Merge branch 'master' into easy_chat

This commit is contained in:
PikalaxALT
2017-10-28 20:03:24 -04:00
890 changed files with 93754 additions and 135440 deletions
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// Includes
#include "global.h"
// Static type declarations
// Static RAM declarations
IWRAM_DATA u32 gUnknown_03000DD4;
IWRAM_DATA u32 gUnknown_03000DD8;
IWRAM_DATA u32 gUnknown_03000DDC;
// Static ROM declarations
// .rodata
// .text
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#include "global.h"
#include "battle.h"
#include "battle_move_effects.h"
#include "moves.h"
#include "abilities.h"
#include "item.h"
#include "items.h"
#include "hold_effects.h"
void atk00_attackcanceler(void);
void atk01_accuracycheck(void);
void atk02_attackstring(void);
void atk03_ppreduce(void);
void atk04_critcalc(void);
void atk05_damagecalc1(void);
void atk06_typecalc(void);
void atk07_dmg_adjustment(void);
void atk08_dmg_adjustment2(void);
void atk09_attackanimation(void);
void atk0A_waitanimation(void);
void atk0B_healthbarupdate(void);
void atk0C_datahpupdate(void);
void atk0D_critmessage(void);
void atk0E_effectiveness_sound(void);
void atk0F_resultmessage(void);
void atk10_printstring(void);
void atk11_printstring_playeronly(void);
void atk12_waitmessage(void);
void atk13_printfromtable(void);
void atk14_printfromtable_playeronly(void);
void atk15_seteffectwithchancetarget(void);
void atk16_seteffectprimary(void);
void atk17_seteffectsecondary(void);
void atk18_status_effect_clear(void);
void atk19_faint_pokemon(void);
void atk1A_faint_animation(void);
void atk1B_faint_effects_clear(void);
void atk1C_jumpifstatus(void);
void atk1D_jumpifstatus2(void);
void atk1E_jumpifability(void);
void atk1F_jumpifsideaffecting(void);
void atk20_jumpifstat(void);
void atk21_jumpifstatus3(void);
void atk22_jumpiftype(void);
void atk23_getexp(void);
void atk24(void);
void atk25_move_values_cleanup(void);
void atk26_set_multihit(void);
void atk27_decrement_multihit(void);
void atk28_goto(void);
void atk29_jumpifbyte(void);
void atk2A_jumpifhalfword(void);
void atk2B_jumpifword(void);
void atk2C_jumpifarrayequal(void);
void atk2D_jumpifarraynotequal(void);
void atk2E_setbyte(void);
void atk2F_addbyte(void);
void atk30_subbyte(void);
void atk31_copyarray(void);
void atk32_copyarray_withindex(void);
void atk33_orbyte(void);
void atk34_orhalfword(void);
void atk35_orword(void);
void atk36_bicbyte(void);
void atk37_bichalfword(void);
void atk38_bicword(void);
void atk39_pause(void);
void atk3A_waitstate(void);
void atk3B_healthbar_update(void);
void atk3C_return(void);
void atk3D_end(void);
void atk3E_end2(void);
void atk3F_end3(void);
void atk40_jump_if_move_affected_by_protect(void);
void atk41_call(void);
void atk42_jumpiftype2(void);
void atk43_jumpifabilitypresent(void);
void atk44(void);
void atk45_playanimation(void);
void atk46_playanimation2(void);
void atk47_setgraphicalstatchangevalues(void);
void atk48_playstatchangeanimation(void);
void atk49_moveendturn(void);
void atk4A_typecalc2(void);
void atk4B_return_atk_to_ball(void);
void atk4C_copy_poke_data(void);
void atk4D_switch_data_update(void);
void atk4E_switchin_anim(void);
void atk4F_jump_if_cannot_switch(void);
void atk50_openpartyscreen(void);
void atk51_switch_handle_order(void);
void atk52_switch_in_effects(void);
void atk53_trainer_slide(void);
void atk54_effectiveness_sound(void);
void atk55_play_sound(void);
void atk56_fainting_cry(void);
void atk57(void);
void atk58_return_to_ball(void);
void atk59_learnmove_inbattle(void);
void atk5A(void);
void atk5B_80256E0(void);
void atk5C_hitanimation(void);
void atk5D_getmoneyreward(void);
void atk5E_8025A70(void);
void atk5F_8025B24(void);
void atk60_increment_gamestat(void);
void atk61_8025BA4(void);
void atk62_08025C6C(void);
void atk63_jumptorandomattack(void);
void atk64_statusanimation(void);
void atk65_status2animation(void);
void atk66_chosenstatusanimation(void);
void atk67_8025ECC(void);
void atk68_80246A0(void);
void atk69_dmg_adjustment2(void);
void atk6A_removeitem(void);
void atk6B_atknameinbuff1(void);
void atk6C_lvlbox_display(void);
void atk6D_set_sentpokes_values(void);
void atk6E_set_atk_to_player0(void);
void atk6F_set_visible(void);
void atk70_record_ability(void);
void atk71_buffer_move_to_learn(void);
void atk72_jump_if_can_run_frombattle(void);
void atk73_hp_thresholds(void);
void atk74_hp_thresholds2(void);
void atk75_8026A58(void);
void atk76_various(void);
void atk77_setprotect(void);
void atk78_faintifabilitynotdamp(void);
void atk79_setatkhptozero(void);
void atk7A_jumpwhiletargetvalid(void);
void atk7B_healhalfHP_if_possible(void);
void atk7C_8025508(void);
void atk7D_set_rain(void);
void atk7E_setreflect(void);
void atk7F_setseeded(void);
void atk80_manipulatedamage(void);
void atk81_setrest(void);
void atk82_jumpifnotfirstturn(void);
void atk83_nop(void);
void atk84_jump_if_cant_sleep(void);
void atk85_stockpile(void);
void atk86_stockpiletobasedamage(void);
void atk87_stockpiletohpheal(void);
void atk88_negativedamage(void);
void atk89_statbuffchange(void);
void atk8A_normalisebuffs(void);
void atk8B_setbide(void);
void atk8C_confuseifrepeatingattackends(void);
void atk8D_setmultihit_counter(void);
void atk8E_prepare_multihit(void);
void atk8F_forcerandomswitch(void);
void atk90_conversion_type_change(void);
void atk91_givepaydaymoney(void);
void atk92_setlightscreen(void);
void atk93_ko_move(void);
void atk94_gethalfcurrentenemyhp(void);
void atk95_setsandstorm(void);
void atk96_weatherdamage(void);
void atk97_try_infatuation(void);
void atk98_status_icon_update(void);
void atk99_setmist(void);
void atk9A_set_focusenergy(void);
void atk9B_transformdataexecution(void);
void atk9C_set_substitute(void);
void atk9D_copyattack(void);
void atk9E_metronome(void);
void atk9F_dmgtolevel(void);
void atkA0_psywavedamageeffect(void);
void atkA1_counterdamagecalculator(void);
void atkA2_mirrorcoatdamagecalculator(void);
void atkA3_disablelastusedattack(void);
void atkA4_setencore(void);
void atkA5_painsplitdmgcalc(void);
void atkA6_settypetorandomresistance(void);
void atkA7_setalwayshitflag(void);
void atkA8_copymovepermanently(void);
void atkA9_sleeptalk_choose_move(void);
void atkAA_set_destinybond(void);
void atkAB_DestinyBondFlagUpdate(void);
void atkAC_remaininghptopower(void);
void atkAD_spite_ppreduce(void);
void atkAE_heal_party_status(void);
void atkAF_cursetarget(void);
void atkB0_set_spikes(void);
void atkB1_set_foresight(void);
void atkB2_setperishsong(void);
void atkB3_rolloutdamagecalculation(void);
void atkB4_jumpifconfusedandstatmaxed(void);
void atkB5_furycuttercalc(void);
void atkB6_happinesstodamagecalculation(void);
void atkB7_presentdamagecalculation(void);
void atkB8_set_safeguard(void);
void atkB9_magnitudedamagecalculation(void);
void atkBA_jumpifnopursuitswitchdmg(void);
void atkBB_setsunny(void);
void atkBC_maxattackhalvehp(void);
void atkBD_copyfoestats(void);
void atkBE_breakfree(void);
void atkBF_set_defense_curl(void);
void atkC0_recoverbasedonsunlight(void);
void atkC1_hidden_power(void);
void atkC2_selectnexttarget(void);
void atkC3_setfutureattack(void);
void atkC4_beat_up(void);
void atkC5_hidepreattack(void);
void atkC6_unhidepostattack(void);
void atkC7_setminimize(void);
void atkC8_sethail(void);
void atkC9_jumpifattackandspecialattackcannotfall(void);
void atkCA_setforcedtarget(void);
void atkCB_setcharge(void);
void atkCC_callterrainattack(void);
void atkCD_cureifburnedparalysedorpoisoned(void);
void atkCE_settorment(void);
void atkCF_jumpifnodamage(void);
void atkD0_settaunt(void);
void atkD1_set_helpinghand(void);
void atkD2_swap_items(void);
void atkD3_copy_ability(void);
void atkD4_wish_effect(void);
void atkD5_setroots(void);
void atkD6_doubledamagedealtifdamaged(void);
void atkD7_setyawn(void);
void atkD8_setdamagetohealthdifference(void);
void atkD9_scaledamagebyhealthratio(void);
void atkDA_abilityswap(void);
void atkDB_imprisoneffect(void);
void atkDC_setgrudge(void);
void atkDD_weightdamagecalculation(void);
void atkDE_asistattackselect(void);
void atkDF_setmagiccoat(void);
void atkE0_setstealstatchange(void);
void atkE1_intimidate_string_loader(void);
void atkE2_switchout_abilities(void);
void atkE3_jumpiffainted(void);
void atkE4_getsecretpowereffect(void);
void atkE5_pickup(void);
void atkE6_castform_change_animation(void);
void atkE7_castform_data_change(void);
void atkE8_settypebasedhalvers(void);
void atkE9_setweatherballtype(void);
void atkEA_recycleitem(void);
void atkEB_settypetoterrain(void);
void atkEC_pursuit_sth(void);
void atkED_802B4B4(void);
void atkEE_removelightscreenreflect(void);
void atkEF_pokeball_catch_calculation(void);
void atkF0_copy_caught_poke(void);
void atkF1_setpoke_as_caught(void);
void atkF2_display_dex_info(void);
void atkF3_nickname_caught_poke(void);
void atkF4_802BEF0(void);
void atkF5_removeattackerstatus1(void);
void atkF6_802BF48(void);
void atkF7_802BF54(void);
void sub_8056EF8(void);
void (* const gBattleScriptingCommandsTable[])(void) =
{
atk00_attackcanceler,
atk01_accuracycheck,
atk02_attackstring,
atk03_ppreduce,
atk04_critcalc,
atk05_damagecalc1,
atk06_typecalc,
atk07_dmg_adjustment,
atk08_dmg_adjustment2,
atk09_attackanimation,
atk0A_waitanimation,
atk0B_healthbarupdate,
atk0C_datahpupdate,
atk0D_critmessage,
atk0E_effectiveness_sound,
atk0F_resultmessage,
atk10_printstring,
atk11_printstring_playeronly,
atk12_waitmessage,
atk13_printfromtable,
atk14_printfromtable_playeronly,
atk15_seteffectwithchancetarget,
atk16_seteffectprimary,
atk17_seteffectsecondary,
atk18_status_effect_clear,
atk19_faint_pokemon,
atk1A_faint_animation,
atk1B_faint_effects_clear,
atk1C_jumpifstatus,
atk1D_jumpifstatus2,
atk1E_jumpifability,
atk1F_jumpifsideaffecting,
atk20_jumpifstat,
atk21_jumpifstatus3,
atk22_jumpiftype,
atk23_getexp,
atk24,
atk25_move_values_cleanup,
atk26_set_multihit,
atk27_decrement_multihit,
atk28_goto,
atk29_jumpifbyte,
atk2A_jumpifhalfword,
atk2B_jumpifword,
atk2C_jumpifarrayequal,
atk2D_jumpifarraynotequal,
atk2E_setbyte,
atk2F_addbyte,
atk30_subbyte,
atk31_copyarray,
atk32_copyarray_withindex,
atk33_orbyte,
atk34_orhalfword,
atk35_orword,
atk36_bicbyte,
atk37_bichalfword,
atk38_bicword,
atk39_pause,
atk3A_waitstate,
atk3B_healthbar_update,
atk3C_return,
atk3D_end,
atk3E_end2,
atk3F_end3,
atk40_jump_if_move_affected_by_protect,
atk41_call,
atk42_jumpiftype2,
atk43_jumpifabilitypresent,
atk44,
atk45_playanimation,
atk46_playanimation2,
atk47_setgraphicalstatchangevalues,
atk48_playstatchangeanimation,
atk49_moveendturn,
atk4A_typecalc2,
atk4B_return_atk_to_ball,
atk4C_copy_poke_data,
atk4D_switch_data_update,
atk4E_switchin_anim,
atk4F_jump_if_cannot_switch,
atk50_openpartyscreen,
atk51_switch_handle_order,
atk52_switch_in_effects,
atk53_trainer_slide,
atk54_effectiveness_sound,
atk55_play_sound,
atk56_fainting_cry,
atk57,
atk58_return_to_ball,
atk59_learnmove_inbattle,
atk5A,
atk5B_80256E0,
atk5C_hitanimation,
atk5D_getmoneyreward,
atk5E_8025A70,
atk5F_8025B24,
atk60_increment_gamestat,
atk61_8025BA4,
atk62_08025C6C,
atk63_jumptorandomattack,
atk64_statusanimation,
atk65_status2animation,
atk66_chosenstatusanimation,
atk67_8025ECC,
atk68_80246A0,
atk69_dmg_adjustment2,
atk6A_removeitem,
atk6B_atknameinbuff1,
atk6C_lvlbox_display,
atk6D_set_sentpokes_values,
atk6E_set_atk_to_player0,
atk6F_set_visible,
atk70_record_ability,
atk71_buffer_move_to_learn,
atk72_jump_if_can_run_frombattle,
atk73_hp_thresholds,
atk74_hp_thresholds2,
atk75_8026A58,
atk76_various,
atk77_setprotect,
atk78_faintifabilitynotdamp,
atk79_setatkhptozero,
atk7A_jumpwhiletargetvalid,
atk7B_healhalfHP_if_possible,
atk7C_8025508,
atk7D_set_rain,
atk7E_setreflect,
atk7F_setseeded,
atk80_manipulatedamage,
atk81_setrest,
atk82_jumpifnotfirstturn,
atk83_nop,
atk84_jump_if_cant_sleep,
atk85_stockpile,
atk86_stockpiletobasedamage,
atk87_stockpiletohpheal,
atk88_negativedamage,
atk89_statbuffchange,
atk8A_normalisebuffs,
atk8B_setbide,
atk8C_confuseifrepeatingattackends,
atk8D_setmultihit_counter,
atk8E_prepare_multihit,
atk8F_forcerandomswitch,
atk90_conversion_type_change,
atk91_givepaydaymoney,
atk92_setlightscreen,
atk93_ko_move,
atk94_gethalfcurrentenemyhp,
atk95_setsandstorm,
atk96_weatherdamage,
atk97_try_infatuation,
atk98_status_icon_update,
atk99_setmist,
atk9A_set_focusenergy,
atk9B_transformdataexecution,
atk9C_set_substitute,
atk9D_copyattack,
atk9E_metronome,
atk9F_dmgtolevel,
atkA0_psywavedamageeffect,
atkA1_counterdamagecalculator,
atkA2_mirrorcoatdamagecalculator,
atkA3_disablelastusedattack,
atkA4_setencore,
atkA5_painsplitdmgcalc,
atkA6_settypetorandomresistance,
atkA7_setalwayshitflag,
atkA8_copymovepermanently,
atkA9_sleeptalk_choose_move,
atkAA_set_destinybond,
atkAB_DestinyBondFlagUpdate,
atkAC_remaininghptopower,
atkAD_spite_ppreduce,
atkAE_heal_party_status,
atkAF_cursetarget,
atkB0_set_spikes,
atkB1_set_foresight,
atkB2_setperishsong,
atkB3_rolloutdamagecalculation,
atkB4_jumpifconfusedandstatmaxed,
atkB5_furycuttercalc,
atkB6_happinesstodamagecalculation,
atkB7_presentdamagecalculation,
atkB8_set_safeguard,
atkB9_magnitudedamagecalculation,
atkBA_jumpifnopursuitswitchdmg,
atkBB_setsunny,
atkBC_maxattackhalvehp,
atkBD_copyfoestats,
atkBE_breakfree,
atkBF_set_defense_curl,
atkC0_recoverbasedonsunlight,
atkC1_hidden_power,
atkC2_selectnexttarget,
atkC3_setfutureattack,
atkC4_beat_up,
atkC5_hidepreattack,
atkC6_unhidepostattack,
atkC7_setminimize,
atkC8_sethail,
atkC9_jumpifattackandspecialattackcannotfall,
atkCA_setforcedtarget,
atkCB_setcharge,
atkCC_callterrainattack,
atkCD_cureifburnedparalysedorpoisoned,
atkCE_settorment,
atkCF_jumpifnodamage,
atkD0_settaunt,
atkD1_set_helpinghand,
atkD2_swap_items,
atkD3_copy_ability,
atkD4_wish_effect,
atkD5_setroots,
atkD6_doubledamagedealtifdamaged,
atkD7_setyawn,
atkD8_setdamagetohealthdifference,
atkD9_scaledamagebyhealthratio,
atkDA_abilityswap,
atkDB_imprisoneffect,
atkDC_setgrudge,
atkDD_weightdamagecalculation,
atkDE_asistattackselect,
atkDF_setmagiccoat,
atkE0_setstealstatchange,
atkE1_intimidate_string_loader,
atkE2_switchout_abilities,
atkE3_jumpiffainted,
atkE4_getsecretpowereffect,
atkE5_pickup,
atkE6_castform_change_animation,
atkE7_castform_data_change,
atkE8_settypebasedhalvers,
atkE9_setweatherballtype,
atkEA_recycleitem,
atkEB_settypetoterrain,
atkEC_pursuit_sth,
atkED_802B4B4,
atkEE_removelightscreenreflect,
atkEF_pokeball_catch_calculation,
atkF0_copy_caught_poke,
atkF1_setpoke_as_caught,
atkF2_display_dex_info,
atkF3_nickname_caught_poke,
atkF4_802BEF0,
atkF5_removeattackerstatus1,
atkF6_802BF48,
atkF7_802BF54,
sub_8056EF8
};
struct statFractions
{
u8 dividend;
u8 divisor;
};
const struct statFractions gAccuracyStageRatios[] =
{
{ 33, 100}, // -6
{ 36, 100}, // -5
{ 43, 100}, // -4
{ 50, 100}, // -3
{ 60, 100}, // -2
{ 75, 100}, // -1
{ 1, 1}, // 0
{133, 100}, // +1
{166, 100}, // +2
{ 2, 1}, // +3
{233, 100}, // +4
{133, 50}, // +5
{ 3, 1}, // +6
};
// The chance is 1/N for each stage.
const u16 gCriticalHitChance[] = {16, 8, 4, 3, 2};
const u32 gStatusFlagsForMoveEffects[] =
{
0x00000000,
0x00000007,
0x00000008,
0x00000010,
0x00000020,
0x00000040,
0x00000080,
0x00000007,
0x00000008,
0x00000000,
0x00000070,
0x00000000,
0x00001000,
0x0000E000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00400000,
0x00000000,
0x00000000,
0x04000000,
0x08000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000C00,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000,
0x00000000
};
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#include "global.h"
#include "battle.h"
#include "battle_controllers.h"
#include "abilities.h"
#include "moves.h"
#include "pokemon.h"
#include "species.h"
#include "rng.h"
#include "util.h"
#include "items.h"
#include "pokemon_item_effects.h"
extern u8 gActiveBank;
extern u8 gAbsentBankFlags;
extern u32 gBattleTypeFlags;
extern u32 gStatuses3[BATTLE_BANKS_COUNT];
extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
extern u16 gUnknown_02024250[BATTLE_BANKS_COUNT];
extern u8 gUnknown_02024270[BATTLE_BANKS_COUNT];
extern u16 gDynamicBasePower;
extern u8 gBattleMoveFlags;
extern u8 gCritMultiplier;
extern s32 gBattleMoveDamage;
extern const struct BattleMove gBattleMoves[];
extern const struct BaseStats gBaseStats[];
extern const u8 gTypeEffectiveness[];
extern const u8 * const gItemEffectTable[]; // todo: fix once struct is declared
// this file's functions
static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng);
static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent);
static bool8 ShouldUseItem(void);
static bool8 ShouldSwitchIfPerishSong(void)
{
if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG
&& gDisableStructs[gActiveBank].perishSong1 == 0)
{
*(gBattleStruct->field_294 + gActiveBank) = 6;
EmitCmd33(1, 2, 0);
return TRUE;
}
return FALSE;
}
static bool8 ShouldSwitchIfWonderGuard(void)
{
u8 opposingIdentity;
u8 opposingBank;
u8 moveFlags;
s32 i, j;
s32 firstId;
s32 lastId; // + 1
struct Pokemon *party = NULL;
u16 move;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
return FALSE;
opposingIdentity = GetBankIdentity(gActiveBank) ^ BIT_SIDE;
if (gBattleMons[GetBankByIdentity(opposingIdentity)].ability != ABILITY_WONDER_GUARD)
return FALSE;
// check if pokemon has a super effective move
for (opposingBank = GetBankByIdentity(opposingIdentity), i = 0; i < 4; i++)
{
move = gBattleMons[gActiveBank].moves[i];
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
return FALSE;
}
// get party information
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBank & BIT_MON) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
}
else
{
firstId = 0, lastId = 6;
}
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
// find a pokemon in the party that has a super effective move
for (i = firstId; i < lastId; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) == 0)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
if (i == gBattlePartyID[gActiveBank])
continue;
GetMonData(&party[i], MON_DATA_SPECIES); // unused return value
GetMonData(&party[i], MON_DATA_ALT_ABILITY); // unused return value
for (opposingBank = GetBankByIdentity(opposingIdentity), j = 0; j < 4; j++)
{
move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
if (moveFlags & MOVESTATUS_SUPEREFFECTIVE && Random() % 3 < 2)
{
// we found a mon
*(gBattleStruct->field_294 + gActiveBank) = i;
EmitCmd33(1, 2, 0);
return TRUE;
}
}
}
return FALSE; // at this point there is not a single pokemon in the party that has a super effective move against a pokemon with wonder guard
}
static bool8 FindMonThatAbsorbsOpponentsMove(void)
{
u8 bankIn1, bankIn2;
u8 absorbingTypeAbility;
s32 firstId;
s32 lastId; // + 1
struct Pokemon *party;
s32 i;
if (HasSuperEffectiveMoveAgainstOpponents(TRUE) && Random() % 3 != 0)
return FALSE;
if (gUnknown_02024250[gActiveBank] == 0)
return FALSE;
if (gUnknown_02024250[gActiveBank] == 0xFFFF)
return FALSE;
if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0)
return FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = gActiveBank;
if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
bankIn2 = gActiveBank;
else
bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
}
else
{
bankIn1 = gActiveBank;
bankIn2 = gActiveBank;
}
if (gBattleMoves[gUnknown_02024250[gActiveBank]].type == TYPE_FIRE)
absorbingTypeAbility = ABILITY_FLASH_FIRE;
else if (gBattleMoves[gUnknown_02024250[gActiveBank]].type == TYPE_WATER)
absorbingTypeAbility = ABILITY_WATER_ABSORB;
else if (gBattleMoves[gUnknown_02024250[gActiveBank]].type == TYPE_ELECTRIC)
absorbingTypeAbility = ABILITY_VOLT_ABSORB;
else
return FALSE;
if (gBattleMons[gActiveBank].ability == absorbingTypeAbility)
return FALSE;
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBank & BIT_MON) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
}
else
{
firstId = 0, lastId = 6;
}
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
for (i = firstId; i < lastId; i++)
{
u16 species;
u8 monAbility;
if (GetMonData(&party[i], MON_DATA_HP) == 0)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
if (i == gBattlePartyID[bankIn1])
continue;
if (i == gBattlePartyID[bankIn2])
continue;
if (i == *(gBattleStruct->field_5C + bankIn1))
continue;
if (i == *(gBattleStruct->field_5C + bankIn2))
continue;
species = GetMonData(&party[i], MON_DATA_SPECIES);
if (GetMonData(&party[i], MON_DATA_ALT_ABILITY) != 0)
monAbility = gBaseStats[species].ability2;
else
monAbility = gBaseStats[species].ability1;
if (absorbingTypeAbility == monAbility && Random() & 1)
{
// we found a mon
*(gBattleStruct->field_294 + gActiveBank) = i;
EmitCmd33(1, 2, 0);
return TRUE;
}
}
return FALSE;
}
static bool8 ShouldSwitchIfNaturalCure(void)
{
if (!(gBattleMons[gActiveBank].status1 & STATUS_SLEEP))
return FALSE;
if (gBattleMons[gActiveBank].ability != ABILITY_NATURAL_CURE)
return FALSE;
if (gBattleMons[gActiveBank].hp < gBattleMons[gActiveBank].maxHP / 2)
return FALSE;
if ((gUnknown_02024250[gActiveBank] == 0 || gUnknown_02024250[gActiveBank] == 0xFFFF) && Random() & 1)
{
*(gBattleStruct->field_294 + gActiveBank) = 6;
EmitCmd33(1, 2, 0);
return TRUE;
}
else if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0 && Random() & 1)
{
*(gBattleStruct->field_294 + gActiveBank) = 6;
EmitCmd33(1, 2, 0);
return TRUE;
}
if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 1))
return TRUE;
if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 1))
return TRUE;
if (Random() & 1)
{
*(gBattleStruct->field_294 + gActiveBank) = 6;
EmitCmd33(1, 2, 0);
return TRUE;
}
return FALSE;
}
static bool8 HasSuperEffectiveMoveAgainstOpponents(bool8 noRng)
{
u8 opposingIdentity;
u8 opposingBank;
s32 i;
u8 moveFlags;
u16 move;
opposingIdentity = GetBankIdentity(gActiveBank) ^ BIT_SIDE;
opposingBank = GetBankByIdentity(opposingIdentity);
if (!(gAbsentBankFlags & gBitTable[opposingBank]))
{
for (i = 0; i < 4; i++)
{
move = gBattleMons[gActiveBank].moves[i];
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
{
if (noRng)
return TRUE;
if (Random() % 10 != 0)
return TRUE;
}
}
}
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
return FALSE;
opposingBank = GetBankByIdentity(opposingIdentity ^ BIT_MON);
if (!(gAbsentBankFlags & gBitTable[opposingBank]))
{
for (i = 0; i < 4; i++)
{
move = gBattleMons[gActiveBank].moves[i];
if (move == MOVE_NONE)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[opposingBank].species, gBattleMons[opposingBank].ability);
if (moveFlags & MOVESTATUS_SUPEREFFECTIVE)
{
if (noRng)
return TRUE;
if (Random() % 10 != 0)
return TRUE;
}
}
}
return FALSE;
}
static bool8 AreStatsRaised(void)
{
u8 buffedStatsValue = 0;
s32 i;
for (i = 0; i < BATTLE_STATS_NO; i++)
{
if (gBattleMons[gActiveBank].statStages[i] > 6)
buffedStatsValue += gBattleMons[gActiveBank].statStages[i] - 6;
}
return (buffedStatsValue > 3);
}
static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
{
u8 bankIn1, bankIn2;
s32 firstId;
s32 lastId; // + 1
struct Pokemon *party;
s32 i, j;
u16 move;
u8 moveFlags;
if (gUnknown_02024250[gActiveBank] == 0)
return FALSE;
if (gUnknown_02024250[gActiveBank] == 0xFFFF)
return FALSE;
if (gUnknown_02024270[gActiveBank] == 0xFF)
return FALSE;
if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0)
return FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = gActiveBank;
if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
bankIn2 = gActiveBank;
else
bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
}
else
{
bankIn1 = gActiveBank;
bankIn2 = gActiveBank;
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBank & BIT_MON) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
}
else
{
firstId = 0, lastId = 6;
}
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
for (i = firstId; i < lastId; i++)
{
u16 species;
u8 monAbility;
if (GetMonData(&party[i], MON_DATA_HP) == 0)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
if (i == gBattlePartyID[bankIn1])
continue;
if (i == gBattlePartyID[bankIn2])
continue;
if (i == *(gBattleStruct->field_5C + bankIn1))
continue;
if (i == *(gBattleStruct->field_5C + bankIn2))
continue;
species = GetMonData(&party[i], MON_DATA_SPECIES);
if (GetMonData(&party[i], MON_DATA_ALT_ABILITY) != 0)
monAbility = gBaseStats[species].ability2;
else
monAbility = gBaseStats[species].ability1;
moveFlags = AI_TypeCalc(gUnknown_02024250[gActiveBank], species, monAbility);
if (moveFlags & flags)
{
bankIn1 = gUnknown_02024270[gActiveBank];
for (j = 0; j < 4; j++)
{
move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
if (move == 0)
continue;
moveFlags = AI_TypeCalc(move, gBattleMons[bankIn1].species, gBattleMons[bankIn1].ability);
if (moveFlags & MOVESTATUS_SUPEREFFECTIVE && Random() % moduloPercent == 0)
{
*(gBattleStruct->field_294 + gActiveBank) = i;
EmitCmd33(1, 2, 0);
return TRUE;
}
}
}
}
return FALSE;
}
static bool8 ShouldSwitch(void)
{
u8 bankIn1, bankIn2;
u8 *activeBankPtr; // needed to match
s32 firstId;
s32 lastId; // + 1
struct Pokemon *party;
s32 i;
s32 availableToSwitch;
if (gBattleMons[*(activeBankPtr = &gActiveBank)].status2 & (STATUS2_WRAPPED | STATUS2_ESCAPE_PREVENTION))
return FALSE;
if (gStatuses3[gActiveBank] & STATUS3_ROOTED)
return FALSE;
if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_SHADOW_TAG, 0, 0))
return FALSE;
if (AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gActiveBank, ABILITY_ARENA_TRAP, 0, 0))
return FALSE; // misses the flying or levitate check
if (AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, ABILITY_MAGNET_PULL, 0, 0))
{
if (gBattleMons[gActiveBank].type1 == TYPE_STEEL)
return FALSE;
if (gBattleMons[gActiveBank].type2 == TYPE_STEEL)
return FALSE;
}
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
return FALSE;
availableToSwitch = 0;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = *activeBankPtr;
if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON)])
bankIn2 = *activeBankPtr;
else
bankIn2 = GetBankByIdentity(GetBankIdentity(*activeBankPtr) ^ BIT_MON);
}
else
{
bankIn1 = *activeBankPtr;
bankIn2 = *activeBankPtr;
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBank & BIT_MON) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
}
else
{
firstId = 0, lastId = 6;
}
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
for (i = firstId; i < lastId; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) == 0)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_NONE)
continue;
if (GetMonData(&party[i], MON_DATA_SPECIES2) == SPECIES_EGG)
continue;
if (i == gBattlePartyID[bankIn1])
continue;
if (i == gBattlePartyID[bankIn2])
continue;
if (i == *(gBattleStruct->field_5C + bankIn1))
continue;
if (i == *(gBattleStruct->field_5C + bankIn2))
continue;
availableToSwitch++;
}
if (availableToSwitch == 0)
return FALSE;
if (ShouldSwitchIfPerishSong())
return TRUE;
if (ShouldSwitchIfWonderGuard())
return TRUE;
if (FindMonThatAbsorbsOpponentsMove())
return TRUE;
if (ShouldSwitchIfNaturalCure())
return TRUE;
if (HasSuperEffectiveMoveAgainstOpponents(FALSE))
return FALSE;
if (AreStatsRaised())
return FALSE;
if (FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTAFFECTED, 2)
|| FindMonWithFlagsAndSuperEffective(MOVESTATUS_NOTVERYEFFECTIVE, 3))
return TRUE;
return FALSE;
}
void AI_TrySwitchOrUseItem(void)
{
struct Pokemon *party;
u8 bankIn1, bankIn2;
s32 firstId;
s32 lastId; // + 1
u8 bankIdentity = GetBankIdentity(gActiveBank);
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
{
if (ShouldSwitch())
{
if (*(gBattleStruct->field_294 + gActiveBank) == 6)
{
s32 monToSwitchId = GetMostSuitableMonToSwitchInto();
if (monToSwitchId == 6)
{
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
{
bankIn1 = GetBankByIdentity(bankIdentity);
bankIn2 = bankIn1;
}
else
{
bankIn1 = GetBankByIdentity(bankIdentity);
bankIn2 = GetBankByIdentity(bankIdentity ^ BIT_MON);
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBank & BIT_MON) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
}
else
{
firstId = 0, lastId = 6;
}
for (monToSwitchId = firstId; monToSwitchId < lastId; monToSwitchId++)
{
if (GetMonData(&party[monToSwitchId], MON_DATA_HP) == 0)
continue;
if (monToSwitchId == gBattlePartyID[bankIn1])
continue;
if (monToSwitchId == gBattlePartyID[bankIn2])
continue;
if (monToSwitchId == *(gBattleStruct->field_5C + bankIn1))
continue;
if (monToSwitchId == *(gBattleStruct->field_5C + bankIn2))
continue;
break;
}
}
*(gBattleStruct->field_294 + gActiveBank) = monToSwitchId;
}
*(gBattleStruct->field_5C + gActiveBank) = *(gBattleStruct->field_294 + gActiveBank);
return;
}
else if (ShouldUseItem())
{
return;
}
}
EmitCmd33(1, 0, (gActiveBank ^ BIT_SIDE) << 8);
}
#define TYPE_FORESIGHT 0xFE
#define TYPE_ENDTABLE 0xFF
static void ModulateByTypeEffectiveness(u8 atkType, u8 defType1, u8 defType2, u8 *var)
{
s32 i = 0;
while (gTypeEffectiveness[i] != TYPE_ENDTABLE)
{
if (gTypeEffectiveness[i] == TYPE_FORESIGHT)
{
i += 3;
continue;
}
else if (gTypeEffectiveness[i] == atkType)
{
// check type1
if (gTypeEffectiveness[i + 1] == defType1)
*var = (*var * gTypeEffectiveness[i + 2]) / 10;
// check type2
if (gTypeEffectiveness[i + 1] == defType2 && defType1 != defType2)
*var = (*var * gTypeEffectiveness[i + 2]) / 10;
}
i += 3;
}
}
u8 GetMostSuitableMonToSwitchInto(void)
{
u8 opposingBank;
u8 bestDmg; // note : should be changed to u32 for obvious reasons
u8 bestMonId;
u8 bankIn1, bankIn2;
s32 firstId;
s32 lastId; // + 1
struct Pokemon *party;
s32 i, j;
u8 invalidMons;
u16 move;
if (*(gBattleStruct->field_5C + gActiveBank) != 6)
return *(gBattleStruct->field_5C + gActiveBank);
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
return gBattlePartyID[gActiveBank] + 1;
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
{
bankIn1 = gActiveBank;
if (gAbsentBankFlags & gBitTable[GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON)])
bankIn2 = gActiveBank;
else
bankIn2 = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_MON);
// UB: It considers the opponent only player's side even though it can battle alongside player;
opposingBank = Random() & BIT_MON;
if (gAbsentBankFlags & gBitTable[opposingBank])
opposingBank ^= BIT_MON;
}
else
{
opposingBank = GetBankByIdentity(GetBankIdentity(gActiveBank) ^ BIT_SIDE);
bankIn1 = gActiveBank;
bankIn2 = gActiveBank;
}
if (gBattleTypeFlags & (BATTLE_TYPE_TWO_OPPONENTS | BATTLE_TYPE_x800000))
{
if ((gActiveBank & BIT_MON) == 0)
firstId = 0, lastId = 3;
else
firstId = 3, lastId = 6;
}
else
{
firstId = 0, lastId = 6;
}
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
invalidMons = 0;
while (invalidMons != 0x3F) // all mons are invalid
{
bestDmg = 0;
bestMonId = 6;
// find the mon which type is the most suitable offensively
for (i = firstId; i < lastId; i++)
{
u16 species = GetMonData(&party[i], MON_DATA_SPECIES);
if (species != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_HP) != 0
&& !(gBitTable[i] & invalidMons)
&& gBattlePartyID[bankIn1] != i
&& gBattlePartyID[bankIn2] != i
&& i != *(gBattleStruct->field_5C + bankIn1)
&& i != *(gBattleStruct->field_5C + bankIn2))
{
u8 type1 = gBaseStats[species].type1;
u8 type2 = gBaseStats[species].type2;
u8 typeDmg = 10;
ModulateByTypeEffectiveness(gBattleMons[opposingBank].type1, type1, type2, &typeDmg);
ModulateByTypeEffectiveness(gBattleMons[opposingBank].type2, type1, type2, &typeDmg);
if (bestDmg < typeDmg)
{
bestDmg = typeDmg;
bestMonId = i;
}
}
else
{
invalidMons |= gBitTable[i];
}
}
// ok, we know the mon has the right typing but does it have at least one super effective move?
