pokemon and battle constants

This commit is contained in:
DizzyEggg
2018-02-08 11:17:41 +01:00
parent a10fd5a7c4
commit 96290f4ee3
40 changed files with 1581 additions and 2097 deletions
+49 -49
View File
@@ -30,7 +30,7 @@ struct PlayerInfo
u32 trainerId;
u8 name[PLAYER_NAME_LENGTH];
u8 gender;
u16 bank;
u16 battlerId;
u16 language;
};
@@ -50,7 +50,7 @@ struct RecordedBattleSave
u8 playersLanguage[MAX_BATTLERS_COUNT];
u32 rngSeed;
u32 battleFlags;
u8 playersBank[MAX_BATTLERS_COUNT];
u8 playersBattler[MAX_BATTLERS_COUNT];
u16 opponentA;
u16 opponentB;
u16 partnerId;
@@ -160,7 +160,7 @@ void sub_8184E58(void)
{
sRecordedBattle_Players[i].trainerId = gLinkPlayers[i].trainerId;
sRecordedBattle_Players[i].gender = gLinkPlayers[i].gender;
sRecordedBattle_Players[i].bank = gLinkPlayers[i].lp_field_18;
sRecordedBattle_Players[i].battlerId = gLinkPlayers[i].lp_field_18;
sRecordedBattle_Players[i].language = gLinkPlayers[i].language;
if (i < linkPlayersCount)
@@ -184,7 +184,7 @@ void sub_8184E58(void)
| (gSaveBlock2Ptr->playerTrainerId[3] << 24);
sRecordedBattle_Players[0].gender = gSaveBlock2Ptr->playerGender;
sRecordedBattle_Players[0].bank = 0;
sRecordedBattle_Players[0].battlerId = 0;
sRecordedBattle_Players[0].language = gGameLanguage;
for (i = 0; i < PLAYER_NAME_LENGTH; i++)
@@ -192,31 +192,31 @@ void sub_8184E58(void)
}
}
void RecordedBattle_SetBattlerAction(u8 bank, u8 action)
void RecordedBattle_SetBattlerAction(u8 battlerId, u8 action)
{
if (sRecordedBytesNo[bank] < BANK_RECORD_SIZE && sUnknown_0203C7AC != 2)
if (sRecordedBytesNo[battlerId] < BANK_RECORD_SIZE && sUnknown_0203C7AC != 2)
{
sBattleRecords[bank][sRecordedBytesNo[bank]++] = action;
sBattleRecords[battlerId][sRecordedBytesNo[battlerId]++] = action;
}
}
void RecordedBattle_ClearBattlerAction(u8 bank, u8 bytesToClear)
void RecordedBattle_ClearBattlerAction(u8 battlerId, u8 bytesToClear)
{
s32 i;
for (i = 0; i < bytesToClear; i++)
{
sRecordedBytesNo[bank]--;
sBattleRecords[bank][sRecordedBytesNo[bank]] |= 0xFF;
if (sRecordedBytesNo[bank] == 0)
sRecordedBytesNo[battlerId]--;
sBattleRecords[battlerId][sRecordedBytesNo[battlerId]] |= 0xFF;
if (sRecordedBytesNo[battlerId] == 0)
break;
}
}
u8 RecordedBattle_GetBattlerAction(u8 bank)
u8 RecordedBattle_GetBattlerAction(u8 battlerId)
{
// trying to read past array or invalid action byte, battle is over
if (sRecordedBytesNo[bank] >= BANK_RECORD_SIZE || sBattleRecords[bank][sRecordedBytesNo[bank]] == 0xFF)
if (sRecordedBytesNo[battlerId] >= BANK_RECORD_SIZE || sBattleRecords[battlerId][sRecordedBytesNo[battlerId]] == 0xFF)
{
gSpecialVar_Result = gBattleOutcome = B_OUTCOME_PLAYER_TELEPORTED; // hah
ResetPaletteFadeControl();
@@ -226,7 +226,7 @@ u8 RecordedBattle_GetBattlerAction(u8 bank)
}
else
{
return sBattleRecords[bank][sRecordedBytesNo[bank]++];
return sBattleRecords[battlerId][sRecordedBytesNo[battlerId]++];
}
}
@@ -350,7 +350,7 @@ u32 MoveRecordedBattleToSaveData(void)
}
battleSave->playersGender[i] = sRecordedBattle_Players[i].gender;
battleSave->playersLanguage[i] = sRecordedBattle_Players[i].language;
