use internal song names
This commit is contained in:
+236
-214
@@ -1,9 +1,9 @@
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#ifndef GUARD_CONSTANTS_SONGS_H
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#define GUARD_CONSTANTS_SONGS_H
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#define SE_STOP 0
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#define MUS_DUMMY 0
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#define SE_KAIFUKU 1
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#define SE_PC_LOGON 2
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#define SE_PC_LOGIN 2
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#define SE_PC_OFF 3
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#define SE_PC_ON 4
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#define SE_SELECT 5
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@@ -52,7 +52,7 @@
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#define SE_HI_TURUN 48
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#define SE_TRACK_MOVE 49
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#define SE_TRACK_STOP 50
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#define SE_TRACK_HAIK 51
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#define SE_TRACK_HAIKI 51
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#define SE_TRACK_DOOR 52
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#define SE_MOTER 53
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#define SE_CARD 54
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@@ -249,217 +249,239 @@
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#define SE_W287B 245
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#define SE_W114 246
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#define SE_W063B 247
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#define BGM_STOP 349
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#define BGM_TETSUJI 350
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#define BGM_FIELD13 351
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#define BGM_KACHI22 352
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#define BGM_KACHI2 353
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#define BGM_KACHI3 354
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#define BGM_KACHI5 355
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#define BGM_PCC 356
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#define BGM_NIBI 357
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#define BGM_SUIKUN 358
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#define BGM_DOORO1 359
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#define BGM_DOORO_X1 360
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#define BGM_DOORO_X3 361
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#define BGM_MACHI_S2 362
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#define BGM_MACHI_S4 363
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#define BGM_GIM 364
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#define BGM_NAMINORI 365
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#define BGM_DAN01 366
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#define BGM_FANFA1 367
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#define BGM_ME_ASA 368
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#define BGM_ME_BACHI 369
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#define BGM_FANFA4 370
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#define BGM_FANFA5 371
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#define BGM_ME_WAZA 372
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#define BGM_BIJYUTU 373
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#define BGM_DOORO_X4 374
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#define BGM_FUNE_KAN 375
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#define BGM_ME_SHINKA 376
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#define BGM_SHINKA 377
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#define BGM_ME_WASURE 378
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#define BGM_SYOUJOEYE 379
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#define BGM_BOYEYE 380
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#define BGM_DAN02 381
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#define BGM_MACHI_S3 382
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#define BGM_ODAMAKI 383
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#define BGM_B_TOWER 384
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#define BGM_SWIMEYE 385
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#define BGM_DAN03 386
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#define BGM_ME_KINOMI 387
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#define BGM_ME_TAMA 388
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#define BGM_ME_B_BIG 389
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#define BGM_ME_B_SMALL 390
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#define BGM_ME_ZANNEN 391
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#define BGM_BD_TIME 392
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#define BGM_TEST1 393
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#define BGM_TEST2 394
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#define BGM_TEST3 395
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#define BGM_TEST4 396
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#define BGM_TEST 397
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#define BGM_GOMACHI0 398
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#define BGM_GOTOWN 399
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#define BGM_POKECEN 400
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#define BGM_NEXTROAD 401
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#define BGM_GRANROAD 402
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#define BGM_CYCLING 403
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#define BGM_FRIENDLY 404
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#define BGM_MISHIRO 405
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#define BGM_TOZAN 406
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#define BGM_GIRLEYE 407
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#define BGM_MINAMO 408
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#define BGM_ASHROAD 409
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#define BGM_EVENT0 410
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#define BGM_DEEPDEEP 411
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#define BGM_KACHI1 412
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#define BGM_TITLE3 413
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#define BGM_DEMO1 414
