves
@@ -511,6 +490,9 @@ struct BattleStruct
typeArg = gBattleMoves[move].type; \
}
#define IS_MOVE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
#define IS_MOVE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
@@ -678,7 +660,7 @@ extern u8 gCurrentActionFuncId;
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u8 gCurrMovePos;
extern u8 gUnknown_020241E9;
extern u8 gChosenMovePos;
extern u16 gCurrentMove;
extern u16 gChosenMove;
extern u16 gRandomMove;
@@ -689,8 +671,8 @@ extern u16 gLastUsedItem;
extern u8 gLastUsedAbility;
extern u8 gBattlerAttacker;
extern u8 gBattlerTarget;
extern u8 gBank1;
extern u8 gEffectBank;
extern u8 gBattlerFainted;
extern u8 gEffectBattler;
extern u8 gStringBattler;
extern u8 gAbsentBattlerFlags;
extern u8 gCritMultiplier;
@@ -710,7 +692,6 @@ extern u8 gLastHitBy[MAX_BATTLERS_COUNT];
extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
extern u8 gMoveResultFlags;
extern u32 gHitMarker;
extern u8 gUnknown_02024284[MAX_BATTLERS_COUNT];
extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT];
extern u8 gUnknown_0202428C;
extern u16 gSideStatuses[2];
@@ -726,7 +707,7 @@ extern struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT];
extern struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT];
extern u16 gBattleWeather;
extern struct WishFutureKnock gWishFutureKnock;
extern u16 gUnknown_020243FC;
extern u16 gIntroSlideFlags;
extern u8 gSentPokesToOpponent[2];
extern u16 gDynamicBasePower;
extern u16 gExpShareExp;
@@ -738,7 +719,7 @@ extern u8 *gLinkBattleRecvBuffer;
extern struct BattleResources *gBattleResources;
extern u8 gActionSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT];
extern u8 gUnknown_020244B4[MAX_BATTLERS_COUNT];
extern u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT];
extern u8 gBattlerInMenuId;
extern bool8 gDoingBattleAnim;
extern u32 gTransformedPersonalities[MAX_BATTLERS_COUNT];

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@@ -1,51 +1,6 @@
#ifndef GUARD_BATTLE_SCRIPT_COMMANDS_H
#define GUARD_BATTLE_SCRIPT_COMMANDS_H
#define NO_ACC_CALC 0xFFFE
#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
#define ACC_CURR_MOVE 0
#define CMP_EQUAL 0x0
#define CMP_NOT_EQUAL 0x1
#define CMP_GREATER_THAN 0x2
#define CMP_LESS_THAN 0x3
#define CMP_COMMON_BITS 0x4
#define CMP_NO_COMMON_BITS 0x5
#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability
#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
#define ATK48_STAT_NEGATIVE 0x1
#define ATK48_STAT_BY_TWO 0x2
#define ATK48_BIT_x4 0x4
#define ATK48_LOWER_FAIL_CHECK 0x8
#define ATK4F_DONT_CHECK_STATUSES 0x80
#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
#define VARIOUS_SET_MAGIC_COAT_TARGET 1
#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
#define VARIOUS_GET_MOVE_TARGET 3
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
#define VARIOUS_EMIT_YESNOBOX 13
#define VARIOUS_WAIT_CRY 18
#define VARIOUS_RETURN_OPPONENT_MON1 19
#define VARIOUS_RETURN_OPPONENT_MON2 20
#define VARIOUS_SET_TELEPORT_OUTCOME 25
#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
#define ATK80_DMG_CHANGE_SIGN 0
#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
#define ATK80_DMG_DOUBLED 2
#define STAT_CHANGE_BS_PTR 0x1
#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
#define STAT_CHANGE_WORKED 0
#define STAT_CHANGE_DIDNT_WORK 1
#define WINDOW_CLEAR 0x1
#define WINDOW_x80 0x80

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@@ -82,7 +82,7 @@ extern const u8 BattleScript_SpikesOnAttacker[];
extern const u8 BattleScript_82DAE7A[];
extern const u8 BattleScript_SpikesOnTarget[];
extern const u8 BattleScript_82DAEB1[];
extern const u8 BattleScript_SpikesOngBank1[];
extern const u8 BattleScript_SpikesOnFaintedBattler[];
extern const u8 BattleScript_82DAEE8[];
extern const u8 BattleScript_82DAEFE[];
extern const u8 BattleScript_PerishSongTakesLife[];

