pokemon and battle constants
This commit is contained in:
+96
-96
@@ -116,11 +116,11 @@ extern void PadNameString(u8* dst, u8 arg2); //
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extern void sub_81B9150(void);
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extern void sub_800AC34(void);
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extern void sub_80B3AF8(u8 taskId); // cable club
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extern void sub_8076918(u8 bank);
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extern void sub_8076918(u8 battlerId);
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extern void SetHealthboxSpriteVisible(u8 healthoxSpriteId);
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extern void sub_81A56B4(void); // battle frontier 2
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extern u8 sub_81A9E28(void); // battle frontier 2
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extern void sub_81A56E8(u8 bank); // battle frontier 2
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extern void sub_81A56E8(u8 battlerId); // battle frontier 2
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extern void sub_81B8FB0(u8, u8); // party menu
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extern u8 pokemon_order_func(u8); // party menu
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extern bool8 InBattlePyramid(void);
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@@ -168,7 +168,7 @@ static void BattleIntroPlayer1SendsOutMonAnimation(void);
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static void TryDoEventsBeforeFirstTurn(void);
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static void HandleTurnActionSelectionState(void);
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static void RunTurnActionsFunctions(void);
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static void SetActionsAndBanksTurnOrder(void);
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static void SetActionsAndBattlersTurnOrder(void);
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static void sub_803CDF8(void);
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static bool8 sub_803CDB8(void);
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static void CheckFocusPunch_ClearVarsBeforeTurnStarts(void);
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@@ -197,7 +197,7 @@ static void HandleAction_NothingIsFainted(void);
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static void HandleAction_ActionFinished(void);
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// EWRAM vars
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EWRAM_DATA u32 gUnknown_02022F88[25] = {0};
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EWRAM_DATA static u32 sUnusedUnknownArray[25] = {0};
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EWRAM_DATA u32 gBattleTypeFlags = 0;
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EWRAM_DATA u8 gBattleTerrain = 0;
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EWRAM_DATA u32 gUnknown_02022FF4 = 0;
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@@ -219,7 +219,7 @@ EWRAM_DATA u8 gCurrentActionFuncId = 0;
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EWRAM_DATA struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gCurrMovePos = 0;
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EWRAM_DATA u8 gUnknown_020241E9 = 0;
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EWRAM_DATA u8 gChosenMovePos = 0;
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EWRAM_DATA u16 gCurrentMove = 0;
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EWRAM_DATA u16 gChosenMove = 0;
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EWRAM_DATA u16 gRandomMove = 0;
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@@ -230,8 +230,8 @@ EWRAM_DATA u16 gLastUsedItem = 0;
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EWRAM_DATA u8 gLastUsedAbility = 0;
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EWRAM_DATA u8 gBattlerAttacker = 0;
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EWRAM_DATA u8 gBattlerTarget = 0;
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EWRAM_DATA u8 gBank1 = 0;
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EWRAM_DATA u8 gEffectBank = 0;
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EWRAM_DATA u8 gBattlerFainted = 0;
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EWRAM_DATA u8 gEffectBattler = 0;
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EWRAM_DATA u8 gStringBattler = 0;
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EWRAM_DATA u8 gAbsentBattlerFlags = 0;
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EWRAM_DATA u8 gCritMultiplier = 0;
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@@ -251,7 +251,7 @@ EWRAM_DATA u8 gLastHitBy[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gMoveResultFlags = 0;
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EWRAM_DATA u32 gHitMarker = 0;
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EWRAM_DATA u8 gUnknown_02024284[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA static u8 sUnusedBattlersArray[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gUnknown_0202428C = 0;
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EWRAM_DATA u16 gSideStatuses[2] = {0};
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@@ -267,7 +267,7 @@ EWRAM_DATA struct ProtectStruct gProtectStructs[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA struct SpecialStatus gSpecialStatuses[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u16 gBattleWeather = 0;