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#define BGM_GIRL_SUP 415
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#define BGM_HAGESHII 416
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#define BGM_KAKKOII 417
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#define BGM_KAZANBAI 418
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#define BGM_AQA_0 419
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#define BGM_TSURETEK 420
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#define BGM_BOY_SUP 421
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#define BGM_RAINBOW 422
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#define BGM_AYASII 423
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#define BGM_KACHI4 424
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#define BGM_ROPEWAY 425
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#define BGM_CASINO 426
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#define BGM_HIGHTOWN 427
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#define BGM_SAFARI 428
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#define BGM_C_ROAD 429
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#define BGM_AJITO 430
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#define BGM_M_BOAT 431
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#define BGM_M_DUNGON 432
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#define BGM_FINECITY 433
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#define BGM_MACHUPI 434
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#define BGM_P_SCHOOL 435
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#define BGM_DENDOU 436
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#define BGM_TONEKUSA 437
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#define BGM_MABOROSI 438
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#define BGM_CON_FAN 439
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#define BGM_CONTEST0 440
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#define BGM_MGM0 441
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#define BGM_T_BATTLE 442
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#define BGM_OOAME 443
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#define BGM_HIDERI 444
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#define BGM_RUNECITY 445
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#define BGM_CON_K 446
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#define BGM_EIKOU_R 447
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#define BGM_KARAKURI 448
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#define BGM_HUTAGO 449
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#define BGM_SITENNOU 450
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#define BGM_YAMA_EYE 451
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#define BGM_CONLOBBY 452
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#define BGM_INTER_V 453
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#define BGM_DAIGO 454
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#define BGM_THANKFOR 455
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#define BGM_END 456
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#define BGM_BATTLE_FRONTIER 457
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#define BGM_BATTLE_ARENA 458
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#define BGM_ME_BATTLE_POINTS 459
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#define BGM_ME_MATCH_CALL 460
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#define BGM_BATTLE_PYRAMID 461
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#define BGM_BATTLE_PYRAMID_SUMMIT 462
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#define BGM_BATTLE_PALACE 463
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#define BGM_FANFA_RAYQUAZA 464
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#define BGM_BATTLE_TOWER 465
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#define BGM_ME_BATTLE_SYMBOL 466
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#define BGM_BATTLE_DOME_TOURNAMENT 467
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#define BGM_BATTLE_PIKE 468
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#define BGM_BATTLE_FACTORY 469
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#define BGM_BATTLE_LEGENDARY 470
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#define BGM_BATTLE_FRONTIER_BRAIN 471
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#define BGM_BATTLE_MEW 472
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#define BGM_BATTLE_DOME 473
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#define BGM_BATTLE27 474
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#define BGM_BATTLE31 475
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#define BGM_BATTLE20 476
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#define BGM_BATTLE32 477
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#define BGM_BATTLE33 478
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#define BGM_BATTLE36 479
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#define BGM_BATTLE34 480
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#define BGM_BATTLE35 481
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#define BGM_BATTLE38 482
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#define BGM_BATTLE30 483
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#define BGM_FRLG_FOLLOW_ME 484
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#define BGM_FRLG_GAMECORNER 485
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#define BGM_FRLG_ROCKET_HIDEOUT 486
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#define BGM_FRLG_GYM 487
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#define BGM_FRLG_JIGGLYPUFF 488
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#define BGM_FRLG_OPENING 489
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#define BGM_FRLG_TITLE 490
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#define BGM_FRLG_CINNABAR_ISLAND 491
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#define BGM_FRLG_LAVENDER_TOWN 492
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#define BGM_FRLG_HEALING_TEST 493
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#define BGM_FRLG_BICYCLE 494
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#define BGM_FRLG_SUSPICIOUS_EYE 495
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#define BGM_FRLG_GIRL_EYE 496
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#define BGM_FRLG_BOY_EYE 497
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#define BGM_FRLG_CONGRATULATIONS_HALL_OF_FAME 498
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#define BGM_FRLG_VIRIDIAN_FOREST 499
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#define BGM_FRLG_MT_MOON 500
