use internal song names
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+14
-14
@@ -1145,11 +1145,11 @@ void ClearBattleMonForms(void)
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u16 GetBattleBGM(void)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
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return BGM_BATTLE34;
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return MUS_BATTLE34;
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if (gBattleTypeFlags & BATTLE_TYPE_REGI)
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return BGM_BATTLE36;
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return MUS_BATTLE36;
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if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
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return BGM_BATTLE20;
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return MUS_BATTLE20;
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if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
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{
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u8 trainerClass;
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@@ -1165,24 +1165,24 @@ u16 GetBattleBGM(void)
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{
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case TRAINER_CLASS_AQUA_LEADER:
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case TRAINER_CLASS_MAGMA_LEADER:
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return BGM_BATTLE30;
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return MUS_BATTLE30;
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case TRAINER_CLASS_TEAM_AQUA:
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case TRAINER_CLASS_TEAM_MAGMA:
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case TRAINER_CLASS_AQUA_ADMIN:
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case TRAINER_CLASS_MAGMA_ADMIN:
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return BGM_BATTLE31;
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return MUS_BATTLE31;
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case TRAINER_CLASS_LEADER:
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return BGM_BATTLE32;
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return MUS_BATTLE32;
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case TRAINER_CLASS_CHAMPION:
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return BGM_BATTLE33;
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return MUS_BATTLE33;
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case TRAINER_CLASS_PKMN_TRAINER_3:
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if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
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return BGM_BATTLE35;
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return MUS_BATTLE35;
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if (!StringCompare(gTrainers[gTrainerBattleOpponent_A].trainerName, gText_BattleWallyName))
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return BGM_BATTLE20;
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return BGM_BATTLE35;
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return MUS_BATTLE20;
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return MUS_BATTLE35;
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case TRAINER_CLASS_ELITE_FOUR:
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return BGM_BATTLE38;
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return MUS_BATTLE38;
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case TRAINER_CLASS_SALON_MAIDEN:
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case TRAINER_CLASS_DOME_ACE:
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case TRAINER_CLASS_PALACE_MAVEN:
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@@ -1190,12 +1190,12 @@ u16 GetBattleBGM(void)
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case TRAINER_CLASS_FACTORY_HEAD:
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case TRAINER_CLASS_PIKE_QUEEN:
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case TRAINER_CLASS_PYRAMID_KING:
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return BGM_BATTLE_FRONTIER_BRAIN;
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return MUS_VS_FRONT;
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default:
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return BGM_BATTLE20;
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return MUS_BATTLE20;
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}
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}
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return BGM_BATTLE27;
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return MUS_BATTLE27;
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}
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void PlayBattleBGM(void)
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