finish load_save.c
This commit is contained in:
186
src/load_save.c
186
src/load_save.c
@@ -1,4 +1,4 @@
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#include "global.h"
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#include "global.h"
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#include "gba/flash_internal.h"
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#include "load_save.h"
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#include "main.h"
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@@ -10,11 +10,27 @@ extern void* gUnknown_0203CF5C;
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extern bool16 IdentifyFlash(void);
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extern void SetBagItemsPointers(void);
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extern void SetDecorationInventoriesPointers(void);
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extern void ApplyNewEncyprtionKeyToGameStats(u32 key);
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extern void ApplyNewEncyprtionKeyToBagItems(u32 newKey);
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extern void ApplyNewEncyprtionKeyToBagItems_(u32 key);
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extern void ApplyNewEncyprtionKeyToBerryPowder(u32 key);
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extern void sub_8084FAC(int unused);
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void ApplyNewEncyprtionKeyToAllEncryptedData(u32 encryptionKey);
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// this is probably wrong or misleading due to it being used in ResetHeap...
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extern void InitHeap(void *pointer, u32 size);
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#define SAVEBLOCK_MOVE_RANGE 128
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struct LoadedSaveData
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{
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/*0x0000*/ struct ItemSlot items[30];
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/*0x0078*/ struct ItemSlot keyItems[30];
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/*0x00F0*/ struct ItemSlot pokeBalls[16];
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/*0x0130*/ struct ItemSlot TMsHMs[64];
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/*0x0230*/ struct ItemSlot berries[46];
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/*0x02E8*/ struct MailStruct mail[16];
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};
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EWRAM_DATA struct SaveBlock2 gSaveblock2 = {0};
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EWRAM_DATA u8 gSaveblock2_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
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@@ -24,7 +40,10 @@ EWRAM_DATA u8 gSaveblock1_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
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EWRAM_DATA struct PokemonStorage gPokemonStorage = {0};
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EWRAM_DATA u8 gSaveblock3_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
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extern void InitHeap(void *pointer, u32 size);
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EWRAM_DATA struct LoadedSaveData gLoadedSaveData = {0};
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EWRAM_DATA u32 gLastEncryptionKey = {0};
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void ApplyNewEncyprtionKeyToAllEncryptedData(u32 encryptionKey);
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void CheckForFlashMemory(void)
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{
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@@ -233,3 +252,164 @@ void MoveSaveBlocks_ResetHeap(void)
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.syntax divided\n");
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}
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#endif
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u8 sav2_x1_query_bit1(void)
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{
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return gSaveBlock2Ptr->specialSaveWarp & 1;
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}
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void sav2_x9_clear_bit1(void)
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{
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gSaveBlock2Ptr->specialSaveWarp &= ~1;
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}
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void sub_8076D48(void)
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{
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gSaveBlock2Ptr->specialSaveWarp |= 1;
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}
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void sub_8076D5C(void)
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{
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sub_8084FAC(0);
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gSaveBlock2Ptr->specialSaveWarp |= 1;
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}
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void sav2_gender2_inplace_and_xFE(void)
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{
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gSaveBlock2Ptr->specialSaveWarp &= ~1;
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}
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void copy_player_party_to_sav1(void) // SavePlayerParty
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{
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int i;
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gSaveBlock1Ptr->playerPartyCount = gPlayerPartyCount;
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for (i = 0; i < 6; i++)
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gSaveBlock1Ptr->playerParty[i] = gPlayerParty[i];
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}
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void copy_player_party_from_sav1(void) // LoadPlayerParty
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{
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int i;
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gPlayerPartyCount = gSaveBlock1Ptr->playerPartyCount;
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for (i = 0; i < 6; i++)
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gPlayerParty[i] = gSaveBlock1Ptr->playerParty[i];
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}
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void save_serialize_npcs(void) // SaveMapObjects
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{
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int i;
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for (i = 0; i < 16; i++)
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gSaveBlock1Ptr->mapObjects[i] = gMapObjects[i];
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}
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void save_deserialize_npcs(void) // LoadMapObjects
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{
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int i;
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for (i = 0; i < 16; i++)
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gMapObjects[i] = gSaveBlock1Ptr->mapObjects[i];
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}
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void SaveSerializedGame(void)
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{
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copy_player_party_to_sav1();
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save_serialize_npcs();
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}
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void LoadSerializedGame(void)
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{
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copy_player_party_from_sav1();
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save_deserialize_npcs();
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}
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void copy_bags_and_unk_data_from_save_blocks(void)
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{
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int i;
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// load player items.