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EWRAM_DATA struct WishFutureKnock gWishFutureKnock = {0};
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EWRAM_DATA u16 gUnknown_020243FC = 0;
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EWRAM_DATA u16 gIntroSlideFlags = 0;
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EWRAM_DATA u8 gSentPokesToOpponent[2] = {0};
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EWRAM_DATA u16 gDynamicBasePower = 0;
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EWRAM_DATA u16 gExpShareExp = 0;
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@@ -279,7 +279,7 @@ EWRAM_DATA u8 *gLinkBattleRecvBuffer = NULL;
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EWRAM_DATA struct BattleResources *gBattleResources = NULL;
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EWRAM_DATA u8 gActionSelectionCursor[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gMoveSelectionCursor[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gUnknown_020244B4[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gBattlerStatusSummaryTaskId[MAX_BATTLERS_COUNT] = {0};
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EWRAM_DATA u8 gBattlerInMenuId = 0;
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EWRAM_DATA bool8 gDoingBattleAnim = FALSE;
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EWRAM_DATA u32 gTransformedPersonalities[MAX_BATTLERS_COUNT] = {0};
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@@ -1740,7 +1740,7 @@ static u8 CreateNPCTrainerParty(struct Pokemon *party, u16 trainerNum, bool8 fir
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else
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personalityValue = 0x88;
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for (j = 0; gTrainers[trainerNum].trainerName[j] != 0xFF; j++)
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for (j = 0; gTrainers[trainerNum].trainerName[j] != EOS; j++)
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nameHash += gTrainers[trainerNum].trainerName[j];
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switch (gTrainers[trainerNum].partyFlags)
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@@ -2425,7 +2425,7 @@ void oac_poke_opponent(struct Sprite *sprite)
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static void sub_803980C(struct Sprite *sprite)
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{
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if ((gUnknown_020243FC & 1) == 0)
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if ((gIntroSlideFlags & 1) == 0)
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{
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sprite->pos2.x += 2;
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if (sprite->pos2.x == 0)
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@@ -2479,7 +2479,7 @@ static void sub_80398D0(struct Sprite *sprite)
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{
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sprite->invisible = FALSE;
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sprite->callback = SpriteCallbackDummy_2;
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gUnknown_02022F88[0] = 0;
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sUnusedUnknownArray[0] = 0;
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}
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}
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}
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@@ -2602,7 +2602,7 @@ void sub_8039BB4(struct Sprite *sprite)
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static void oac_poke_ally_(struct Sprite *sprite)
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{
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if ((gUnknown_020243FC & 1) == 0)
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if ((gIntroSlideFlags & 1) == 0)
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{
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sprite->pos2.x -= 2;
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if (sprite->pos2.x == 0)
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@@ -2624,7 +2624,7 @@ static void SpriteCallbackDummy_3(struct Sprite *sprite)
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void sub_8039C00(struct Sprite *sprite)
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{
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if (!(gUnknown_020243FC & 1))
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if (!(gIntroSlideFlags & 1))
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{
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sprite->pos2.x += sprite->data[1];
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sprite->pos2.y += sprite->data[2];
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@@ -2773,7 +2773,7 @@ static void BattleStartClearSetData(void)
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dataPtr[j] = 0;
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gDisableStructs[i].isFirstTurn = 2;
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gUnknown_02024284[i] = 0;
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sUnusedBattlersArray[i] = 0;
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gLastMoves[i] = 0;
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gLastLandedMoves[i] = 0;
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gLastHitByType[i] = 0;
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@@ -2826,7 +2826,7 @@ static void BattleStartClearSetData(void)
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gPauseCounterBattle = 0;