if (bestMonId != 6)
{
for (i = 0; i < 4; i++)
{
move = GetMonData(&party[bestMonId], MON_DATA_MOVE1 + i);
if (move != MOVE_NONE && TypeCalc(move, gActiveBank, opposingBank) & MOVESTATUS_SUPEREFFECTIVE)
break;
}
if (i != 4)
return bestMonId; // has both the typing and at least one super effective move
invalidMons |= gBitTable[bestMonId]; // sorry buddy, we want something better
}
else
{
invalidMons = 0x3F; // no viable mon to switch
}
}
gDynamicBasePower = 0;
gBattleStruct->dynamicMoveType = 0;
gBattleScripting.dmgMultiplier = 1;
gBattleMoveFlags = 0;
gCritMultiplier = 1;
bestDmg = 0;
bestMonId = 6;
// if we couldn't find the best mon in terms of typing, find the one that deals most damage
for (i = firstId; i < lastId; i++)
{
if ((u16)(GetMonData(&party[i], MON_DATA_SPECIES)) == SPECIES_NONE)
continue;
if (GetMonData(&party[i], MON_DATA_HP) == 0)
continue;
if (gBattlePartyID[bankIn1] == i)
continue;
if (gBattlePartyID[bankIn2] == i)
continue;
if (i == *(gBattleStruct->field_5C + bankIn1))
continue;
if (i == *(gBattleStruct->field_5C + bankIn2))
continue;
for (j = 0; j < 4; j++)
{
move = GetMonData(&party[i], MON_DATA_MOVE1 + j);
gBattleMoveDamage = 0;
if (move != MOVE_NONE && gBattleMoves[move].power != 1)
{
AI_CalcDmg(gActiveBank, opposingBank);
TypeCalc(move, gActiveBank, opposingBank);
}
if (bestDmg < gBattleMoveDamage)
{
bestDmg = gBattleMoveDamage;
bestMonId = i;
}
}
}
return bestMonId;
}
// TODO: use PokemonItemEffect struct instead of u8 once it's documented
static u8 GetAI_ItemType(u8 itemId, const u8 *itemEffect) // NOTE: should take u16 as item Id argument
{
if (itemId == ITEM_FULL_RESTORE)
return AI_ITEM_FULL_RESTORE;
if (itemEffect[4] & 4)
return AI_ITEM_HEAL_HP;
if (itemEffect[3] & 0x3F)
return AI_ITEM_CURE_CONDITION;
if (itemEffect[0] & 0x3F || itemEffect[1] != 0 || itemEffect[2] != 0)
return AI_ITEM_X_STAT;
if (itemEffect[3] & 0x80)
return AI_ITEM_GUARD_SPECS;
return AI_ITEM_NOT_RECOGNIZABLE;
}
static bool8 ShouldUseItem(void)
{
struct Pokemon *party;
s32 i;
u8 validMons = 0;
bool8 shouldUse = FALSE;
if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && GetBankIdentity(gActiveBank) == IDENTITY_PLAYER_MON2)
return FALSE;
if (GetBankSide(gActiveBank) == SIDE_PLAYER)
party = gPlayerParty;
else
party = gEnemyParty;
for (i = 0; i < 6; i++)
{
if (GetMonData(&party[i], MON_DATA_HP) != 0
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_NONE
&& GetMonData(&party[i], MON_DATA_SPECIES2) != SPECIES_EGG)
{
validMons++;
}
}
for (i = 0; i < 4; i++)
{
u16 item;
const u8 *itemEffects;
u8 paramOffset;
u8 bankSide;
if (i != 0 && validMons > (gBattleResources->battleHistory->itemsNo - i) + 1)
continue;
item = gBattleResources->battleHistory->trainerItems[i];
if (item == ITEM_NONE)
continue;
if (gItemEffectTable[item - 13] == NULL)
continue;
if (item == ITEM_ENIGMA_BERRY)
itemEffects = gSaveBlock1Ptr->enigmaBerry.itemEffect;
else
itemEffects = gItemEffectTable[item - 13];
*(gBattleStruct->AI_itemType + gActiveBank / 2) = GetAI_ItemType(item, itemEffects);
switch (*(gBattleStruct->AI_itemType + gActiveBank / 2))
{
case AI_ITEM_FULL_RESTORE:
if (gBattleMons[gActiveBank].hp >= gBattleMons[gActiveBank].maxHP / 4)
break;
if (gBattleMons[gActiveBank].hp == 0)
break;
shouldUse = TRUE;
break;
case AI_ITEM_HEAL_HP:
paramOffset = GetItemEffectParamOffset(item, 4, 4);
if (paramOffset == 0)
break;
if (gBattleMons[gActiveBank].hp == 0)
break;
if (gBattleMons[gActiveBank].hp < gBattleMons[gActiveBank].maxHP / 4 || gBattleMons[gActiveBank].maxHP - gBattleMons[gActiveBank].hp > itemEffects[paramOffset])
shouldUse = TRUE;
break;
case AI_ITEM_CURE_CONDITION:
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) = 0;
if (itemEffects[3] & 0x20 && gBattleMons[gActiveBank].status1 & STATUS_SLEEP)
{
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x20;
shouldUse = TRUE;
}
if (itemEffects[3] & 0x10 && (gBattleMons[gActiveBank].status1 & STATUS_POISON || gBattleMons[gActiveBank].status1 & STATUS_TOXIC_POISON))
{
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x10;
shouldUse = TRUE;
}
if (itemEffects[3] & 0x8 && gBattleMons[gActiveBank].status1 & STATUS_BURN)
{
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x8;
shouldUse = TRUE;
}
if (itemEffects[3] & 0x4 && gBattleMons[gActiveBank].status1 & STATUS_FREEZE)
{
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x4;
shouldUse = TRUE;
}
if (itemEffects[3] & 0x2 && gBattleMons[gActiveBank].status1 & STATUS_PARALYSIS)
{
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x2;
shouldUse = TRUE;
}
if (itemEffects[3] & 0x1 && gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION)
{
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x1;
shouldUse = TRUE;
}
break;
case AI_ITEM_X_STAT:
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) = 0;
if (gDisableStructs[gActiveBank].isFirstTurn == 0)
break;
if (itemEffects[0] & 0xF)
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x1;
if (itemEffects[1] & 0xF0)
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x2;
if (itemEffects[1] & 0xF)
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x4;
if (itemEffects[2] & 0xF)
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x8;
if (itemEffects[2] & 0xF0)
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x20;
if (itemEffects[0] & 0x30)
*(gBattleStruct->AI_itemFlags + gActiveBank / 2) |= 0x80;
shouldUse = TRUE;
break;
case AI_ITEM_GUARD_SPECS:
bankSide = GetBankSide(gActiveBank);
if (gDisableStructs[gActiveBank].isFirstTurn != 0 && gSideTimers[bankSide].mistTimer == 0)
shouldUse = TRUE;
break;
case AI_ITEM_NOT_RECOGNIZABLE:
return FALSE;
}
if (shouldUse)
{
EmitCmd33(1, 1, 0);
*(gBattleStruct->field_C0 + (gActiveBank / 2) * 2) = item;
gBattleResources->battleHistory->trainerItems[i] = 0;
return shouldUse;
}
}
return FALSE;
}
+1850
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File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -17,7 +17,7 @@ extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const union AffineAnimCmd *const gUnknown_082FF618[];
extern const union AffineAnimCmd *const gUnknown_082FF694[];
extern const union AnimCmd *const gUnknown_082FF70C[];
extern const union AnimCmd *const *const gUnknown_08309AAC[NUM_SPECIES];
extern const union AnimCmd *const *const gMonAnimationsSpriteAnimsPtrTable[NUM_SPECIES];
extern const union AnimCmd *const *const gUnknown_0830536C[];
extern const u8 gUnknown_0831F578[];
@@ -282,7 +282,7 @@ u16 sub_818D3E4(u16 species, u32 otId, u32 personality, u8 flags, s16 x, s16 y,
images[j].size = 0x800;
}
gUnknown_0203CCEC.tileTag = 0xFFFF;
gUnknown_0203CCEC.anims = gUnknown_08309AAC[species];
gUnknown_0203CCEC.anims = gMonAnimationsSpriteAnimsPtrTable[species];
gUnknown_0203CCEC.images = images;
if (flags2 == 0x01)
{
File diff suppressed because it is too large Load Diff
+2333
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File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+18
View File
@@ -0,0 +1,18 @@
// Includes
#include "global.h"
// Static type declarations
// Static RAM declarations
IWRAM_DATA void *berry_blender_c_unused_03000de4;
IWRAM_DATA s16 gUnknown_03000DE8[8];
IWRAM_DATA s16 gUnknown_03000DF8[6];
IWRAM_DATA s16 gUnknown_03000E04;
IWRAM_DATA s16 gUnknown_03000E06;
// Static ROM declarations
// .rodata
// .text
+583
View File
@@ -0,0 +1,583 @@
#include "global.h"
#include "event_data.h"
#include "songs.h"
#include "sound.h"
#include "script.h"
#include "species.h"
#include "task.h"
#include "field_effect.h"
#include "flags.h"
extern void MapGridSetMetatileIdAt(s32 x, s32 y, u16 metatileId); // fieldmap
extern void DrawWholeMapView(); // field_camera
extern void SetCameraPanningCallback(void ( *callback)()); // field_camera
extern void InstallCameraPanAheadCallback(void);
extern void SetCameraPanning(s16 x, s16 y);
extern u8 brm_get_pokemon_selection(void);
extern void FieldEffectActiveListRemove(u8 id); // field_effect
extern u8 oei_task_add(void);
// why do this, GF?
enum
{
STRENGTH_PUZZLE,
FLY_PUZZLE
};
extern u8 gBraillePuzzleCallbackFlag;
extern u8 gUnknown_085EFE74[][2];
void SealedChamberShakingEffect(u8);
void sub_8179860(void);
void sub_8179944(void);
bool8 ShouldDoBrailleDigEffect(void)
{
if (!FlagGet(SYS_BRAILLE_DIG)
&& (gSaveBlock1Ptr->location.mapGroup == 0x18
&& gSaveBlock1Ptr->location.mapNum == 0x47))
{
if (gSaveBlock1Ptr->pos.x == 10 && gSaveBlock1Ptr->pos.y == 3)
return TRUE;
if (gSaveBlock1Ptr->pos.x == 9 && gSaveBlock1Ptr->pos.y == 3)
return TRUE;
if (gSaveBlock1Ptr->pos.x == 11 && gSaveBlock1Ptr->pos.y == 3)
return TRUE;
}
return FALSE;
}
void DoBrailleDigEffect(void)
{
MapGridSetMetatileIdAt(16, 8, 554);
MapGridSetMetatileIdAt(17, 8, 555);
MapGridSetMetatileIdAt(18, 8, 556);
MapGridSetMetatileIdAt(16, 9, 3634);
MapGridSetMetatileIdAt(17, 9, 563);
MapGridSetMetatileIdAt(18, 9, 3636);
DrawWholeMapView();
PlaySE(SE_BAN);
FlagSet(SYS_BRAILLE_DIG);
ScriptContext2_Disable();
}
bool8 CheckRelicanthWailord(void)
{
// Emerald change: why did they flip it?
// First comes Wailord
if (GetMonData(&gPlayerParty[0], MON_DATA_SPECIES2, 0) == SPECIES_WAILORD)
{
CalculatePlayerPartyCount();
// Last comes Relicanth
if (GetMonData(&gPlayerParty[gPlayerPartyCount - 1], MON_DATA_SPECIES2, 0) == SPECIES_RELICANTH)
return TRUE;
}
return FALSE;
}
// THEORY: this was caused by block commenting out all of the older R/S braille functions but leaving the call to it itself, which creates the nullsub.
// the code is shown below to show what this might look like.
void ShouldDoBrailleStrengthEffectOld(void)
{
/*
if (!FlagGet(SYS_BRAILLE_STRENGTH) && (gSaveBlock1.location.mapGroup == MAP_GROUP_DESERT_RUINS && gSaveBlock1.location.mapNum == MAP_ID_DESERT_RUINS))
{
if (gSaveBlock1.pos.x == 10 && gSaveBlock1.pos.y == 23)
return TRUE;
else if (gSaveBlock1.pos.x == 9 && gSaveBlock1.pos.y == 23)
return TRUE;
else if (gSaveBlock1.pos.x == 11 && gSaveBlock1.pos.y == 23)
return TRUE;
}
return FALSE;
}
void DoBrailleStrengthEffect(void)
{
FieldEffectActiveListRemove(FLDEFF_USE_STRENGTH);
MapGridSetMetatileIdAt(14, 26, 554);
MapGridSetMetatileIdAt(15, 26, 555);
MapGridSetMetatileIdAt(16, 26, 556);
MapGridSetMetatileIdAt(14, 27, 3634);
MapGridSetMetatileIdAt(15, 27, 563);
MapGridSetMetatileIdAt(16, 27, 3636);
DrawWholeMapView();
PlaySE(SE_BAN);
FlagSet(SYS_BRAILLE_STRENGTH);
ScriptContext2_Disable();
}
bool8 ShouldDoBrailleFlyEffect(void)
{
if (!FlagGet(SYS_BRAILLE_FLY) && (gSaveBlock1.location.mapGroup == MAP_GROUP_ANCIENT_TOMB && gSaveBlock1.location.mapNum == MAP_ID_ANCIENT_TOMB))
{
if (gSaveBlock1.pos.x == 8 && gSaveBlock1.pos.y == 25)
return TRUE;
}
return FALSE;
}
void DoBrailleFlyEffect(void)
{
gFieldEffectArguments[0] = gLastFieldPokeMenuOpened;
FieldEffectStart(FLDEFF_USE_FLY_ANCIENT_TOMB);
}
bool8 FldEff_UseFlyAncientTomb(void)
{
u8 taskId = oei_task_add();
gTasks[taskId].data[8] = (u32)UseFlyAncientTomb_Callback >> 16;
gTasks[taskId].data[9] = (u32)UseFlyAncientTomb_Callback;
return FALSE;
}
void UseFlyAncientTomb_Callback(void)
{
FieldEffectActiveListRemove(FLDEFF_USE_FLY_ANCIENT_TOMB);
UseFlyAncientTomb_Finish();
}
void UseFlyAncientTomb_Finish(void)
{
MapGridSetMetatileIdAt(14, 26, 554);
MapGridSetMetatileIdAt(15, 26, 555);
MapGridSetMetatileIdAt(16, 26, 556);
MapGridSetMetatileIdAt(14, 27, 3634);
MapGridSetMetatileIdAt(15, 27, 563);
MapGridSetMetatileIdAt(16, 27, 3636);
DrawWholeMapView();
PlaySE(SE_BAN);
FlagSet(SYS_BRAILLE_FLY);
ScriptContext2_Disable();
}
*/
}
void DoSealedChamberShakingEffect1(void)
{
u8 taskId = CreateTask(SealedChamberShakingEffect, 9);
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = 0;
gTasks[taskId].data[4] = 2;
gTasks[taskId].data[5] = 5;
gTasks[taskId].data[6] = 50;
SetCameraPanningCallback(0);
}
void DoSealedChamberShakingEffect2(void)
{
u8 taskId = CreateTask(SealedChamberShakingEffect, 9);
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = 0;
gTasks[taskId].data[4] = 3;
gTasks[taskId].data[5] = 5;
gTasks[taskId].data[6] = 2;
SetCameraPanningCallback(0);
}
void SealedChamberShakingEffect(u8 taskId)
{
struct Task *task = &gTasks[taskId];
task->data[1]++;
if (!(task->data[1] % task->data[5]))
{
task->data[1] = 0;
task->data[2]++;
task->data[4] = -task->data[4];
SetCameraPanning(0, task->data[4]);
if (task->data[2] == task->data[6])
{
DestroyTask(taskId);
EnableBothScriptContexts();
InstallCameraPanAheadCallback();
}
}
}
// moved later in the function because it was rewritten.
bool8 ShouldDoBrailleStrengthEffect(void)
{
if (!FlagGet(SYS_BRAILLE_STRENGTH) && (gSaveBlock1Ptr->location.mapGroup == 0x18 && gSaveBlock1Ptr->location.mapNum == 0x06))
{
if (gSaveBlock1Ptr->pos.x == 6 && gSaveBlock1Ptr->pos.y == 23)
{ gBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
else if (gSaveBlock1Ptr->pos.x == 5 && gSaveBlock1Ptr->pos.y == 23)
{ gBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
else if (gSaveBlock1Ptr->pos.x == 7 && gSaveBlock1Ptr->pos.y == 23)
{ gBraillePuzzleCallbackFlag = STRENGTH_PUZZLE; return TRUE; }
}
return FALSE;
}
void sub_8179834(void)
{
gFieldEffectArguments[0] = brm_get_pokemon_selection();
FieldEffectStart(FLDEFF_USE_FLY_ANCIENT_TOMB);
}
void UseStrengthDesertRuins_Callback(void)
{
FieldEffectActiveListRemove(FLDEFF_USE_FLY_ANCIENT_TOMB);
sub_8179860();
}
void sub_8179860(void)
{
MapGridSetMetatileIdAt(14, 26, 554);
MapGridSetMetatileIdAt(15, 26, 555);
MapGridSetMetatileIdAt(16, 26, 556);
MapGridSetMetatileIdAt(14, 27, 3634);
MapGridSetMetatileIdAt(15, 27, 563);
MapGridSetMetatileIdAt(16, 27, 3636);
DrawWholeMapView();
PlaySE(SE_BAN);
FlagSet(SYS_BRAILLE_STRENGTH);
ScriptContext2_Disable();
}
bool8 ShouldDoBrailleFlyEffect(void)
{
if (!FlagGet(SYS_BRAILLE_FLY) && (gSaveBlock1Ptr->location.mapGroup == 0x18 && gSaveBlock1Ptr->location.mapNum == 0x44))
{
if (gSaveBlock1Ptr->pos.x == 8 && gSaveBlock1Ptr->pos.y == 25)
{ gBraillePuzzleCallbackFlag = FLY_PUZZLE; return TRUE; }
}
return FALSE;
}
void sub_8179918(void)
{
gFieldEffectArguments[0] = brm_get_pokemon_selection();
FieldEffectStart(FLDEFF_USE_FLY_ANCIENT_TOMB);
}
void UseFlyAncientTomb_Callback(void)
{
FieldEffectActiveListRemove(FLDEFF_USE_FLY_ANCIENT_TOMB);
sub_8179944();
}
void sub_8179944(void)
{
MapGridSetMetatileIdAt(14, 26, 554);
MapGridSetMetatileIdAt(15, 26, 555);
MapGridSetMetatileIdAt(16, 26, 556);
MapGridSetMetatileIdAt(14, 27, 3634);
MapGridSetMetatileIdAt(15, 27, 563);
MapGridSetMetatileIdAt(16, 27, 3636);
DrawWholeMapView();
PlaySE(SE_BAN);
FlagSet(SYS_BRAILLE_FLY);
ScriptContext2_Disable();
}
// theory: another commented out DoBrailleWait and Task_BrailleWait.
void DoBrailleWait(void)
{
/*
if (!FlagGet(SYS_BRAILLE_WAIT))
CreateTask(Task_BrailleWait, 0x50);
}
void Task_BrailleWait(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (data[0])
{
case 0:
data[1] = 7200;
data[0] = 1;
break;
case 1:
if (BrailleWait_CheckButtonPress() != FALSE)
{
MenuZeroFillScreen();
PlaySE(SE_SELECT);
data[0] = 2;
}
else
{
data[1] = data[1] - 1;
if (data[1] == 0)
{
MenuZeroFillScreen();
data[0] = 3;
data[1] = 30;
}
}
break;
case 2:
if (BrailleWait_CheckButtonPress() == FALSE)
{
data[1] = data[1] - 1;
if (data[1] == 0)
data[0] = 4;
break;
}
sub_8064E2C();
DestroyTask(taskId);
ScriptContext2_Disable();
break;
case 3:
data[1] = data[1] - 1;
if (data[1] == 0)
data[0] = 4;
break;
case 4:
sub_8064E2C();
ScriptContext1_SetupScript(S_OpenRegiceChamber);
DestroyTask(taskId);
break;
}
}
bool32 BrailleWait_CheckButtonPress(void)
{
u16 keyMask = A_BUTTON | B_BUTTON | START_BUTTON | SELECT_BUTTON | DPAD_ANY;
if (gSaveBlock2.optionsButtonMode == OPTIONS_BUTTON_MODE_LR)
keyMask |= L_BUTTON | R_BUTTON;
if (gSaveBlock2.optionsButtonMode == OPTIONS_BUTTON_MODE_L_EQUALS_A)
keyMask |= L_BUTTON;
if (gMain.newKeys & keyMask)
return TRUE;
else
return FALSE;
*/
}
// this used to be FldEff_UseFlyAncientTomb . why did GF merge the 2 functions?
bool8 FldEff_UsePuzzleEffect(void)
{
u8 taskId = oei_task_add();
if (gBraillePuzzleCallbackFlag == FLY_PUZZLE)
{
gTasks[taskId].data[8] = (u32)UseFlyAncientTomb_Callback >> 16;
gTasks[taskId].data[9] = (u32)UseFlyAncientTomb_Callback;
}
else
{
gTasks[taskId].data[8] = (u32)UseStrengthDesertRuins_Callback >> 16;
gTasks[taskId].data[9] = (u32)UseStrengthDesertRuins_Callback;
}
return FALSE;
}
// can't get this one to match due to the weird macro-like varsets with strange bitshifting.
// to note: 0x10000 is loaded in, and its obviously supposed to be 1, but i cant get 0x80 << 9 to be loaded in without using it directly.
// maybe there's some way of writing it that works?
#ifdef NONMATCHING
// ShouldDoBrailleRegicePuzzle
bool8 ShouldDoBrailleRegicePuzzle(void)
{
u8 i;
if (gSaveBlock1Ptr->location.mapGroup == 0x18 && gSaveBlock1Ptr->location.mapNum == 0x43)
{
// _08179A1A
if (FlagGet(SYS_BRAILLE_WAIT) != FALSE)
return FALSE;
if (FlagGet(2) == FALSE)
return FALSE;
if (FlagGet(3) == TRUE)
return FALSE;
for (i = 0; i < 36; i++)
{
if (gSaveBlock1Ptr->pos.x == gUnknown_085EFE74[i][0] && gSaveBlock1Ptr->pos.y == gUnknown_085EFE74[i][1])
{
if (i < 16)
VarSet(0x403B, (0x10000 << i | VarGet(0x403B) << 16) >> 16); // correct
else if (i < 32)
VarSet(0x403C, (0x10000 << (i - 16) | VarGet(0x403C) << 16) >> 16); // hmm?
else
VarSet(0x403D, (0x10000 << (i - 32) | VarGet(0x403D) << 16) >> 16); // hmm?
if (VarGet(0x403B) != 0xFFFF || VarGet(0x403C) != 0xFF || VarGet(0x403D) != 0xF)
return FALSE;
if (gSaveBlock1Ptr->pos.x == 8 && gSaveBlock1Ptr->pos.y == 21)
return TRUE;
else
return FALSE;
}
}
}
// TODO: Find what flags 2 and 3 are.
