pokemon and battle constants
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@@ -44,7 +44,7 @@
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#define BS_GET_PLAYER2 13
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#define BS_GET_OPPONENT2 14
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u8 GetBattleBank(u8 caseId);
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u8 GetBattlerForBattleScript(u8 caseId);
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void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move);
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void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
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void PressurePPLoseOnUsingImprision(u8 bankAtk);
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