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@@ -44,7 +44,7 @@
#define BS_GET_PLAYER2 13
#define BS_GET_OPPONENT2 14
u8 GetBattleBank(u8 caseId);
u8 GetBattlerForBattleScript(u8 caseId);
void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move);
void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
void PressurePPLoseOnUsingImprision(u8 bankAtk);

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@@ -0,0 +1,97 @@
#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
// Battle Scripting and BattleCommunication addresses
#define sPAINSPLIT_HP gBattleScripting
#define sBIDE_DMG gBattleScripting + 4
#define sMULTIHIT_STRING gBattleScripting + 8
#define sDMG_MULTIPLIER gBattleScripting + 0xE
#define sTWOTURN_STRINGID gBattleScripting + 0xF
#define sB_ANIM_ARG1 gBattleScripting + 0x10
#define sB_ANIM_ARG2 gBattleScripting + 0x11
#define sTRIPLE_KICK_POWER gBattleScripting + 0x12
#define sMOVEEND_STATE gBattleScripting + 0x14
#define sBANK_WITH_ABILITY gBattleScripting + 0x15
#define sMULTIHIT_EFFECT gBattleScripting + 0x16
#define sBANK gBattleScripting + 0x17
#define sB_ANIM_TURN gBattleScripting + 0x18
#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19
#define sSTATCHANGER gBattleScripting + 0x1A
#define sFIELD_1B gBattleScripting + 0x1B
#define sGIVEEXP_STATE gBattleScripting + 0x1C
#define sBATTLE_STYLE gBattleScripting + 0x1D
#define sLVLBOX_STATE gBattleScripting + 0x1E
#define sLEARNMOVE_STATE gBattleScripting + 0x1F
#define sFIELD_20 gBattleScripting + 0x20
#define sRESHOW_MAIN_STATE gBattleScripting + 0x21
#define sRESHOW_HELPER_STATE gBattleScripting + 0x22
#define sFIELD_23 gBattleScripting + 0x23
#define sFIELD_24 gBattleScripting + 0x24
#define sMULTIPLAYER_ID gBattleScripting + 0x25
#define cEFFECT_CHOOSER gBattleCommunication + 3
#define cMULTISTRING_CHOOSER gBattleCommunication + 5
// Battle Script defines for getting the wanted battler
#define BS_TARGET 0
#define BS_ATTACKER 1
#define BS_EFFECT_BATTLER 2
#define BS_FAINTED 3
#define BS_BANK_0 7
#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability
#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
#define BS_SCRIPTING 10
#define BS_PLAYER1 11
#define BS_OPPONENT1 12
#define BS_PLAYER2 13
#define BS_OPPONENT2 14
// atk 01, accuracy calc
#define NO_ACC_CALC 0xFFFE
#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
#define ACC_CURR_MOVE 0
// compare operands
#define CMP_EQUAL 0x0
#define CMP_NOT_EQUAL 0x1
#define CMP_GREATER_THAN 0x2
#define CMP_LESS_THAN 0x3
#define CMP_COMMON_BITS 0x4
#define CMP_NO_COMMON_BITS 0x5
// atk76, various
#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
#define VARIOUS_SET_MAGIC_COAT_TARGET 1
#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
#define VARIOUS_GET_MOVE_TARGET 3
#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
#define VARIOUS_EMIT_YESNOBOX 13
#define VARIOUS_WAIT_CRY 18
#define VARIOUS_RETURN_OPPONENT_MON1 19
#define VARIOUS_RETURN_OPPONENT_MON2 20
#define VARIOUS_SET_TELEPORT_OUTCOME 25
#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
// atk80, dmg manipulation
#define ATK80_DMG_CHANGE_SIGN 0
#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
#define ATK80_DMG_DOUBLED 2
// atk4F, a flag used for the jumpifcantswitch command
#define ATK4F_DONT_CHECK_STATUSES 0x80
// statchange defines
#define STAT_CHANGE_BS_PTR 0x1
#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
#define STAT_CHANGE_WORKED 0
#define STAT_CHANGE_DIDNT_WORK 1
// atk48
#define ATK48_STAT_NEGATIVE 0x1
#define ATK48_STAT_BY_TWO 0x2
#define ATK48_BIT_x4 0x4
#define ATK48_LOWER_FAIL_CHECK 0x8
#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H

