Use fadescreen constants

This commit is contained in:
GriffinR
2019-12-15 11:42:50 -05:00
parent 6967caefb2
commit 96ec5e1b84
69 changed files with 188 additions and 187 deletions
@@ -34,7 +34,7 @@ SlateportCity_BattleTentCorridor_EventScript_208E65:: @ 8208E65
slateporttent_generaterentalmons
slateporttent_generateopponentmons
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_HoldMonsChooseFromSelection, MSGBOX_DEFAULT
fadescreen 1
fadescreen FADE_TO_BLACK
slateporttent_rentmons
waitstate
SlateportCity_BattleTentCorridor_EventScript_208EB4:: @ 8208EB4
@@ -97,7 +97,7 @@ SlateportCity_BattleTentCorridor_EventScript_208FBB:: @ 8208FBB
case MULTI_B_PRESSED, SlateportCity_BattleTentCorridor_EventScript_208EB4
SlateportCity_BattleTentCorridor_EventScript_208FF1:: @ 8208FF1
fadescreen 1
fadescreen FADE_TO_BLACK
slateporttent_swapmons
waitstate
compare VAR_RESULT, 1
@@ -121,7 +121,7 @@ SlateportCity_BattleTentCorridor_EventScript_209022:: @ 8209022
slateporttent_save CHALLENGE_STATUS_PAUSED
playse SE_SAVE
waitse
fadescreen 1
fadescreen FADE_TO_BLACK
frontier_reset
end