battleSave->playersBank[i] = sRecordedBattle_Players[i].bank;
battleSave->playersBattler[i] = sRecordedBattle_Players[i].battlerId;
battleSave->playersTrainerId[i] = sRecordedBattle_Players[i].trainerId;
}
@@ -367,16 +367,16 @@ u32 MoveRecordedBattleToSaveData(void)
}
else if (sRecordedBattle_BattleFlags & BATTLE_TYPE_MULTI)
{
switch (sRecordedBattle_Players[0].bank)
switch (sRecordedBattle_Players[0].battlerId)
{
case 0:
case 2:
if (!(sRecordedBattle_Players[gUnknown_0203C7B4].bank & 1))
if (!(sRecordedBattle_Players[gUnknown_0203C7B4].battlerId & 1))
battleSave->battleFlags |= BATTLE_TYPE_x80000000;
break;
case 1:
case 3:
if ((sRecordedBattle_Players[gUnknown_0203C7B4].bank & 1))
if ((sRecordedBattle_Players[gUnknown_0203C7B4].battlerId & 1))
battleSave->battleFlags |= BATTLE_TYPE_x80000000;
break;
}
@@ -1341,7 +1341,7 @@ static void SetRecordedBattleVarsFromSave(struct RecordedBattleSave *src)
}
gLinkPlayers[i].gender = src->playersGender[i];
gLinkPlayers[i].language = src->playersLanguage[i];
gLinkPlayers[i].lp_field_18 = src->playersBank[i];
gLinkPlayers[i].lp_field_18 = src->playersBattler[i];
gLinkPlayers[i].trainerId = src->playersTrainerId[i];
if (var)
@@ -1448,7 +1448,7 @@ static void RecordedBattle_RestoreSavedParties(void)
}
}
u8 GetActiveBankLinkPlayerGender(void)
u8 GetActiveBattlerLinkPlayerGender(void)
{
s32 i;
@@ -1489,7 +1489,7 @@ u8 GetTextSpeedInRecordedBattle(void)
return sRecordedBattle_TextSpeed;
}
void RecordedBattle_CopyBankMoves(void)
void RecordedBattle_CopyBattlerMoves(void)
{
s32 i;
@@ -1510,32 +1510,32 @@ void RecordedBattle_CopyBankMoves(void)
void sub_818603C(u8 arg0)
{
s32 bank, j, k;
s32 battlerId, j, k;
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
return;
for (bank = 0; bank < gBattlersCount; bank++)
for (battlerId = 0; battlerId < gBattlersCount; battlerId++)
{
if (GetBattlerSide(bank) != B_SIDE_OPPONENT) // player's side only
if (GetBattlerSide(battlerId) != B_SIDE_OPPONENT) // player's side only
{
if (arg0 == 1)
{
for (j = 0; j < 4; j++)
{
if (gBattleMons[bank].moves[j] != sRecordedBattle_PlayerMonMoves[bank / 2][j])
if (gBattleMons[battlerId].moves[j] != sRecordedBattle_PlayerMonMoves[battlerId / 2][j])
break;
}
if (j != 4) // player's mon's move has been changed
{
RecordedBattle_SetBattlerAction(bank, ACTION_MOVE_CHANGE);
RecordedBattle_SetBattlerAction(battlerId, ACTION_MOVE_CHANGE);
for (j = 0; j < 4; j++)
{
for (k = 0; k < 4; k++)
{
if (gBattleMons[bank].moves[j] == sRecordedBattle_PlayerMonMoves[bank / 2][k])
if (gBattleMons[battlerId].moves[j] == sRecordedBattle_PlayerMonMoves[battlerId / 2][k])
{
RecordedBattle_SetBattlerAction(bank, k);
RecordedBattle_SetBattlerAction(battlerId, k);
break;
}
}
@@ -1544,7 +1544,7 @@ void sub_818603C(u8 arg0)
}
else
{
if (sBattleRecords[bank][sRecordedBytesNo[bank]] == ACTION_MOVE_CHANGE)
if (sBattleRecords[battlerId][sRecordedBytesNo[battlerId]] == ACTION_MOVE_CHANGE)
{
u8 ppBonuses[4];
u8 array1[4];
@@ -1553,58 +1553,58 @@ void sub_818603C(u8 arg0)
u8 array3[8];
u8 var;