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gBattleMoveDamage = 0;
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gUnknown_020243FC = 0;
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gIntroSlideFlags = 0;
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gBattleScripting.animTurn = 0;
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gBattleScripting.animTargetsHit = 0;
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gLeveledUpInBattle = 0;
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@@ -3926,7 +3926,7 @@ static void HandleTurnActionSelectionState(void)
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switch (gBattleCommunication[gActiveBattler])
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{
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case STATE_TURN_START_RECORD: // recorded battle related on start of every turn
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RecordedBattle_CopyBankMoves();
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RecordedBattle_CopyBattlerMoves();
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gBattleCommunication[gActiveBattler] = STATE_BEFORE_ACTION_CHOSEN;
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break;
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case STATE_BEFORE_ACTION_CHOSEN: // choose an action
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@@ -4330,7 +4330,7 @@ static void HandleTurnActionSelectionState(void)
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if (gBattleCommunication[ACTIONS_CONFIRMED_COUNT] == gBattlersCount)
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{
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sub_818603C(1);
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gBattleMainFunc = SetActionsAndBanksTurnOrder;
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gBattleMainFunc = SetActionsAndBattlersTurnOrder;
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if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER)
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{
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@@ -4387,162 +4387,162 @@ void SwapTurnOrder(u8 id1, u8 id2)
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gBattleTurnOrder[id2] = temp;
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}
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u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves)
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u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
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{
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u8 strikesFirst = 0;
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u8 speedMultiplierBank1 = 0, speedMultiplierBank2 = 0;
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u32 speedBank1 = 0, speedBank2 = 0;
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u8 speedMultiplierBattler1 = 0, speedMultiplierBattler2 = 0;
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u32 speedBattler1 = 0, speedBattler2 = 0;
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u8 holdEffect = 0;
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u8 holdEffectParam = 0;
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u16 moveBank1 = 0, moveBank2 = 0;
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u16 moveBattler1 = 0, moveBattler2 = 0;
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if (WEATHER_HAS_EFFECT)
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{
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if ((gBattleMons[bank1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
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|| (gBattleMons[bank1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
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speedMultiplierBank1 = 2;
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if ((gBattleMons[battler1].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
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|| (gBattleMons[battler1].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
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speedMultiplierBattler1 = 2;
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else
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speedMultiplierBank1 = 1;
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speedMultiplierBattler1 = 1;
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if ((gBattleMons[bank2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
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|| (gBattleMons[bank2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
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speedMultiplierBank2 = 2;
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if ((gBattleMons[battler2].ability == ABILITY_SWIFT_SWIM && gBattleWeather & WEATHER_RAIN_ANY)
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|| (gBattleMons[battler2].ability == ABILITY_CHLOROPHYLL && gBattleWeather & WEATHER_SUN_ANY))
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speedMultiplierBattler2 = 2;
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else
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speedMultiplierBank2 = 1;
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speedMultiplierBattler2 = 1;
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}
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else
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{
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speedMultiplierBank1 = 1;
