Use fadescreen constants

This commit is contained in:
GriffinR
2019-12-15 11:42:50 -05:00
parent 6967caefb2
commit 96ec5e1b84
69 changed files with 188 additions and 187 deletions
@@ -61,11 +61,11 @@ SlateportCity_OceanicMuseum_2F_EventScript_CaptStern:: @ 820BB00
closemessage
savebgm MUS_DUMMY
fadedefaultbgm
fadescreen 1
fadescreen FADE_TO_BLACK
removeobject 2
removeobject 3
removeobject 4
fadescreen 0
fadescreen FADE_FROM_BLACK
delay 30
setflag FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_AQUA_GRUNTS
applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight
@@ -75,7 +75,7 @@ SlateportCity_OceanicMuseum_2F_EventScript_CaptStern:: @ 820BB00
call Common_EventScript_PlayerHandedOverTheItem
msgbox SlateportCity_OceanicMuseum_2F_Text_SternIveGotToGo, MSGBOX_DEFAULT
closemessage
fadescreen 1
fadescreen FADE_TO_BLACK
playfanfare MUS_ME_ASA
waitfanfare
special HealPlayerParty
@@ -87,7 +87,7 @@ SlateportCity_OceanicMuseum_2F_EventScript_CaptStern:: @ 820BB00
clearflag FLAG_HIDE_ROUTE_116_DEVON_EMPLOYEE
setflag FLAG_HIDE_RUSTBORO_CITY_DEVON_CORP_3F_EMPLOYEE
setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 1
fadescreen 0
fadescreen FADE_FROM_BLACK
release
end