FlagSet(3);
FlagClear(2);
return FALSE;
}
#else
__attribute__((naked))
bool8 ShouldDoBrailleRegicePuzzle(void)
{
asm(".syntax unified\n\
push {r4-r7,lr}\n\
mov r7, r9\n\
mov r6, r8\n\
push {r6,r7}\n\
ldr r4, =gSaveBlock1Ptr\n\
ldr r0, [r4]\n\
ldrh r1, [r0, 0x4]\n\
ldr r0, =0x00004318\n\
cmp r1, r0\n\
beq _08179A1A\n\
b _08179B5A\n\
_08179A1A:\n\
ldr r0, =0x000008b1\n\
bl FlagGet\n\
lsls r0, 24\n\
cmp r0, 0\n\
beq _08179A28\n\
b _08179B5A\n\
_08179A28:\n\
movs r0, 0x2\n\
bl FlagGet\n\
lsls r0, 24\n\
cmp r0, 0\n\
bne _08179A36\n\
b _08179B5A\n\
_08179A36:\n\
movs r0, 0x3\n\
bl FlagGet\n\
lsls r0, 24\n\
lsrs r0, 24\n\
cmp r0, 0x1\n\
bne _08179A58\n\
b _08179B5A\n\
.pool\n\
_08179A54:\n\
movs r0, 0x1\n\
b _08179B5C\n\
_08179A58:\n\
movs r5, 0\n\
mov r8, r4\n\
ldr r4, =gUnknown_085EFE74\n\
adds r0, r4, 0x1\n\
mov r12, r0\n\
ldr r6, =0x0000403b\n\
ldr r1, =0x0000403c\n\
mov r9, r1\n\
_08179A68:\n\
lsls r0, r5, 1\n\
adds r1, r0, r4\n\
add r0, r12\n\
ldrb r3, [r0]\n\
mov r7, r8\n\
ldr r2, [r7]\n\
movs r7, 0\n\
ldrsh r0, [r2, r7]\n\
ldrb r1, [r1]\n\
cmp r0, r1\n\
bne _08179B44\n\
movs r1, 0x2\n\
ldrsh r0, [r2, r1]\n\
cmp r0, r3\n\
bne _08179B44\n\
cmp r5, 0xF\n\
bhi _08179AB0\n\
adds r0, r6, 0\n\
bl VarGet\n\
lsls r0, 16\n\
movs r1, 0x80\n\
lsls r1, 9\n\
lsls r1, r5\n\
orrs r1, r0\n\
lsrs r1, 16\n\
adds r0, r6, 0\n\
bl VarSet\n\
b _08179AF0\n\
.pool\n\
_08179AB0:\n\
cmp r5, 0x1F\n\
bhi _08179AD2\n\
mov r0, r9\n\
bl VarGet\n\
lsls r0, 16\n\
adds r2, r5, 0\n\
subs r2, 0x10\n\
movs r1, 0x80\n\
lsls r1, 9\n\
lsls r1, r2\n\
orrs r1, r0\n\
lsrs r1, 16\n\
mov r0, r9\n\
bl VarSet\n\
b _08179AF0\n\
_08179AD2:\n\
ldr r4, =0x0000403d\n\
adds r0, r4, 0\n\
bl VarGet\n\
lsls r0, 16\n\
adds r2, r5, 0\n\
subs r2, 0x20\n\
movs r1, 0x80\n\
lsls r1, 9\n\
lsls r1, r2\n\
orrs r1, r0\n\
lsrs r1, 16\n\
adds r0, r4, 0\n\
bl VarSet\n\
_08179AF0:\n\
ldr r0, =0x0000403b\n\
bl VarGet\n\
lsls r0, 16\n\
lsrs r4, r0, 16\n\
ldr r0, =0x0000ffff\n\
cmp r4, r0\n\
bne _08179B5A\n\
ldr r0, =0x0000403c\n\
bl VarGet\n\
lsls r0, 16\n\
lsrs r0, 16\n\
cmp r0, r4\n\
bne _08179B5A\n\
ldr r0, =0x0000403d\n\
bl VarGet\n\
lsls r0, 16\n\
lsrs r0, 16\n\
cmp r0, 0xF\n\
bne _08179B5A\n\
ldr r0, =gSaveBlock1Ptr\n\
ldr r0, [r0]\n\
ldr r1, [r0]\n\
ldr r0, =0x00150008\n\
cmp r1, r0\n\
beq _08179A54\n\
b _08179B5A\n\
.pool\n\
_08179B44:\n\
adds r0, r5, 0x1\n\
lsls r0, 24\n\
lsrs r5, r0, 24\n\
cmp r5, 0x23\n\
bls _08179A68\n\
movs r0, 0x3\n\
bl FlagSet\n\
movs r0, 0x2\n\
bl FlagClear\n\
_08179B5A:\n\
movs r0, 0\n\
_08179B5C:\n\
pop {r3,r4}\n\
mov r8, r3\n\
mov r9, r4\n\
pop {r4-r7}\n\
pop {r1}\n\
bx r1\n\
.syntax divided");
}
#endif
-1
View File
@@ -19,7 +19,6 @@ extern struct BattleEnigmaBerry gEnigmaBerries[];
extern u16 gBattleMovePower;
extern u16 gTrainerBattleOpponent_A;
u8 CountAliveMonsInBattle(u8);
bool8 ShouldGetStatBadgeBoost(u16 flagId, u8 bank);
extern const struct BattleMove gBattleMoves[];
+209
View File
@@ -0,0 +1,209 @@
#include "global.h"
#include "task.h"
#include "menu.h"
#include "text.h"
#include "sound.h"
#include "main.h"
#include "save.h"
#include "palette.h"
#include "gpu_regs.h"
#include "bg.h"
#include "text_window.h"
#include "songs.h"
extern u8 gText_ClearAllSaveData[];
extern u8 gText_ClearingData[];
extern u16 gUnknown_0860F074[];
static void Task_DoClearSaveDataScreenYesNo(u8);
static void Task_ClearSaveDataScreenYesNoChoice(u8);
static void Task_ClearSaveData(u8);
static bool8 SetupClearSaveDataScreen(void);
static void CB2_FadeAndDoReset(void);
static void InitClearSaveDataScreenWindows(void);
static const struct BgTemplate sClearSaveBgTemplates[2] =
{
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0,
},
{
.bg = 3,
.charBaseIndex = 0,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0,
},
};
static const struct WindowTemplate sClearSaveTextWindow[] =
{
{
.priority = 0,
.tilemapLeft = 3,
.tilemapTop = 15,
.width = 26,
.height = 4,
.paletteNum = 15,
.baseBlock = 11,
},
DUMMY_WIN_TEMPLATE
};
static const struct WindowTemplate sClearSaveYesNo[] =
{
{
.priority = 0,
.tilemapLeft = 3,
.tilemapTop = 2,
.width = 5,
.height = 4,
.paletteNum = 15,
.baseBlock = 115,
}
};
void CB2_InitClearSaveDataScreen(void)
{
if(SetupClearSaveDataScreen())
CreateTask(Task_DoClearSaveDataScreenYesNo, 0);
}
static void Task_DoClearSaveDataScreenYesNo(u8 taskId)
{
SetWindowBorderStyle(0, 0, 2, 14);
PrintTextOnWindow(0, 1, gText_ClearAllSaveData, 0, 1, 0, 0);
CreateYesNoMenu(sClearSaveYesNo, 2, 14, 1);
gTasks[taskId].func = Task_ClearSaveDataScreenYesNoChoice;
}
static void Task_ClearSaveDataScreenYesNoChoice(u8 taskId)
{
switch(sub_8198C58())
{
case 0:
FillWindowPixelBuffer(0, 17);
PrintTextOnWindow(0, 1, gText_ClearingData, 0, 1, 0, 0);
gTasks[taskId].func = Task_ClearSaveData;
break;
case 1:
case -1:
PlaySE(SE_SELECT);
DestroyTask(taskId);
SetMainCallback2(CB2_FadeAndDoReset);
}
}
static void Task_ClearSaveData(u8 taskId)
{
ClearSaveData();
DestroyTask(taskId);
SetMainCallback2(CB2_FadeAndDoReset);
}
static void MainCB(void)
{
RunTasks();
UpdatePaletteFade();
}
static void VBlankCB(void)
{
TransferPlttBuffer();
}
static bool8 SetupClearSaveDataScreen(void)
{
u16 i;
switch(gMain.state)
{
case 0:
default:
SetVBlankCallback(NULL);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
SetGpuReg(REG_OFFSET_WIN0H, 0);
SetGpuReg(REG_OFFSET_WIN0V, 0);
SetGpuReg(REG_OFFSET_WININ, 0);
SetGpuReg(REG_OFFSET_WINOUT, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
DmaFill16(3, 0, (void *)VRAM, VRAM_SIZE);
DmaFill32(3, 0, (void *)OAM, OAM_SIZE);
DmaFill16(3, 0, (void *)(PLTT + 2), PLTT_SIZE - 2);
ResetPaletteFade();
gPlttBufferUnfaded[0] = 0x7fff;
gPlttBufferFaded[0] = 0x7fff;
gPlttBufferUnfaded[1] = 0x3945;
gPlttBufferFaded[1] = 0x3945;
for (i = 0; i < 0x10; i++)
((u16 *)(VRAM + 0x20))[i] = 0x1111;
for (i = 0; i < 0x400; i++)
((u16 *)(VRAM + 0xF000))[i] = 0x0001;
ResetTasks();
ResetSpriteData();
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sClearSaveBgTemplates, ARRAY_COUNT(sClearSaveBgTemplates));
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
ShowBg(3);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
InitClearSaveDataScreenWindows();
BeginNormalPaletteFade(0x0000FFFF, 0, 0x10, 0, 0xFFFF);
EnableInterrupts(1);
SetVBlankCallback(VBlankCB);
gMain.state = 1;
break;
case 1:
UpdatePaletteFade();
if(!gPaletteFade.active)
{
SetMainCallback2(MainCB);
return TRUE;
}
}
return FALSE;
}
static void CB2_FadeAndDoReset(void)
{
switch(gMain.state)
{
case 0:
default:
BeginNormalPaletteFade(0x0000FFFF, 0, 0, 0x10, 0xFFFF);
gMain.state = 1;
break;
case 1:
UpdatePaletteFade();
if(!gPaletteFade.active)
{
FreeAllWindowBuffers();
DoSoftReset();
}
}
}
static void InitClearSaveDataScreenWindows(void)
{
InitWindows(sClearSaveTextWindow);
DeactivateAllTextPrinters();
FillWindowPixelBuffer(0, 0);
sub_80987D4(0, 0, 2, 224);
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
}
+3 -4
View File
@@ -4,14 +4,13 @@
#include "window.h"
#include "text_window.h"
#include "string_util.h"
#include "menu.h"
#include "international_string_util.h"
#define MAX_COINS 9999
EWRAM_DATA u8 sCoinsWindowId = 0;
extern s32 GetStringRightAlignXOffset(u8 fontId, u8 *str, s32 totalWidth);
extern void SetWindowTemplateFields(struct WindowTemplate* template, u8 priority, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 palNum, u16 baseBlock);
extern void SetWindowBorderStyle(u8 windowId, bool8 copyToVram, s16 tileStart, s8 palette);
extern void sub_819746C(u8 windowId, bool8 copyToVram);
extern const u8 gText_Coins[];
@@ -55,7 +54,7 @@ void SetCoins(u16 coinAmount)
}
/* Can't match it lol
bool8 AddCoins(u16 toAdd)
bool8 GiveCoins(u16 toAdd)
{
u16 newAmount;
u16 ownedCoins = GetCoins();
+1 -1
View File
@@ -465,7 +465,7 @@ u32 sub_8034974(void* ptr)
return (ptr_[3] << 16) | (ptr_[2] << 8) | (ptr_[1]);
}
bool8 LoadCompressedObjectPicUsingHeap(struct CompressedSpriteSheet* src)
bool8 LoadCompressedObjectPicUsingHeap(const struct CompressedSpriteSheet* src)
{
struct SpriteSheet dest;
void* buffer;
+2781
View File
File diff suppressed because it is too large Load Diff
+189
View File
@@ -0,0 +1,189 @@
// Includes
#include "global.h"
#include "decoration.h"
#include "decoration_inventory.h"
// Static type declarations
// Static RAM declarations
EWRAM_DATA struct DecorationInventory gDecorationInventories[8] = {};
// Static ROM declarations
// .rodata
// .text
#define SET_DECOR_INV(i, ptr) {\
gDecorationInventories[i].items = ptr;\
gDecorationInventories[i].size = sizeof(ptr);\
}
void SetDecorationInventoriesPointers(void)
{
SET_DECOR_INV(0, gSaveBlock1Ptr->decorDesk);
SET_DECOR_INV(1, gSaveBlock1Ptr->decorChair);
SET_DECOR_INV(2, gSaveBlock1Ptr->decorPlant);
SET_DECOR_INV(3, gSaveBlock1Ptr->decorOrnament);
SET_DECOR_INV(4, gSaveBlock1Ptr->decorMat);
SET_DECOR_INV(5, gSaveBlock1Ptr->decorPoster);
SET_DECOR_INV(6, gSaveBlock1Ptr->decorDoll);
SET_DECOR_INV(7, gSaveBlock1Ptr->decorCushion);
sub_8126968();
}
static void ClearDecorationInventory(u8 idx)
{
u8 i;
for (i = 0; i < gDecorationInventories[idx].size; i ++)
{
gDecorationInventories[idx].items[i] = DECOR_NONE;
}
}
void ClearDecorationInventories(void)
{
u8 idx;
for (idx = 0; idx < 8; idx ++)
{
ClearDecorationInventory(idx);
}
}
s8 GetFirstEmptyDecorSlot(u8 idx)
{
s8 i;
for (i = 0; i < (s8)gDecorationInventories[idx].size; i ++)
{
if (gDecorationInventories[idx].items[i] == DECOR_NONE)
{
return i;
}
}
return -1;
}
bool8 CheckHasDecoration(u8 decor)
{
u8 i;
u8 category;
category = gDecorations[decor].category;
for (i = 0; i < gDecorationInventories[category].size; i ++)
{
if (gDecorationInventories[category].items[i] == decor)
{
return TRUE;
}
}
return FALSE;
}
bool8 DecorationAdd(u8 decor)
{
u8 category;
s8 idx;
if (decor == DECOR_NONE)
{
return FALSE;
}
category = gDecorations[decor].category;
idx = GetFirstEmptyDecorSlot(category);
if (idx == -1)
{
return FALSE;
}
gDecorationInventories[category].items[idx] = decor;
return TRUE;
}
bool8 DecorationCheckSpace(u8 decor)
{
if (decor == DECOR_NONE)
{
return FALSE;
}
if (GetFirstEmptyDecorSlot(gDecorations[decor].category) == -1)
{
return FALSE;
}
return TRUE;
}
s8 DecorationRemove(u8 decor)
{
u8 i;
u8 idx;
i = 0;
if (decor == DECOR_NONE)
{
return 0;
}
for (i = 0; i < gDecorationInventories[gDecorations[decor].category].size; i ++)
{
idx = gDecorations[decor].category;
if (gDecorationInventories[idx].items[i] == decor)
{
gDecorationInventories[idx].items[i] = DECOR_NONE;
CondenseDecorationCategoryN(idx);
return 1;
}
}
return 0;
}
void CondenseDecorationCategoryN(u8 idx)
{
u8 i;
u8 j;
u8 tmp;
for (i = 0; i < gDecorationInventories[idx].size; i ++)
{
for (j = i + 1; j < gDecorationInventories[idx].size; j ++)
{
if (gDecorationInventories[idx].items[j] != DECOR_NONE && (gDecorationInventories[idx].items[i] == DECOR_NONE || gDecorationInventories[idx].items[i] > gDecorationInventories[idx].items[j]))
{
tmp = gDecorationInventories[idx].items[i];
gDecorationInventories[idx].items[i] = gDecorationInventories[idx].items[j];
gDecorationInventories[idx].items[j] = tmp;
}
}
}
}
u8 CountDecorationCategoryN(u8 idx)
{
u8 i;
u8 ct;
ct = 0;
for (i = 0; i < gDecorationInventories[idx].size; i ++)
{
if (gDecorationInventories[idx].items[i] != DECOR_NONE)
{
ct ++;
}
}
return ct;
}
u8 CountDecorations(void)
{
u8 idx;
u8 ct;
ct = 0;
for (idx = 0; idx < 8; idx ++)
{
ct += CountDecorationCategoryN(idx);
}
return ct;
}
Executable
+219
View File
@@ -0,0 +1,219 @@
#include "global.h"
#include "diploma.h"
#include "palette.h"
#include "main.h"
#include "gpu_regs.h"
#include "unknown_task.h"
#include "task.h"
#include "malloc.h"
#include "decompress.h"
#include "bg.h"
#include "window.h"
#include "string_util.h"
#include "text.h"
extern void reset_temp_tile_data_buffers(void);
extern int decompress_and_copy_tile_data_to_vram(u8 bg_id, void *src, int size, u16 offset, u8 mode);
extern bool8 free_temp_tile_data_buffers_if_possible(void);
extern void sub_80861E8(void); // rom4
extern bool16 sub_80C0944(void);
extern void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor *color, s8 speed, u8 *str);
extern u16 gUnknown_0860F074[];
extern u8 gText_DexNational[];
extern u8 gText_DexHoenn[];
extern u8 gText_PokedexDiploma[];
static void MainCB2(void);
static void Task_DiplomaFadeIn(u8);
static void Task_DiplomaWaitForKeyPress(u8);
static void Task_DiplomaFadeOut(u8);
static void DisplayDiplomaText(void);
static void InitDiplomaBg(void);
static void InitDiplomaWindow(void);
static void PrintDiplomaText(u8 *, u8, u8);
EWRAM_DATA static void **sDiplomaTilemapPtr = {NULL};
static void VBlankCB(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
static const u16 sDiplomaPalettes[][16] =
{
INCBIN_U16("graphics/misc/diploma_national.gbapal"),
INCBIN_U16("graphics/misc/diploma_hoenn.gbapal"),
};
static const u8 sDiplomaTilemap[] = INCBIN_U8("graphics/misc/diploma_map.bin.lz");
static const u8 sDiplomaTiles[] = INCBIN_U8("graphics/misc/diploma.4bpp.lz");
void CB2_ShowDiploma(void)
{
SetVBlankCallback(NULL);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0);
SetGpuReg(REG_OFFSET_BG3CNT, DISPCNT_MODE_0);
SetGpuReg(REG_OFFSET_BG2CNT, DISPCNT_MODE_0);
SetGpuReg(REG_OFFSET_BG1CNT, DISPCNT_MODE_0);
SetGpuReg(REG_OFFSET_BG0CNT, DISPCNT_MODE_0);
SetGpuReg(REG_OFFSET_BG3HOFS, DISPCNT_MODE_0);
SetGpuReg(REG_OFFSET_BG3VOFS, DISPCNT_MODE_0);
SetGpuReg(REG_OFFSET_BG2HOFS, DISPCNT_MODE_0);
SetGpuReg(REG_OFFSET_BG2VOFS, DISPCNT_MODE_0);
SetGpuReg(REG_OFFSET_BG1HOFS, DISPCNT_MODE_0);
SetGpuReg(REG_OFFSET_BG1VOFS, DISPCNT_MODE_0);
SetGpuReg(REG_OFFSET_BG0HOFS, DISPCNT_MODE_0);
SetGpuReg(REG_OFFSET_BG0VOFS, DISPCNT_MODE_0);
// why doesn't this one use the dma manager either?
DmaFill16(3, 0, VRAM, VRAM_SIZE);
DmaFill32(3, 0, OAM, OAM_SIZE);
DmaFill16(3, 0, PLTT, PLTT_SIZE);
remove_some_task();
ResetTasks();
ResetSpriteData();
ResetPaletteFade();
FreeAllSpritePalettes();
LoadPalette(sDiplomaPalettes, 0, 64);
sDiplomaTilemapPtr = malloc(0x1000);
InitDiplomaBg();
InitDiplomaWindow();
reset_temp_tile_data_buffers();
decompress_and_copy_tile_data_to_vram(1, &sDiplomaTiles, 0, 0, 0);
while (free_temp_tile_data_buffers_if_possible())
;
LZDecompressWram(&sDiplomaTilemap, sDiplomaTilemapPtr);
CopyBgTilemapBufferToVram(1);
DisplayDiplomaText();
BlendPalettes(-1, 16, 0);
BeginNormalPaletteFade(-1, 0, 16, 0, 0);
EnableInterrupts(1);
SetVBlankCallback(VBlankCB);
SetMainCallback2(MainCB2);
CreateTask(Task_DiplomaFadeIn, 0);
}
static void MainCB2(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void Task_DiplomaFadeIn(u8 taskId)
{
if (!gPaletteFade.active)
gTasks[taskId].func = Task_DiplomaWaitForKeyPress;
}
static void Task_DiplomaWaitForKeyPress(u8 taskId)
{
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
{
BeginNormalPaletteFade(-1, 0, 0, 16, 0);
gTasks[taskId].func = Task_DiplomaFadeOut;
}
}
static void Task_DiplomaFadeOut(u8 taskId)
{
if (!gPaletteFade.active)
{
Free(sDiplomaTilemapPtr);
FreeAllWindowBuffers();
DestroyTask(taskId);
SetMainCallback2(sub_80861E8);
}
}
static void DisplayDiplomaText(void)
{
if (sub_80C0944())
{
SetGpuReg(REG_OFFSET_BG1HOFS, DISPCNT_BG0_ON);
StringCopy(gStringVar1, gText_DexNational);
}
else
{
SetGpuReg(REG_OFFSET_BG1HOFS, DISPCNT_MODE_0);
StringCopy(gStringVar1, gText_DexHoenn);
}
StringExpandPlaceholders(gStringVar4, gText_PokedexDiploma);
PrintDiplomaText(gStringVar4, 0, 1);
PutWindowTilemap(0);
CopyWindowToVram(0, 3);
}
static const struct BgTemplate sDiplomaBgTemplates[2] =
{
{
.bg = 0,
.charBaseIndex = 1,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0,
},
{
.bg = 1,
.charBaseIndex = 0,
.mapBaseIndex = 6,
.screenSize = 1,
.paletteMode = 0,
.priority = 1,
.baseTile = 0,
},
};
static void InitDiplomaBg(void)
{
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sDiplomaBgTemplates, 2);
SetBgTilemapBuffer(1, sDiplomaTilemapPtr);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
ShowBg(1);
SetGpuReg(REG_OFFSET_BLDCNT, DISPCNT_MODE_0);
SetGpuReg(REG_OFFSET_BLDALPHA, DISPCNT_MODE_0);
SetGpuReg(REG_OFFSET_BLDY, DISPCNT_MODE_0);
}
static const struct WindowTemplate sDiplomaWinTemplates[2] =
{
{
.priority = 0,
.tilemapLeft = 5,
.tilemapTop = 2,
.width = 20,
.height = 16,
.paletteNum = 15,
.baseBlock = 1,
},
DUMMY_WIN_TEMPLATE,
};
static void InitDiplomaWindow(void)
{
InitWindows(sDiplomaWinTemplates);
DeactivateAllTextPrinters();
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
FillWindowPixelBuffer(0, 0);
PutWindowTilemap(0);
}
static void PrintDiplomaText(u8 *text, u8 var1, u8 var2)
{
struct TextColor color =
{
.fgColor = 0,
.bgColor = 2,
.shadowColor = 3,
};
AddTextPrinterParametrized2(0, 1, var1, var2, 0, 0, &color, -1, text);
}
+14 -4
View File
@@ -1,12 +1,23 @@
#include "global.h"
#include "dma3.h"
IWRAM_DATA struct {
/* 0x00 */ const u8 *src;
/* 0x04 */ u8 *dest;
/* 0x08 */ u16 size;
/* 0x0A */ u16 mode;
/* 0x0C */ u32 value;
} gDma3Requests[128];
static bool8 gDma3ManagerLocked;
static u8 gDma3RequestCursor;
void ClearDma3Requests(void)
{
int i;
gDma3ManagerLocked = TRUE;
gDma3RequestCursor = FALSE;
gDma3RequestCursor = 0;
for(i = 0; i < (u8)ARRAY_COUNT(gDma3Requests); i++)
{
@@ -22,7 +33,6 @@ void ClearDma3Requests(void)
void ProcessDma3Requests(void)
{
// NOTE: the fillerA member of the DMA struct is actually u32 value;
// NOTE: gUnknown_0300001C is just a pointer inside the gDma3Requests structure, not a true symbol; feel free to remove
u16 total_size;
if (gDma3ManagerLocked)
@@ -331,7 +341,7 @@ _08000DB2:\n\
mov r5, r12\n\
ldrb r0, [r5]\n\
lsls r0, 4\n\
ldr r3, =gUnknown_0300001C\n\
ldr r3, =gDma3Requests + 0x0C\n\
adds r0, r3\n\
ldr r0, [r0]\n\
strh r0, [r1]\n\
@@ -347,7 +357,7 @@ _08000DB2:\n\
bhi _08000DB2\n\
ldrb r0, [r5]\n\
lsls r0, 4\n\
ldr r5, =gUnknown_0300001C\n\
ldr r5, =gDma3Requests + 0x0C\n\
adds r0, r5\n\
ldr r0, [r0]\n\
strh r0, [r1]\n\
+1 -1
View File
@@ -3,7 +3,7 @@
#include "global.h"
#include "songs.h"
#include "sound.h"
#include "rom4.h"
#include "overworld.h"
#include "task.h"
#include "main.h"
#include "window.h"
+10 -10
View File
@@ -59,13 +59,13 @@ extern u8* GetMonNick(struct Pokemon* mon, u8* dst);
extern u8* GetBoxMonNick(struct BoxPokemon* boxMon, u8* dst);
extern u8 sav1_map_get_name(void);
extern s8 sub_8198C58(void);
extern void sub_81DB5E8(u8* str1, u8* str2, u8);
extern void TVShowConvertInternationalString(u8* str1, u8* str2, u8);
extern void sub_806A068(u16, u8);
extern void fade_screen(u8, u8);
extern void overworld_free_bg_tilemaps(void);
extern void sub_80AF168(void);
extern void init_uns_table_pokemon_copy(void);
extern void sub_805F094(void);
extern void AllocateMonSpritesGfx(void);
extern void FreeMonSpritesGfx(void);
extern void remove_some_task(void);
extern void reset_temp_tile_data_buffers(void);
extern void c2_exit_to_overworld_2_switch(void);
@@ -404,8 +404,8 @@ static bool8 sub_807158C(struct DaycareData* daycare, u8 daycareId)
|| StringCompareWithoutExtCtrlCodes(gSaveBlock2Ptr->playerName, daycareMon->OT_name) != 0))
{
StringCopy(gStringVar1, nick);
sub_81DB5E8(gStringVar2, daycareMon->OT_name, daycareMon->language_maybe);
sub_81DB5E8(gStringVar3, daycareMon->monName, daycareMon->unknown);
TVShowConvertInternationalString(gStringVar2, daycareMon->OT_name, daycareMon->language_maybe);
TVShowConvertInternationalString(gStringVar3, daycareMon->monName, daycareMon->unknown);
return TRUE;
}
return FALSE;
@@ -439,7 +439,7 @@ static u8 EggHatchCreateMonSprite(u8 a0, u8 switchID, u8 pokeID, u16* speciesLoc
u16 species = GetMonData(mon, MON_DATA_SPECIES);
u32 pid = GetMonData(mon, MON_DATA_PERSONALITY);
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
gBattleSpritesGfx->sprites[(a0 * 2) + 1],
gMonSpritesGfxPtr->sprites[(a0 * 2) + 1],
species, pid);
LoadCompressedObjectPalette(sub_806E794(mon));
*speciesLoc = species;
@@ -462,7 +462,7 @@ static void VBlankCB_EggHatch(void)
TransferPlttBuffer();
}
static void EggHatch(void)
void EggHatch(void)
{
ScriptContext2_Enable();
CreateTask(Task_EggHatch, 10);
@@ -488,7 +488,7 @@ static void CB2_EggHatch_0(void)
SetGpuReg(REG_OFFSET_DISPCNT, 0);
sEggHatchData = Alloc(sizeof(struct EggHatchData));
init_uns_table_pokemon_copy();
AllocateMonSpritesGfx();
sEggHatchData->eggPartyID = gSpecialVar_0x8004;
sEggHatchData->eggShardVelocityID = 0;
@@ -570,7 +570,7 @@ static void CB2_EggHatch_0(void)
static void EggHatchSetMonNickname(void)
{
SetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, gStringVar3);
sub_805F094();
FreeMonSpritesGfx();
Free(sEggHatchData);
SetMainCallback2(c2_exit_to_overworld_2_switch);
}
@@ -691,7 +691,7 @@ static void CB2_EggHatch_1(void)
case 12:
if (!gPaletteFade.active)
{
sub_805F094();
FreeMonSpritesGfx();
RemoveWindow(sEggHatchData->windowId);
UnsetBgTilemapBuffer(0);
UnsetBgTilemapBuffer(1);
+26 -26
View File
@@ -40,11 +40,11 @@ void ClearTempFieldEventData(void)
{
memset(gSaveBlock1Ptr->flags, 0, TEMP_FLAGS_SIZE);
memset(gSaveBlock1Ptr->vars, 0, TEMP_VARS_SIZE);
FlagReset(SYS_ENC_UP_ITEM);
FlagReset(SYS_ENC_DOWN_ITEM);
FlagReset(SYS_USE_STRENGTH);
FlagReset(SYS_CTRL_OBJ_DELETE);
FlagReset(SYS_UNKNOWN_880);
FlagClear(SYS_ENC_UP_ITEM);
FlagClear(SYS_ENC_DOWN_ITEM);
FlagClear(SYS_USE_STRENGTH);
FlagClear(SYS_CTRL_OBJ_DELETE);
FlagClear(SYS_UNKNOWN_880);
}
// probably had different flag splits at one point.