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#define BGM_FRLG_POKEMON_MANSION 501
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#define BGM_FRLG_CREDITS 502
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#define BGM_FRLG_ROUTE_1 503
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#define BGM_FRLG_ROUTE_24 504
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#define BGM_FRLG_ROUTE_3 505
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#define BGM_FRLG_ROUTE_11 506
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#define BGM_FRLG_INDIGO_PLATEAU 507
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#define BGM_FRLG_BATTLE_LEADER 508
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#define BGM_FRLG_BATTLE_TRAINER 509
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#define BGM_FRLG_BATTLE_WILD_POKEMON 510
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#define BGM_FRLG_BATTLE_CHAMPION 511
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#define BGM_FRLG_PALLET_TOWN 512
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#define BGM_FRLG_OAK_LAB 513
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#define BGM_FRLG_PROF_OAK 514
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#define BGM_FRLG_POKEMON_CENTER 515
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#define BGM_FRLG_SS_ANNE 516
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#define BGM_FRLG_SURF 517
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#define BGM_FRLG_POKEMON_TOWER 518
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#define BGM_FRLG_SILPH 519
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#define BGM_FRLG_CERULEAN_CITY 520
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#define BGM_FRLG_CELADON_CITY 521
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#define BGM_FRLG_KACHI_TRAINER 522
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#define BGM_FRLG_KACHI_WILD_POKEMON 523
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#define BGM_FRLG_KACHI_LEADER 524
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#define BGM_FRLG_VERMILION_CITY 525
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#define BGM_FRLG_VIRIDIAN_CITY 526
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#define BGM_FRLG_RIVAL 527
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#define BGM_FRLG_RIVAL_POSTBATTLE 528
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#define BGM_FRLG_ME_POKEDEX_EVAL 529
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#define BGM_FRLG_ME_KEYITEM 530
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#define BGM_FRLG_FANFA_POKEMON_CAUGHT 531
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#define BGM_FRLG_FANFA_TRAINERCARD_PHOTO 532
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#define BGM_FRLG_GAMEFREAK_LOGO 533
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#define BGM_FRLG_CAUGHT_POKEMON 534
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#define BGM_FRLG_GAME_EXPLANATION_START 535
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#define BGM_FRLG_GAME_EXPLANATION_MIDDLE 536
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#define BGM_FRLG_GAME_EXPLANATION_END 537
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#define BGM_FRLG_POKEMON_JUMP 538
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#define BGM_FRLG_UNION_ROOM 539
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#define BGM_FRLG_POKEMON_NETWORK_CENTER 540
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#define BGM_FRLG_MYSTERY_GIFT 541
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#define BGM_FRLG_DODRIO_BERRY_PICK 542
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#define BGM_FRLG_MT_EMBER 543
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#define BGM_FRLG_TEACHY_TV_EPISODE 544
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#define BGM_FRLG_SEVII_ISLANDS 545
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#define BGM_FRLG_TANOBY_RUINS 546
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#define BGM_FRLG_ISLAND_ONE 547
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#define BGM_FRLG_ISLAND_FOUR 548
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#define BGM_FRLG_ISLAND_SIX 549
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#define BGM_FRLG_FLUTE 550
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#define BGM_FRLG_BATTLE_DEOXYS 551
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#define BGM_FRLG_BATTLE_MEWTWO 552
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#define BGM_FRLG_BATTLE_LEGENDARY 553
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#define BGM_FRLG_LEADER_EYE 554
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#define BGM_FRLG_DEOXYS_EYE 555
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#define BGM_FRLG_TRAINER_TOWER 556
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#define BGM_FRLG_HALL_OF_FAME_PALLET_TOWN 557
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#define BGM_FRLG_TEACHY_TV 558
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#define SE_RG_W_DOOR 248
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#define SE_RG_CARD1 249
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#define SE_RG_CARD2 250
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#define SE_RG_CARD3 251
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#define SE_RG_BAG1 252
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#define SE_RG_BAG2 253
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#define SE_RG_GETTING 254
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#define SE_RG_SHOP 255
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#define SE_RG_KITEKI 256
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#define SE_RG_HELP_OP 257
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#define SE_RG_HELP_CL 258
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#define SE_RG_HELP_NG 259
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#define SE_RG_DEOMOV 260
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#define SE_RG_EXCELLENT 261
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#define SE_RG_NAWAMISS 262
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#define SE_TOREEYE 263
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#define SE_TOREOFF 264
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#define SE_HANTEI1 265
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#define SE_HANTEI2 266
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#define SE_CURTAIN 267
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#define SE_CURTAIN1 268
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#define SE_USSOKI 269
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#define BGM_ROUTE_118 0x7FFF // What is this for?
