Use fadescreen constants

This commit is contained in:
GriffinR
2019-12-15 11:42:50 -05:00
parent 6967caefb2
commit 96ec5e1b84
69 changed files with 188 additions and 187 deletions

View File

@@ -0,0 +1,24 @@
#ifndef GUARD_CONSTANTS_FIELD_WEATHER_H
#define GUARD_CONSTANTS_FIELD_WEATHER_H
#define MAX_RAIN_SPRITES 24
#define NUM_CLOUD_SPRITES 3
#define NUM_FOG_HORIZONTAL_SPRITES 20
#define NUM_ASH_SPRITES 20
#define NUM_FOG_DIAGONAL_SPRITES 20
#define NUM_SANDSTORM_SPRITES 20
#define NUM_SWIRL_SANDSTORM_SPRITES 5
// Controls how the weather should be changing the screen palettes.
#define WEATHER_PAL_STATE_CHANGING_WEATHER 0
#define WEATHER_PAL_STATE_SCREEN_FADING_IN 1
#define WEATHER_PAL_STATE_SCREEN_FADING_OUT 2
#define WEATHER_PAL_STATE_IDLE 3
// Modes for FadeScreen
#define FADE_FROM_BLACK 0
#define FADE_TO_BLACK 1
#define FADE_FROM_WHITE 2
#define FADE_TO_WHITE 3
#endif // GUARD_CONSTANTS_FIELD_WEATHER_H

View File

@@ -2,32 +2,7 @@
#define GUARD_WEATHER_H
#include "sprite.h"
#define MAX_RAIN_SPRITES 24
#define NUM_CLOUD_SPRITES 3
#define NUM_FOG_HORIZONTAL_SPRITES 20
#define NUM_ASH_SPRITES 20
#define NUM_FOG_DIAGONAL_SPRITES 20
#define NUM_SANDSTORM_SPRITES 20
#define NUM_SWIRL_SANDSTORM_SPRITES 5
// Controls how the weather should be changing the screen palettes.
enum
{
WEATHER_PAL_STATE_CHANGING_WEATHER,
WEATHER_PAL_STATE_SCREEN_FADING_IN,
WEATHER_PAL_STATE_SCREEN_FADING_OUT,
WEATHER_PAL_STATE_IDLE,
};
// For the FadeScreen function.
enum
{
FADE_FROM_BLACK,
FADE_TO_BLACK,
FADE_FROM_WHITE,
FADE_TO_WHITE,
};
#include "constants/field_weather.h"
struct Weather
{