@@ -58,7 +58,7 @@ void DisableNationalPokedex(void)
u16 *nationalDexVar = GetVarPointer(VAR_NATIONAL_DEX);
gSaveBlock2Ptr->pokedex.nationalMagic = 0;
*nationalDexVar = 0;
FlagReset(SYS_NATIONAL_DEX);
FlagClear(SYS_NATIONAL_DEX);
}
void EnableNationalPokedex(void)
@@ -82,7 +82,7 @@ bool32 IsNationalPokedexEnabled(void)
void DisableMysteryEvent(void)
{
FlagReset(SYS_MYSTERY_EVENT_ENABLE);
FlagClear(SYS_MYSTERY_EVENT_ENABLE);
}
void EnableMysteryEvent(void)
@@ -97,7 +97,7 @@ bool32 IsMysteryEventEnabled(void)
void DisableMysteryGift(void)
{
FlagReset(SYS_MYSTERY_GIFT_ENABLE);
FlagClear(SYS_MYSTERY_GIFT_ENABLE);
}
void EnableMysteryGift(void)
@@ -112,22 +112,22 @@ bool32 IsMysteryGiftEnabled(void)
void sub_809D4D8(void)
{
FlagReset(0x1E4);
FlagReset(0x1E5);
FlagReset(0x1E6);
FlagReset(0x1E7);
FlagReset(0x1E8);
FlagReset(0x1E9);
FlagReset(0x1EA);
FlagReset(0x1EB);
FlagReset(0x1EC);
FlagReset(0x1ED);
FlagReset(0x1EE);
FlagReset(0x1EF);
FlagReset(0x1F0);
FlagReset(0x1F1);
FlagReset(0x1F2);
FlagReset(0x1F3);
FlagClear(0x1E4);
FlagClear(0x1E5);
FlagClear(0x1E6);
FlagClear(0x1E7);
FlagClear(0x1E8);
FlagClear(0x1E9);
FlagClear(0x1EA);
FlagClear(0x1EB);
FlagClear(0x1EC);
FlagClear(0x1ED);
FlagClear(0x1EE);
FlagClear(0x1EF);
FlagClear(0x1F0);
FlagClear(0x1F1);
FlagClear(0x1F2);
FlagClear(0x1F3);
}
void sub_809D570(void)
@@ -145,7 +145,7 @@ void sub_809D570(void)
void DisableResetRTC(void)
{
VarSet(VAR_RESET_RTC_ENABLE, 0);
FlagReset(SYS_RESET_RTC_ENABLE);
FlagClear(SYS_RESET_RTC_ENABLE);
}
void EnableResetRTC(void)
@@ -214,7 +214,7 @@ u8 FlagSet(u16 id)
return 0;
}
u8 FlagReset(u16 id)
u8 FlagClear(u16 id)
{
u8 *ptr = GetFlagPointer(id);
if (ptr)
+28
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@@ -0,0 +1,28 @@
// Includes
#include "global.h"
// Static type declarations
struct FieldCameraUnknownStruct
{
u8 unk0;
u8 unk1;
u8 unk2;
u8 unk3;
bool8 unk4;
};
// Static RAM declarations
IWRAM_DATA struct FieldCameraUnknownStruct gUnknown_03000E20;
IWRAM_DATA s16 gUnknown_03000E28;
IWRAM_DATA s16 gUnknown_03000E2A;
IWRAM_DATA u8 gUnknown_03000E2C;
IWRAM_DATA void (*gUnknown_03000E30)(void);
// Static ROM declarations
// .rodata
// .text
+15
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@@ -0,0 +1,15 @@
// Includes
#include "global.h"
// Static type declarations
// Static RAM declarations
IWRAM_DATA u8 gUnknown_03000F58[32];
// Static ROM declarations
// .rodata
// .text
+15 -15
View File
@@ -3,7 +3,7 @@
#include "global.h"
#include "malloc.h"
#include "sprite.h"
#include "rom4.h"
#include "overworld.h"
#include "rng.h"
#include "event_scripts.h"
#include "berry.h"
@@ -2386,10 +2386,10 @@ bool8 do_berry_tree_growth_sparkle_1 (struct MapObject *mapObject, struct Sprite
{
if (!(sprite->data7 & 0x0004) && sprite->animNum == 4)
{
gFieldEffectSpawnParams[0] = mapObject->coords2.x;
gFieldEffectSpawnParams[1] = mapObject->coords2.y;
gFieldEffectSpawnParams[2] = sprite->subpriority - 1;
gFieldEffectSpawnParams[3] = sprite->oam.priority;
gFieldEffectArguments[0] = mapObject->coords2.x;
gFieldEffectArguments[1] = mapObject->coords2.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
gFieldEffectArguments[3] = sprite->oam.priority;
FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE);
sprite->animNum = berryStage;
}
@@ -2425,10 +2425,10 @@ bool8 do_berry_tree_growth_sparkle_2 (struct MapObject *mapObject, struct Sprite
sprite->data1 = 3;
sprite->data2 = 0;
sprite->data7 |= 0x0002;
gFieldEffectSpawnParams[0] = mapObject->coords2.x;
gFieldEffectSpawnParams[1] = mapObject->coords2.y;
gFieldEffectSpawnParams[2] = sprite->subpriority - 1;
gFieldEffectSpawnParams[3] = sprite->oam.priority;
gFieldEffectArguments[0] = mapObject->coords2.x;
gFieldEffectArguments[1] = mapObject->coords2.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
gFieldEffectArguments[3] = sprite->oam.priority;
FieldEffectStart(FLDEFF_BERRY_TREE_GROWTH_SPARKLE);
return TRUE;
}
@@ -3413,7 +3413,7 @@ bool8 mss_08062EA4(struct MapObject *mapObject, struct Sprite *sprite)
{
return FALSE;
}
return gUnknown_0850DA64[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), sub_8088E64);
return gUnknown_0850DA64[player_get_x22()](mapObject, sprite, player_get_direction_upper_nybble(), MetatileBehavior_IsPokeGrass);
}
bool8 sub_80925AC(struct MapObject *, struct Sprite *);
@@ -3425,7 +3425,7 @@ void FieldObjectCB_TreeDisguise(struct Sprite *sprite)
mapObject = &gMapObjects[sprite->data0];
if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && !sprite->data7))
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectSpawnParams[0], (u8 *)&gFieldEffectSpawnParams[1], (u8 *)&gFieldEffectSpawnParams[2]);
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
mapObject->mapobj_unk_1A = FieldEffectStart(FLDEFF_TREE_DISGUISE);
mapObject->mapobj_unk_21 = 1;
sprite->data7 ++;
@@ -3446,7 +3446,7 @@ void FieldObjectCB_MountainDisguise(struct Sprite *sprite)
mapObject = &gMapObjects[sprite->data0];
if (mapObject->mapobj_unk_21 == 0 || (mapObject->mapobj_unk_21 == 1 && !sprite->data7))
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectSpawnParams[0], (u8 *)&gFieldEffectSpawnParams[1], (u8 *)&gFieldEffectSpawnParams[2]);
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
mapObject->mapobj_unk_1A = FieldEffectStart(FLDEFF_MOUNTAIN_DISGUISE);
mapObject->mapobj_unk_21 = 1;
sprite->data7 ++;
@@ -4693,7 +4693,7 @@ bool8 sub_80954CC(struct MapObject *mapObject, struct Sprite *sprite)
bool8 do_exclamation_mark_bubble_1(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectSpawnParams[0], (u8 *)&gFieldEffectSpawnParams[1], (u8 *)&gFieldEffectSpawnParams[2]);
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_1);
sprite->data2 = 1;
return TRUE;
@@ -4701,7 +4701,7 @@ bool8 do_exclamation_mark_bubble_1(struct MapObject *mapObject, struct Sprite *s
bool8 do_exclamation_mark_bubble_2(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectSpawnParams[0], (u8 *)&gFieldEffectSpawnParams[1], (u8 *)&gFieldEffectSpawnParams[2]);
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON_2);
sprite->data2 = 1;
return TRUE;
@@ -4709,7 +4709,7 @@ bool8 do_exclamation_mark_bubble_2(struct MapObject *mapObject, struct Sprite *s
bool8 do_heart_bubble(struct MapObject *mapObject, struct Sprite *sprite)
{
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectSpawnParams[0], (u8 *)&gFieldEffectSpawnParams[1], (u8 *)&gFieldEffectSpawnParams[2]);
FieldObjectGetLocalIdAndMap(mapObject, (u8 *)&gFieldEffectArguments[0], (u8 *)&gFieldEffectArguments[1], (u8 *)&gFieldEffectArguments[2]);
FieldEffectStart(FLDEFF_HEART_ICON);
sprite->data2 = 1;
return TRUE;
+15
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@@ -0,0 +1,15 @@
// Includes
#include "global.h"
// Static type declarations
// Static RAM declarations
IWRAM_DATA u8 *gUnknown_03000F50;
IWRAM_DATA u32 filler_03000f54;
// Static ROM declarations
// .rodata
// .text
+363
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@@ -0,0 +1,363 @@
#include "global.h"
#include "task.h"
#include "sprite.h"
#include "field_map_obj.h"
#include "songs.h"
#include "sound.h"
#include "palette.h"
#include "script.h"
#include "vars.h"
#include "event_data.h"
#include "main.h"
#define SECONDS(value) ((signed) (60.0 * value + 0.5))
extern u8 GetSSTidalLocation(s8 *, s8 *, s16 *, s16 *); // should be in field_specials.h
extern void Overworld_SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
extern bool8 ScriptMovement_IsObjectMovementFinished(u8, u8, u8);
extern bool32 CountSSTidalStep(u16);
extern bool8 ScriptMovement_StartObjectMovementScript(u8, u8, u8, u8 *);
extern void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused);
extern void sp13E_warp_to_last_warp(void);
extern void saved_warp2_set(int unused, s8 mapGroup, s8 mapNum, s8 warpId);
extern void sub_80AF8B8(void);
// porthole states
enum
{
INIT_PORTHOLE,
IDLE_CHECK,
EXECUTE_MOVEMENT,
EXIT_PORTHOLE,
};
extern void SetCameraPanning(s16 x, s16 y);
extern void SetCameraPanningCallback(void ( *callback)());
extern void InstallCameraPanAheadCallback();
extern void pal_fill_black(void);
extern void MapGridSetMetatileIdAt(s32 x, s32 y, u16 metatileId);
extern void DrawWholeMapView();
extern s8 gTruckCamera_HorizontalTable[];
extern u8 gUnknown_0858E8AB[];
extern u8 gUnknown_0858E8AD[];
void Task_Truck3(u8);
s16 GetTruckCameraBobbingY(int a1)
{
if (!(a1 % 120))
return -1;
else if ((a1 % 10) <= 4)
return 1;
return 0;
}
s16 GetTruckBoxMovement(int a1) // for the box movement?
{
if (!((a1 + 120) % 180))
return -1;
return 0;
}
// smh STILL BROKEN IN EMERALD
void Task_Truck1(u8 taskId)
{
s16 *data = gTasks[taskId].data;
s16 cameraYpan;
s16 box1 = 0;
s16 box2 = 0;
s16 box3 = 0;
u8 mapNum, mapGroup;
register s16 zero asm("r4");
box1 = GetTruckBoxMovement(data[0] + 30) * 4; // top box.
sub_808E82C(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3, box1 + 3);
box2 = GetTruckBoxMovement(data[0]) * 2; // bottom left box.
sub_808E82C(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 0, box2 - 3);
box3 = GetTruckBoxMovement(data[0]) * 4; // bottom right box.
mapNum = gSaveBlock1Ptr->location.mapNum;
mapGroup = gSaveBlock1Ptr->location.mapGroup;
zero = 0;
sub_808E82C(3, mapNum, mapGroup, -3, box3);
if (++data[0] == SECONDS(500)) // this will never run
data[0] = zero; // reset the timer if it gets stuck.
cameraYpan = GetTruckCameraBobbingY(data[0]);
SetCameraPanning(0, cameraYpan);
}
void Task_Truck2(u8 taskId)
{
s16 *data = gTasks[taskId].data;
s16 cameraYpan;
s16 cameraXpan;
s16 box1;
s16 box2;
s16 box3;
data[0]++;
data[2]++;
if (data[0] > 5)
{
data[0] = 0;
data[1]++;
}
if ((u16)data[1] == 19)
{
DestroyTask(taskId);
}
else
{
if (gTruckCamera_HorizontalTable[data[1]] == 2)
gTasks[taskId].func = Task_Truck3;
cameraXpan = gTruckCamera_HorizontalTable[data[1]];
cameraYpan = GetTruckCameraBobbingY(data[2]);
SetCameraPanning(cameraXpan, cameraYpan);
box1 = GetTruckBoxMovement(data[2] + 30) * 4;
sub_808E82C(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, box1 + 3);
box2 = GetTruckBoxMovement(data[2]) * 2;
sub_808E82C(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, box2 - 3);
box3 = GetTruckBoxMovement(data[2]) * 4;
sub_808E82C(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, box3);
}
}
void Task_Truck3(u8 taskId)
{
s16 *data = gTasks[taskId].data;
s16 cameraXpan;
s16 cameraYpan;
data[0]++;
if (data[0] > 5)
{
data[0] = 0;
data[1]++;
}
if ((u16)data[1] == 19)
{
DestroyTask(taskId);
}
else
{
cameraXpan = gTruckCamera_HorizontalTable[data[1]];
cameraYpan = 0;
SetCameraPanning(cameraXpan, 0);
sub_808E82C(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3 - cameraXpan, cameraYpan + 3);
sub_808E82C(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -cameraXpan, cameraYpan - 3);
sub_808E82C(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3 - cameraXpan, cameraYpan);
}
}
void Task_HandleTruckSequence(u8 taskId)
{
s16 *data = gTasks[taskId].data;
switch (data[0])
{
/*
Each case has a timer which is handled with data[1], incrementing
until it reaches the if function's condition, which sets the next task up.
*/
case 0:
data[1]++;
if (data[1] == SECONDS(1.5))
{
SetCameraPanningCallback(NULL);
data[1] = 0; // reset the timer.
data[2] = CreateTask(Task_Truck1, 0xA);
data[0] = 1; // run the next case.
PlaySE(SE_TRACK_MOVE);
}
break;
case 1:
data[1]++;
if (data[1] == SECONDS(2.5))
{
pal_fill_black();
data[1] = 0;
data[0] = 2;
}
break;
case 2:
data[1]++;
if (!gPaletteFade.active && data[1] > SECONDS(5))
{
data[1] = 0;
DestroyTask(data[2]);
data[3] = CreateTask(Task_Truck2, 0xA);
data[0] = 3;
PlaySE(SE_TRACK_STOP);
}
break;
case 3:
if (!gTasks[data[3]].isActive) // is Truck2 no longer active (is Truck3 active?)
{
InstallCameraPanAheadCallback();
data[1] = 0;
data[0] = 4;
}
break;
case 4:
data[1]++;
if (data[1] == 90)
{
PlaySE(SE_TRACK_HAIK);
data[1] = 0;
data[0] = 5;
}
break;
case 5:
data[1]++;
if (data[1] == 120)
{
MapGridSetMetatileIdAt(11, 8, 520);
MapGridSetMetatileIdAt(11, 9, 528);
MapGridSetMetatileIdAt(11, 10, 536);
DrawWholeMapView();
PlaySE(SE_TRACK_DOOR);
DestroyTask(taskId);
ScriptContext2_Disable();
}
break;
}
}
void ExecuteTruckSequence(void)
{
MapGridSetMetatileIdAt(11, 8, 525);
MapGridSetMetatileIdAt(11, 9, 533);
MapGridSetMetatileIdAt(11, 10, 541);
DrawWholeMapView();
ScriptContext2_Enable();
CpuFastFill(0, gPlttBufferFaded, 0x400);
CreateTask(Task_HandleTruckSequence, 0xA);
}
void EndTruckSequence(u8 taskId)
{
if (!FuncIsActiveTask(Task_HandleTruckSequence))
{
sub_808E82C(1, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 3, 3);
sub_808E82C(2, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, 0, -3);
sub_808E82C(3, gSaveBlock1Ptr->location.mapNum, gSaveBlock1Ptr->location.mapGroup, -3, 0);
}
}
bool8 sub_80FB59C(void)
{
s8 mapGroup, mapNum;
s16 x, y;
if (GetSSTidalLocation(&mapGroup, &mapNum, &x, &y))
{
return FALSE;
}
else
{
Overworld_SetWarpDestination(mapGroup, mapNum, -1, x, y);
return TRUE;
}
}
void Task_HandlePorthole(u8 taskId)
{
s16 *data = gTasks[taskId].data;
u16 *var = GetVarPointer(VAR_PORTHOLE);
struct WarpData *location = &gSaveBlock1Ptr->location;
switch (data[0])
{
case INIT_PORTHOLE: // finish fading before making porthole finish.
if (!gPaletteFade.active)
{
data[1] = 0;
data[0] = EXECUTE_MOVEMENT; // execute movement before checking if should be exited. strange?
}
break;
case IDLE_CHECK: // idle and move.
if (gMain.newKeys & A_BUTTON)
data[1] = 1;
if (!ScriptMovement_IsObjectMovementFinished(0xFF, location->mapNum, location->mapGroup))
return;
if (CountSSTidalStep(1) == TRUE)
{
if (*var == 2)
*var = 9;
else
*var = 10;
data[0] = 3;
return;
}
data[0] = 2;
case EXECUTE_MOVEMENT: // execute movement.
if (data[1])
{
data[0] = EXIT_PORTHOLE; // exit porthole.
return;
}
// run this once.
if (*var == 2) // which direction?
{
ScriptMovement_StartObjectMovementScript(0xFF, location->mapNum, location->mapGroup, gUnknown_0858E8AB);
data[0] = IDLE_CHECK; // run case 1.
}
else
{
ScriptMovement_StartObjectMovementScript(0xFF, location->mapNum, location->mapGroup, gUnknown_0858E8AD);
data[0] = IDLE_CHECK; // run case 1.
}
break;
case EXIT_PORTHOLE: // exit porthole.
FlagClear(0x4001);
FlagClear(0x4000);
copy_saved_warp2_bank_and_enter_x_to_warp1(0);
sp13E_warp_to_last_warp();
DestroyTask(taskId);
break;
}
}
void sub_80FB6EC(void)
{
u8 spriteId = AddPseudoFieldObject(0x8C, SpriteCallbackDummy, 112, 80, 0);
gSprites[spriteId].coordOffsetEnabled = FALSE;
if (VarGet(0x40B4) == 2)
{
StartSpriteAnim(&gSprites[spriteId], FieldObjectDirectionToImageAnimId(4));
}
else
{
StartSpriteAnim(&gSprites[spriteId], FieldObjectDirectionToImageAnimId(3));
}
}
void sub_80FB768(void)
{
sub_80FB6EC();
gMapObjects[gPlayerAvatar.mapObjectId].mapobj_bit_13 = TRUE;
pal_fill_black();
CreateTask(Task_HandlePorthole, 80);
ScriptContext2_Enable();
}
void sub_80FB7A4(void)
{
FlagSet(SYS_CRUISE_MODE);
FlagSet(0x4001);
FlagSet(0x4000);
saved_warp2_set(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1);
sub_80FB59C();
sub_80AF8B8();
}
+19
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@@ -0,0 +1,19 @@
// Includes
#include "global.h"
// Static type declarations
// Static RAM declarations
IWRAM_DATA u8 gUnknown_03001100;
IWRAM_DATA u8 gUnknown_03001101;
IWRAM_DATA u8 gUnknown_03001102;
IWRAM_DATA u32 fldeff_cut_unused_03001104;
IWRAM_DATA u8 gUnknown_03001108[25];
// Static ROM declarations
// .rodata
// .text
+57
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@@ -0,0 +1,57 @@
#include "global.h"
#include "international_string_util.h"
#include "text.h"
extern s32 convert_pixel_width_to_tile_width(s32 a0); // script menu
s32 GetStringCenterAlignXOffset(s32 fontId, const u8 *str, s32 totalWidth)
{
return GetStringCenterAlignXOffsetWithLetterSpacing(fontId, str, totalWidth, 0);
}
s32 GetStringRightAlignXOffset(s32 fontId, const u8 *str, s32 totalWidth)
{
return GetStringWidthDifference(fontId, str, totalWidth, 0);
}
s32 GetStringCenterAlignXOffsetWithLetterSpacing(s32 fontId, const u8 *str, s32 totalWidth, s32 letterSpacing)
{
return GetStringWidthDifference(fontId, str, totalWidth, letterSpacing) / 2;
}
s32 GetStringWidthDifference(s32 fontId, const u8 *str, s32 totalWidth, s32 letterSpacing)
{
s32 stringWidth = GetStringWidth(fontId, str, letterSpacing);
if (totalWidth > stringWidth)
return totalWidth - stringWidth;
else
return 0;
}
s32 GetMaxWidthInMenuTable(const struct MenuAction *str, s32 arg1)
{
s32 i, var;
for (var = 0, i = 0; i < arg1; i++)
{
s32 stringWidth = GetStringWidth(1, str[i].text, 0);
if (stringWidth > var)
var = stringWidth;
}
return convert_pixel_width_to_tile_width(var);
}
s32 sub_81DB3D8(const struct MenuAction *str, u8* arg1, s32 arg2)
{
s32 i, var;
for (var = 0, i = 0; i < arg2; i++)
{
s32 stringWidth = GetStringWidth(1, str[arg1[i]].text, 0);
if (stringWidth > var)
var = stringWidth;
}
return convert_pixel_width_to_tile_width(var);
}
+4
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@@ -0,0 +1,4 @@
#include "global.h"
#include "main.h"
//TODO: decompile asm/librfu_intr.s to here
+109
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@@ -0,0 +1,109 @@
#include "global.h"
#include "main.h"
#include "librfu.h"
struct RfuUnk1
{
u8 unk_0[0x14];
u32 unk_14;
u32 unk_18;
struct RfuIntrStruct unk_1c;
};
struct RfuUnk2
{
u8 unk_0[0x68];
u32 unk_68;
u32 unk_6c;
u8 unk_70[0x70];
};
struct RfuUnk3
{
u32 unk_0;
u32 unk_4;
u8 unk_8[0xD4];
u32 unk_dc;
};
extern u32 *gUnknown_03007890;
extern u32 *gUnknown_03007894;
extern struct RfuUnk3* gUnknown_03007898;
extern struct RfuUnk2* gUnknown_03007880[4];
extern struct RfuUnk1* gUnknown_03007870[4];
extern void* sub_82E53F4;
extern void rfu_STC_clearAPIVariables(void);
// Nonmatching, only register differences
/*u16 rfu_initializeAPI(u32 *unk0, u16 unk1, IntrFunc *interrupt, bool8 copyInterruptToRam)
{
u16 i;
u16 *v13;
u16 *v12;
u16 num;
if (((u32)unk0 & 0xF000000) == 0x2000000 && copyInterruptToRam)
{
return 2;
}
if ((u32)unk0 & 3)
return 2;
// Nintendo pls, just use a ternary for once
if (copyInterruptToRam)
{
// An assert/debug print may have existed before, ie
// printf("%s %u < %u", "somefile.c:12345", unk1, num)
// to push this into r3?
num = 0xe64;
if (unk1 < num)
return 1;
}
if (copyInterruptToRam == FALSE)
{
num = 0x504; // same as above, this should be r3 not r0
if (unk1 < num)
return 1;
}
gUnknown_03007890 = unk0;
gUnknown_03007894 = unk0 + (0xB4 / sizeof(u32));
gUnknown_03007898 = (struct RfuUnk3*)(unk0 + (0xDC / sizeof(u32)));
gUnknown_03007880[0] = (struct RfuUnk2*)(unk0 + (0x1BC / sizeof(u32)));
gUnknown_03007870[0] = (struct RfuUnk1*)(unk0 + (0x37C / sizeof(u32)));
for (i = 1; i < 4; i++, num)
{
gUnknown_03007880[i] = (struct RfuUnk2*)&gUnknown_03007880[i-1]->unk_70;
gUnknown_03007870[i] = (struct RfuUnk1*)&gUnknown_03007870[i-1]->unk_1c;
}
gUnknown_03007898->unk_dc = (u32)&gUnknown_03007870[3]->unk_1c;
STWI_init_all(&gUnknown_03007870[3]->unk_1c, interrupt, copyInterruptToRam);
rfu_STC_clearAPIVariables();
for (i = 0; i < 4; i++)
{
gUnknown_03007880[i]->unk_68 = 0;
gUnknown_03007880[i]->unk_6c = 0;
gUnknown_03007870[i]->unk_14 = 0;
gUnknown_03007870[i]->unk_18 = 0;
}
// Not matching, register differences
v12 = (u16*)((u32)&sub_82E53F4 & ~1);
v13 = (u16*)gUnknown_03007898->unk_8;
for (i = 47; i != 0xFFFF; i--)
{
*v13 = *v12;
++v12;
++v13;
}
gUnknown_03007898->unk_4 = (u32)(&gUnknown_03007898->unk_8[1]);
return 0;
}*/
+687
View File
@@ -0,0 +1,687 @@
#include "global.h"
#include "librfu.h"
extern IntrFunc IntrSIO32(void);
extern void STWI_stop_timer(void);
void STWI_init_Callback_M(void);
void STWI_init_Callback_S(void);
void STWI_set_Callback_M(void * callback);
void STWI_set_Callback_S(void * callback);
u16 STWI_init(u8 request);
int STWI_start_Command(void);
void STWI_intr_timer(void);
void STWI_set_timer(u8 unk);
int STWI_restart_Command(void);
int STWI_reset_ClockCounter(void);
void STWI_init_all(struct RfuIntrStruct *interruptStruct, IntrFunc *interrupt, bool8 copyInterruptToRam)
{
// If we're copying our interrupt into RAM, DMA it to block1 and use
// block2 for our RfuStruct, otherwise block1 holds the RfuStruct.
// interrupt usually is a pointer to gIntrTable[1]
if (copyInterruptToRam == TRUE)
{
*interrupt = (IntrFunc)interruptStruct->block1;
DmaCopy16(3, &IntrSIO32, interruptStruct->block1, 0x960);
gRfuState = (struct RfuStruct*)interruptStruct->block2;
}
else
{
*interrupt = (IntrFunc)IntrSIO32;
gRfuState = (struct RfuStruct*)interruptStruct->block1;
}
gRfuState->rxPacket = (union RfuPacket*)interruptStruct->rxPacketAlloc;
gRfuState->txPacket = (union RfuPacket*)interruptStruct->txPacketAlloc;
gRfuState->msMode = 1;
gRfuState->unk_0 = 0;
gRfuState->txParams = 0;
gRfuState->unk_5 = 0;
gRfuState->unk_7 = 0;
gRfuState->unk_8 = 0;
gRfuState->unk_9 = 0;
gRfuState->timerState = 0;
gRfuState->timerActive = 0;
gRfuState->unk_12 = 0;
gRfuState->unk_15 = 0;
gRfuState->unk_2c = 0;
REG_RCNT = 0x100; //TODO: mystery bit?
