finish load_save.c

This commit is contained in:
ProjectRevoTPP
2017-11-22 21:06:30 -05:00
parent adba0bacfc
commit 9644f44982
4 changed files with 183 additions and 583 deletions

View File

@@ -1,4 +1,4 @@
#include "global.h"
#include "global.h"
#include "gba/flash_internal.h"
#include "load_save.h"
#include "main.h"
@@ -10,11 +10,27 @@ extern void* gUnknown_0203CF5C;
extern bool16 IdentifyFlash(void);
extern void SetBagItemsPointers(void);
extern void SetDecorationInventoriesPointers(void);
extern void ApplyNewEncyprtionKeyToGameStats(u32 key);
extern void ApplyNewEncyprtionKeyToBagItems(u32 newKey);
extern void ApplyNewEncyprtionKeyToBagItems_(u32 key);
extern void ApplyNewEncyprtionKeyToBerryPowder(u32 key);
extern void sub_8084FAC(int unused);
void ApplyNewEncyprtionKeyToAllEncryptedData(u32 encryptionKey);
// this is probably wrong or misleading due to it being used in ResetHeap...
extern void InitHeap(void *pointer, u32 size);
#define SAVEBLOCK_MOVE_RANGE 128
struct LoadedSaveData
{
/*0x0000*/ struct ItemSlot items[30];
/*0x0078*/ struct ItemSlot keyItems[30];
/*0x00F0*/ struct ItemSlot pokeBalls[16];
/*0x0130*/ struct ItemSlot TMsHMs[64];
/*0x0230*/ struct ItemSlot berries[46];
/*0x02E8*/ struct MailStruct mail[16];
};
EWRAM_DATA struct SaveBlock2 gSaveblock2 = {0};
EWRAM_DATA u8 gSaveblock2_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
@@ -24,7 +40,10 @@ EWRAM_DATA u8 gSaveblock1_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
EWRAM_DATA struct PokemonStorage gPokemonStorage = {0};
EWRAM_DATA u8 gSaveblock3_DMA[SAVEBLOCK_MOVE_RANGE] = {0};
extern void InitHeap(void *pointer, u32 size);
EWRAM_DATA struct LoadedSaveData gLoadedSaveData = {0};
EWRAM_DATA u32 gLastEncryptionKey = {0};
void ApplyNewEncyprtionKeyToAllEncryptedData(u32 encryptionKey);
void CheckForFlashMemory(void)
{
@@ -233,3 +252,164 @@ void MoveSaveBlocks_ResetHeap(void)
.syntax divided\n");
}
#endif
u8 sav2_x1_query_bit1(void)
{
return gSaveBlock2Ptr->specialSaveWarp & 1;
}
void sav2_x9_clear_bit1(void)
{
gSaveBlock2Ptr->specialSaveWarp &= ~1;
}
void sub_8076D48(void)
{
gSaveBlock2Ptr->specialSaveWarp |= 1;
}
void sub_8076D5C(void)
{
sub_8084FAC(0);
gSaveBlock2Ptr->specialSaveWarp |= 1;
}
void sav2_gender2_inplace_and_xFE(void)
{
gSaveBlock2Ptr->specialSaveWarp &= ~1;
}
void copy_player_party_to_sav1(void) // SavePlayerParty
{
int i;
gSaveBlock1Ptr->playerPartyCount = gPlayerPartyCount;
for (i = 0; i < 6; i++)
gSaveBlock1Ptr->playerParty[i] = gPlayerParty[i];
}
void copy_player_party_from_sav1(void) // LoadPlayerParty
{
int i;
gPlayerPartyCount = gSaveBlock1Ptr->playerPartyCount;
for (i = 0; i < 6; i++)
gPlayerParty[i] = gSaveBlock1Ptr->playerParty[i];
}
void save_serialize_npcs(void) // SaveMapObjects
{
int i;