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for (i = 0; i < 30; i++)
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gLoadedSaveData.items[i] = gSaveBlock1Ptr->bagPocket_Items[i];
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// load player key items.
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for (i = 0; i < 30; i++)
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gLoadedSaveData.keyItems[i] = gSaveBlock1Ptr->bagPocket_KeyItems[i];
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// load player pokeballs.
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for (i = 0; i < 16; i++)
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gLoadedSaveData.pokeBalls[i] = gSaveBlock1Ptr->bagPocket_PokeBalls[i];
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// load player TMs and HMs.
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for (i = 0; i < 64; i++)
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gLoadedSaveData.TMsHMs[i] = gSaveBlock1Ptr->bagPocket_TMHM[i];
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// load player berries.
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for (i = 0; i < 46; i++)
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gLoadedSaveData.berries[i] = gSaveBlock1Ptr->bagPocket_Berries[i];
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// load mail.
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for (i = 0; i < 16; i++)
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gLoadedSaveData.mail[i] = gSaveBlock1Ptr->mail[i];
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gLastEncryptionKey = gSaveBlock2Ptr->encryptionKey;
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}
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void copy_bags_and_unk_data_to_save_blocks(void)
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{
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int i;
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u32 encryptionKeyBackup;
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// save player items.
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for (i = 0; i < 30; i++)
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gSaveBlock1Ptr->bagPocket_Items[i] = gLoadedSaveData.items[i];
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// save player key items.
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for (i = 0; i < 30; i++)
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gSaveBlock1Ptr->bagPocket_KeyItems[i] = gLoadedSaveData.keyItems[i];
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// save player pokeballs.
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for (i = 0; i < 16; i++)
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gSaveBlock1Ptr->bagPocket_PokeBalls[i] = gLoadedSaveData.pokeBalls[i];
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// save player TMs and HMs.
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for (i = 0; i < 64; i++)
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gSaveBlock1Ptr->bagPocket_TMHM[i] = gLoadedSaveData.TMsHMs[i];
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// save player berries.
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for (i = 0; i < 46; i++)
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gSaveBlock1Ptr->bagPocket_Berries[i] = gLoadedSaveData.berries[i];
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// save mail.
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for (i = 0; i < 16; i++)
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gSaveBlock1Ptr->mail[i] = gLoadedSaveData.mail[i];
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encryptionKeyBackup = gSaveBlock2Ptr->encryptionKey;
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gSaveBlock2Ptr->encryptionKey = gLastEncryptionKey;
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ApplyNewEncyprtionKeyToBagItems(encryptionKeyBackup);
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gSaveBlock2Ptr->encryptionKey = encryptionKeyBackup; // updated twice?
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}
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void ApplyNewEncyprtionKeyToHword(u16 *hWord, u32 newKey)
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{
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*hWord ^= gSaveBlock2Ptr->encryptionKey;
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*hWord ^= newKey;
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}
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void ApplyNewEncyprtionKeyToWord(u32 *word, u32 newKey)
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{
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*word ^= gSaveBlock2Ptr->encryptionKey;
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*word ^= newKey;
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}
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void ApplyNewEncyprtionKeyToAllEncryptedData(u32 encryptionKey)
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{
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ApplyNewEncyprtionKeyToGameStats(encryptionKey);
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ApplyNewEncyprtionKeyToBagItems_(encryptionKey);
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ApplyNewEncyprtionKeyToBerryPowder(encryptionKey);
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ApplyNewEncyprtionKeyToWord(&gSaveBlock1Ptr->money, encryptionKey);
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ApplyNewEncyprtionKeyToHword(&gSaveBlock1Ptr->coins, encryptionKey);
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}
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