REG_SIOCNT = SIO_INTR_ENABLE | SIO_32BIT_MODE | SIO_115200_BPS;
STWI_init_Callback_M();
STWI_init_Callback_S();
IntrEnable(INTR_FLAG_SERIAL);
}
void STWI_init_timer(IntrFunc *interrupt, int timerSelect)
{
*interrupt = STWI_intr_timer;
gRfuState->timerSelect = timerSelect;
IntrEnable(INTR_FLAG_TIMER0 << gRfuState->timerSelect);
}
void AgbRFU_SoftReset(void)
{
vu16 *timerL;
vu16 *timerH;
REG_RCNT = 0x8000;
REG_RCNT = 0x80A0; // all these bits are undocumented
timerL = &REG_TMCNT_L(gRfuState->timerSelect);
timerH = &REG_TMCNT_H(gRfuState->timerSelect);
*timerH = 0;
*timerL = 0;
*timerH = 0x83;
while (*timerL <= 0x11)
REG_RCNT = 0x80A2;
*timerH = 3;
REG_RCNT = 0x80A0;
REG_SIOCNT = SIO_INTR_ENABLE | SIO_32BIT_MODE | SIO_115200_BPS;
gRfuState->unk_0 = 0;
gRfuState->txParams = 0;
gRfuState->unk_5 = 0;
gRfuState->activeCommand = 0;
gRfuState->unk_7 = 0;
gRfuState->unk_8 = 0;
gRfuState->unk_9 = 0;
gRfuState->timerState = 0;
gRfuState->timerActive = 0;
gRfuState->unk_12 = 0;
gRfuState->msMode = 1;
gRfuState->unk_15 = 0;
gRfuState->unk_2c = 0;
}
void STWI_set_MS_mode(u8 mode)
{
gRfuState->msMode = mode;
}
u16 STWI_read_status(u8 index)
{
switch (index)
{
case 0:
return gRfuState->unk_12;
case 1:
return gRfuState->msMode;
case 2:
return gRfuState->unk_0;
case 3:
return gRfuState->activeCommand;
default:
return 0xFFFF;
}
}
void STWI_init_Callback_M(void)
{
STWI_set_Callback_M(0);
}
void STWI_init_Callback_S(void)
{
STWI_set_Callback_S(0);
}
void STWI_set_Callback_M(void *callback)
{
gRfuState->callbackM = callback;
}
void STWI_set_Callback_S(void *callback)
{
gRfuState->callbackS = callback;
}
void STWI_set_Callback_ID(u32 id)
{
gRfuState->callbackID = id;
}
u16 STWI_poll_CommandEnd(void)
{
while (gRfuState->unk_2c == TRUE)
;
return gRfuState->unk_12;
}
void STWI_send_ResetREQ(void)
{
if (!STWI_init(RFU_RESET))
{
gRfuState->txParams = 0;
STWI_start_Command();
}
}
void STWI_send_LinkStatusREQ(void)
{
if (!STWI_init(RFU_LINK_STATUS))
{
gRfuState->txParams = 0;
STWI_start_Command();
}
}
void STWI_send_VersionStatusREQ(void)
{
if (!STWI_init(RFU_VERSION_STATUS))
{
gRfuState->txParams = 0;
STWI_start_Command();
}
}
void STWI_send_SystemStatusREQ(void)
{
if (!STWI_init(RFU_SYSTEM_STATUS))
{
gRfuState->txParams = 0;
STWI_start_Command();
}
}
void STWI_send_SlotStatusREQ(void)
{
if (!STWI_init(RFU_SLOT_STATUS))
{
gRfuState->txParams = 0;
STWI_start_Command();
}
}
void STWI_send_ConfigStatusREQ(void)
{
if (!STWI_init(RFU_CONFIG_STATUS))
{
gRfuState->txParams = 0;
STWI_start_Command();
}
}
void STWI_send_GameConfigREQ(u8 * unk1, u8 *data)
{
u8 *packetBytes;
int i;
if (!STWI_init(RFU_GAME_CONFIG))
{
gRfuState->txParams = 6;
//TODO: what is unk1
packetBytes = gRfuState->txPacket->rfuPacket8.data;
packetBytes += sizeof(u32);
*(u16*)packetBytes = *(u16*)unk1;
packetBytes += sizeof(u16);
unk1 += sizeof(u16);
for (i = 0; i < 14; i++)
{
*packetBytes = *unk1;
packetBytes++;
unk1++;
}
for (i = 0; i < 8; i++)
{
*packetBytes = *data;
packetBytes++;
data++;
}
STWI_start_Command();
}
}
void STWI_send_SystemConfigREQ(u16 unk1, u8 unk2, u8 unk3)
{
if (!STWI_init(RFU_SYSTEM_CONFIG))
{
u8 *packetBytes;
gRfuState->txParams = 1;
packetBytes = gRfuState->txPacket->rfuPacket8.data;
packetBytes += sizeof(u32);
*packetBytes++ = unk3;
*packetBytes++ = unk2;
*(u16*)packetBytes = unk1;
STWI_start_Command();
}
}
void STWI_send_SC_StartREQ(void)
{
if (!STWI_init(RFU_SC_START))
{
gRfuState->txParams = 0;
STWI_start_Command();
}
}
void STWI_send_SC_PollingREQ(void)
{
if (!STWI_init(RFU_SC_POLLING))
{
gRfuState->txParams = 0;
STWI_start_Command();
}
}
void STWI_send_SC_EndREQ(void)
{
if (!STWI_init(RFU_SC_END))
{
gRfuState->txParams = 0;
STWI_start_Command();
}
}
void STWI_send_SP_StartREQ(void)
{
if (!STWI_init(RFU_SP_START))
{
gRfuState->txParams = 0;
STWI_start_Command();
}
}
void STWI_send_SP_PollingREQ(void)
{
if (!STWI_init(RFU_SP_POLLING))
{
gRfuState->txParams = 0;
STWI_start_Command();
}
}
void STWI_send_SP_EndREQ(void)
{
if (!STWI_init(RFU_SP_END))
{
gRfuState->txParams = 0;
STWI_start_Command();
}
}
void STWI_send_CP_StartREQ(u16 unk1)
{
if (!STWI_init(RFU_CP_START))
{
gRfuState->txParams = 1;
gRfuState->txPacket->rfuPacket32.data[0] = unk1;
STWI_start_Command();
}
}
void STWI_send_CP_PollingREQ(void)
{
if (!STWI_init(RFU_CP_POLLING))
{
gRfuState->txParams = 0;
STWI_start_Command();
}
}
void STWI_send_CP_EndREQ(void)
{
if (!STWI_init(RFU_CP_END))
{
gRfuState->txParams = 0;
STWI_start_Command();
}
}
void STWI_send_DataTxREQ(void *in, u8 size)
{
if (!STWI_init(RFU_DATA_TX))
{
u8 txParams = (size / sizeof(u32));
if (size & (sizeof(u32) - 1))
txParams += 1;
gRfuState->txParams = txParams;
CpuCopy32(in, gRfuState->txPacket->rfuPacket32.data, gRfuState->txParams * sizeof(u32));
STWI_start_Command();
}
}
void STWI_send_DataTxAndChangeREQ(void *in, u8 size)
{
if (!STWI_init(RFU_DATA_TX_AND_CHANGE))
{
u8 txParams = (size / sizeof(u32));
if (size & (sizeof(u32) - 1))
txParams += 1;
gRfuState->txParams = txParams;
CpuCopy32(in, gRfuState->txPacket->rfuPacket32.data, gRfuState->txParams * sizeof(u32));
STWI_start_Command();
}
}
void STWI_send_DataRxREQ(void)
{
if (!STWI_init(RFU_DATA_RX))
{
gRfuState->txParams = 0;
STWI_start_Command();
}
}
void STWI_send_MS_ChangeREQ(void)
{
if (!STWI_init(RFU_MS_CHANGE))
{
gRfuState->txParams = 0;
STWI_start_Command();
}
}
void STWI_send_DataReadyAndChangeREQ(u8 unk)
{
if (!STWI_init(RFU_DATA_READY_AND_CHANGE))
{
if (!unk)
{
gRfuState->txParams = 0;
}
else
{
u8 *packetBytes;
gRfuState->txParams = 1;
packetBytes = gRfuState->txPacket->rfuPacket8.data;
packetBytes += sizeof(u32);
*packetBytes++ = unk;
*packetBytes++ = 0;
*packetBytes++ = 0;
*packetBytes = 0;
}
STWI_start_Command();
}
}
void STWI_send_DisconnectedAndChangeREQ(u8 unk0, u8 unk1)
{
if (!STWI_init(RFU_DISCONNECTED_AND_CHANGE))
{
u8 *packetBytes;
gRfuState->txParams = 1;
packetBytes = gRfuState->txPacket->rfuPacket8.data;
packetBytes += sizeof(u32);
*packetBytes++ = unk0;
*packetBytes++ = unk1;
*packetBytes++ = 0;
*packetBytes = 0;
STWI_start_Command();
}
}
void STWI_send_ResumeRetransmitAndChangeREQ(void)
{
if (!STWI_init(RFU_RESUME_RETRANSMIT_AND_CHANGE))
{
gRfuState->txParams = 0;
STWI_start_Command();
}
}
void STWI_send_DisconnectREQ(u8 unk)
{
if (!STWI_init(RFU_DISCONNECT))
{
gRfuState->txParams = 1;
gRfuState->txPacket->rfuPacket32.data[0] = unk;
STWI_start_Command();
}
}
void STWI_send_TestModeREQ(u8 unk0, u8 unk1)
{
if (!STWI_init(RFU_TEST_MODE))
{
gRfuState->txParams = 1;
gRfuState->txPacket->rfuPacket32.data[0] = unk0 | (unk1 << 8);
STWI_start_Command();
}
}
void STWI_send_CPR_StartREQ(u16 unk0, u16 unk1, u8 unk2)
{
u32 *packetData;
u32 arg1;
if (!STWI_init(RFU_CPR_START))
{
gRfuState->txParams = 2;
arg1 = unk1 | (unk0 << 16);
packetData = gRfuState->txPacket->rfuPacket32.data;
packetData[0] = arg1;
packetData[1] = unk2;
STWI_start_Command();
}
}
void STWI_send_CPR_PollingREQ(void)
{
if (!STWI_init(RFU_CPR_POLLING))
{
gRfuState->txParams = 0;
STWI_start_Command();
}
}
void STWI_send_CPR_EndREQ(void)
{
if (!STWI_init(RFU_CPR_END))
{
gRfuState->txParams = 0;
STWI_start_Command();
}
}
void STWI_send_StopModeREQ(void)
{
if (!STWI_init(RFU_STOP_MODE))
{
gRfuState->txParams = 0;
STWI_start_Command();
}
}
void STWI_intr_timer(void)
{
switch (gRfuState->timerState)
{
//TODO: Make an enum for these
case 2:
gRfuState->timerActive = 1;
STWI_set_timer(50);
break;
case 1:
case 4:
STWI_stop_timer();
STWI_restart_Command();
break;
case 3:
gRfuState->timerActive = 1;
STWI_stop_timer();
STWI_reset_ClockCounter();
if (gRfuState->callbackM)
gRfuState->callbackM(255, 0);
break;
}
}
void STWI_set_timer(u8 unk)
{
vu16 *timerL;
vu16 *timerH;
timerL = &REG_TMCNT_L(gRfuState->timerSelect);
timerH = &REG_TMCNT_H(gRfuState->timerSelect);
REG_IME = 0;
switch (unk)
{
case 50:
*timerL = 0xFCCB;
gRfuState->timerState = 1;
break;
case 80:
*timerL = 0xFAE0;
gRfuState->timerState = 2;
break;
case 100:
*timerL = 0xF996;
gRfuState->timerState = 3;
break;
case 130:
*timerL = 0xF7AD;
gRfuState->timerState = 4;
break;
}
*timerH = TIMER_ENABLE | TIMER_INTR_ENABLE | TIMER_1024CLK;
REG_IF = INTR_FLAG_TIMER0 << gRfuState->timerSelect;
REG_IME = 1;
}
void STWI_stop_timer(void)
{
gRfuState->timerState = 0;
REG_TMCNT_L(gRfuState->timerSelect) = 0;
REG_TMCNT_H(gRfuState->timerSelect) = 0;
}
u16 STWI_init(u8 request)
{
if (!REG_IME)
{
gRfuState->unk_12 = 6;
if (gRfuState->callbackM)
gRfuState->callbackM(request, gRfuState->unk_12);
return TRUE;
}
else if (gRfuState->unk_2c == TRUE)
{
gRfuState->unk_12 = 2;
gRfuState->unk_2c = FALSE;
if (gRfuState->callbackM)
gRfuState->callbackM(request, gRfuState->unk_12);
return TRUE;
}
else if(!gRfuState->msMode)
{
gRfuState->unk_12 = 4;
if (gRfuState->callbackM)
gRfuState->callbackM(request, gRfuState->unk_12, gRfuState);
return TRUE;
}
else
{
gRfuState->unk_2c = TRUE;
gRfuState->activeCommand = request;
gRfuState->unk_0 = 0;
gRfuState->txParams = 0;
gRfuState->unk_5 = 0;
gRfuState->unk_7 = 0;
gRfuState->unk_8 = 0;
gRfuState->unk_9 = 0;
gRfuState->timerState = 0;
gRfuState->timerActive = 0;
gRfuState->unk_12 = 0;
gRfuState->unk_15 = 0;
REG_RCNT = 0x100;
REG_SIOCNT = SIO_INTR_ENABLE | SIO_32BIT_MODE | SIO_115200_BPS;
return FALSE;
}
}
int STWI_start_Command()
{
u16 imeTemp;
// Yes, it matters that it's casted to a u32...
*(u32*)gRfuState->txPacket->rfuPacket8.data = 0x99660000 | (gRfuState->txParams << 8) | gRfuState->activeCommand;
REG_SIODATA32 = gRfuState->txPacket->rfuPacket32.command;
gRfuState->unk_0 = 0;
gRfuState->unk_5 = 1;
imeTemp = REG_IME;
REG_IME = 0;
REG_IE |= (INTR_FLAG_TIMER0 << gRfuState->timerSelect);
REG_IE |= INTR_FLAG_SERIAL;
REG_IME = imeTemp;
REG_SIOCNT = SIO_INTR_ENABLE | SIO_32BIT_MODE | SIO_MULTI_BUSY | SIO_115200_BPS;
return 0;
}
int STWI_restart_Command(void)
{
if (gRfuState->unk_15 <= 1)
{
gRfuState->unk_15++;
STWI_start_Command();
}
else
{
if (gRfuState->activeCommand == RFU_MS_CHANGE || gRfuState->activeCommand == RFU_DATA_TX_AND_CHANGE || gRfuState->activeCommand == RFU_UNK35 || gRfuState->activeCommand == RFU_RESUME_RETRANSMIT_AND_CHANGE)
{
gRfuState->unk_12 = 1;
gRfuState->unk_2c = 0;
if (gRfuState->callbackM)
gRfuState->callbackM(gRfuState->activeCommand, gRfuState->unk_12);
}
else
{
gRfuState->unk_12 = 1;
gRfuState->unk_2c = 0;
if (gRfuState->callbackM)
gRfuState->callbackM(gRfuState->activeCommand, gRfuState->unk_12);
gRfuState->unk_0 = 4; //TODO: what's 4
}
}
return 0;
}
int STWI_reset_ClockCounter()
{
gRfuState->unk_0 = 5; //TODO: what is 5
gRfuState->txParams = 0;
gRfuState->unk_5 = 0;
REG_SIODATA32 = (1 << 31);
REG_SIOCNT = 0;
REG_SIOCNT = SIO_INTR_ENABLE | SIO_32BIT_MODE | SIO_115200_BPS;
REG_SIOCNT = (SIO_INTR_ENABLE | SIO_32BIT_MODE | SIO_115200_BPS) + 0x7F;
return 0;
}
+1 -1
View File
@@ -4,7 +4,7 @@
#include "global.h"
#include "main.h"
#include "rom4.h"
#include "overworld.h"
#include "rom6.h"
#include "event_data.h"
#include "script.h"
+56
View File
@@ -0,0 +1,56 @@
// Includes
#include "global.h"
// Static type declarations
struct BlockTransfer
{
u16 pos;
u16 size;
void *src;
bool8 active;
u8 multiplayerId;
};
struct LinkTestBGInfo
{
u32 screenBaseBlock;
u32 paletteNum;
u32 dummy_8;
u32 dummy_C;
};
// Static RAM declarations
IWRAM_DATA struct BlockTransfer gUnknown_03000D10;
IWRAM_DATA u32 link_c_unused_03000d1c;
IWRAM_DATA struct BlockTransfer gUnknown_03000D20[4];
IWRAM_DATA u32 gUnknown_03000D50;
IWRAM_DATA u32 gUnknown_03000D54;
IWRAM_DATA u8 gUnknown_03000D58;
IWRAM_DATA u32 gUnknown_03000D5C;
IWRAM_DATA u32 gUnknown_03000D60;
IWRAM_DATA u8 gUnknown_03000D64[4]; // not really, but won't match otherwise
IWRAM_DATA u8 gUnknown_03000D68[4];
IWRAM_DATA u8 gUnknown_03000D6C;
IWRAM_DATA bool8 gUnknown_03000D6D;
IWRAM_DATA u16 gUnknown_03000D6E;
IWRAM_DATA u16 gUnknown_03000D70;
IWRAM_DATA u8 gUnknown_03000D72;
IWRAM_DATA u8 gUnknown_03000D73;
IWRAM_DATA u8 gUnknown_03000D74[4]; // not really, but won't match otherwise
IWRAM_DATA u8 gUnknown_03000D78[8]; // not really, but won't match otherwise
IWRAM_DATA u8 gUnknown_03000D80[16];
IWRAM_DATA u16 gUnknown_03000D90[8];
IWRAM_DATA u32 gUnknown_03000DA0;
IWRAM_DATA u32 gUnknown_03000DA4;
IWRAM_DATA void *gUnknown_03000DA8;
IWRAM_DATA void *gUnknown_03000DAC;
IWRAM_DATA bool32 gUnknown_03000DB0;
// Static ROM declarations
// .rodata
// .text
+577
View File
@@ -0,0 +1,577 @@
// Includes
#include "global.h"
#include "main.h"
#include "overworld.h"
#include "task.h"
#include "unknown_task.h"
#include "palette.h"
#include "menu.h"
#include "menu_helpers.h"
#include "text.h"
#include "text_window.h"
#include "string_util.h"
#include "international_string_util.h"
#include "strings.h"
#include "gpu_regs.h"
#include "bg.h"
#include "pokemon_icon.h"
#include "species.h"
#include "malloc.h"
#include "easy_chat.h"
#include "mail_data.h"
#include "mail.h"
// Static type declarations
struct UnkMailStruct
{
u32 numEasyChatWords:2;
u32 xOffset:6;
u32 lineHeight:8;
};
struct MailLayout
{
u8 numSubStructs;
u8 signatureYPos;
u8 signatureWidth;
u8 wordsXPos;
u8 wordsYPos;
const struct UnkMailStruct *var8;
};
struct MailGraphics
{
const u16 *palette;
const u8 *tiles;
const u8 *tileMap;
u16 var0C;
u16 var0E;
u16 color10;
u16 color12;
};
// Static RAM declarations
static EWRAM_DATA struct
{
/*0x0000*/ u8 strbuf[8][64];
/*0x0200*/ u8 playerName[12];
/*0x020C*/ MainCallback callback;
/*0x0210*/ MainCallback callback2;
/*0x0214*/ struct MailStruct *mail;
/*0x0218*/ bool8 flag;
/*0x0219*/ u8 signatureWidth;
/*0x021a*/ u8 mailType;
/*0x021b*/ u8 animsActive;
/*0x021c*/ u8 monIconSprite;
/*0x021d*/ u8 language;
/*0x021e*/ bool8 playerIsSender;
/*0x0220*/ void (*parserSingle)(u8 *dest, u16 word);
/*0x0224*/ void (*parserMultiple)(u8 *dest, const u16 *src, u16 length1, u16 length2);
/*0x0228*/ const struct MailLayout *layout;
/*0x022c*/ u8 bg1TilemapBuffer[0x1000];
/*0x122c*/ u8 bg2TilemapBuffer[0x1000];
} *gUnknown_0203A134 = NULL;
// Static ROM declarations
void sub_81219F0(void);
void sub_8121A1C(void);
void sub_8121B1C(void);
void sub_8121C50(void);
void sub_8121C64(void);
void sub_8121C98(void);
void sub_8121CC0(void);
void sub_8121D00(void);
// .rodata
const struct BgTemplate gUnknown_0859F290[] = {
{
.bg = 0,
.charBaseIndex = 2,
.mapBaseIndex = 31,
.priority = 0
}, {
.bg = 1,
.charBaseIndex = 0,
.mapBaseIndex = 30,
.priority = 1
}, {
.bg = 2,
.charBaseIndex = 0,
.mapBaseIndex = 29,
.priority = 2
}
};
const struct WindowTemplate gUnknown_0859F29C[] = {
{
.priority = 0,
.tilemapLeft = 2,
.tilemapTop = 3,
.width = 26,
.height = 15,
.paletteNum = 15,
.baseBlock = 1
},
DUMMY_WIN_TEMPLATE
};
const u8 gUnknown_0859F2AC[] = {
0,
10,
11
};
const u16 gUnknown_0859F2B0[][2] = {
{ 0x6ACD, 0x51A5 },
{ 0x45FC, 0x38D4 }
};
extern const u16 gUnknown_08DBE818[];
extern const u16 gUnknown_08DBE838[];
extern const u16 gUnknown_08DBE858[];
extern const u16 gUnknown_08DBE878[];
extern const u16 gUnknown_08DBE898[];
extern const u16 gUnknown_08DBE8B8[];
extern const u16 gUnknown_08DBE8D8[];
extern const u16 gUnknown_08DBE8F8[];
extern const u16 gUnknown_08DBE918[];
extern const u16 gUnknown_08DBE938[];
extern const u16 gUnknown_08DBE958[];
extern const u16 gUnknown_08DBE978[];
extern const u8 gUnknown_08DBE998[];
extern const u8 gUnknown_08DBFBA4[];
extern const u8 gUnknown_08DBEB38[];
extern const u8 gUnknown_08DBFC7C[];
extern const u8 gUnknown_08DBEC74[];
extern const u8 gUnknown_08DBFD5C[];
extern const u8 gUnknown_08DBEE84[];
extern const u8 gUnknown_08DBFE68[];
extern const u8 gUnknown_08DBEF5C[];
extern const u8 gUnknown_08DBFF44[];
extern const u8 gUnknown_08DBF154[];
extern const u8 gUnknown_08DC0034[];
extern const u8 gUnknown_08DBF2D4[];
extern const u8 gUnknown_08DC0114[];
extern const u8 gUnknown_08DBF37C[];
extern const u8 gUnknown_08DC01F4[];
extern const u8 gUnknown_08DBF50C[];
extern const u8 gUnknown_08DC0300[];
extern const u8 gUnknown_08DBF64C[];
extern const u8 gUnknown_08DC03F0[];
extern const u8 gUnknown_08DBF7B4[];
extern const u8 gUnknown_08DC04E8[];
extern const u8 gUnknown_08DBF904[];
extern const u8 gUnknown_08DC0600[];
const struct MailGraphics gUnknown_0859F2B8[] = {
{
gUnknown_08DBE818, gUnknown_08DBE998, gUnknown_08DBFBA4, 0x02c0, 0x0000, 0x294a, 0x6739
}, {
gUnknown_08DBE838, gUnknown_08DBEB38, gUnknown_08DBFC7C, 0x02e0, 0x0000, 0x7fff, 0x4631
}, {
gUnknown_08DBE858, gUnknown_08DBEC74, gUnknown_08DBFD5C, 0x0400, 0x0000, 0x294a, 0x6739
}, {
gUnknown_08DBE878, gUnknown_08DBEE84, gUnknown_08DBFE68, 0x01e0, 0x0000, 0x7fff, 0x4631
}, {
gUnknown_08DBE898, gUnknown_08DBEF5C, gUnknown_08DBFF44, 0x02e0, 0x0000, 0x7fff, 0x4631
}, {
gUnknown_08DBE8B8, gUnknown_08DBF154, gUnknown_08DC0034, 0x0300, 0x0000, 0x294a, 0x6739
}, {
gUnknown_08DBE8D8, gUnknown_08DBF2D4, gUnknown_08DC0114, 0x0140, 0x0000, 0x7fff, 0x4631
}, {
gUnknown_08DBE8F8, gUnknown_08DBF37C, gUnknown_08DC01F4, 0x0300, 0x0000, 0x7fff, 0x4631
}, {
gUnknown_08DBE918, gUnknown_08DBF50C, gUnknown_08DC0300, 0x0220, 0x0000, 0x294a, 0x6739
}, {
gUnknown_08DBE938, gUnknown_08DBF64C, gUnknown_08DC03F0, 0x0340, 0x0000, 0x294a, 0x6739
}, {
gUnknown_08DBE958, gUnknown_08DBF7B4, gUnknown_08DC04E8, 0x02a0, 0x0000, 0x294a, 0x6739
}, {
gUnknown_08DBE978, gUnknown_08DBF904, gUnknown_08DC0600, 0x0520, 0x0000, 0x294a, 0x6739
}
};
const struct UnkMailStruct Unknown_0859F3A8[] = {
{ .numEasyChatWords = 3, .lineHeight = 16 },
{ .numEasyChatWords = 3, .lineHeight = 16 },
{ .numEasyChatWords = 3, .lineHeight = 16 }
};
const struct MailLayout gUnknown_0859F3B4[] = {
{ 0x03, 0x00, 0x00, 0x02, 0x04, Unknown_0859F3A8 },
{ 0x03, 0x00, 0x00, 0x02, 0x04, Unknown_0859F3A8 },
{ 0x03, 0x00, 0x00, 0x02, 0x04, Unknown_0859F3A8 },
{ 0x03, 0x00, 0x00, 0x02, 0x04, Unknown_0859F3A8 },
{ 0x03, 0x00, 0x00, 0x02, 0x04, Unknown_0859F3A8 },
{ 0x03, 0x00, 0x00, 0x02, 0x04, Unknown_0859F3A8 },
{ 0x03, 0x00, 0x00, 0x02, 0x04, Unknown_0859F3A8 },
{ 0x03, 0x00, 0x00, 0x02, 0x04, Unknown_0859F3A8 },
{ 0x03, 0x00, 0x00, 0x02, 0x04, Unknown_0859F3A8 },
{ 0x03, 0x00, 0x00, 0x02, 0x04, Unknown_0859F3A8 },
{ 0x03, 0x08, 0x00, 0x02, 0x04, Unknown_0859F3A8 },
{ 0x03, 0x00, 0x00, 0x02, 0x00, Unknown_0859F3A8 }
};
const struct UnkMailStruct Unknown_0859F444[] = {
{ .numEasyChatWords = 2, .lineHeight = 16 },
{ .numEasyChatWords = 2, .lineHeight = 16 },
{ .numEasyChatWords = 2, .lineHeight = 16 },
{ .numEasyChatWords = 2, .lineHeight = 16 },
{ .numEasyChatWords = 1, .lineHeight = 16 }
};
const struct MailLayout gUnknown_0859F458[] = {
{ 0x05, 0x07, 0x58, 0x0b, 0x1e, Unknown_0859F444 },
{ 0x05, 0x0a, 0x60, 0x09, 0x1e, Unknown_0859F444 },
{ 0x05, 0x0c, 0x68, 0x05, 0x1e, Unknown_0859F444 },
{ 0x05, 0x05, 0x60, 0x08, 0x1e, Unknown_0859F444 },
{ 0x05, 0x0a, 0x60, 0x09, 0x1e, Unknown_0859F444 },
{ 0x05, 0x09, 0x70, 0x05, 0x1e, Unknown_0859F444 },
{ 0x05, 0x0c, 0x68, 0x09, 0x1e, Unknown_0859F444 },
{ 0x05, 0x0d, 0x68, 0x0d, 0x1e, Unknown_0859F444 },
{ 0x05, 0x09, 0x60, 0x09, 0x1e, Unknown_0859F444 },
{ 0x05, 0x09, 0x60, 0x09, 0x1e, Unknown_0859F444 },
{ 0x05, 0x11, 0x68, 0x0f, 0x1e, Unknown_0859F444 },
{ 0x05, 0x09, 0x60, 0x05, 0x1e, Unknown_0859F444 }
};
// What the heck are these meant to be? Call them u16 for now.