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speedMultiplierBank2 = 1;
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speedMultiplierBattler1 = 1;
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speedMultiplierBattler2 = 1;
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}
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speedBank1 = (gBattleMons[bank1].speed * speedMultiplierBank1)
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* (gStatStageRatios[gBattleMons[bank1].statStages[STAT_STAGE_SPEED]][0])
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/ (gStatStageRatios[gBattleMons[bank1].statStages[STAT_STAGE_SPEED]][1]);
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speedBattler1 = (gBattleMons[battler1].speed * speedMultiplierBattler1)
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* (gStatStageRatios[gBattleMons[battler1].statStages[STAT_STAGE_SPEED]][0])
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/ (gStatStageRatios[gBattleMons[battler1].statStages[STAT_STAGE_SPEED]][1]);
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if (gBattleMons[bank1].item == ITEM_ENIGMA_BERRY)
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if (gBattleMons[battler1].item == ITEM_ENIGMA_BERRY)
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{
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holdEffect = gEnigmaBerries[bank1].holdEffect;
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holdEffectParam = gEnigmaBerries[bank1].holdEffectParam;
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holdEffect = gEnigmaBerries[battler1].holdEffect;
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holdEffectParam = gEnigmaBerries[battler1].holdEffectParam;
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}
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else
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{
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holdEffect = ItemId_GetHoldEffect(gBattleMons[bank1].item);
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holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[bank1].item);
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holdEffect = ItemId_GetHoldEffect(gBattleMons[battler1].item);
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holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[battler1].item);
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}
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// badge boost
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if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
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&& FlagGet(FLAG_BADGE03_GET)
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&& GetBattlerSide(bank1) == B_SIDE_PLAYER)
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&& GetBattlerSide(battler1) == B_SIDE_PLAYER)
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{
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speedBank1 = (speedBank1 * 110) / 100;
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speedBattler1 = (speedBattler1 * 110) / 100;
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}
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if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
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speedBank1 /= 2;
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speedBattler1 /= 2;
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if (gBattleMons[bank1].status1 & STATUS1_PARALYSIS)
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speedBank1 /= 4;
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if (gBattleMons[battler1].status1 & STATUS1_PARALYSIS)
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speedBattler1 /= 4;
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if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
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speedBank1 = UINT_MAX;
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speedBattler1 = UINT_MAX;
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// check second bank's speed
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// check second battlerId's speed
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speedBank2 = (gBattleMons[bank2].speed * speedMultiplierBank2)
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* (gStatStageRatios[gBattleMons[bank2].statStages[STAT_STAGE_SPEED]][0])
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/ (gStatStageRatios[gBattleMons[bank2].statStages[STAT_STAGE_SPEED]][1]);
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speedBattler2 = (gBattleMons[battler2].speed * speedMultiplierBattler2)
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* (gStatStageRatios[gBattleMons[battler2].statStages[STAT_STAGE_SPEED]][0])
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/ (gStatStageRatios[gBattleMons[battler2].statStages[STAT_STAGE_SPEED]][1]);
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if (gBattleMons[bank2].item == ITEM_ENIGMA_BERRY)
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if (gBattleMons[battler2].item == ITEM_ENIGMA_BERRY)
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{
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holdEffect = gEnigmaBerries[bank2].holdEffect;
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holdEffectParam = gEnigmaBerries[bank2].holdEffectParam;
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holdEffect = gEnigmaBerries[battler2].holdEffect;
