use internal song names
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@@ -885,7 +885,7 @@ static void sub_80760F8(struct Sprite *sprite)
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{
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gDoingBattleAnim = FALSE;
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m4aMPlayAllStop();
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PlaySE(BGM_FANFA5);
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PlaySE(MUS_FANFA5);
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}
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else if (sprite->data[4] == 315)
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{
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