pokemon and battle constants
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#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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// Battle Scripting and BattleCommunication addresses
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#define sPAINSPLIT_HP gBattleScripting
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#define sBIDE_DMG gBattleScripting + 4
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#define sMULTIHIT_STRING gBattleScripting + 8
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#define sDMG_MULTIPLIER gBattleScripting + 0xE
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#define sTWOTURN_STRINGID gBattleScripting + 0xF
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#define sB_ANIM_ARG1 gBattleScripting + 0x10
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#define sB_ANIM_ARG2 gBattleScripting + 0x11
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#define sTRIPLE_KICK_POWER gBattleScripting + 0x12
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#define sMOVEEND_STATE gBattleScripting + 0x14
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#define sBANK_WITH_ABILITY gBattleScripting + 0x15
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#define sMULTIHIT_EFFECT gBattleScripting + 0x16
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#define sBANK gBattleScripting + 0x17
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#define sB_ANIM_TURN gBattleScripting + 0x18
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#define sB_ANIM_TARGETS_HIT gBattleScripting + 0x19
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#define sSTATCHANGER gBattleScripting + 0x1A
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#define sFIELD_1B gBattleScripting + 0x1B
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#define sGIVEEXP_STATE gBattleScripting + 0x1C
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#define sBATTLE_STYLE gBattleScripting + 0x1D
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#define sLVLBOX_STATE gBattleScripting + 0x1E
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#define sLEARNMOVE_STATE gBattleScripting + 0x1F
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#define sFIELD_20 gBattleScripting + 0x20
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#define sRESHOW_MAIN_STATE gBattleScripting + 0x21
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#define sRESHOW_HELPER_STATE gBattleScripting + 0x22
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#define sFIELD_23 gBattleScripting + 0x23
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#define sFIELD_24 gBattleScripting + 0x24
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#define sMULTIPLAYER_ID gBattleScripting + 0x25
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#define cEFFECT_CHOOSER gBattleCommunication + 3
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#define cMULTISTRING_CHOOSER gBattleCommunication + 5
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// Battle Script defines for getting the wanted battler
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#define BS_TARGET 0
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#define BS_ATTACKER 1
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#define BS_EFFECT_BATTLER 2
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#define BS_FAINTED 3
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#define BS_BANK_0 7
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#define BS_ATTACKER_WITH_PARTNER 4 // for atk98_status_icon_update
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#define BS_ATTACKER_SIDE 8 // for atk1E_jumpifability
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#define BS_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability
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#define BS_SCRIPTING 10
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#define BS_PLAYER1 11
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#define BS_OPPONENT1 12
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#define BS_PLAYER2 13
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#define BS_OPPONENT2 14
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// atk 01, accuracy calc
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#define NO_ACC_CALC 0xFFFE
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#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
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#define ACC_CURR_MOVE 0
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// compare operands
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#define CMP_EQUAL 0x0
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#define CMP_NOT_EQUAL 0x1
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#define CMP_GREATER_THAN 0x2
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#define CMP_LESS_THAN 0x3
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#define CMP_COMMON_BITS 0x4
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#define CMP_NO_COMMON_BITS 0x5
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// atk76, various
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#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
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#define VARIOUS_SET_MAGIC_COAT_TARGET 1
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#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
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#define VARIOUS_GET_MOVE_TARGET 3
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#define VARIOUS_RESET_INTIMIDATE_TRACE_BITS 5
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#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
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#define VARIOUS_EMIT_YESNOBOX 13
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#define VARIOUS_WAIT_CRY 18
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#define VARIOUS_RETURN_OPPONENT_MON1 19
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#define VARIOUS_RETURN_OPPONENT_MON2 20
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#define VARIOUS_SET_TELEPORT_OUTCOME 25
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#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
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// atk80, dmg manipulation
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#define ATK80_DMG_CHANGE_SIGN 0
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#define ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP 1
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#define ATK80_DMG_DOUBLED 2
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// atk4F, a flag used for the jumpifcantswitch command
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#define ATK4F_DONT_CHECK_STATUSES 0x80