RecordedBattle_GetBattlerAction(bank);
RecordedBattle_GetBattlerAction(battlerId);
for (j = 0; j < 4; j++)
{
ppBonuses[j] = ((gBattleMons[bank].ppBonuses & ((3 << (j << 1)))) >> (j << 1));
ppBonuses[j] = ((gBattleMons[battlerId].ppBonuses & ((3 << (j << 1)))) >> (j << 1));
}
for (j = 0; j < 4; j++)
{
array1[j] = RecordedBattle_GetBattlerAction(bank);
movePp.moves[j] = gBattleMons[bank].moves[array1[j]];
movePp.pp[j] = gBattleMons[bank].pp[array1[j]];
array1[j] = RecordedBattle_GetBattlerAction(battlerId);
movePp.moves[j] = gBattleMons[battlerId].moves[array1[j]];
movePp.pp[j] = gBattleMons[battlerId].pp[array1[j]];
array3[j] = ppBonuses[array1[j]];
array2[j] = (gDisableStructs[bank].unk18_b & gBitTable[j]) >> j;
array2[j] = (gDisableStructs[battlerId].unk18_b & gBitTable[j]) >> j;
}
for (j = 0; j < 4; j++)
{
gBattleMons[bank].moves[j] = movePp.moves[j];
gBattleMons[bank].pp[j] = movePp.pp[j];
gBattleMons[battlerId].moves[j] = movePp.moves[j];
gBattleMons[battlerId].pp[j] = movePp.pp[j];
}
gBattleMons[bank].ppBonuses = 0;
gDisableStructs[bank].unk18_b = 0;
gBattleMons[battlerId].ppBonuses = 0;
gDisableStructs[battlerId].unk18_b = 0;
for (j = 0; j < 4; j++)
{
gBattleMons[bank].ppBonuses |= (array3[j]) << (j << 1);
gDisableStructs[bank].unk18_b |= (array2[j]) << (j);
gBattleMons[battlerId].ppBonuses |= (array3[j]) << (j << 1);
gDisableStructs[battlerId].unk18_b |= (array2[j]) << (j);
}
if (!(gBattleMons[bank].status2 & STATUS2_TRANSFORMED))
if (!(gBattleMons[battlerId].status2 & STATUS2_TRANSFORMED))
{
for (j = 0; j < 4; j++)
{
ppBonuses[j] = ((GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP_BONUSES, NULL) & ((3 << (j << 1)))) >> (j << 1));
ppBonuses[j] = ((GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP_BONUSES, NULL) & ((3 << (j << 1)))) >> (j << 1));
}
for (j = 0; j < 4; j++)
{
movePp.moves[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_MOVE1 + array1[j], NULL);
movePp.pp[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP1 + array1[j], NULL);
movePp.moves[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_MOVE1 + array1[j], NULL);
movePp.pp[j] = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP1 + array1[j], NULL);
array3[j] = ppBonuses[array1[j]];
}
for (j = 0; j < 4; j++)
{
SetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_MOVE1 + j, &movePp.moves[j]);
SetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP1 + j, &movePp.pp[j]);
SetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_MOVE1 + j, &movePp.moves[j]);
SetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP1 + j, &movePp.pp[j]);
}
var = 0;
for (j = 0; j < 4; j++)
{
var |= (array3[j]) << (j << 1);
}
SetMonData(&gPlayerParty[gBattlerPartyIndexes[bank]], MON_DATA_PP_BONUSES, &var);
SetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_PP_BONUSES, &var);
}
gChosenMoveByBattler[bank] = gBattleMons[bank].moves[*(gBattleStruct->chosenMovePositions + bank)];
gChosenMoveByBattler[battlerId] = gBattleMons[battlerId].moves[*(gBattleStruct->chosenMovePositions + battlerId)];
}
}
}