Use fadescreen constants
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@@ -601,7 +601,7 @@ void ItemUseOutOfBattle_PokeblockCase(u8 taskId)
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else
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{
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gFieldCallback = sub_80AF6D4;
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FadeScreen(1, 0);
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FadeScreen(FADE_TO_BLACK, 0);
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gTasks[taskId].func = sub_80FDC00;
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}
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}
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