use internal song names
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@@ -484,8 +484,8 @@ const u8 gText_PkmnBrokeFree[] = _("Oh, no!\nThe POKéMON broke free!");
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const u8 gText_ItAppearedCaught[] = _("Aww!\nIt appeared to be caught!");
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const u8 gText_AarghAlmostHadIt[] = _("Aargh!\nAlmost had it!");
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const u8 gText_ShootSoClose[] = _("Shoot!\nIt was so close, too!");
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const u8 gText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}\p");
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const u8 gText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM BGM_KACHI22}{PAUSE 127}");
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const u8 gText_GotchaPkmnCaught[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM MUS_KACHI22}\p");
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const u8 gText_GotchaPkmnCaught2[] = _("Gotcha!\n{B_OPPONENT_MON1_NAME} was caught!{UNKNOWN_A}{PLAY_BGM MUS_KACHI22}{PAUSE 127}");
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const u8 gText_GiveNicknameCaptured[] = _("Give a nickname to the\ncaptured {B_OPPONENT_MON1_NAME}?");
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const u8 gText_PkmnSentToPC[] = _("{B_OPPONENT_MON1_NAME} was sent to\n{B_PC_CREATOR_NAME} PC.");
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const u8 gText_Someones[] = _("someone’s");
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