use internal song names
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+5
-5
@@ -1305,11 +1305,11 @@ static void sub_8080018(void)
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sBerryBlenderData->field_4C = 128;
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sBerryBlenderData->gameFrameTime = 0;
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SetMainCallback2(sub_8081898);
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if (GetCurrentMapMusic() != BGM_CYCLING)
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if (GetCurrentMapMusic() != MUS_CYCLING)
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{
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sBerryBlenderData->field_154 = GetCurrentMapMusic();
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}
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PlayBGM(BGM_CYCLING);
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PlayBGM(MUS_CYCLING);
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break;
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}
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@@ -1604,10 +1604,10 @@ static void sub_80808D4(void)
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sBerryBlenderData->field_120[i] = CreateTask(sUnknown_083399EC[i], 10 + i);
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}
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if (GetCurrentMapMusic() != BGM_CYCLING)
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if (GetCurrentMapMusic() != MUS_CYCLING)
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sBerryBlenderData->field_154 = GetCurrentMapMusic();
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PlayBGM(BGM_CYCLING);
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PlayBGM(MUS_CYCLING);
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PlaySE(SE_MOTER);
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Blender_ControlHitPitch();
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break;
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@@ -3522,7 +3522,7 @@ static void sub_8083F3C(u8 taskId)
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{
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if (gTasks[taskId].data[0] == 0)
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{
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PlayFanfare(BGM_FANFA1);
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PlayFanfare(MUS_FANFA1);
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gTasks[taskId].data[0]++;
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}
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if (IsFanfareTaskInactive())
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