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holdEffectParam = gEnigmaBerries[battler2].holdEffectParam;
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}
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else
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{
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holdEffect = ItemId_GetHoldEffect(gBattleMons[bank2].item);
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holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[bank2].item);
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holdEffect = ItemId_GetHoldEffect(gBattleMons[battler2].item);
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holdEffectParam = ItemId_GetHoldEffectParam(gBattleMons[battler2].item);
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}
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// badge boost
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if (!(gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000 | BATTLE_TYPE_FRONTIER))
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&& FlagGet(FLAG_BADGE03_GET)
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&& GetBattlerSide(bank2) == B_SIDE_PLAYER)
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&& GetBattlerSide(battler2) == B_SIDE_PLAYER)
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{
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speedBank2 = (speedBank2 * 110) / 100;
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speedBattler2 = (speedBattler2 * 110) / 100;
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}
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if (holdEffect == HOLD_EFFECT_MACHO_BRACE)
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speedBank2 /= 2;
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speedBattler2 /= 2;
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if (gBattleMons[bank2].status1 & STATUS1_PARALYSIS)
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speedBank2 /= 4;
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if (gBattleMons[battler2].status1 & STATUS1_PARALYSIS)
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speedBattler2 /= 4;
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if (holdEffect == HOLD_EFFECT_QUICK_CLAW && gRandomTurnNumber < (0xFFFF * holdEffectParam) / 100)
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speedBank2 = UINT_MAX;
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speedBattler2 = UINT_MAX;
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if (ignoreChosenMoves)
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{
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moveBank1 = MOVE_NONE;
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moveBank2 = MOVE_NONE;
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moveBattler1 = MOVE_NONE;
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moveBattler2 = MOVE_NONE;
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}
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else
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{
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if (gChosenActionByBattler[bank1] == B_ACTION_USE_MOVE)
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if (gChosenActionByBattler[battler1] == B_ACTION_USE_MOVE)
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{
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if (gProtectStructs[bank1].onlyStruggle)
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moveBank1 = MOVE_STRUGGLE;
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if (gProtectStructs[battler1].onlyStruggle)
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moveBattler1 = MOVE_STRUGGLE;
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else
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moveBank1 = gBattleMons[bank1].moves[*(gBattleStruct->chosenMovePositions + bank1)];
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moveBattler1 = gBattleMons[battler1].moves[*(gBattleStruct->chosenMovePositions + battler1)];
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}
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else
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moveBank1 = MOVE_NONE;
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moveBattler1 = MOVE_NONE;
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if (gChosenActionByBattler[bank2] == B_ACTION_USE_MOVE)
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if (gChosenActionByBattler[battler2] == B_ACTION_USE_MOVE)
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{
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if (gProtectStructs[bank2].onlyStruggle)
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moveBank2 = MOVE_STRUGGLE;
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if (gProtectStructs[battler2].onlyStruggle)
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moveBattler2 = MOVE_STRUGGLE;
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else
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moveBank2 = gBattleMons[bank2].moves[*(gBattleStruct->chosenMovePositions + bank2)];
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moveBattler2 = gBattleMons[battler2].moves[*(gBattleStruct->chosenMovePositions + battler2)];
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}
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else
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moveBank2 = MOVE_NONE;
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moveBattler2 = MOVE_NONE;
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}