const u16 Unknown_0859F4E8[] = {
0x00, 0x4000, 0x00, 0x00
};
const u16 Unknown_0859F4F0[] = {
0x00, 0x00, -1, 0x00
};
const u16 Unknown_0859F4F8[] = {
0x04, 0x00, -1, 0x00
};
const u16 Unknown_0859F500[] = {
0x00, 0x40, -1, 0x00
};
const u16 *const gUnknown_0859F508[] = {
Unknown_0859F4F0,
Unknown_0859F4F8,
Unknown_0859F500
};
// .text
void sub_8121478(struct MailStruct *mail, MainCallback callback, bool8 flag) {
u16 buffer[2];
u16 species;
gUnknown_0203A134 = calloc(1, sizeof(*gUnknown_0203A134));
gUnknown_0203A134->language = LANGUAGE_ENGLISH;
gUnknown_0203A134->playerIsSender = TRUE;
gUnknown_0203A134->parserSingle = CopyEasyChatWord;
gUnknown_0203A134->parserMultiple = ConvertEasyChatWordsToString;
if (mail->itemId >= ITEM_ORANGE_MAIL && mail->itemId <= ITEM_RETRO_MAIL) {
gUnknown_0203A134->mailType = mail->itemId - ITEM_ORANGE_MAIL;
}
else
{
gUnknown_0203A134->mailType = 0;
flag = FALSE;
}
switch (gUnknown_0203A134->playerIsSender)
{
case FALSE:
default:
gUnknown_0203A134->layout = &gUnknown_0859F3B4[gUnknown_0203A134->mailType];
break;
case TRUE:
gUnknown_0203A134->layout = &gUnknown_0859F458[gUnknown_0203A134->mailType];
break;
}
species = sub_80D45E8(mail->species, buffer);
if (species >= SPECIES_BULBASAUR && species < NUM_SPECIES)
{
switch (gUnknown_0203A134->mailType)
{
default:
gUnknown_0203A134->animsActive = 0;
break;
case ITEM_BEAD_MAIL - ITEM_ORANGE_MAIL:
gUnknown_0203A134->animsActive = 1;
break;
case ITEM_DREAM_MAIL - ITEM_ORANGE_MAIL:
gUnknown_0203A134->animsActive = 2;
break;
}
}
else
{
gUnknown_0203A134->animsActive = 0;
}
gUnknown_0203A134->mail = mail;
gUnknown_0203A134->callback = callback;
gUnknown_0203A134->flag = flag;
SetMainCallback2(sub_81219F0);
}
bool8 sub_81215EC(void)
{
u16 icon;
switch (gMain.state)
{
case 0:
SetVBlankCallback(NULL);
remove_some_task();
SetGpuReg(REG_OFFSET_DISPCNT, 0x0000);
break;
case 1:
CpuFill16(0, (void *)OAM, OAM_SIZE);
break;
case 2:
ResetPaletteFade();
break;
case 3:
ResetTasks();
break;
case 4:
ResetSpriteData();
break;
case 5:
FreeAllSpritePalettes();
reset_temp_tile_data_buffers();
SetGpuReg(REG_OFFSET_BG0HOFS, 0x0000);
SetGpuReg(REG_OFFSET_BG0VOFS, 0x0000);
SetGpuReg(REG_OFFSET_BG1HOFS, 0x0000);
SetGpuReg(REG_OFFSET_BG1VOFS, 0x0000);
SetGpuReg(REG_OFFSET_BG2VOFS, 0x0000);
SetGpuReg(REG_OFFSET_BG2HOFS, 0x0000);
SetGpuReg(REG_OFFSET_BG3HOFS, 0x0000);
SetGpuReg(REG_OFFSET_BG3VOFS, 0x0000);
SetGpuReg(REG_OFFSET_BLDCNT, 0x0000);
SetGpuReg(REG_OFFSET_BLDALPHA, 0x0000);
break;
case 6:
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_0859F290, 3);
SetBgTilemapBuffer(1, gUnknown_0203A134->bg1TilemapBuffer);
SetBgTilemapBuffer(2, gUnknown_0203A134->bg2TilemapBuffer);
break;
case 7:
InitWindows(gUnknown_0859F29C);
DeactivateAllTextPrinters();
break;
case 8:
decompress_and_copy_tile_data_to_vram(1, gUnknown_0859F2B8[gUnknown_0203A134->mailType].tiles, 0, 0, 0);
break;
case 9:
if (free_temp_tile_data_buffers_if_possible())
{
return FALSE;
}
break;
case 10:
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 30, 20);
FillBgTilemapBufferRect_Palette0(2, 1, 0, 0, 30, 20);
CopyToBgTilemapBuffer(1, gUnknown_0859F2B8[gUnknown_0203A134->mailType].tileMap, 0, 0);
break;
case 11:
CopyBgTilemapBufferToVram(0);
CopyBgTilemapBufferToVram(1);
CopyBgTilemapBufferToVram(2);
break;
case 12:
LoadPalette(sub_8098C64(), 240, 32);
gPlttBufferUnfaded[250] = gUnknown_0859F2B8[gUnknown_0203A134->mailType].color10;
gPlttBufferFaded[250] = gUnknown_0859F2B8[gUnknown_0203A134->mailType].color10;
gPlttBufferUnfaded[251] = gUnknown_0859F2B8[gUnknown_0203A134->mailType].color12;
gPlttBufferFaded[251] = gUnknown_0859F2B8[gUnknown_0203A134->mailType].color12;
LoadPalette(gUnknown_0859F2B8[gUnknown_0203A134->mailType].palette, 0, 32);
gPlttBufferUnfaded[10] = gUnknown_0859F2B0[gSaveBlock2Ptr->playerGender][0];
gPlttBufferFaded[10] = gUnknown_0859F2B0[gSaveBlock2Ptr->playerGender][0];
gPlttBufferUnfaded[11] = gUnknown_0859F2B0[gSaveBlock2Ptr->playerGender][1];
gPlttBufferFaded[11] = gUnknown_0859F2B0[gSaveBlock2Ptr->playerGender][1];
break;
case 13:
if (gUnknown_0203A134->flag)
{
sub_8121A1C();
}
break;
case 14:
if (gUnknown_0203A134->flag)
{
sub_8121B1C();
RunTextPrinters();
}
break;
case 15:
if (sub_8087598() == TRUE)
{
return FALSE;
}
break;
case 16:
SetVBlankCallback(sub_8121C50);
gPaletteFade.bufferTransferDisabled = TRUE;
break;
case 17:
icon = sub_80D2E84(gUnknown_0203A134->mail->species);
switch (gUnknown_0203A134->animsActive)
{
case 1:
sub_80D2F68(icon);
gUnknown_0203A134->monIconSprite = sub_80D2D78(icon, SpriteCallbackDummy, 0x60, 0x80, 0, 0);
break;
case 2:
sub_80D2F68(icon);
gUnknown_0203A134->monIconSprite = sub_80D2D78(icon, SpriteCallbackDummy, 0x28, 0x80, 0, 0);
break;
}
break;
case 18:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
ShowBg(1);
ShowBg(2);
BeginNormalPaletteFade(-1, 0, 16, 0, 0);
gPaletteFade.bufferTransferDisabled = FALSE;
gUnknown_0203A134->callback2 = sub_8121C98;
return TRUE;
default:
return FALSE;
}
gMain.state ++;
return FALSE;
}
void sub_81219F0(void)
{
do
{
if (sub_81215EC() == TRUE)
{
SetMainCallback2(sub_8121C64);
break;
}
} while (sub_81221AC() != TRUE);
}
void sub_8121A1C(void)
{
u16 i;
u8 total;
u8 *ptr;
total = 0;
for (i = 0; i < gUnknown_0203A134->layout->numSubStructs; i ++)
{
ConvertEasyChatWordsToString(gUnknown_0203A134->strbuf[i], &gUnknown_0203A134->mail->words[total], gUnknown_0203A134->layout->var8[i].numEasyChatWords, 1);
total += gUnknown_0203A134->layout->var8[i].numEasyChatWords;
}
ptr = StringCopy(gUnknown_0203A134->playerName, gUnknown_0203A134->mail->playerName);
if (!gUnknown_0203A134->playerIsSender)
{
StringCopy(ptr, gText_FromSpace);
gUnknown_0203A134->signatureWidth = gUnknown_0203A134->layout->signatureWidth - (StringLength(gUnknown_0203A134->playerName) * 8 - 0x60);
}
else
{
sub_81DB52C(gUnknown_0203A134->playerName);
gUnknown_0203A134->signatureWidth = gUnknown_0203A134->layout->signatureWidth;
}
}
void sub_8121B1C(void)
{
u16 i;
u8 strbuf[0x20];
u8 y;
u8 *bufptr;
s32 box_x;
s32 box_y;
y = 0;
PutWindowTilemap(0);
PutWindowTilemap(1);
FillWindowPixelBuffer(0, 0);
FillWindowPixelBuffer(1, 0);
for (i = 0; i < gUnknown_0203A134->layout->numSubStructs; i ++)
{
if (gUnknown_0203A134->strbuf[i][0] == EOS || gUnknown_0203A134->strbuf[i][0] == CHAR_SPACE)
{
continue;
}
box_print(0, 1, gUnknown_0203A134->layout->var8[i].xOffset + gUnknown_0203A134->layout->wordsYPos, y + gUnknown_0203A134->layout->wordsXPos, gUnknown_0859F2AC, 0, gUnknown_0203A134->strbuf[i]);
y += gUnknown_0203A134->layout->var8[i].lineHeight;
}
bufptr = StringCopy(strbuf, gText_FromSpace);
StringCopy(bufptr, gUnknown_0203A134->playerName);
box_x = GetStringCenterAlignXOffset(1, strbuf, gUnknown_0203A134->signatureWidth) + 0x68;
box_y = gUnknown_0203A134->layout->signatureYPos + 0x58;
box_print(0, 1, box_x, box_y, gUnknown_0859F2AC, 0, strbuf);
CopyWindowToVram(0, 3);
CopyWindowToVram(1, 3);
}
void sub_8121C50(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
void sub_8121C64(void)
{
if (gUnknown_0203A134->animsActive != 0)
{
AnimateSprites();
BuildOamBuffer();
}
gUnknown_0203A134->callback2();
}
void sub_8121C98(void)
{
if (!UpdatePaletteFade())
{
gUnknown_0203A134->callback2 = sub_8121CC0;
}
}
void sub_8121CC0(void)
{
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
{
BeginNormalPaletteFade(-1, 0, 0, 16, 0);
gUnknown_0203A134->callback2 = sub_8121D00;
}
}
void sub_8121D00(void)
{
if (!UpdatePaletteFade())
{
SetMainCallback2(gUnknown_0203A134->callback);
switch (gUnknown_0203A134->animsActive)
{
case 1:
case 2:
sub_80D2FF0(sub_80D2E84(gUnknown_0203A134->mail->species));
sub_80D2EF8(&gSprites[gUnknown_0203A134->monIconSprite]);
}
memset(gUnknown_0203A134, 0, sizeof(*gUnknown_0203A134));
ResetPaletteFade();
UnsetBgTilemapBuffer(0);
UnsetBgTilemapBuffer(1);
ResetBgsAndClearDma3BusyFlags(0);
FreeAllWindowBuffers();
free(gUnknown_0203A134);
gUnknown_0203A134 = NULL;
}
}
+1 -1
View File
@@ -77,7 +77,7 @@ const IntrFunc gIntrTableTemplate[] =
#define INTR_COUNT ((int)(sizeof(gIntrTableTemplate)/sizeof(IntrFunc)))
extern u16 gUnknown_03000000;
static u16 gUnknown_03000000;
extern u16 gKeyRepeatStartDelay;
extern u8 gUnknown_030022B4;
+15
View File
@@ -0,0 +1,15 @@
// Includes
#include "global.h"
// Static type declarations
// Static RAM declarations
IWRAM_DATA u8 gUnknown_03000DD0;
// Static ROM declarations
// .rodata
// .text
+1
View File
@@ -2,6 +2,7 @@
static void *sHeapStart;
static u32 sHeapSize;
static u32 malloc_c_unused_0300000c; // needed to align dma3_manager.o(.bss)
#define MALLOC_SYSTEM_ID 0xA3A3
File diff suppressed because it is too large Load Diff
+146 -1
View File
@@ -1,8 +1,77 @@
#include "global.h"
#include "money.h"
#include "event_data.h"
#include "string_util.h"
#include "text.h"
#include "menu.h"
#include "window.h"
#include "sprite.h"
#include "decompress.h"
extern const u8 gText_PokedollarVar1[];
extern const u8 gMenuMoneyGfx[];
extern const u8 gMenuMoneyPal[];
#define MAX_MONEY 999999
EWRAM_DATA static u8 sMoneyBoxWindowId = 0;
EWRAM_DATA static u8 sMoneyLabelSpriteId = 0;
#define MONEY_LABEL_TAG 0x2722
static const struct OamData sOamData_MoneyLabel =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = 1,
.x = 0,
.matrixNum = 0,
.size = 2,
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd sSpriteAnim_MoneyLabel[] =
{
ANIMCMD_FRAME(0, 0),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_MoneyLabel[] =
{
sSpriteAnim_MoneyLabel,
};
static const struct SpriteTemplate sSpriteTemplate_MoneyLabel =
{
.tileTag = MONEY_LABEL_TAG,
.paletteTag = MONEY_LABEL_TAG,
.oam = &sOamData_MoneyLabel,
.anims = sSpriteAnimTable_MoneyLabel,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct CompressedSpriteSheet sSpriteSheet_MoneyLabel =
{
.data = gMenuMoneyGfx,
.size = 256,
.tag = MONEY_LABEL_TAG,
};
static const struct CompressedSpritePalette sSpritePalette_MoneyLabel =
{
.data = gMenuMoneyPal,
.tag = MONEY_LABEL_TAG
};
u32 GetMoney(u32* moneyPtr)
{
return *moneyPtr ^ gSaveBlock2Ptr->encryptionKey;
@@ -41,7 +110,7 @@ void AddMoney(u32* moneyPtr, u32 toAdd)
SetMoney(moneyPtr, toSet);
}
void SubtractMoney(u32* moneyPtr, u32 toSub)
void RemoveMoney(u32* moneyPtr, u32 toSub)
{
u32 toSet = GetMoney(moneyPtr);
@@ -53,3 +122,79 @@ void SubtractMoney(u32* moneyPtr, u32 toSub)
SetMoney(moneyPtr, toSet);
}
bool8 IsEnoughForCostInVar0x8005(void)
{
return IsEnoughMoney(&gSaveBlock1Ptr->money, gSpecialVar_0x8005);
}
void SubtractMoneyFromVar0x8005(void)
{
RemoveMoney(&gSaveBlock1Ptr->money, gSpecialVar_0x8005);
}
void PrintMoneyAmountInMoneyBox(u8 windowId, int amount, u8 speed)
{
PrintMoneyAmount(windowId, 0x26, 1, amount, speed);
}
void PrintMoneyAmount(u8 windowId, u8 x, u8 y, int amount, u8 speed)
{
u8 *txtPtr;
s32 strLength;
ConvertIntToDecimalStringN(gStringVar1, amount, STR_CONV_MODE_LEFT_ALIGN, 6);
strLength = 6 - StringLength(gStringVar1);
txtPtr = gStringVar4;
while (strLength-- > 0)
*(txtPtr++) = 0x77;
StringExpandPlaceholders(txtPtr, gText_PokedollarVar1);
PrintTextOnWindow(windowId, 1, gStringVar4, x, y, speed, NULL);
}
void PrintMoneyAmountInMoneyBoxWithBorder(u8 windowId, u16 tileStart, u8 pallete, int amount)
{
SetWindowBorderStyle(windowId, FALSE, tileStart, pallete);
PrintMoneyAmountInMoneyBox(windowId, amount, 0);
}
void ChangeAmountInMoneyBox(int amount)
{
PrintMoneyAmountInMoneyBox(sMoneyBoxWindowId, amount, 0);
}
void DrawMoneyBox(int amount, u8 x, u8 y)
{
struct WindowTemplate template;
SetWindowTemplateFields(&template, 0, x + 1, y + 1, 10, 2, 15, 8);
sMoneyBoxWindowId = AddWindow(&template);
FillWindowPixelBuffer(sMoneyBoxWindowId, 0);
PutWindowTilemap(sMoneyBoxWindowId);
CopyWindowToVram(sMoneyBoxWindowId, 1);
PrintMoneyAmountInMoneyBoxWithBorder(sMoneyBoxWindowId, 0x214, 14, amount);
AddMoneyLabelObject((8 * x) + 19, (8 * y) + 11);
}
void HideMoneyBox(void)
{
RemoveMoneyLabelObject();
sub_8198070(sMoneyBoxWindowId, FALSE);
CopyWindowToVram(sMoneyBoxWindowId, 2);
RemoveWindow(sMoneyBoxWindowId);
}
void AddMoneyLabelObject(u16 x, u16 y)
{
LoadCompressedObjectPic(&sSpriteSheet_MoneyLabel);
LoadCompressedObjectPalette(&sSpritePalette_MoneyLabel);
sMoneyLabelSpriteId = CreateSprite(&sSpriteTemplate_MoneyLabel, x, y, 0);
}
void RemoveMoneyLabelObject(void)
{
DestroySpriteAndFreeResources(&gSprites[sMoneyLabelSpriteId]);
}
+3 -3
View File
@@ -17,6 +17,7 @@
#include "easy_chat.h"
#include "event_data.h"
#include "money.h"
#include "tv.h"
#include "coins.h"
#include "text.h"
@@ -28,7 +29,7 @@ extern u8 gUnknown_030060B0;
// TODO: replace those declarations with file headers
extern u16 GetGeneratedTrainerIdLower(void);
extern void ClearContestWinnerPicsInContestHall(void);
extern void warp1_set(s8 mapBank, s8 mapNo, s8 warpNo, s8 xPos, s8 yPos);
extern void Overworld_SetWarpDestination(s8 mapBank, s8 mapNo, s8 warpNo, s8 xPos, s8 yPos);
extern void warp_in(void);
extern void sub_80BB358(void);
extern void ResetBagScrollPositions(void);
@@ -36,7 +37,6 @@ extern void sub_813624C(void); // clears something pokeblock related
extern void ResetPokedex(void);
extern void sub_8084400(void);
extern void ClearMailData(void);
extern void ClearTVShowData(void);
extern void ResetGabbyAndTy(void);
extern void ResetSecretBases(void);
extern void ResetLinkContestBoolean(void);
@@ -131,7 +131,7 @@ void sub_8084400(void)
void WarpToTruck(void)
{
warp1_set(25, 40, -1, -1, -1); // inside of truck
Overworld_SetWarpDestination(25, 40, -1, -1, -1); // inside of truck
warp_in();
}
+25 -50
View File
@@ -1,5 +1,8 @@
#include "global.h"
#include "blend_palette.h"
#include "palette.h"
#include "decompress.h"
#include "gpu_regs.h"
#include "task.h"
enum
@@ -28,7 +31,7 @@ struct PaletteStructTemplate
struct PaletteStruct
{
struct PaletteStructTemplate *base;
const struct PaletteStructTemplate *base;
u32 ps_field_4_0:1;
u16 ps_field_4_1:1;
u32 baseDestOffset:9;
@@ -38,31 +41,6 @@ struct PaletteStruct
u8 ps_field_9;
};
extern void LZDecompressWram(const void *src, void *dest);
extern void SetGpuReg(u8 regOffset, u16 value);
extern void sub_8149DFC(u8 a1);
extern void sub_80A1670(u16 a1);
extern void sub_80A2D54(u8 a1);
extern void SetWordTaskArg(u8 taskId, u8 dataElem, u32 value);
extern void _call_via_r1(u32 a1, void *a2);
extern void BlendPalette(u16, u16, u8, u16);
EWRAM_DATA u16 gPlttBufferUnfaded[0x200] = {0};
EWRAM_DATA u16 gPlttBufferFaded[0x200] = {0};
EWRAM_DATA struct PaletteStruct sPaletteStructs[0x10] = {0};
EWRAM_DATA struct PaletteFadeControl gPaletteFade = {0};
EWRAM_DATA u32 gFiller_2037FE0 = 0;
EWRAM_DATA u32 sPlttBufferTransferPending = 0;
EWRAM_DATA u8 gPaletteDecompressionBuffer[0x400] = {0};
extern struct PaletteStructTemplate gDummyPaletteStructTemplate;
extern void *gUnknown_0852487C;
extern u8 gUnknown_0852489C[];
extern u16 gUnknown_03000F3C;
extern void *gUnknown_03000F44;
static void unused_sub_80A1CDC(struct PaletteStruct *, u32 *);
static void unused_sub_80A1E40(struct PaletteStruct *, u32 *);
static void unused_sub_80A1F00(struct PaletteStruct *);
@@ -73,32 +51,29 @@ static u8 UpdateFastPaletteFade(void);
static u8 UpdateHardwarePaletteFade(void);
static void UpdateBlendRegisters(void);
static bool8 IsSoftwarePaletteFadeFinishing(void);
static void sub_80A2D54(u8 taskId);
void sub_80A1818(u16 a1)
{
void **v1 = &gUnknown_0852487C;
CpuSet(v1[a1 & 0x3], gPlttBufferUnfaded + 0x80, 0x10);
BlendPalette(0x80, 0x10, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
if ((u8)FindTaskIdByFunc(sub_8149DFC) != 0xFF )
{
gUnknown_03000F44 = sub_80A1670;
gUnknown_03000F3C = 0x20;
}
return;
}
EWRAM_DATA u16 gPlttBufferUnfaded[PLTT_BUFFER_SIZE] = {0};
EWRAM_DATA u16 gPlttBufferFaded[PLTT_BUFFER_SIZE] = {0};
EWRAM_DATA struct PaletteStruct sPaletteStructs[0x10] = {0};
EWRAM_DATA struct PaletteFadeControl gPaletteFade = {0};
static EWRAM_DATA u32 gFiller_2037FE0 = 0;
static EWRAM_DATA u32 sPlttBufferTransferPending = 0;
EWRAM_DATA u8 gPaletteDecompressionBuffer[PLTT_DECOMP_BUFFER_SIZE] = {0};
void sub_80A1884(u16 a1)
{
void **v1 = &gUnknown_0852487C;
CpuSet(v1[a1 & 0x3], gPlttBufferUnfaded + 0x80, 0x10);
if ((u8)FindTaskIdByFunc(sub_8149DFC) == 0xFF )
{
BlendPalette(0x80, 0x10, gPaletteFade.y, gPaletteFade.blendColor & 0x7FFF);
if (!--gUnknown_03000F3C)
gUnknown_03000F44 = 0;
}
return;
}
static const struct PaletteStructTemplate gDummyPaletteStructTemplate = {
.uid = 0xFFFF,
.pst_field_B_5 = 1
};
static const u8 gUnknown_0852489C[] = {
0, 0, 0, 0, 0,
5, 5, 5, 5, 5,
11, 11, 11, 11, 11,
16, 16, 16, 16, 16,
21, 21, 21, 21, 21,
27, 27, 27, 27, 27,
31, 31
};
void LoadCompressedPalette(const void *src, u16 offset, u16 size)
{
+8 -8
View File
@@ -33,7 +33,7 @@ void ZeroMonData(struct Pokemon *mon)
SetMonData(mon, MON_DATA_MAX_HP, &arg);
SetMonData(mon, MON_DATA_ATK, &arg);
SetMonData(mon, MON_DATA_DEF, &arg);
SetMonData(mon, MON_DATA_SPD, &arg);
SetMonData(mon, MON_DATA_SPEED, &arg);
SetMonData(mon, MON_DATA_SPATK, &arg);
SetMonData(mon, MON_DATA_SPDEF, &arg);
arg = 255;
@@ -128,7 +128,7 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV,
SetBoxMonData(boxMon, MON_DATA_HP_IV, &fixedIV);
SetBoxMonData(boxMon, MON_DATA_ATK_IV, &fixedIV);
SetBoxMonData(boxMon, MON_DATA_DEF_IV, &fixedIV);
SetBoxMonData(boxMon, MON_DATA_SPD_IV, &fixedIV);
SetBoxMonData(boxMon, MON_DATA_SPEED_IV, &fixedIV);
SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &fixedIV);
SetBoxMonData(boxMon, MON_DATA_SPDEF_IV, &fixedIV);
}
@@ -147,7 +147,7 @@ void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV,
value = Random();
iv = value & 0x1F;
SetBoxMonData(boxMon, MON_DATA_SPD_IV, &iv);
SetBoxMonData(boxMon, MON_DATA_SPEED_IV, &iv);
iv = (value & 0x3E0) >> 5;
SetBoxMonData(boxMon, MON_DATA_SPATK_IV, &iv);
iv = (value & 0x7C00) >> 10;
@@ -234,7 +234,7 @@ void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u
SetMonData(mon, MON_DATA_HP_IV, &ivs[0]);
SetMonData(mon, MON_DATA_ATK_IV, &ivs[1]);
SetMonData(mon, MON_DATA_DEF_IV, &ivs[2]);
SetMonData(mon, MON_DATA_SPD_IV, &ivs[3]);
SetMonData(mon, MON_DATA_SPEED_IV, &ivs[3]);
SetMonData(mon, MON_DATA_SPATK_IV, &ivs[4]);
SetMonData(mon, MON_DATA_SPDEF_IV, &ivs[5]);
CalculateMonStats(mon);
@@ -305,7 +305,7 @@ void sub_806819C(struct Pokemon *mon, struct UnknownPokemonStruct *src)
SetMonData(mon, MON_DATA_HP_EV, &src->hpEV);
SetMonData(mon, MON_DATA_ATK_EV, &src->attackEV);
SetMonData(mon, MON_DATA_DEF_EV, &src->defenseEV);
SetMonData(mon, MON_DATA_SPD_EV, &src->speedEV);
SetMonData(mon, MON_DATA_SPEED_EV, &src->speedEV);
SetMonData(mon, MON_DATA_SPATK_EV, &src->spAttackEV);
SetMonData(mon, MON_DATA_SPDEF_EV, &src->spDefenseEV);
value = src->altAbility;
@@ -317,7 +317,7 @@ void sub_806819C(struct Pokemon *mon, struct UnknownPokemonStruct *src)
value = src->defenseIV;
SetMonData(mon, MON_DATA_DEF_IV, &value);
value = src->speedIV;
SetMonData(mon, MON_DATA_SPD_IV, &value);
SetMonData(mon, MON_DATA_SPEED_IV, &value);
value = src->spAttackIV;
SetMonData(mon, MON_DATA_SPATK_IV, &value);
value = src->spDefenseIV;
@@ -369,7 +369,7 @@ void sub_8068338(struct Pokemon *mon, struct UnknownPokemonStruct *src, bool8 lv
SetMonData(mon, MON_DATA_HP_EV, &src->hpEV);
SetMonData(mon, MON_DATA_ATK_EV, &src->attackEV);
SetMonData(mon, MON_DATA_DEF_EV, &src->defenseEV);
SetMonData(mon, MON_DATA_SPD_EV, &src->speedEV);
SetMonData(mon, MON_DATA_SPEED_EV, &src->speedEV);
SetMonData(mon, MON_DATA_SPATK_EV, &src->spAttackEV);
SetMonData(mon, MON_DATA_SPDEF_EV, &src->spDefenseEV);
value = src->altAbility;
@@ -381,7 +381,7 @@ void sub_8068338(struct Pokemon *mon, struct UnknownPokemonStruct *src, bool8 lv
value = src->defenseIV;
SetMonData(mon, MON_DATA_DEF_IV, &value);
value = src->speedIV;
SetMonData(mon, MON_DATA_SPD_IV, &value);
SetMonData(mon, MON_DATA_SPEED_IV, &value);
value = src->spAttackIV;
SetMonData(mon, MON_DATA_SPATK_IV, &value);
value = src->spDefenseIV;
+28 -36
View File
@@ -28,14 +28,14 @@ extern const u32 gBitTable[];
extern const struct SpriteTemplate gUnknown_08329D98[];
extern const struct SpriteTemplate gUnknown_08329DF8[];
extern const union AnimCmd* gUnknown_082FF70C[];
extern const union AnimCmd* const * const gUnknown_08309AAC[];
extern const union AnimCmd* const * const gMonAnimationsSpriteAnimsPtrTable[];
extern const union AnimCmd* const * const gUnknown_08305D0C[];
extern const union AnimCmd* const * const gUnknown_0830536C[];
extern const u8 gText_BadEgg[];
extern const u8 gText_EggNickname[];
extern u8 GetBankSide(u8 bank);
extern u8 GetBankByPlayerAI(u8 bank);
extern u8 GetBankByIdentity(u8 bank);
extern u8 GetBankIdentity(u8 bank);
u8 CountAliveMonsInBattle(u8 caseId)
@@ -90,7 +90,7 @@ u8 sub_8069F34(u8 bank)
status ^= 1;
if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE))
return GetBankByPlayerAI(status);
return GetBankByIdentity(status);
if (CountAliveMonsInBattle(BATTLE_ALIVE_EXCEPT_ACTIVE) > 1)
{
u8 val;
@@ -99,14 +99,14 @@ u8 sub_8069F34(u8 bank)
val = status ^ 2;
else
val = status;
return GetBankByPlayerAI(val);
return GetBankByIdentity(val);
}
else
{
if ((gAbsentBankFlags & gBitTable[status]))
return GetBankByPlayerAI(status ^ 2);
return GetBankByIdentity(status ^ 2);
else
return GetBankByPlayerAI(status);
return GetBankByIdentity(status);
}
}
@@ -152,8 +152,8 @@ u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality)
void sub_806A068(u16 species, u8 bankIdentity)
{
if (gBattleSpritesGfx != NULL)
gUnknown_0202499C = gBattleSpritesGfx->templates[bankIdentity];
if (gMonSpritesGfxPtr != NULL)
gUnknown_0202499C = gMonSpritesGfxPtr->templates[bankIdentity];
else if (gUnknown_020249B4[0])
gUnknown_0202499C = gUnknown_020249B4[0]->templates[bankIdentity];
else if (gUnknown_020249B4[1])
@@ -165,9 +165,9 @@ void sub_806A068(u16 species, u8 bankIdentity)
if (bankIdentity == 0 || bankIdentity == 2)
gUnknown_0202499C.anims = gUnknown_082FF70C;
else if (species > 500)
gUnknown_0202499C.anims = gUnknown_08309AAC[species - 500];
gUnknown_0202499C.anims = gMonAnimationsSpriteAnimsPtrTable[species - 500];
else
gUnknown_0202499C.anims = gUnknown_08309AAC[species];
gUnknown_0202499C.anims = gMonAnimationsSpriteAnimsPtrTable[species];
}
void sub_806A12C(u16 trainerSpriteId, u8 bankIdentity)
@@ -180,8 +180,8 @@ void sub_806A12C(u16 trainerSpriteId, u8 bankIdentity)
}
else
{
if (gBattleSpritesGfx != NULL)
gUnknown_0202499C = gBattleSpritesGfx->templates[bankIdentity];
if (gMonSpritesGfxPtr != NULL)
gUnknown_0202499C = gMonSpritesGfxPtr->templates[bankIdentity];
else
gUnknown_0202499C = gUnknown_08329D98[bankIdentity];
gUnknown_0202499C.anims = gUnknown_0830536C[trainerSpriteId];
@@ -190,8 +190,8 @@ void sub_806A12C(u16 trainerSpriteId, u8 bankIdentity)
void sub_806A1C0(u16 arg0, u8 bankIdentity)
{
if (gBattleSpritesGfx != NULL)
gUnknown_0202499C = gBattleSpritesGfx->templates[bankIdentity];
if (gMonSpritesGfxPtr != NULL)
gUnknown_0202499C = gMonSpritesGfxPtr->templates[bankIdentity];
else
gUnknown_0202499C = gUnknown_08329D98[bankIdentity];
gUnknown_0202499C.paletteTag = arg0;
@@ -330,7 +330,7 @@ u32 GetMonData(struct Pokemon *mon, s32 field, u8* data)
if (!ret)
ret = mon->defense;
break;
case MON_DATA_SPD:
case MON_DATA_SPEED:
ret = GetDeoxysStat(mon, STAT_SPD);
if (!ret)
ret = mon->speed;
@@ -351,7 +351,7 @@ u32 GetMonData(struct Pokemon *mon, s32 field, u8* data)
case MON_DATA_DEF2:
ret = mon->defense;
break;
case MON_DATA_SPD2:
case MON_DATA_SPEED2:
ret = mon->speed;
break;
case MON_DATA_SPATK2:
@@ -512,7 +512,7 @@ u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data)
case MON_DATA_DEF_EV:
retVal = substruct2->defenseEV;
break;
case MON_DATA_SPD_EV:
case MON_DATA_SPEED_EV:
retVal = substruct2->speedEV;
break;
case MON_DATA_SPATK_EV:
@@ -566,7 +566,7 @@ u32 GetBoxMonData(struct BoxPokemon *boxMon, s32 field, u8 *data)
case MON_DATA_DEF_IV:
retVal = substruct3->defenseIV;
break;
case MON_DATA_SPD_IV:
case MON_DATA_SPEED_IV:
retVal = substruct3->speedIV;
break;
case MON_DATA_SPATK_IV:
@@ -747,7 +747,7 @@ void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg)
case MON_DATA_DEF:
SET16(mon->defense);
break;
case MON_DATA_SPD:
case MON_DATA_SPEED:
SET16(mon->speed);
break;
case MON_DATA_SPATK:
@@ -880,7 +880,7 @@ void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg)
case MON_DATA_DEF_EV:
SET8(substruct2->defenseEV);
break;
case MON_DATA_SPD_EV:
case MON_DATA_SPEED_EV:
SET8(substruct2->speedEV);
break;
case MON_DATA_SPATK_EV:
@@ -940,7 +940,7 @@ void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg)
case MON_DATA_DEF_IV:
SET8(substruct3->defenseIV);
break;
case MON_DATA_SPD_IV:
case MON_DATA_SPEED_IV:
SET8(substruct3->speedIV);
break;
case MON_DATA_SPATK_IV:
@@ -1089,7 +1089,7 @@ u8 SendMonToPC(struct Pokemon* mon)
gSpecialVar_0x8012 = boxNo;
gSpecialVar_0x8013 = boxPos;
if (get_unknown_box_id() != boxNo)
FlagReset(SYS_STORAGE_UNKNOWN_FLAG);
FlagClear(SYS_STORAGE_UNKNOWN_FLAG);