for (i = 0; i < 16; i++)
gSaveBlock1Ptr->mapObjects[i] = gMapObjects[i];
}
void save_deserialize_npcs(void) // LoadMapObjects
{
int i;
for (i = 0; i < 16; i++)
gMapObjects[i] = gSaveBlock1Ptr->mapObjects[i];
}
void SaveSerializedGame(void)
{
copy_player_party_to_sav1();
save_serialize_npcs();
}
void LoadSerializedGame(void)
{
copy_player_party_from_sav1();
save_deserialize_npcs();
}
void copy_bags_and_unk_data_from_save_blocks(void)
{
int i;
// load player items.
for (i = 0; i < 30; i++)
gLoadedSaveData.items[i] = gSaveBlock1Ptr->bagPocket_Items[i];
// load player key items.
for (i = 0; i < 30; i++)
gLoadedSaveData.keyItems[i] = gSaveBlock1Ptr->bagPocket_KeyItems[i];
// load player pokeballs.
for (i = 0; i < 16; i++)
gLoadedSaveData.pokeBalls[i] = gSaveBlock1Ptr->bagPocket_PokeBalls[i];
// load player TMs and HMs.
for (i = 0; i < 64; i++)
gLoadedSaveData.TMsHMs[i] = gSaveBlock1Ptr->bagPocket_TMHM[i];
// load player berries.
for (i = 0; i < 46; i++)
gLoadedSaveData.berries[i] = gSaveBlock1Ptr->bagPocket_Berries[i];
// load mail.
for (i = 0; i < 16; i++)
gLoadedSaveData.mail[i] = gSaveBlock1Ptr->mail[i];
gLastEncryptionKey = gSaveBlock2Ptr->encryptionKey;
}
void copy_bags_and_unk_data_to_save_blocks(void)
{
int i;
u32 encryptionKeyBackup;
// save player items.
for (i = 0; i < 30; i++)
gSaveBlock1Ptr->bagPocket_Items[i] = gLoadedSaveData.items[i];
// save player key items.
for (i = 0; i < 30; i++)
gSaveBlock1Ptr->bagPocket_KeyItems[i] = gLoadedSaveData.keyItems[i];
// save player pokeballs.
for (i = 0; i < 16; i++)
gSaveBlock1Ptr->bagPocket_PokeBalls[i] = gLoadedSaveData.pokeBalls[i];
// save player TMs and HMs.
for (i = 0; i < 64; i++)
gSaveBlock1Ptr->bagPocket_TMHM[i] = gLoadedSaveData.TMsHMs[i];
// save player berries.
for (i = 0; i < 46; i++)
gSaveBlock1Ptr->bagPocket_Berries[i] = gLoadedSaveData.berries[i];
// save mail.
for (i = 0; i < 16; i++)
gSaveBlock1Ptr->mail[i] = gLoadedSaveData.mail[i];
encryptionKeyBackup = gSaveBlock2Ptr->encryptionKey;
gSaveBlock2Ptr->encryptionKey = gLastEncryptionKey;
ApplyNewEncyprtionKeyToBagItems(encryptionKeyBackup);
gSaveBlock2Ptr->encryptionKey = encryptionKeyBackup; // updated twice?
}
void ApplyNewEncyprtionKeyToHword(u16 *hWord, u32 newKey)
{
*hWord ^= gSaveBlock2Ptr->encryptionKey;
*hWord ^= newKey;
}
void ApplyNewEncyprtionKeyToWord(u32 *word, u32 newKey)
{
*word ^= gSaveBlock2Ptr->encryptionKey;
*word ^= newKey;
}
void ApplyNewEncyprtionKeyToAllEncryptedData(u32 encryptionKey)
{
ApplyNewEncyprtionKeyToGameStats(encryptionKey);
ApplyNewEncyprtionKeyToBagItems_(encryptionKey);
ApplyNewEncyprtionKeyToBerryPowder(encryptionKey);
ApplyNewEncyprtionKeyToWord(&gSaveBlock1Ptr->money, encryptionKey);
ApplyNewEncyprtionKeyToHword(&gSaveBlock1Ptr->coins, encryptionKey);
}