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// both move priorities are different than 0
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if (gBattleMoves[moveBank1].priority != 0 || gBattleMoves[moveBank2].priority != 0)
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if (gBattleMoves[moveBattler1].priority != 0 || gBattleMoves[moveBattler2].priority != 0)
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{
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// both priorities are the same
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if (gBattleMoves[moveBank1].priority == gBattleMoves[moveBank2].priority)
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if (gBattleMoves[moveBattler1].priority == gBattleMoves[moveBattler2].priority)
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{
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if (speedBank1 == speedBank2 && Random() & 1)
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if (speedBattler1 == speedBattler2 && Random() & 1)
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strikesFirst = 2; // same speeds, same priorities
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else if (speedBank1 < speedBank2)
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strikesFirst = 1; // bank2 has more speed
|
||||
else if (speedBattler1 < speedBattler2)
|
||||
strikesFirst = 1; // battler2 has more speed
|
||||
|
||||
// else bank1 has more speed
|
||||
// else battler1 has more speed
|
||||
}
|
||||
else if (gBattleMoves[moveBank1].priority < gBattleMoves[moveBank2].priority)
|
||||
strikesFirst = 1; // bank2's move has greater priority
|
||||
else if (gBattleMoves[moveBattler1].priority < gBattleMoves[moveBattler2].priority)
|
||||
strikesFirst = 1; // battler2's move has greater priority
|
||||
|
||||
// else bank1's move has greater priority
|
||||
// else battler1's move has greater priority
|
||||
}
|
||||
// both priorities are equal to 0
|
||||
else
|
||||
{
|
||||
if (speedBank1 == speedBank2 && Random() & 1)
|
||||
if (speedBattler1 == speedBattler2 && Random() & 1)
|
||||
strikesFirst = 2; // same speeds, same priorities
|
||||
else if (speedBank1 < speedBank2)
|
||||
strikesFirst = 1; // bank2 has more speed
|
||||
else if (speedBattler1 < speedBattler2)
|
||||
strikesFirst = 1; // battler2 has more speed
|
||||
|
||||
// else bank1 has more speed
|
||||
// else battler1 has more speed
|
||||
}
|
||||
|
||||
return strikesFirst;
|
||||
}
|
||||
|
||||
static void SetActionsAndBanksTurnOrder(void)
|
||||
static void SetActionsAndBattlersTurnOrder(void)
|
||||
{
|
||||
s32 var = 0;
|
||||
s32 i, j;
|
||||
@@ -4625,14 +4625,14 @@ static void SetActionsAndBanksTurnOrder(void)
|
||||
{
|
||||
for (j = i + 1; j < gBattlersCount; j++)
|
||||
{
|
||||
u8 bank1 = gBattleTurnOrder[i];
|
||||
u8 bank2 = gBattleTurnOrder[j];
|
||||
u8 battler1 = gBattleTurnOrder[i];
|
||||
u8 battler2 = gBattleTurnOrder[j];
|
||||
if (gActionsByTurnOrder[i] != B_ACTION_USE_ITEM
|
||||
&& gActionsByTurnOrder[j] != B_ACTION_USE_ITEM
|
||||
&& gActionsByTurnOrder[i] != B_ACTION_SWITCH
|
||||
&& gActionsByTurnOrder[j] != B_ACTION_SWITCH)
|
||||
{
|
||||
if (GetWhoStrikesFirst(bank1, bank2, FALSE))
|
||||
if (GetWhoStrikesFirst(battler1, battler2, FALSE))
|
||||
SwapTurnOrder(i, j);
|
||||
}
|
||||
}
|
||||
@@ -4742,7 +4742,7 @@ static void RunTurnActionsFunctions(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another bank
|
||||
if (gBattleStruct->savedTurnActionNumber != gCurrentTurnActionNumber) // action turn has been done, clear hitmarker bits for another battlerId
|
||||
{
|
||||
gHitMarker &= ~(HITMARKER_NO_ATTACKSTRING);
|
||||
gHitMarker &= ~(HITMARKER_UNABLE_TO_USE_MOVE);
|
||||
@@ -4976,7 +4976,7 @@ static void TryEvolvePokemon(void)
|
||||
|
||||
while (gLeveledUpInBattle != 0)
|
||||
{
|
||||
for (i = 0; i < 6; i++)
|
||||
for (i = 0; i < PARTY_SIZE; i++)
|
||||
{
|
||||
if (gLeveledUpInBattle & gBitTable[i])
|
||||
{
|
||||
@@ -5073,7 +5073,7 @@ static void HandleAction_UseMove(void)
|
||||
gMoveResultFlags = 0;
|
||||
gMultiHitCounter = 0;
|
||||
gBattleCommunication[6] = 0;
|
||||
gCurrMovePos = gUnknown_020241E9 = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
|
||||
gCurrMovePos = gChosenMovePos = *(gBattleStruct->chosenMovePositions + gBattlerAttacker);
|
||||
|
||||
// choose move
|
||||
if (gProtectStructs[gBattlerAttacker].onlyStruggle)
|
||||
@@ -5092,14 +5092,14 @@ static void HandleAction_UseMove(void)
|
||||
&& gDisableStructs[gBattlerAttacker].encoredMove == gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos])
|
||||
{
|
||||
gCurrentMove = gChosenMove = gDisableStructs[gBattlerAttacker].encoredMove;
|
||||
gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBattlerAttacker].encoredMovePos;
|
||||
gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos;
|
||||
*(gBattleStruct->moveTarget + gBattlerAttacker) = GetMoveTarget(gCurrentMove, 0);
|
||||
}
|
||||
// check if the encored move wasn't overwritten
|
||||
else if (gDisableStructs[gBattlerAttacker].encoredMove != MOVE_NONE
|
||||
&& gDisableStructs[gBattlerAttacker].encoredMove != gBattleMons[gBattlerAttacker].moves[gDisableStructs[gBattlerAttacker].encoredMovePos])
|
||||
{
|
||||
gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBattlerAttacker].encoredMovePos;
|
||||
gCurrMovePos = gChosenMovePos = gDisableStructs[gBattlerAttacker].encoredMovePos;
|
||||
gCurrentMove = gChosenMove = gBattleMons[gBattlerAttacker].moves[gCurrMovePos];
|
||||
gDisableStructs[gBattlerAttacker].encoredMove = MOVE_NONE;
|
||||
gDisableStructs[gBattlerAttacker].encoredMovePos = 0;
|
||||
|
||||
Reference in New Issue
Block a user