VarSet(VAR_STORAGE_UNKNOWN, boxNo);
return MON_GIVEN_TO_PC;
}
@@ -1308,10 +1308,9 @@ void sub_805EF84(u8 bank, bool8);
extern struct BattlePokemon gBattleMons[4];
/*
void CopyPlayerPartyMonToBattleData(u8 bank, u8 partyIndex)
{
u16* hpSwitchout;
s32 i;
u8 nickname[POKEMON_NAME_LENGTH * 2];
@@ -1330,7 +1329,7 @@ void CopyPlayerPartyMonToBattleData(u8 bank, u8 partyIndex)
gBattleMons[bank].hpIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_HP_IV, NULL);
gBattleMons[bank].attackIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ATK_IV, NULL);
gBattleMons[bank].defenseIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_DEF_IV, NULL);
gBattleMons[bank].speedIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPD_IV, NULL);
gBattleMons[bank].speedIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPEED_IV, NULL);
gBattleMons[bank].spAttackIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPATK_IV, NULL);
gBattleMons[bank].spDefenseIV = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPDEF_IV, NULL);
gBattleMons[bank].personality = GetMonData(&gPlayerParty[partyIndex], MON_DATA_PERSONALITY, NULL);
@@ -1340,7 +1339,7 @@ void CopyPlayerPartyMonToBattleData(u8 bank, u8 partyIndex)
gBattleMons[bank].maxHP = GetMonData(&gPlayerParty[partyIndex], MON_DATA_MAX_HP, NULL);
gBattleMons[bank].attack = GetMonData(&gPlayerParty[partyIndex], MON_DATA_ATK, NULL);
gBattleMons[bank].defense = GetMonData(&gPlayerParty[partyIndex], MON_DATA_DEF, NULL);
gBattleMons[bank].speed = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPD, NULL);
gBattleMons[bank].speed = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPEED, NULL);
gBattleMons[bank].spAttack = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPATK, NULL);
gBattleMons[bank].spDefense = GetMonData(&gPlayerParty[partyIndex], MON_DATA_SPDEF, NULL);
gBattleMons[bank].isEgg = GetMonData(&gPlayerParty[partyIndex], MON_DATA_IS_EGG, NULL);
@@ -1352,15 +1351,9 @@ void CopyPlayerPartyMonToBattleData(u8 bank, u8 partyIndex)
GetMonData(&gPlayerParty[partyIndex], MON_DATA_NICKNAME, nickname);
StringCopy10(gBattleMons[bank].nickname, nickname);
GetMonData(&gPlayerParty[partyIndex], MON_DATA_OT_NAME, gBattleMons[bank].otName);
// ewram memes from Ruby return
#ifdef NONMATCHING
gBattleStruct->hpOnSwitchout[GetBankSide(bank)] = gBattleMons[bank].hp;
#else
{
u32 side = GetBankSide(bank);
*(u16*)((void*)(gBattleStruct) + side) = gBattleMons[bank].hp;
}
#endif // NONMATCHING
hpSwitchout = &gBattleStruct->hpOnSwitchout[GetBankSide(bank)];
*hpSwitchout = gBattleMons[bank].hp;
for (i = 0; i < 8; i++)
gBattleMons[bank].statStages[i] = 6;
@@ -1369,4 +1362,3 @@ void CopyPlayerPartyMonToBattleData(u8 bank, u8 partyIndex)
sub_803FA70(bank);
sub_805EF84(bank, FALSE);
}
*/
+17 -19
View File
@@ -216,7 +216,7 @@ void sub_806CF24(s32 stat)
gBankTarget = gBankInMenu;
StringCopy(gBattleTextBuff1, gStatNamesTable[gUnknown_08329EC8[stat]]);
StringCopy(gBattleTextBuff2, gText_StatRose);
StrCpyDecodeToDisplayedStringBattle(gText_PkmnsStatChanged2);
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnsStatChanged2);
}
u8 *sub_806CF78(u16 itemId)
@@ -251,7 +251,7 @@ u8 *sub_806CF78(u16 itemId)
else
{
gBankAttacker = gBankInMenu;
StrCpyDecodeToDisplayedStringBattle(gText_PkmnGettingPumped);
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnGettingPumped);
}
}
}
@@ -259,7 +259,7 @@ u8 *sub_806CF78(u16 itemId)
if (itemEffect[3] & 0x80)
{
gBankAttacker = gBankInMenu;
StrCpyDecodeToDisplayedStringBattle(gText_PkmnShroudedInMist);
BattleStringExpandPlaceholdersToDisplayedString(gText_PkmnShroudedInMist);
}
return gDisplayedStringBattle;
@@ -486,8 +486,8 @@ u16 SpeciesToCryId(u16 species)
void sub_806D544(u16 species, u32 personality, u8 *dest)
{
if (species == SPECIES_SPINDA
&& dest != gBattleSpritesGfx->sprites[0]
&& dest != gBattleSpritesGfx->sprites[2])
&& dest != gMonSpritesGfxPtr->sprites[0]
&& dest != gMonSpritesGfxPtr->sprites[2])
{
int i;
for (i = 0; i < 4; i++)
@@ -601,9 +601,9 @@ bool8 sub_806D7EC(void)
return retVal;
}
bool8 sub_806D82C(u8 id)
bool16 sub_806D82C(u8 id)
{
bool8 retVal = FALSE;
bool16 retVal = FALSE;
switch (gLinkPlayers[id].lp_field_18)
{
case 0:
@@ -1361,20 +1361,20 @@ void BoxMonRestorePP(struct BoxPokemon *boxMon)
void sub_806E994(void)
{
gLastUsedAbility = gBattleStruct->field_B0;
gBattleTextBuff1[0] = 0xFD;
gBattleTextBuff1[1] = 4;
gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
gBattleTextBuff1[1] = B_BUFF_MON_NICK_WITH_PREFIX;
gBattleTextBuff1[2] = gBattleStruct->field_49;
gBattleTextBuff1[4] = EOS;
gBattleTextBuff1[4] = B_BUFF_EOS;
if (!GetBankSide(gBattleStruct->field_49))
gBattleTextBuff1[3] = pokemon_order_func(gBattlePartyID[gBattleStruct->field_49]);
else
gBattleTextBuff1[3] = gBattlePartyID[gBattleStruct->field_49];
gBattleTextBuff2[0] = 0xFD;
gBattleTextBuff2[1] = 4;
gBattleTextBuff2[2] = gBankInMenu;
gBattleTextBuff2[3] = pokemon_order_func(gBattlePartyID[gBankInMenu]);
gBattleTextBuff2[4] = EOS;
StrCpyDecodeBattle(gText_PkmnsXPreventsSwitching, gStringVar4);
PREPARE_MON_NICK_WITH_PREFIX_BUFFER(gBattleTextBuff2, gBankInMenu, pokemon_order_func(gBattlePartyID[gBankInMenu]))
BattleStringExpandPlaceholders(gText_PkmnsXPreventsSwitching, gStringVar4);
}
struct PokeItem
@@ -1388,7 +1388,7 @@ extern const struct PokeItem gAlteringCaveWildMonHeldItems[9];
static s32 GetWildMonTableIdInAlteringCave(u16 species)
{
s32 i;
for (i = 0; i < 9; i++)
for (i = 0; i < (s32) ARRAY_COUNT(gAlteringCaveWildMonHeldItems); i++)
if (gAlteringCaveWildMonHeldItems[i].species == species)
return i;
return 0;
@@ -1519,8 +1519,6 @@ void BattleAnimateFrontSprite(struct Sprite* sprite, u16 species, bool8 noCry, u
DoMonFrontSpriteAnimation(sprite, species, noCry, arg3);
}
bool8 HasTwoFramesAnimation(u16 species);
extern void SpriteCallbackDummy_2(struct Sprite*);
extern void sub_817F60C(struct Sprite*);
+1 -1
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@@ -57,7 +57,7 @@ static u32 GetMonSizeHash(struct Pokemon *pkmn)
u16 hpIV = GetMonData(pkmn, MON_DATA_HP_IV) & 0xF;
u16 attackIV = GetMonData(pkmn, MON_DATA_ATK_IV) & 0xF;
u16 defenseIV = GetMonData(pkmn, MON_DATA_DEF_IV) & 0xF;
u16 speedIV = GetMonData(pkmn, MON_DATA_SPD_IV) & 0xF;
u16 speedIV = GetMonData(pkmn, MON_DATA_SPEED_IV) & 0xF;
u16 spAtkIV = GetMonData(pkmn, MON_DATA_SPATK_IV) & 0xF;
u16 spDefIV = GetMonData(pkmn, MON_DATA_SPDEF_IV) & 0xF;
u32 hibyte = ((attackIV ^ defenseIV) * hpIV) ^ (personality & 0xFF);
+15
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@@ -0,0 +1,15 @@
// Includes
#include "global.h"
// Static type declarations
// Static RAM declarations
IWRAM_DATA u8 gUnknown_03000F78[0x188];
// Static ROM declarations
// .rodata
// .text
+3679
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File diff suppressed because it is too large Load Diff
+28
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@@ -0,0 +1,28 @@
// Includes
#include "global.h"
// Static type declarations
// Static RAM declarations
IWRAM_DATA bool8 gUnknown_03001130;
IWRAM_DATA struct SecretBaseRecord *gUnknown_03001134;
IWRAM_DATA TVShow *gUnknown_03001138;
IWRAM_DATA struct UnknownSaveStruct2ABC *gUnknown_0300113C;
IWRAM_DATA OldMan *gUnknown_03001140;
IWRAM_DATA struct EasyChatPair *gUnknown_03001144;
IWRAM_DATA struct DaycareData *gUnknown_03001148;
IWRAM_DATA void *gUnknown_0300114C; // gSaveBlock2Ptr->field_64C
IWRAM_DATA LilycoveLady *gUnknown_03001150;
IWRAM_DATA void *gUnknown_03001154; // gSaveBlock2Ptr->field_0DC;
IWRAM_DATA void *gUnknown_03001158; // gSaveBlock2Ptr->field_64C
IWRAM_DATA u32 gUnknown_0300115C;
IWRAM_DATA u8 gUnknown_03001160[8];
IWRAM_DATA u32 gUnknown_03001168[3];
// Static ROM declarations
// .rodata
// .text
+1 -1
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@@ -5,7 +5,7 @@
#include "load_save.h"
#include "save.h"
#include "new_game.h"
#include "rom4.h"
#include "overworld.h"
#include "malloc.h"
void sub_81700F8(void)
+354
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@@ -0,0 +1,354 @@
#include "global.h"
#include "reshow_battle_screen.h"
#include "battle.h"
#include "palette.h"
#include "main.h"
#include "unknown_task.h"
#include "text.h"
#include "gpu_regs.h"
#include "bg.h"
#include "battle_controllers.h"
#include "link.h"
#include "sprite.h"
#include "species.h"
#include "battle_interface.h"
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG0_Y;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
extern u8 gReservedSpritePaletteCount;
extern u8 gActionSelectionCursor[BATTLE_BANKS_COUNT];
extern u8 gBankInMenu;
extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
extern u8 gNoOfAllBanks;
extern u32 gBattleTypeFlags;
extern u8 gBankSpriteIds[BATTLE_BANKS_COUNT];
extern u8 gBattleMonForms[BATTLE_BANKS_COUNT];
extern u8 gHealthBoxesIds[BATTLE_BANKS_COUNT];
extern struct SpriteTemplate gUnknown_0202499C;
extern const union AnimCmd * const * const gMonAnimationsSpriteAnimsPtrTable[];
extern void dp12_8087EA4(void);
extern void trs_config(void);
extern bool8 IsDoubleBattle(void);
extern u8 sub_80A614C(u8 bank);
extern u8 sub_80A6138(u8 bank);
extern u8 sub_80A82E4(u8 bank);
extern void sub_806A068(u16 species, u8 bankIdentity);
extern void sub_806A12C(u16 backPicId, u8 bankIdentity);
extern u8 sub_80A5C6C(u8 bank, u8 caseId);
// this file's functions
static void CB2_ReshowBattleScreenAfterMenu(void);
static bool8 LoadBankSpriteGfx(u8 bank);
static void CreateBankSprite(u8 bank);
static void CreateHealthboxSprite(u8 bank);
static void sub_80A95F4(void);
void nullsub_35(void)
{
}
void ReshowBattleScreenAfterMenu(void)
{
gPaletteFade.bufferTransferDisabled = 1;
SetHBlankCallback(NULL);
SetVBlankCallback(NULL);
SetGpuReg(REG_OFFSET_MOSAIC, 0);
gBattleScripting.reshowMainState = 0;
gBattleScripting.reshowHelperState = 0;
SetMainCallback2(CB2_ReshowBattleScreenAfterMenu);
}
static void CB2_ReshowBattleScreenAfterMenu(void)
{
switch (gBattleScripting.reshowMainState)
{
case 0:
dp12_8087EA4();
trs_config();
SetBgAttribute(1, BG_CTRL_ATTR_VISIBLE, 0);
SetBgAttribute(2, BG_CTRL_ATTR_VISIBLE, 0);
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
ResetPaletteFade();
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
break;
case 1:
CpuFastFill(0, (void*)(VRAM), VRAM_SIZE);
break;
case 2:
LoadBattleTextboxAndBackground();
break;
case 3:
ResetSpriteData();
break;
case 4:
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
break;
case 5:
sub_805E350();
break;
case 6:
if (BattleLoadAllHealthBoxesGfx(gBattleScripting.reshowHelperState))
{
gBattleScripting.reshowHelperState = 0;
}
else
{
gBattleScripting.reshowHelperState++;
gBattleScripting.reshowMainState--;
}
break;
case 7:
if (!LoadBankSpriteGfx(0))
gBattleScripting.reshowMainState--;
break;
case 8:
if (!LoadBankSpriteGfx(1))
gBattleScripting.reshowMainState--;
break;
case 9:
if (!LoadBankSpriteGfx(2))
gBattleScripting.reshowMainState--;
break;
case 10:
if (!LoadBankSpriteGfx(3))
gBattleScripting.reshowMainState--;
break;
case 11:
CreateBankSprite(0);
break;
case 12:
CreateBankSprite(1);
break;
case 13:
CreateBankSprite(2);
break;
case 14:
CreateBankSprite(3);
break;
case 15:
CreateHealthboxSprite(0);
break;
case 16:
CreateHealthboxSprite(1);
break;
case 17:
CreateHealthboxSprite(2);
break;
case 18:
CreateHealthboxSprite(3);
break;
case 19:
{
u8 opponentBank;
u16 species;
LoadAndCreateEnemyShadowSprites();
opponentBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
SetBankEnemyShadowSpriteCallback(opponentBank, species);
if (IsDoubleBattle())
{
opponentBank = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
species = GetMonData(&gEnemyParty[gBattlePartyID[opponentBank]], MON_DATA_SPECIES);
SetBankEnemyShadowSpriteCallback(opponentBank, species);
}
ActionSelectionCreateCursorAt(gActionSelectionCursor[gBankInMenu], 0);
if (gLinkVSyncDisabled != 0 && gReceivedRemoteLinkPlayers != 0)
{
sub_800E0E8();
sub_800DFB4(0, 0);
}
}
break;
default:
SetVBlankCallback(VBlankCB_Battle);
sub_80A95F4();
BeginHardwarePaletteFade(0xFF, 0, 0x10, 0, 1);
gPaletteFade.bufferTransferDisabled = 0;
SetMainCallback2(BattleMainCB2);
sub_805EF14();
break;
}
gBattleScripting.reshowMainState++;
}
static void sub_80A95F4(void)
{
struct BGCntrlBitfield *regBgcnt1, *regBgcnt2;
regBgcnt1 = (struct BGCntrlBitfield *)(&REG_BG1CNT);
regBgcnt1->charBaseBlock = 0;
regBgcnt2 = (struct BGCntrlBitfield *)(&REG_BG2CNT);
regBgcnt2->charBaseBlock = 0;
}
static bool8 LoadBankSpriteGfx(u8 bank)
{
if (bank < gNoOfAllBanks)
{
if (GetBankSide(bank) != SIDE_PLAYER)
{
if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlePartyID[bank]], bank);
else
BattleLoadSubstituteSpriteGfx(bank, FALSE);
}
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
LoadBackTrainerBankSpriteGfx(gSaveBlock2Ptr->playerGender, bank);
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
LoadBackTrainerBankSpriteGfx(BACK_PIC_WALLY, bank);
else if (!gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlePartyID[bank]], bank);
else
BattleLoadSubstituteSpriteGfx(bank, FALSE);
gBattleScripting.reshowHelperState = 0;
}
return TRUE;
}
// todo: get rid of it once the struct is declared in a header
struct MonCoords
{
// This would use a bitfield, but sub_8079F44
// uses it as a u8 and casting won't match.
u8 coords; // u8 x:4, y:4;
u8 y_offset;
};
extern const struct MonCoords gTrainerBackPicCoords[];
static void CreateBankSprite(u8 bank)
{
if (bank < gNoOfAllBanks)
{
u8 posY;
if (gBattleSpritesDataPtr->bankData[bank].behindSubstitute)
posY = sub_80A614C(bank);
else
posY = sub_80A6138(bank);
if (GetBankSide(bank) != SIDE_PLAYER)
{
if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
return;
sub_806A068(GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, sub_80A5C6C(bank, 2), posY, sub_80A82E4(bank));
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBankSpriteIds[bank]].data0 = bank;
gSprites[gBankSpriteIds[bank]].data2 = GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
}
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
{
sub_806A12C(gSaveBlock2Ptr->playerGender, GetBankIdentity(IDENTITY_PLAYER_MON1));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
(8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].coords) * 4 + 80,
sub_80A82E4(0));
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBankSpriteIds[bank]].data0 = bank;
}
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
{
sub_806A12C(BACK_PIC_WALLY, GetBankIdentity(0));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, 0x50,
(8 - gTrainerBackPicCoords[BACK_PIC_WALLY].coords) * 4 + 80,
sub_80A82E4(0));
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBankSpriteIds[bank]].data0 = bank;
}
else
{
if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
return;
sub_806A068(GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES), GetBankIdentity(bank));
gBankSpriteIds[bank] = CreateSprite(&gUnknown_0202499C, sub_80A5C6C(bank, 2), posY, sub_80A82E4(bank));
gSprites[gBankSpriteIds[bank]].oam.paletteNum = bank;
gSprites[gBankSpriteIds[bank]].callback = SpriteCallbackDummy;
gSprites[gBankSpriteIds[bank]].data0 = bank;
gSprites[gBankSpriteIds[bank]].data2 = GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_SPECIES);
StartSpriteAnim(&gSprites[gBankSpriteIds[bank]], gBattleMonForms[bank]);
if (gBattleSpritesDataPtr->bankData[bank].transformSpecies == SPECIES_CASTFORM)
gSprites[gBankSpriteIds[bank]].anims = gMonAnimationsSpriteAnimsPtrTable[SPECIES_CASTFORM];
}
gSprites[gBankSpriteIds[bank]].invisible = gBattleSpritesDataPtr->bankData[bank].invisible;
}
}
static void CreateHealthboxSprite(u8 bank)
{
if (bank < gNoOfAllBanks)
{
u8 healthboxSpriteId;
if (gBattleTypeFlags & BATTLE_TYPE_SAFARI && bank == 0)
healthboxSpriteId = CreateSafariPlayerHealthboxSprites();
else if (gBattleTypeFlags & BATTLE_TYPE_WALLY_TUTORIAL && bank == 0)
return;
else
healthboxSpriteId = CreateBankHealthboxSprites(bank);
gHealthBoxesIds[bank] = healthboxSpriteId;
SetBankHealthboxSpritePos(bank);
SetHealthboxSpriteVisible(healthboxSpriteId);
if (GetBankSide(bank) != SIDE_PLAYER)
UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gEnemyParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
else if (gBattleTypeFlags & BATTLE_TYPE_SAFARI)
UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_SAFARI_ALL_TEXT);
else
UpdateHealthboxAttribute(gHealthBoxesIds[bank], &gPlayerParty[gBattlePartyID[bank]], HEALTHBOX_ALL);
if (GetBankIdentity(bank) == IDENTITY_OPPONENT_MON2 || GetBankIdentity(bank) == IDENTITY_PLAYER_MON2)
DummyBattleInterfaceFunc(gHealthBoxesIds[bank], TRUE);
else
DummyBattleInterfaceFunc(gHealthBoxesIds[bank], FALSE);
if (GetBankSide(bank) != SIDE_PLAYER)
{
if (GetMonData(&gEnemyParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
SetHealthboxSpriteInvisible(healthboxSpriteId);
}
else if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
{
if (GetMonData(&gPlayerParty[gBattlePartyID[bank]], MON_DATA_HP) == 0)
SetHealthboxSpriteInvisible(healthboxSpriteId);
}
}
}
+218
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@@ -0,0 +1,218 @@
#include "global.h"
#include "roamer.h"
#include "pokemon.h"
#include "rng.h"
#include "species.h"
#include "event_data.h"
enum
{
MAP_GRP = 0, // map group
MAP_NUM = 1, // map number
};
EWRAM_DATA static u8 sLocationHistory[3][2] = {0};
EWRAM_DATA static u8 sRoamerLocation[2] = {0};
static const u8 sRoamerLocations[][6] =
{
{ 0x19, 0x1A, 0x20, 0x21, 0x31, 0xFF },
{ 0x1A, 0x19, 0x20, 0x21, 0xFF, 0xFF },
{ 0x20, 0x1A, 0x19, 0x21, 0xFF, 0xFF },
{ 0x21, 0x20, 0x19, 0x1A, 0x22, 0x26 },
{ 0x22, 0x21, 0x23, 0xFF, 0xFF, 0xFF },
{ 0x23, 0x22, 0x24, 0xFF, 0xFF, 0xFF },
{ 0x24, 0x23, 0x25, 0x26, 0xFF, 0xFF },
{ 0x25, 0x24, 0x26, 0xFF, 0xFF, 0xFF },
{ 0x26, 0x25, 0x21, 0xFF, 0xFF, 0xFF },
{ 0x27, 0x24, 0x28, 0x29, 0xFF, 0xFF },
{ 0x28, 0x27, 0x2A, 0xFF, 0xFF, 0xFF },
{ 0x29, 0x27, 0x2A, 0xFF, 0xFF, 0xFF },
{ 0x2A, 0x28, 0x29, 0x2B, 0xFF, 0xFF },
{ 0x2B, 0x2A, 0x2C, 0xFF, 0xFF, 0xFF },
{ 0x2C, 0x2B, 0x2D, 0xFF, 0xFF, 0xFF },
{ 0x2D, 0x2C, 0x2E, 0xFF, 0xFF, 0xFF },
{ 0x2E, 0x2D, 0x2F, 0xFF, 0xFF, 0xFF },
{ 0x2F, 0x2E, 0x30, 0xFF, 0xFF, 0xFF },
{ 0x30, 0x2F, 0x31, 0xFF, 0xFF, 0xFF },
{ 0x31, 0x30, 0x19, 0xFF, 0xFF, 0xFF },
{ 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF },
};
void ClearRoamerData(void)
{
memset(&gSaveBlock1Ptr->roamer, 0, sizeof(struct Roamer));
(&gSaveBlock1Ptr->roamer)->species = SPECIES_LATIAS;
}
void ClearRoamerLocationData(void)
{
u8 i;
for (i = 0; i < 3; i++)
{
sLocationHistory[i][MAP_GRP] = 0;
sLocationHistory[i][MAP_NUM] = 0;
}
sRoamerLocation[MAP_GRP] = 0;
sRoamerLocation[MAP_NUM] = 0;
}
static void CreateInitialRoamerMon(bool16 createLatios)
{
if (!createLatios)
(&gSaveBlock1Ptr->roamer)->species = SPECIES_LATIAS;
else
(&gSaveBlock1Ptr->roamer)->species = SPECIES_LATIOS;
CreateMon(&gEnemyParty[0], (&gSaveBlock1Ptr->roamer)->species, 40, 0x20, 0, 0, 0, 0);
(&gSaveBlock1Ptr->roamer)->level = 40;
(&gSaveBlock1Ptr->roamer)->status = 0;
(&gSaveBlock1Ptr->roamer)->active = TRUE;
(&gSaveBlock1Ptr->roamer)->ivs = GetMonData(&gEnemyParty[0], MON_DATA_IVS);
(&gSaveBlock1Ptr->roamer)->personality = GetMonData(&gEnemyParty[0], MON_DATA_PERSONALITY);
(&gSaveBlock1Ptr->roamer)->hp = GetMonData(&gEnemyParty[0], MON_DATA_MAX_HP);
(&gSaveBlock1Ptr->roamer)->cool = GetMonData(&gEnemyParty[0], MON_DATA_COOL);
(&gSaveBlock1Ptr->roamer)->beauty = GetMonData(&gEnemyParty[0], MON_DATA_BEAUTY);
(&gSaveBlock1Ptr->roamer)->cute = GetMonData(&gEnemyParty[0], MON_DATA_CUTE);
(&gSaveBlock1Ptr->roamer)->smart = GetMonData(&gEnemyParty[0], MON_DATA_SMART);
(&gSaveBlock1Ptr->roamer)->tough = GetMonData(&gEnemyParty[0], MON_DATA_TOUGH);
sRoamerLocation[MAP_GRP] = 0;
sRoamerLocation[MAP_NUM] = sRoamerLocations[Random() % 20][0];
}
void InitRoamer(void)
{
ClearRoamerData();
ClearRoamerLocationData();
CreateInitialRoamerMon(gSpecialVar_0x8004);
}
void UpdateLocationHistoryForRoamer(void)
{
sLocationHistory[2][MAP_GRP] = sLocationHistory[1][MAP_GRP];
sLocationHistory[2][MAP_NUM] = sLocationHistory[1][MAP_NUM];
sLocationHistory[1][MAP_GRP] = sLocationHistory[0][MAP_GRP];
sLocationHistory[1][MAP_NUM] = sLocationHistory[0][MAP_NUM];
sLocationHistory[0][MAP_GRP] = gSaveBlock1Ptr->location.mapGroup;
sLocationHistory[0][MAP_NUM] = gSaveBlock1Ptr->location.mapNum;
}
void RoamerMoveToOtherLocationSet(void)
{
u8 val = 0;
struct Roamer *roamer = &gSaveBlock1Ptr->roamer;
if (!roamer->active)
return;
sRoamerLocation[MAP_GRP] = val;
while (1)
{
val = sRoamerLocations[Random() % 20][0];
if (sRoamerLocation[MAP_NUM] != val)
{
sRoamerLocation[MAP_NUM] = val;
return;
}
}
}
void RoamerMove(void)
{
u8 locSet = 0;
if ((Random() % 16) == 0)
{
RoamerMoveToOtherLocationSet();
}
else
{
struct Roamer *roamer = &gSaveBlock1Ptr->roamer;
if (!roamer->active)
return;
while (locSet < 20)
{
if (sRoamerLocation[MAP_NUM] == sRoamerLocations[locSet][0])
{
u8 mapNum;
while (1)
{
mapNum = sRoamerLocations[locSet][(Random() % 5) + 1];
if (!(sLocationHistory[2][MAP_GRP] == 0 && sLocationHistory[2][MAP_NUM] == mapNum) && mapNum != 0xFF)
break;
}
sRoamerLocation[MAP_NUM] = mapNum;
return;
}
locSet++;
}
}
}
bool8 IsRoamerAt(u8 mapGroup, u8 mapNum)
{
struct Roamer *roamer = &gSaveBlock1Ptr->roamer;
if (roamer->active && mapGroup == sRoamerLocation[MAP_GRP] && mapNum == sRoamerLocation[MAP_NUM])
return TRUE;
else
return FALSE;
}
void CreateRoamerMonInstance(void)
{
struct Pokemon *mon;
struct Roamer *roamer;
mon = &gEnemyParty[0];
ZeroEnemyPartyMons();
roamer = &gSaveBlock1Ptr->roamer;
CreateMonWithIVsPersonality(mon, roamer->species, roamer->level, roamer->ivs, roamer->personality);
SetMonData(mon, MON_DATA_STATUS, &gSaveBlock1Ptr->roamer.status);
SetMonData(mon, MON_DATA_HP, &gSaveBlock1Ptr->roamer.hp);
SetMonData(mon, MON_DATA_COOL, &gSaveBlock1Ptr->roamer.cool);
SetMonData(mon, MON_DATA_BEAUTY, &gSaveBlock1Ptr->roamer.beauty);
SetMonData(mon, MON_DATA_CUTE, &gSaveBlock1Ptr->roamer.cute);
SetMonData(mon, MON_DATA_SMART, &gSaveBlock1Ptr->roamer.smart);
SetMonData(mon, MON_DATA_TOUGH, &gSaveBlock1Ptr->roamer.tough);
}
bool8 TryStartRoamerEncounter(void)
{
if (IsRoamerAt(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum) == TRUE && (Random() % 4) == 0)
{
CreateRoamerMonInstance();
return TRUE;
}
else
{
return FALSE;
}
}
void UpdateRoamerHPStatus(struct Pokemon *mon)
{
(&gSaveBlock1Ptr->roamer)->hp = GetMonData(mon, MON_DATA_HP);
(&gSaveBlock1Ptr->roamer)->status = GetMonData(mon, MON_DATA_STATUS);
RoamerMoveToOtherLocationSet();
}
void SetRoamerInactive(void)
{
struct Roamer *roamer = &gSaveBlock1Ptr->roamer;
roamer->active = FALSE;
}
void GetRoamerLocation(u8 *mapGroup, u8 *mapNum)
{
*mapGroup = sRoamerLocation[MAP_GRP];
*mapNum = sRoamerLocation[MAP_NUM];
}
+19
View File
@@ -0,0 +1,19 @@
// Includes
#include "global.h"
// Static type declarations
// Static RAM declarations
IWRAM_DATA void *gUnknown_03000E0C;
IWRAM_DATA u8 gUnknown_03000E10[4];
IWRAM_DATA u8 (*gUnknown_03000E14)(u32);
IWRAM_DATA u8 gUnknown_03000E18;
IWRAM_DATA u8 gUnknown_03000E19;
IWRAM_DATA void *rom4_c_unused_03000e1c;
// Static ROM declarations
// .rodata
// .text
+3 -3
View File
@@ -60,7 +60,7 @@ void SetSafariZoneFlag(void)
void ResetSafariZoneFlag(void)
{
FlagReset(SYS_SAFARI_MODE);
FlagClear(SYS_SAFARI_MODE);
}
void EnterSafariMode(void)
@@ -114,7 +114,7 @@ void sub_80FC190(void)
{
SetMainCallback2(c2_exit_to_overworld_2_switch);
}
else if (gBattleOutcome == 8)
else if (gBattleOutcome == BATTLE_SAFARI_OUT_OF_BALLS)
{
ScriptContext2_RunNewScript(gUnknown_082A4B4C);
warp_in();
@@ -139,7 +139,7 @@ static void ClearAllPokeblockFeeders(void)
memset(sPokeblockFeeders, 0, sizeof(sPokeblockFeeders));
}
static void GetPokeblockFeederInFront(void)
void GetPokeblockFeederInFront(void)
{
s16 x, y;
u16 i;
+96 -69
View File
@@ -2,17 +2,19 @@
#include "gba/flash_internal.h"
#include "save.h"
#include "game_stat.h"
#include "task.h"
extern struct SaveSectionOffsets gSaveSectionOffsets[0xE];
extern struct SaveSectionLocation gRamSaveSectionLocations[0xE];
extern u8 gDecompressionBuffer[];
extern u32 gFlashMemoryPresent;
extern u16 gUnknown_03006294;
extern bool8 gSoftResetDisabled;
extern const struct SaveSectionOffsets gSaveSectionOffsets[0xE];
extern void DoSaveFailedScreen(u8); // save_failed_screen
extern void LoadSerializedGame(void); // load_save
extern bool32 ProgramFlashSectorAndVerify(u8 sector, u8 *data);
extern void ReadFlash(u8 sector, u32 arg1, void* data, u32 size);
// iwram common
u16 gLastWrittenSector;
@@ -576,84 +578,27 @@ u16 CalculateChecksum(void *data, u16 size)
return ((checksum >> 16) + checksum);
}
#ifdef NONMATCHING
// the initial allocation of the pointer and toAdd variable doesnt match up with the original function. however, forcing it is impossible since gRamSaveSectionLocations is loaded first.