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#define MUS_TETSUJI 350
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#define MUS_FIELD13 351
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#define MUS_KACHI22 352
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#define MUS_KACHI2 353
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#define MUS_KACHI3 354
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#define MUS_KACHI5 355
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#define MUS_PCC 356
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#define MUS_NIBI 357
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#define MUS_SUIKUN 358
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#define MUS_DOORO1 359
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#define MUS_DOORO_X1 360
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#define MUS_DOORO_X3 361
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#define MUS_MACHI_S2 362
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#define MUS_MACHI_S4 363
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#define MUS_GIM 364
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#define MUS_NAMINORI 365
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#define MUS_DAN01 366
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#define MUS_FANFA1 367
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#define MUS_ME_ASA 368
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#define MUS_ME_BACHI 369
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#define MUS_FANFA4 370
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#define MUS_FANFA5 371
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#define MUS_ME_WAZA 372
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#define MUS_BIJYUTU 373
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#define MUS_DOORO_X4 374
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#define MUS_FUNE_KAN 375
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#define MUS_ME_SHINKA 376
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#define MUS_SHINKA 377
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#define MUS_ME_WASURE 378
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#define MUS_SYOUJOEYE 379
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#define MUS_BOYEYE 380
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#define MUS_DAN02 381
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#define MUS_MACHI_S3 382
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#define MUS_ODAMAKI 383
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#define MUS_B_TOWER 384
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#define MUS_SWIMEYE 385
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#define MUS_DAN03 386
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#define MUS_ME_KINOMI 387
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#define MUS_ME_TAMA 388
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#define MUS_ME_B_BIG 389
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#define MUS_ME_B_SMALL 390
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#define MUS_ME_ZANNEN 391
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#define MUS_BD_TIME 392
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#define MUS_TEST1 393
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#define MUS_TEST2 394
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#define MUS_TEST3 395
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#define MUS_TEST4 396
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#define MUS_TEST 397
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#define MUS_GOMACHI0 398
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#define MUS_GOTOWN 399
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#define MUS_POKECEN 400
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#define MUS_NEXTROAD 401
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#define MUS_GRANROAD 402
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#define MUS_CYCLING 403
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#define MUS_FRIENDLY 404
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#define MUS_MISHIRO 405
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#define MUS_TOZAN 406
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#define MUS_GIRLEYE 407
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#define MUS_MINAMO 408
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#define MUS_ASHROAD 409
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#define MUS_EVENT0 410
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#define MUS_DEEPDEEP 411
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#define MUS_KACHI1 412
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#define MUS_TITLE3 413
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#define MUS_DEMO1 414
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#define MUS_GIRL_SUP 415
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#define MUS_HAGESHII 416
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#define MUS_KAKKOII 417
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#define MUS_KAZANBAI 418
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#define MUS_AQA_0 419
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#define MUS_TSURETEK 420
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#define MUS_BOY_SUP 421
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#define MUS_RAINBOW 422
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#define MUS_AYASII 423
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#define MUS_KACHI4 424
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#define MUS_ROPEWAY 425
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#define MUS_CASINO 426
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#define MUS_HIGHTOWN 427
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#define MUS_SAFARI 428
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#define MUS_C_ROAD 429
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#define MUS_AJITO 430
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#define MUS_M_BOAT 431
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#define MUS_M_DUNGON 432
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#define MUS_FINECITY 433
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#define MUS_MACHUPI 434
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#define MUS_P_SCHOOL 435
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#define MUS_DENDOU 436
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#define MUS_TONEKUSA 437
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#define MUS_MABOROSI 438
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#define MUS_CON_FAN 439
