use internal song names

This commit is contained in:
sceptillion
2017-12-21 23:46:19 -08:00
parent 44415f1bbe
commit 96511dc214
595 changed files with 1452 additions and 1653 deletions
+24 -24
View File
@@ -11,7 +11,7 @@
#include "constants/game_stat.h"
#include "event_data.h"
#include "constants/species.h"
#include "songs.h"
#include "constants/songs.h"
#include "metatile_behavior.h"
#include "constants/maps.h"
#include "field_player_avatar.h"
@@ -520,25 +520,25 @@ void BattleSetup_StartLegendaryBattle(void)
default:
case SPECIES_GROUDON:
gBattleTypeFlags |= BATTLE_TYPE_GROUDON;
CreateBattleStartTask(B_TRANSITION_GROUDON, BGM_BATTLE34);
CreateBattleStartTask(B_TRANSITION_GROUDON, MUS_BATTLE34);
break;
case SPECIES_KYOGRE:
gBattleTypeFlags |= BATTLE_TYPE_KYOGRE;
CreateBattleStartTask(B_TRANSITION_KYOGRE, BGM_BATTLE34);
CreateBattleStartTask(B_TRANSITION_KYOGRE, MUS_BATTLE34);
break;
case SPECIES_RAYQUAZA:
gBattleTypeFlags |= BATTLE_TYPE_RAYQUAZA;
CreateBattleStartTask(B_TRANSITION_RAYQUAZA, BGM_BATTLE_LEGENDARY);
CreateBattleStartTask(B_TRANSITION_RAYQUAZA, MUS_VS_REKKU);
break;
case SPECIES_DEOXYS:
CreateBattleStartTask(B_TRANSITION_BLUR, BGM_FRLG_BATTLE_DEOXYS);
CreateBattleStartTask(B_TRANSITION_BLUR, MUS_RG_VS_DEO);
break;
case SPECIES_LUGIA:
case SPECIES_HO_OH:
CreateBattleStartTask(B_TRANSITION_BLUR, BGM_FRLG_BATTLE_LEGENDARY);
CreateBattleStartTask(B_TRANSITION_BLUR, MUS_RG_VS_DEN);
break;
case SPECIES_MEW:
CreateBattleStartTask(B_TRANSITION_GRID_SQUARES, BGM_BATTLE_MEW);
CreateBattleStartTask(B_TRANSITION_GRID_SQUARES, MUS_VS_MEW);
break;
}
@@ -555,9 +555,9 @@ void StartGroudonKyogreBattle(void)
gBattleTypeFlags = BATTLE_TYPE_LEGENDARY | BATTLE_TYPE_KYOGRE_GROUDON;
if (gGameVersion == VERSION_RUBY)
CreateBattleStartTask(B_TRANSITION_SHARDS, BGM_BATTLE34); // GROUDON
CreateBattleStartTask(B_TRANSITION_SHARDS, MUS_BATTLE34); // GROUDON
else
CreateBattleStartTask(B_TRANSITION_RIPPLE, BGM_BATTLE34); // KYOGRE
CreateBattleStartTask(B_TRANSITION_RIPPLE, MUS_BATTLE34); // KYOGRE
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
@@ -590,7 +590,7 @@ void StartRegiBattle(void)
transitionId = B_TRANSITION_GRID_SQUARES;
break;
}
CreateBattleStartTask(transitionId, BGM_BATTLE36);
CreateBattleStartTask(transitionId, MUS_BATTLE36);
IncrementGameStat(GAME_STAT_TOTAL_BATTLES);
IncrementGameStat(GAME_STAT_WILD_BATTLES);
@@ -1446,46 +1446,46 @@ void SetUpTrainerEncounterMusic(void)
switch (GetTrainerEncounterMusicId(trainerId))
{
case TRAINER_ENCOUNTER_MUSIC_MALE:
music = BGM_BOYEYE;
music = MUS_BOYEYE;
break;
case TRAINER_ENCOUNTER_MUSIC_FEMALE:
music = BGM_GIRLEYE;
music = MUS_GIRLEYE;
break;
case TRAINER_ENCOUNTER_MUSIC_GIRL:
music = BGM_SYOUJOEYE;
music = MUS_SYOUJOEYE;
break;
case TRAINER_ENCOUNTER_MUSIC_INTENSE:
music = BGM_HAGESHII;
music = MUS_HAGESHII;
break;
case TRAINER_ENCOUNTER_MUSIC_COOL:
music = BGM_KAKKOII;
music = MUS_KAKKOII;
break;
case TRAINER_ENCOUNTER_MUSIC_AQUA:
music = BGM_AQA_0;
music = MUS_AQA_0;
break;
case TRAINER_ENCOUNTER_MUSIC_MAGMA:
music = BGM_MGM0;
music = MUS_MGM0;
break;
case TRAINER_ENCOUNTER_MUSIC_SWIMMER:
music = BGM_SWIMEYE;
music = MUS_SWIMEYE;
break;
case TRAINER_ENCOUNTER_MUSIC_TWINS:
music = BGM_HUTAGO;
music = MUS_HUTAGO;
break;
case TRAINER_ENCOUNTER_MUSIC_ELITE_FOUR:
music = BGM_SITENNOU;
music = MUS_SITENNOU;
break;
case TRAINER_ENCOUNTER_MUSIC_HIKER:
music = BGM_YAMA_EYE;
music = MUS_YAMA_EYE;
break;
case TRAINER_ENCOUNTER_MUSIC_INTERVIEWER:
music = BGM_INTER_V;
music = MUS_INTER_V;
break;
case TRAINER_ENCOUNTER_MUSIC_RICH:
music = BGM_TEST;
music = MUS_TEST;
break;
default:
music = BGM_AYASII;
music = MUS_AYASII;
}
PlayNewMapMusic(music);
}