Use fadescreen constants
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@@ -61,11 +61,11 @@ SlateportCity_OceanicMuseum_2F_EventScript_CaptStern:: @ 820BB00
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closemessage
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savebgm MUS_DUMMY
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fadedefaultbgm
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fadescreen 1
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fadescreen FADE_TO_BLACK
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removeobject 2
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removeobject 3
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removeobject 4
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fadescreen 0
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fadescreen FADE_FROM_BLACK
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delay 30
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setflag FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_AQUA_GRUNTS
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applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight
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@@ -75,7 +75,7 @@ SlateportCity_OceanicMuseum_2F_EventScript_CaptStern:: @ 820BB00
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call Common_EventScript_PlayerHandedOverTheItem
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msgbox SlateportCity_OceanicMuseum_2F_Text_SternIveGotToGo, MSGBOX_DEFAULT
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closemessage
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fadescreen 1
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fadescreen FADE_TO_BLACK
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playfanfare MUS_ME_ASA
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waitfanfare
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special HealPlayerParty
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@@ -87,7 +87,7 @@ SlateportCity_OceanicMuseum_2F_EventScript_CaptStern:: @ 820BB00
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clearflag FLAG_HIDE_ROUTE_116_DEVON_EMPLOYEE
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setflag FLAG_HIDE_RUSTBORO_CITY_DEVON_CORP_3F_EMPLOYEE
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setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 1
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fadescreen 0
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fadescreen FADE_FROM_BLACK
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release
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end
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