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@@ -0,0 +1,80 @@
#ifndef GUARD_CONSTANTS_POKEMON_H
#define GUARD_CONSTANTS_POKEMON_H
// Pokemon types
#define TYPE_NORMAL 0x00
#define TYPE_FIGHTING 0x01
#define TYPE_FLYING 0x02
#define TYPE_POISON 0x03
#define TYPE_GROUND 0x04
#define TYPE_ROCK 0x05
#define TYPE_BUG 0x06
#define TYPE_GHOST 0x07
#define TYPE_STEEL 0x08
#define TYPE_MYSTERY 0x09
#define TYPE_FIRE 0x0a
#define TYPE_WATER 0x0b
#define TYPE_GRASS 0x0c
#define TYPE_ELECTRIC 0x0d
#define TYPE_PSYCHIC 0x0e
#define TYPE_ICE 0x0f
#define TYPE_DRAGON 0x10
#define TYPE_DARK 0x11
#define NUMBER_OF_MON_TYPES 0x12
// Pokemon egg groups
#define EGG_GROUP_NONE 0
#define EGG_GROUP_MONSTER 1
#define EGG_GROUP_WATER_1 2
#define EGG_GROUP_BUG 3
#define EGG_GROUP_FLYING 4
#define EGG_GROUP_FIELD 5
#define EGG_GROUP_FAIRY 6
#define EGG_GROUP_GRASS 7
#define EGG_GROUP_HUMAN_LIKE 8
#define EGG_GROUP_WATER_3 9
#define EGG_GROUP_MINERAL 10
#define EGG_GROUP_AMORPHOUS 11
#define EGG_GROUP_WATER_2 12
#define EGG_GROUP_DITTO 13
#define EGG_GROUP_DRAGON 14
#define EGG_GROUP_UNDISCOVERED 15
// Pokemon natures
#define NATURE_HARDY 0
#define NATURE_LONELY 1
#define NATURE_BRAVE 2
#define NATURE_ADAMANT 3
#define NATURE_NAUGHTY 4
#define NATURE_BOLD 5
#define NATURE_DOCILE 6
#define NATURE_RELAXED 7
#define NATURE_IMPISH 8
#define NATURE_LAX 9
#define NATURE_TIMID 10
#define NATURE_HASTY 11
#define NATURE_SERIOUS 12
#define NATURE_JOLLY 13
#define NATURE_NAIVE 14
#define NATURE_MODEST 15
#define NATURE_MILD 16
#define NATURE_QUIET 17
#define NATURE_BASHFUL 18
#define NATURE_RASH 19
#define NATURE_CALM 20
#define NATURE_GENTLE 21
#define NATURE_SASSY 22
#define NATURE_CAREFUL 23
#define NATURE_QUIRKY 24
// Pokemon Stats
#define STAT_HP 0
#define STAT_ATK 1
#define STAT_DEF 2
#define STAT_SPEED 3
#define STAT_SPATK 4
#define STAT_SPDEF 5
#define STAT_ACC 6 // only in battles
#define STAT_EVASION 7 // only in battles
#endif // GUARD_CONSTANTS_POKEMON_H

