use internal song names
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+24
-24
@@ -11,7 +11,7 @@
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#include "constants/game_stat.h"
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#include "event_data.h"
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#include "constants/species.h"
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#include "songs.h"
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#include "constants/songs.h"
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#include "metatile_behavior.h"
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#include "constants/maps.h"
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#include "field_player_avatar.h"
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@@ -520,25 +520,25 @@ void BattleSetup_StartLegendaryBattle(void)
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default:
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case SPECIES_GROUDON:
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gBattleTypeFlags |= BATTLE_TYPE_GROUDON;
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CreateBattleStartTask(B_TRANSITION_GROUDON, BGM_BATTLE34);
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CreateBattleStartTask(B_TRANSITION_GROUDON, MUS_BATTLE34);
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break;
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case SPECIES_KYOGRE:
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gBattleTypeFlags |= BATTLE_TYPE_KYOGRE;
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CreateBattleStartTask(B_TRANSITION_KYOGRE, BGM_BATTLE34);
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CreateBattleStartTask(B_TRANSITION_KYOGRE, MUS_BATTLE34);
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break;
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case SPECIES_RAYQUAZA:
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gBattleTypeFlags |= BATTLE_TYPE_RAYQUAZA;
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CreateBattleStartTask(B_TRANSITION_RAYQUAZA, BGM_BATTLE_LEGENDARY);
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CreateBattleStartTask(B_TRANSITION_RAYQUAZA, MUS_VS_REKKU);
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break;
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case SPECIES_DEOXYS:
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CreateBattleStartTask(B_TRANSITION_BLUR, BGM_FRLG_BATTLE_DEOXYS);
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CreateBattleStartTask(B_TRANSITION_BLUR, MUS_RG_VS_DEO);
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break;
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case SPECIES_LUGIA:
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case SPECIES_HO_OH:
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CreateBattleStartTask(B_TRANSITION_BLUR, BGM_FRLG_BATTLE_LEGENDARY);
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CreateBattleStartTask(B_TRANSITION_BLUR, MUS_RG_VS_DEN);
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break;
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case SPECIES_MEW:
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CreateBattleStartTask(B_TRANSITION_GRID_SQUARES, BGM_BATTLE_MEW);
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CreateBattleStartTask(B_TRANSITION_GRID_SQUARES, MUS_VS_MEW);
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break;
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}
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@@ -555,9 +555,9 @@ void StartGroudonKyogreBattle(void)
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gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_KYOGRE_GROUDON;
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if (gGameVersion == VERSION_RUBY)
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CreateBattleStartTask(B_TRANSITION_SHARDS, BGM_BATTLE34); // GROUDON
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CreateBattleStartTask(B_TRANSITION_SHARDS, MUS_BATTLE34); // GROUDON
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else
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CreateBattleStartTask(B_TRANSITION_RIPPLE, BGM_BATTLE34); // KYOGRE
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CreateBattleStartTask(B_TRANSITION_RIPPLE, MUS_BATTLE34); // KYOGRE
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IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
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IncrementGameStat(GAME_STAT_WILD_BATTLES);
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@@ -590,7 +590,7 @@ void StartRegiBattle(void)
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transitionId = B_TRANSITION_GRID_SQUARES;
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break;
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}
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CreateBattleStartTask(transitionId, BGM_BATTLE36);
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CreateBattleStartTask(transitionId, MUS_BATTLE36);
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IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
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IncrementGameStat(GAME_STAT_WILD_BATTLES);
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@@ -1446,46 +1446,46 @@ void SetUpTrainerEncounterMusic(void)
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switch (GetTrainerEncounterMusicId(trainerId))
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{
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case TRAINER_ENCOUNTER_MUSIC_MALE:
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music = BGM_BOYEYE;
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music = MUS_BOYEYE;
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break;
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case TRAINER_ENCOUNTER_MUSIC_FEMALE:
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music = BGM_GIRLEYE;
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music = MUS_GIRLEYE;
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break;
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case TRAINER_ENCOUNTER_MUSIC_GIRL:
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music = BGM_SYOUJOEYE;
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music = MUS_SYOUJOEYE;
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break;
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case TRAINER_ENCOUNTER_MUSIC_INTENSE:
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music = BGM_HAGESHII;
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music = MUS_HAGESHII;
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break;
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case TRAINER_ENCOUNTER_MUSIC_COOL:
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music = BGM_KAKKOII;
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music = MUS_KAKKOII;
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break;
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case TRAINER_ENCOUNTER_MUSIC_AQUA:
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music = BGM_AQA_0;
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music = MUS_AQA_0;
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break;
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case TRAINER_ENCOUNTER_MUSIC_MAGMA:
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music = BGM_MGM0;
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music = MUS_MGM0;
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break;
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case TRAINER_ENCOUNTER_MUSIC_SWIMMER:
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music = BGM_SWIMEYE;
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music = MUS_SWIMEYE;
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break;
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case TRAINER_ENCOUNTER_MUSIC_TWINS:
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music = BGM_HUTAGO;
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music = MUS_HUTAGO;
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break;
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case TRAINER_ENCOUNTER_MUSIC_ELITE_FOUR:
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music = BGM_SITENNOU;
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music = MUS_SITENNOU;
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break;
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case TRAINER_ENCOUNTER_MUSIC_HIKER:
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music = BGM_YAMA_EYE;
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music = MUS_YAMA_EYE;
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break;
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case TRAINER_ENCOUNTER_MUSIC_INTERVIEWER:
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music = BGM_INTER_V;
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music = MUS_INTER_V;
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break;
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case TRAINER_ENCOUNTER_MUSIC_RICH:
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music = BGM_TEST;
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music = MUS_TEST;
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break;
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default:
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music = BGM_AYASII;
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music = MUS_AYASII;
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}
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PlayNewMapMusic(music);
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}
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