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// statchange defines
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#define STAT_CHANGE_BS_PTR 0x1
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#define STAT_CHANGE_NOT_PROTECT_AFFECTED 0x20
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#define STAT_CHANGE_WORKED 0
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#define STAT_CHANGE_DIDNT_WORK 1
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// atk48
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#define ATK48_STAT_NEGATIVE 0x1
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#define ATK48_STAT_BY_TWO 0x2
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#define ATK48_BIT_x4 0x4
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#define ATK48_LOWER_FAIL_CHECK 0x8
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#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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@@ -0,0 +1,80 @@
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#ifndef GUARD_CONSTANTS_POKEMON_H
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#define GUARD_CONSTANTS_POKEMON_H
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// Pokemon types
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#define TYPE_NORMAL 0x00
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#define TYPE_FIGHTING 0x01
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#define TYPE_FLYING 0x02
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#define TYPE_POISON 0x03
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#define TYPE_GROUND 0x04
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#define TYPE_ROCK 0x05
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#define TYPE_BUG 0x06
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#define TYPE_GHOST 0x07
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#define TYPE_STEEL 0x08
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#define TYPE_MYSTERY 0x09
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#define TYPE_FIRE 0x0a
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#define TYPE_WATER 0x0b
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#define TYPE_GRASS 0x0c
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#define TYPE_ELECTRIC 0x0d
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#define TYPE_PSYCHIC 0x0e
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#define TYPE_ICE 0x0f
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#define TYPE_DRAGON 0x10
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#define TYPE_DARK 0x11
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#define NUMBER_OF_MON_TYPES 0x12
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// Pokemon egg groups
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#define EGG_GROUP_NONE 0
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#define EGG_GROUP_MONSTER 1
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#define EGG_GROUP_WATER_1 2
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#define EGG_GROUP_BUG 3
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#define EGG_GROUP_FLYING 4
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#define EGG_GROUP_FIELD 5
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#define EGG_GROUP_FAIRY 6
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#define EGG_GROUP_GRASS 7
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#define EGG_GROUP_HUMAN_LIKE 8
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#define EGG_GROUP_WATER_3 9
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#define EGG_GROUP_MINERAL 10
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#define EGG_GROUP_AMORPHOUS 11
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#define EGG_GROUP_WATER_2 12
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#define EGG_GROUP_DITTO 13
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#define EGG_GROUP_DRAGON 14
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#define EGG_GROUP_UNDISCOVERED 15
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// Pokemon natures
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#define NATURE_HARDY 0
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#define NATURE_LONELY 1
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#define NATURE_BRAVE 2
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#define NATURE_ADAMANT 3
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#define NATURE_NAUGHTY 4
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#define NATURE_BOLD 5
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#define NATURE_DOCILE 6
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#define NATURE_RELAXED 7
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#define NATURE_IMPISH 8
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#define NATURE_LAX 9
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#define NATURE_TIMID 10
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#define NATURE_HASTY 11
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#define NATURE_SERIOUS 12
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#define NATURE_JOLLY 13
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#define NATURE_NAIVE 14
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#define NATURE_MODEST 15
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#define NATURE_MILD 16
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#define NATURE_QUIET 17
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#define NATURE_BASHFUL 18
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#define NATURE_RASH 19
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#define NATURE_CALM 20
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#define NATURE_GENTLE 21
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#define NATURE_SASSY 22
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#define NATURE_CAREFUL 23
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#define NATURE_QUIRKY 24
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// Pokemon Stats
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#define STAT_HP 0
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#define STAT_ATK 1
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#define STAT_DEF 2
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#define STAT_SPEED 3
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#define STAT_SPATK 4
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#define STAT_SPDEF 5
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#define STAT_ACC 6 // only in battles
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#define STAT_EVASION 7 // only in battles
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#endif // GUARD_CONSTANTS_POKEMON_H
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