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@@ -1,6 +1,8 @@
#ifndef GUARD_POKEMON_H
#define GUARD_POKEMON_H
#include "constants/pokemon.h"
#define MON_DATA_PERSONALITY 0
#define MON_DATA_OT_ID 1
#define MON_DATA_NICKNAME 2
@@ -107,81 +109,11 @@
#define MON_FEMALE 0xFE
#define MON_GENDERLESS 0xFF
#define TYPE_NORMAL 0x00
#define TYPE_FIGHTING 0x01
#define TYPE_FLYING 0x02
#define TYPE_POISON 0x03
#define TYPE_GROUND 0x04
#define TYPE_ROCK 0x05
#define TYPE_BUG 0x06
#define TYPE_GHOST 0x07
#define TYPE_STEEL 0x08
#define TYPE_MYSTERY 0x09
#define TYPE_FIRE 0x0a
#define TYPE_WATER 0x0b
#define TYPE_GRASS 0x0c
#define TYPE_ELECTRIC 0x0d
#define TYPE_PSYCHIC 0x0e
#define TYPE_ICE 0x0f
#define TYPE_DRAGON 0x10
#define TYPE_DARK 0x11
#define NUMBER_OF_MON_TYPES 0x12
#define MAX_TOTAL_EVS 510
#define NUM_STATS 6
#define UNOWN_FORM_COUNT 28
#define MAX_MON_LEVEL 100
enum
{
EGG_GROUP_NONE,
EGG_GROUP_MONSTER,
EGG_GROUP_WATER_1,
EGG_GROUP_BUG,
EGG_GROUP_FLYING,
EGG_GROUP_FIELD,
EGG_GROUP_FAIRY,
EGG_GROUP_GRASS,
EGG_GROUP_HUMAN_LIKE,
EGG_GROUP_WATER_3,
EGG_GROUP_MINERAL,
EGG_GROUP_AMORPHOUS,
EGG_GROUP_WATER_2,
EGG_GROUP_DITTO,
EGG_GROUP_DRAGON,
EGG_GROUP_UNDISCOVERED
};
enum
{
NATURE_HARDY,
NATURE_LONELY,
NATURE_BRAVE,
NATURE_ADAMANT,
NATURE_NAUGHTY,
NATURE_BOLD,
NATURE_DOCILE,
NATURE_RELAXED,
NATURE_IMPISH,
NATURE_LAX,
NATURE_TIMID,
NATURE_HASTY,
NATURE_SERIOUS,
NATURE_JOLLY,
NATURE_NAIVE,
NATURE_MODEST,
NATURE_MILD,
NATURE_QUIET,
NATURE_BASHFUL,
NATURE_RASH,
NATURE_CALM,
NATURE_GENTLE,
NATURE_SASSY,
NATURE_CAREFUL,
NATURE_QUIRKY,
};
struct PokemonSubstruct0
{
u16 species;
@@ -374,28 +306,6 @@ struct BattlePokemon
/*0x54*/ u32 otId;
};
enum
{
STAT_STAGE_HP, // 0
STAT_STAGE_ATK, // 1
STAT_STAGE_DEF, // 2
STAT_STAGE_SPEED, // 3
STAT_STAGE_SPATK, // 4
STAT_STAGE_SPDEF, // 5
STAT_STAGE_ACC, // 6
STAT_STAGE_EVASION, // 7
};
enum
{
STAT_HP, // 0
STAT_ATK, // 1
STAT_DEF, // 2
STAT_SPD, // 3
STAT_SPATK, // 4
STAT_SPDEF, // 5
};
struct BaseStats
{
/* 0x00 */ u8 baseHP;

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@@ -7,9 +7,9 @@ extern u8 gUnknown_0203C7B4;
void sub_8184DA4(u8 arg0);
void sub_8184E58(void);
void RecordedBattle_SetBattlerAction(u8 bank, u8 action);
void RecordedBattle_ClearBattlerAction(u8 bank, u8 bytesToClear);
u8 RecordedBattle_GetBattlerAction(u8 bank);
void RecordedBattle_SetBattlerAction(u8 battlerId, u8 action);
void RecordedBattle_ClearBattlerAction(u8 battlerId, u8 bytesToClear);
u8 RecordedBattle_GetBattlerAction(u8 battlerId);
u8 sub_81850D0(void);
u8 sub_81850DC(u8 *arg0);
void sub_81851A8(u8 *arg0);
@@ -19,13 +19,13 @@ void PlayRecordedBattle(void (*CB2_After)(void));
u8 sub_8185EA0(void);
u8 sub_8185EAC(void);
void RecordedBattle_SaveParties(void);
u8 GetActiveBankLinkPlayerGender(void);
u8 GetActiveBattlerLinkPlayerGender(void);
void sub_8185F84(void);
void sub_8185F90(u16 arg0);
u8 sub_8185FAC(void);
u8 GetBattleStyleInRecordedBattle(void);
u8 GetTextSpeedInRecordedBattle(void);
void RecordedBattle_CopyBankMoves(void);
void RecordedBattle_CopyBattlerMoves(void);
void sub_818603C(u8 arg0);
u32 GetAiScriptsInRecordedBattle(void);
void sub_8186444(void);