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#define MUS_CONTEST0 440
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#define MUS_MGM0 441
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#define MUS_T_BATTLE 442
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#define MUS_OOAME 443
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#define MUS_HIDERI 444
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#define MUS_RUNECITY 445
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#define MUS_CON_K 446
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#define MUS_EIKOU_R 447
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#define MUS_KARAKURI 448
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#define MUS_HUTAGO 449
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#define MUS_SITENNOU 450
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#define MUS_YAMA_EYE 451
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#define MUS_CONLOBBY 452
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#define MUS_INTER_V 453
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#define MUS_DAIGO 454
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#define MUS_THANKFOR 455
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#define MUS_END 456
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#define MUS_B_FRONTIER 457
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#define MUS_B_ARENA 458
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#define MUS_ME_POINTGET 459
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#define MUS_ME_TORE_EYE 460
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#define MUS_PYRAMID 461
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#define MUS_PYRAMID_TOP 462
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#define MUS_B_PALACE 463
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#define MUS_REKKUU_KOURIN 464
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#define MUS_SATTOWER 465
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#define MUS_ME_SYMBOLGET 466
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#define MUS_B_DOME 467
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#define MUS_B_TUBE 468
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#define MUS_B_FACTORY 469
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#define MUS_VS_REKKU 470
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#define MUS_VS_FRONT 471
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#define MUS_VS_MEW 472
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#define MUS_B_DOME1 473
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#define MUS_BATTLE27 474
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#define MUS_BATTLE31 475
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#define MUS_BATTLE20 476
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#define MUS_BATTLE32 477
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#define MUS_BATTLE33 478
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#define MUS_BATTLE36 479
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#define MUS_BATTLE34 480
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#define MUS_BATTLE35 481
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#define MUS_BATTLE38 482
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#define MUS_BATTLE30 483
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#define MUS_RG_ANNAI 484
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#define MUS_RG_SLOT 485
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#define MUS_RG_AJITO 486
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#define MUS_RG_GYM 487
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#define MUS_RG_PURIN 488
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#define MUS_RG_DEMO 489
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#define MUS_RG_TITLE 490
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#define MUS_RG_GUREN 491
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#define MUS_RG_SHION 492
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#define MUS_RG_KAIHUKU 493
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#define MUS_RG_CYCLING 494
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#define MUS_RG_ROCKET 495
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#define MUS_RG_SHOUJO 496
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#define MUS_RG_SHOUNEN 497
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#define MUS_RG_DENDOU 498
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#define MUS_RG_T_MORI 499
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#define MUS_RG_OTSUKIMI 500
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#define MUS_RG_POKEYASHI 501
|
||||
#define MUS_RG_ENDING 502
|
||||
#define MUS_RG_LOAD01 503
|
||||
#define MUS_RG_OPENING 504
|
||||
#define MUS_RG_LOAD02 505
|
||||
#define MUS_RG_LOAD03 506
|
||||
#define MUS_RG_CHAMP_R 507
|
||||
#define MUS_RG_VS_GYM 508
|
||||
#define MUS_RG_VS_TORE 509
|
||||
#define MUS_RG_VS_YASEI 510
|
||||
#define MUS_RG_VS_LAST 511
|
||||
#define MUS_RG_MASARA 512
|
||||
#define MUS_RG_KENKYU 513
|
||||
#define MUS_RG_OHKIDO 514
|
||||
#define MUS_RG_POKECEN 515
|
||||
#define MUS_RG_SANTOAN 516
|
||||
#define MUS_RG_NAMINORI 517
|
||||
#define MUS_RG_P_TOWER 518
|
||||
#define MUS_RG_SHIRUHU 519
|
||||
#define MUS_RG_HANADA 520
|
||||
#define MUS_RG_TAMAMUSI 521
|
||||
#define MUS_RG_WIN_TRE 522
|
||||
#define MUS_RG_WIN_YASEI 523
|
||||
#define MUS_RG_WIN_GYM 524
|
||||
#define MUS_RG_KUCHIBA 525
|
||||
#define MUS_RG_NIBI 526
|
||||
#define MUS_RG_RIVAL1 527
|
||||
#define MUS_RG_RIVAL2 528
|
||||
#define MUS_RG_FAN2 529
|
||||
#define MUS_RG_FAN5 530
|
||||
#define MUS_RG_FAN6 531
|
||||
#define MUS_ME_RG_PHOTO 532
|
||||
#define MUS_RG_TITLEROG 533
|
||||
#define MUS_RG_GET_YASEI 534
|
||||
#define MUS_RG_SOUSA 535
|
||||
#define MUS_RG_SEKAIKAN 536
|
||||
#define MUS_RG_SEIBETU 537
|
||||
#define MUS_RG_JUMP 538
|
||||
#define MUS_RG_UNION 539
|
||||
#define MUS_RG_NETWORK 540
|
||||
#define MUS_RG_OKURIMONO 541
|
||||
#define MUS_RG_KINOMIKUI 542
|
||||
#define MUS_RG_NANADUNGEON 543
|
||||
#define MUS_RG_OSHIE_TV 544
|
||||
#define MUS_RG_NANASHIMA 545
|
||||
#define MUS_RG_NANAISEKI 546
|
||||
#define MUS_RG_NANA123 547
|
||||
#define MUS_RG_NANA45 548
|
||||
#define MUS_RG_NANA67 549
|
||||
#define MUS_RG_POKEFUE 550
|
||||
#define MUS_RG_VS_DEO 551
|
||||
#define MUS_RG_VS_MYU2 552
|
||||
#define MUS_RG_VS_DEN 553
|
||||
#define MUS_RG_EXEYE 554
|
||||
#define MUS_RG_DEOEYE 555
|
||||
#define MUS_RG_T_TOWER 556
|
||||
#define MUS_RG_SLOWMASARA 557
|
||||
#define MUS_RG_TVNOIZE 558
|
||||
|
||||
#define MUS_ROUTE_118 0x7FFF // What is this for?
|
||||
|
||||
#endif // GUARD_CONSTANTS_SONGS_H
|
||||
|
||||
Reference in New Issue
Block a user