void UpdateSaveAddresses(void)
{
int i = 0;
gRamSaveSectionLocations[i].data = gSaveBlock2Ptr + gSaveSectionOffsets[0].toAdd;
gRamSaveSectionLocations[i].size = gSaveSectionOffsets[0].size;
for(i = 1; i < 5; i++)
gRamSaveSectionLocations[i].data = (void*)(gSaveBlock2Ptr) + gSaveSectionOffsets[i].toAdd;
gRamSaveSectionLocations[i].size = gSaveSectionOffsets[i].size;
for (i = 1; i < 5; i++)
{
gRamSaveSectionLocations[i].data = gSaveBlock1Ptr + gSaveSectionOffsets[i].toAdd;
gRamSaveSectionLocations[i].data = (void*)(gSaveBlock1Ptr) + gSaveSectionOffsets[i].toAdd;
gRamSaveSectionLocations[i].size = gSaveSectionOffsets[i].size;
}
for(i = 5; i < 14; i++)
for (i = 5; i < 14; i++)
{
gRamSaveSectionLocations[i].data = gPokemonStoragePtr + gSaveSectionOffsets[i].toAdd;
gRamSaveSectionLocations[i].data = (void*)(gPokemonStoragePtr) + gSaveSectionOffsets[i].toAdd;
gRamSaveSectionLocations[i].size = gSaveSectionOffsets[i].size;
i++;i--; // needed to match
}
}
#else
__attribute__((naked))
void UpdateSaveAddresses(void)
{
asm(".syntax unified\n\
push {r4,r5,lr}\n\
ldr r3, =gRamSaveSectionLocations\n\
ldr r0, =gSaveBlock2Ptr\n\
ldr r2, =gSaveSectionOffsets\n\
ldrh r1, [r2]\n\
ldr r0, [r0]\n\
adds r0, r1\n\
str r0, [r3]\n\
ldrh r0, [r2, 0x2]\n\
strh r0, [r3, 0x4]\n\
ldr r5, =gSaveBlock1Ptr\n\
adds r3, 0x8\n\
adds r2, 0x4\n\
movs r4, 0x3\n\
_081531AC:\n\
ldrh r0, [r2]\n\
ldr r1, [r5]\n\
adds r1, r0\n\
str r1, [r3]\n\
ldrh r0, [r2, 0x2]\n\
strh r0, [r3, 0x4]\n\
adds r3, 0x8\n\
adds r2, 0x4\n\
subs r4, 0x1\n\
cmp r4, 0\n\
bge _081531AC\n\
movs r4, 0x5\n\
ldr r1, =gRamSaveSectionLocations\n\
ldr r5, =gPokemonStoragePtr\n\
ldr r0, =gSaveSectionOffsets\n\
adds r3, r1, 0\n\
adds r3, 0x28\n\
adds r2, r0, 0\n\
adds r2, 0x14\n\
_081531D2:\n\
ldrh r0, [r2]\n\
ldr r1, [r5]\n\
adds r1, r0\n\
str r1, [r3]\n\
ldrh r0, [r2, 0x2]\n\
strh r0, [r3, 0x4]\n\
adds r3, 0x8\n\
adds r2, 0x4\n\
adds r4, 0x1\n\
cmp r4, 0xD\n\
ble _081531D2\n\
pop {r4,r5}\n\
pop {r0}\n\
bx r0\n\
.pool\n\
.syntax divided");
}
#endif
extern u32 GetGameStat(u8 index); // rom4
extern void IncrementGameStat(u8 index); // rom4
@@ -860,7 +805,7 @@ u32 sub_81535DC(u8 sector, u8* dst)
if (sector != 30 && sector != 31)
return 0xFF;
ReadFlash(sector, 0, &gSaveDataBuffer, sizeof(struct SaveSection));
ReadFlash(sector, 0, (u8 *)&gSaveDataBuffer, sizeof(struct SaveSection));
if (*(u32*)(&gSaveDataBuffer.data[0]) != 0xB39D)
return 0xFF;
// copies whole save section except u32 counter
@@ -894,3 +839,85 @@ u32 sub_8153634(u8 sector, u8* src)
return 0xFF;
return 1;
}
extern void save_serialize_map(void);
extern void sub_8076D5C(void);
extern void sav2_gender2_inplace_and_xFE(void);
extern void sub_800ADF8(void);
extern bool8 sub_800A520(void);
void sub_8153688(u8 taskId)
{
s16* taskData = gTasks[taskId].data;
switch (taskData[0])
{
case 0:
gSoftResetDisabled = TRUE;
taskData[0] = 1;
break;
case 1:
sub_800ADF8();
taskData[0] = 2;
break;
case 2:
if (sub_800A520())
{
if (taskData[2] == 0)
save_serialize_map();
taskData[0] = 3;
}
break;
case 3:
if (taskData[2] == 0)
sub_8076D5C();
sub_8153380();
taskData[0] = 4;
break;
case 4:
if (++taskData[1] == 5)
{
taskData[1] = 0;
taskData[0] = 5;
}
break;
case 5:
if (sub_81533AC())
taskData[0] = 6;
else
taskData[0] = 4;
break;
case 6:
sub_81533E0();
taskData[0] = 7;
break;
case 7:
if (taskData[2] == 0)
sav2_gender2_inplace_and_xFE();
sub_800ADF8();
taskData[0] = 8;
break;
case 8:
if (sub_800A520())
{
sub_8153408();
taskData[0] = 9;
}
break;
case 9:
sub_800ADF8();
taskData[0] = 10;
break;
case 10:
if (sub_800A520())
taskData[0]++;
break;
case 11:
if (++taskData[1] > 5)
{
gSoftResetDisabled = FALSE;
DestroyTask(taskId);
}
break;
}
}
+426
View File
@@ -0,0 +1,426 @@
#include "global.h"
#include "text.h"
#include "main.h"
#include "palette.h"
#include "gpu_regs.h"
#include "bg.h"
#include "task.h"
#include "window.h"
#include "menu.h"
#include "save.h"
#include "gba/flash_internal.h"
#define MSG_WIN_TOP 12
#define CLOCK_WIN_TOP (MSG_WIN_TOP - 4)
extern void AddTextPrinterParametrized2(u8 windowId, u8 fontId, u8 x, u8 y, u8 letterSpacing, u8 lineSpacing, struct TextColor *color, s8 speed, u8 *str);
extern void (*gGameContinueCallback)(void);
extern u32 gDamagedSaveSectors;
extern const u8 gBirchHelpGfx[];
extern const u8 gBirchBagTilemap[];
extern const u8 gBirchGrassTilemap[];
extern const u16 gBirchBagGrassPal[];
extern const u16 gUnknown_0850FEFC[];
extern const u16 gUnknown_0860F074[];
extern const u32 gUnknown_0850E87C[];
extern struct SaveSection gSaveDataBuffer;
extern u8 gText_SaveFailedCheckingBackup[];
extern u8 gText_BackupMemoryDamaged[];
extern u8 gText_CheckCompleted[];
extern u8 gText_SaveCompleteGameCannotContinue[];
extern u8 gText_SaveCompletePressA[];
extern u8 gText_GamePlayCannotBeContinued[];
extern u8 gDecompressionBuffer[];
// gSaveFailedClockInfo enum
enum
{
CLOCK_RUNNING,
DEBUG_TIMER
};
// gSaveFailedWindowIds enum
enum
{
TEXT_WIN_ID,
CLOCK_WIN_ID
};
EWRAM_DATA u16 gSaveFailedType = {0};
EWRAM_DATA u16 gSaveFailedClockInfo[2] = {0};
EWRAM_DATA u8 gSaveFailedUnused1[12] = {0};
EWRAM_DATA u8 gSaveFailedWindowIds[2] = {0};
EWRAM_DATA u8 gSaveFailedUnused2[4] = {0};
static const struct OamData sClockOamData =
{
160, // Y
0,
0,
0,
0,
0,
0,
0,
1,
0,
0,
0,
0
};
static const struct BgTemplate gUnknown_085EFD88[3] =
{
{
.bg = 0,
.charBaseIndex = 2,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0,
},
{
.bg = 2,
.charBaseIndex = 0,
.mapBaseIndex = 14,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0,
},
{
.bg = 3,
.charBaseIndex = 0,
.mapBaseIndex = 15,
.screenSize = 0,
.paletteMode = 0,
.priority = 3,
.baseTile = 0,
},
};
static const struct WindowTemplate gUnknown_085EFD94[] =
{
{
.priority = 255,
.tilemapLeft = 0,
.tilemapTop = 0,
.width = 0,
.height = 0,
.paletteNum = 0,
.baseBlock = 0,
}
};
static const struct WindowTemplate gUnknown_085EFD9C[] =
{
{
.priority = 0,
.tilemapLeft = 1,
.tilemapTop = 13,
.width = 28,
.height = 6,
.paletteNum = 15,
.baseBlock = 1,
}
};
static const struct WindowTemplate gUnknown_085EFDA4[] =
{
{
.priority = 0,
.tilemapLeft = 14,
.tilemapTop = 9,
.width = 2,
.height = 2,
.paletteNum = 15,
.baseBlock = 169,
}
};
static const u8 sClockFrames[8][3] =
{
{ 1, 0, 0 },
{ 5, 0, 0 },
{ 9, 0, 0 },
{ 5, 0, 1 },
{ 1, 0, 1 },
{ 5, 1, 1 },
{ 9, 1, 0 },
{ 5, 1, 0 },
};
static const u8 gSaveFailedClockPal[] = INCBIN_U8("graphics/misc/clock_small.gbapal");
static const u8 gSaveFailedClockGfx[] = INCBIN_U8("graphics/misc/clock_small.4bpp.lz");
static void CB2_SaveFailedScreen(void);
static void CB2_WipeSave(void);
static void CB2_GameplayCannotBeContinued(void);
static void CB2_FadeAndReturnToTitleScreen(void);
static void CB2_ReturnToTitleScreen(void);
static void VBlankCB_UpdateClockGraphics(void);
static bool8 VerifySectorWipe(u16 sector);
static bool8 WipeSectors(u32);
// although this is a general text printer, it's only used in this file.
static void SaveFailedScreenTextPrint(u8 *text, u8 var1, u8 var2)
{
struct TextColor color;
color.fgColor = 0;
color.bgColor = 15;
color.shadowColor = 3;
AddTextPrinterParametrized2(gSaveFailedWindowIds[TEXT_WIN_ID], 1, var1 * 8, var2 * 8 + 1, 0, 0, &color, 0, text);
}
void DoSaveFailedScreen(u8 saveType)
{
SetMainCallback2(CB2_SaveFailedScreen);
gSaveFailedType = saveType;
gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE;
gSaveFailedClockInfo[DEBUG_TIMER] = 0;
gSaveFailedWindowIds[TEXT_WIN_ID] = 0;
gSaveFailedWindowIds[CLOCK_WIN_ID] = 0;
}
static void VBlankCB(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
static void CB2_SaveFailedScreen(void)
{
switch (gMain.state)
{
case 0:
default:
SetVBlankCallback(NULL);
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG3CNT, 0);
SetGpuReg(REG_OFFSET_BG2CNT, 0);
SetGpuReg(REG_OFFSET_BG1CNT, 0);
SetGpuReg(REG_OFFSET_BG0CNT, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
// how come this doesnt use the Dma manager?
DmaFill16(3, 0, VRAM, VRAM_SIZE);
DmaFill32(3, 0, OAM, OAM_SIZE);
DmaFill16(3, 0, PLTT, PLTT_SIZE);
LZ77UnCompVram(gBirchHelpGfx, (void *)VRAM);
LZ77UnCompVram(gBirchBagTilemap, (void *)(VRAM + 0x7000));
LZ77UnCompVram(gBirchGrassTilemap, (void *)(VRAM + 0x7800));
LZ77UnCompVram(gSaveFailedClockGfx, (void *)(VRAM + 0x10020));
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, gUnknown_085EFD88, 3);
SetBgTilemapBuffer(0, (void *)&gDecompressionBuffer[0x2000]);
CpuFill32(0, &gDecompressionBuffer[0x2000], 0x800);
LoadBgTiles(0, gUnknown_0850E87C, 0x120, 0x214);
InitWindows(gUnknown_085EFD94);
// AddWindowWithoutTileMap returns a u16/integer, but the info is clobbered into a u8 here resulting in lost info. Bug?
gSaveFailedWindowIds[TEXT_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFD9C);
SetWindowAttribute(gSaveFailedWindowIds[TEXT_WIN_ID], 7, (u32)&gDecompressionBuffer[0x2800]);
gSaveFailedWindowIds[CLOCK_WIN_ID] = AddWindowWithoutTileMap(gUnknown_085EFDA4);
SetWindowAttribute(gSaveFailedWindowIds[CLOCK_WIN_ID], 7, (u32)&gDecompressionBuffer[0x3D00]);
DeactivateAllTextPrinters();
ResetSpriteData();
ResetTasks();
ResetPaletteFade();
LoadPalette(gBirchBagGrassPal, 0, 0x40);
LoadPalette(gSaveFailedClockPal, 0x100, 0x20);
LoadPalette(gUnknown_0850FEFC, 0xE0, 0x20);
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
SetWindowBorderStyle(gSaveFailedWindowIds[TEXT_WIN_ID], FALSE, 0x214, 0xE);
SetWindowBorderStyle(gSaveFailedWindowIds[CLOCK_WIN_ID], FALSE, 0x214, 0xE);
FillWindowPixelBuffer(gSaveFailedWindowIds[CLOCK_WIN_ID], 0x11); // backwards?
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
CopyWindowToVram(gSaveFailedWindowIds[CLOCK_WIN_ID], 2); // again?
CopyWindowToVram(gSaveFailedWindowIds[TEXT_WIN_ID], 1);
SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
BeginNormalPaletteFade(0xFFFFFFFF, 0, 16, 0, 0);
EnableInterrupts(1);
SetVBlankCallback(VBlankCB);
SetGpuReg(0, 0x1040);
ShowBg(0);
ShowBg(2);
ShowBg(3);
gMain.state++;
break;
case 1:
if (!UpdatePaletteFade())
{
SetMainCallback2(CB2_WipeSave);
SetVBlankCallback(VBlankCB_UpdateClockGraphics);
}
break;
}
}
static void CB2_WipeSave(void)
{
u8 wipeTries = 0;
gSaveFailedClockInfo[CLOCK_RUNNING] = TRUE;
while (gDamagedSaveSectors != 0 && wipeTries < 3)
{
if (WipeSectors(gDamagedSaveSectors) != FALSE)
{
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0);
SetMainCallback2(CB2_GameplayCannotBeContinued);
return;
}
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
SaveFailedScreenTextPrint(gText_CheckCompleted, 1, 0);
HandleSavingData(gSaveFailedType);
if (gDamagedSaveSectors != 0)
{
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
SaveFailedScreenTextPrint(gText_SaveFailedCheckingBackup, 1, 0);
}
wipeTries++;
}
if (wipeTries == 3)
{
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
SaveFailedScreenTextPrint(gText_BackupMemoryDamaged, 1, 0);
}
else
{
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
if (gGameContinueCallback == NULL)
SaveFailedScreenTextPrint(gText_SaveCompleteGameCannotContinue, 1, 0);
else
SaveFailedScreenTextPrint(gText_SaveCompletePressA, 1, 0);
}
SetMainCallback2(CB2_FadeAndReturnToTitleScreen);
}
static void CB2_GameplayCannotBeContinued(void)
{
gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE;
if (gMain.newKeys & A_BUTTON)
{
FillWindowPixelBuffer(gSaveFailedWindowIds[TEXT_WIN_ID], 0x11);
SaveFailedScreenTextPrint(gText_GamePlayCannotBeContinued, 1, 0);
SetVBlankCallback(VBlankCB);
SetMainCallback2(CB2_FadeAndReturnToTitleScreen);
}
}
static void CB2_FadeAndReturnToTitleScreen(void)
{
gSaveFailedClockInfo[CLOCK_RUNNING] = FALSE;
if (gMain.newKeys & A_BUTTON)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 16, 0);
SetVBlankCallback(VBlankCB);
SetMainCallback2(CB2_ReturnToTitleScreen);
}
}
static void CB2_ReturnToTitleScreen(void)
{
if (!UpdatePaletteFade())
{
if (gGameContinueCallback == NULL) // no callback exists, so do a soft reset.
{
DoSoftReset();
}
else
{
SetMainCallback2((MainCallback)gGameContinueCallback);
gGameContinueCallback = NULL;
}
}
}
static void VBlankCB_UpdateClockGraphics(void)
{
unsigned int n = (gMain.vblankCounter2 >> 3) & 7;
gMain.oamBuffer[0] = sClockOamData;
gMain.oamBuffer[0].x = 112;
gMain.oamBuffer[0].y = (CLOCK_WIN_TOP + 1) * 8;;
if (gSaveFailedClockInfo[CLOCK_RUNNING] != FALSE)
{
gMain.oamBuffer[0].tileNum = sClockFrames[n][0];
gMain.oamBuffer[0].matrixNum = (sClockFrames[n][2] << 4) | (sClockFrames[n][1] << 3);
}
else
{
gMain.oamBuffer[0].tileNum = 1;
}
CpuFastCopy(gMain.oamBuffer, (void *)OAM, 4);
if (gSaveFailedClockInfo[DEBUG_TIMER])
gSaveFailedClockInfo[DEBUG_TIMER]--;
}
static bool8 VerifySectorWipe(u16 sector)
{
u32 *ptr = (u32 *)&gSaveDataBuffer;
u16 i;
ReadFlash(sector, 0, (u8 *)ptr, 4096);
for (i = 0; i < 0x400; i++, ptr++)
if (*ptr)
return TRUE;
return FALSE;
}
static bool8 WipeSector(u16 sector)
{
u16 i, j;
bool8 failed = TRUE;
for (i = 0; failed && i < 130; i++)
{
for (j = 0; j < 0x1000; j++)
ProgramFlashByte(sector, j, 0);
failed = VerifySectorWipe(sector);
}
return failed;
}
static bool8 WipeSectors(u32 sectorBits)
{
u16 i;
for (i = 0; i < 0x20; i++)
if ((sectorBits & (1 << i)) && !WipeSector(i))
sectorBits &= ~(1 << i);
if (sectorBits == 0)
return FALSE;
else
return TRUE;
}
+146
View File
@@ -0,0 +1,146 @@
#include "global.h"
#include "save_location.h"
#include "map_constants.h"
// used to make the list defines a little less ugly.
#define MAP(name) ((MAP_GROUP_##name << 8) + (MAP_ID_##name))
// specialSaveWarp flags
#define POKECENTER_SAVEWARP (1 << 1)
#define LOBBY_SAVEWARP (1 << 2)
#define UNK_SPECIAL_SAVE_WARP_FLAG_3 (1 << 3)
static bool32 IsCurMapInLocationList(const u16 *list)
{
u16 locSum = (gSaveBlock1Ptr->location.mapGroup << 8) + (gSaveBlock1Ptr->location.mapNum);
// im sure it was written a different way, but for the love of christ I cant figure out how to write it different where it still matches.
if (*list != 0xFFFF)
{
u16 termValue = 0xFFFF;
const u16 *localList;
for (localList = list; *localList != termValue; localList++)
if (*localList == locSum)
return TRUE;
}
return FALSE;
}
// TODO: Not require a packed u16 array for these lists
static const u16 sSaveLocationPokeCenterList[] =
{
MAP(OLDALE_TOWN_POKEMON_CENTER_1F),
MAP(OLDALE_TOWN_POKEMON_CENTER_2F),
MAP(DEWFORD_TOWN_POKEMON_CENTER_1F),
MAP(DEWFORD_TOWN_POKEMON_CENTER_2F),
MAP(LAVARIDGE_TOWN_POKEMON_CENTER_1F),
MAP(LAVARIDGE_TOWN_POKEMON_CENTER_2F),
MAP(FALLARBOR_TOWN_POKEMON_CENTER_1F),
MAP(FALLARBOR_TOWN_POKEMON_CENTER_2F),
MAP(VERDANTURF_TOWN_POKEMON_CENTER_1F),
MAP(VERDANTURF_TOWN_POKEMON_CENTER_2F),
MAP(PACIFIDLOG_TOWN_POKEMON_CENTER_1F),
MAP(PACIFIDLOG_TOWN_POKEMON_CENTER_2F),
MAP(PETALBURG_CITY_POKEMON_CENTER_1F),
MAP(PETALBURG_CITY_POKEMON_CENTER_2F),
MAP(SLATEPORT_CITY_POKEMON_CENTER_1F),
MAP(SLATEPORT_CITY_POKEMON_CENTER_2F),
MAP(MAUVILLE_CITY_POKEMON_CENTER_1F),
MAP(MAUVILLE_CITY_POKEMON_CENTER_2F),
MAP(RUSTBORO_CITY_POKEMON_CENTER_1F),
MAP(RUSTBORO_CITY_POKEMON_CENTER_2F),
MAP(FORTREE_CITY_POKEMON_CENTER_1F),
MAP(FORTREE_CITY_POKEMON_CENTER_2F),
MAP(LILYCOVE_CITY_POKEMON_CENTER_1F),
MAP(LILYCOVE_CITY_POKEMON_CENTER_2F),
MAP(MOSSDEEP_CITY_POKEMON_CENTER_1F),
MAP(MOSSDEEP_CITY_POKEMON_CENTER_2F),
MAP(SOOTOPOLIS_CITY_POKEMON_CENTER_1F),
MAP(SOOTOPOLIS_CITY_POKEMON_CENTER_2F),
MAP(EVER_GRANDE_CITY_POKEMON_CENTER_1F),
MAP(EVER_GRANDE_CITY_POKEMON_CENTER_2F),
MAP(EVER_GRANDE_CITY_POKEMON_LEAGUE_1F),
MAP(EVER_GRANDE_CITY_POKEMON_LEAGUE_2F),
MAP(BATTLE_FRONTIER_POKEMON_CENTER_1F),
MAP(BATTLE_FRONTIER_POKEMON_CENTER_2F),
MAP(SINGLE_BATTLE_COLOSSEUM),
MAP(TRADE_CENTER),
MAP(RECORD_CORNER),
MAP(DOUBLE_BATTLE_COLOSSEUM),
0xFFFF,
};
static bool32 IsCurMapPokeCenter(void)
{
return IsCurMapInLocationList(sSaveLocationPokeCenterList);
}
static const u16 sSaveLocationReloadLocList[] = // there's only 1 location, and it's presumed its for the save reload feature for battle tower
{
MAP(BATTLE_TOWER_LOBBY),
0xFFFF,
};
static bool32 IsCurMapReloadLocation(void)
{
return IsCurMapInLocationList(sSaveLocationReloadLocList);
}
// nulled out list. unknown what this would have been
static const u16 sUnknown_0861440E[] =
{
0xFFFF,
};
bool32 sub_81AFCEC(void)
{
return IsCurMapInLocationList(sUnknown_0861440E);
}
static void TrySetPokeCenterWarpStatus(void)
{
if (IsCurMapPokeCenter() == FALSE)
gSaveBlock2Ptr->specialSaveWarp &= ~(POKECENTER_SAVEWARP);
else
gSaveBlock2Ptr->specialSaveWarp |= POKECENTER_SAVEWARP;
}
static void TrySetReloadWarpStatus(void)
{
if (!IsCurMapReloadLocation())
gSaveBlock2Ptr->specialSaveWarp &= ~(LOBBY_SAVEWARP);
else
gSaveBlock2Ptr->specialSaveWarp |= LOBBY_SAVEWARP;
}
// this function definitely sets a warp status, but because the list is empty, it's unknown what this does yet.
static void sub_81AFD5C(void)
{
if (!sub_81AFCEC())
gSaveBlock2Ptr->specialSaveWarp &= ~(UNK_SPECIAL_SAVE_WARP_FLAG_3);
else
gSaveBlock2Ptr->specialSaveWarp |= UNK_SPECIAL_SAVE_WARP_FLAG_3;
}
void TrySetMapSaveWarpStatus(void)
{
TrySetPokeCenterWarpStatus();
TrySetReloadWarpStatus();
sub_81AFD5C();
}
void sub_81AFDA0(void)
{
gSaveBlock2Ptr->field_A8 |= 0x8000;
gSaveBlock2Ptr->field_A8 |= 0x1;
gSaveBlock2Ptr->field_A8 |= 0x2;
gSaveBlock2Ptr->field_A8 |= 0x4;
gSaveBlock2Ptr->field_A8 |= 0x10;
gSaveBlock2Ptr->field_A8 |= 0x20;
gSaveBlock2Ptr->field_A8 |= 0x8;
}
void sub_81AFDD0(void)
{
gSaveBlock2Ptr->specialSaveWarp |= 0x80;
}
+2452
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File diff suppressed because it is too large Load Diff
+2 -2
View File
@@ -134,12 +134,12 @@ const u8 *ScriptPop(struct ScriptContext *ctx)
return ctx->stack[ctx->stackDepth];
}
void ScriptJump(struct ScriptContext *ctx, u8 *ptr)
void ScriptJump(struct ScriptContext *ctx, const u8 *ptr)
{
ctx->scriptPtr = ptr;
}
void ScriptCall(struct ScriptContext *ctx, u8 *ptr)
void ScriptCall(struct ScriptContext *ctx, const u8 *ptr)
{
ScriptPush(ctx, ctx->scriptPtr);
ctx->scriptPtr = ptr;
+16
View File
@@ -0,0 +1,16 @@
// Includes
#include "global.h"
// Static type declarations
// Static RAM declarations
IWRAM_DATA u8 gUnknown_03001124[6];
IWRAM_DATA u32 filler_0300112c;
// Static ROM declarations
// .rodata
// .text
+1 -1
View File
@@ -594,7 +594,7 @@ u8 CreateSpriteAt(u8 index, const struct SpriteTemplate *template, s16 x, s16 y,
return index;
}
u8 CreateSpriteAndAnimate(struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority)
u8 CreateSpriteAndAnimate(const struct SpriteTemplate *template, s16 x, s16 y, u8 subpriority)
{
u8 i;
+3 -3
View File
@@ -170,13 +170,13 @@ extern const u8 gText_BattlePyramidFloor[];
void DisplayPyramidFloorWindow(void)
{
// TODO: fix location
if (*(u16*)(&gSaveBlock2Ptr->field_CAA[8]) == 7)
if (gSaveBlock2Ptr->field_CAA[4] == 7)
sBattlePyramidFloorWindowId = AddWindow(&gPyramidFloorWindowTemplate_1);
else
sBattlePyramidFloorWindowId = AddWindow(&gPyramidFloorWindowTemplate_2);
PutWindowTilemap(sBattlePyramidFloorWindowId);
sub_81973FC(sBattlePyramidFloorWindowId, 0);
StringCopy(gStringVar1, gUnknown_08510510[*(u16*)(&gSaveBlock2Ptr->field_CAA[8])]);
StringCopy(gStringVar1, gUnknown_08510510[gSaveBlock2Ptr->field_CAA[4]]);
StringExpandPlaceholders(gStringVar4, gText_BattlePyramidFloor);
PrintTextOnWindow(sBattlePyramidFloorWindowId, 1, gStringVar4, 0, 1, 0xFF, NULL);
CopyWindowToVram(sBattlePyramidFloorWindowId, 2);
@@ -207,7 +207,7 @@ static bool32 PrintStartMenuItemsMultistep(s16 *index, u32 n)
do
{
if (sStartMenuItems[sCurrentStartMenuActions[_index]].func == StartMenu_PlayerName)
if (sStartMenuItems[sCurrentStartMenuActions[_index]].func.u8_void == StartMenu_PlayerName)
{
}
+1 -1
View File
@@ -625,7 +625,7 @@ u8 *WriteColorChangeControlCode(u8 *dest, u32 colorType, u8 color)
return dest;
}
bool32 sub_8009228(u8 *str)
bool32 IsStringJapanese(u8 *str)
{
while (*str != EOS)
{
+6 -10
View File
@@ -1,9 +1,9 @@
#include "global.h"
#include "text.h"
#include "main.h"
#include "palette.h"
#include "string_util.h"
#include "window.h"
#include "text.h"
extern void FillBitmapRect4Bit(struct Bitmap *surface, u16 x, u16 y, u16 width, u16 height, u8 fillValue);
extern void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
@@ -32,11 +32,7 @@ u8 gUnknown_03002FB0[0x20];
u8 gUnknown_03002FD0[0x20];
u8 gUnknown_03002FF0[0x20];
u8 gGlyphDimensions[0x2];
struct {
u8 flag_0:1;
u8 flag_1:1;
u8 flag_2:1;
} gTextFlags;
TextFlags gTextFlags;
const u8 gFontHalfRowOffsets[] = {
0x00, 0x01, 0x02, 0x00, 0x03, 0x04, 0x05, 0x03, 0x06, 0x07, 0x08, 0x06, 0x00, 0x01, 0x02, 0x00,
@@ -149,7 +145,7 @@ void DeactivateAllTextPrinters (void)
gTextPrinters[printer].sub_union.sub.active = 0;
}
u16 PrintTextOnWindow(u8 windowId, u8 fontId, u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextSubPrinter *, u16))
u16 PrintTextOnWindow(u8 windowId, u8 fontId, const u8 *str, u8 x, u8 y, u8 speed, void (*callback)(struct TextSubPrinter *, u16))
{
struct TextSubPrinter subPrinter;
@@ -1972,7 +1968,7 @@ bool8 TextPrinterWaitAutoMode(struct TextPrinter *textPrinter)
}
}
bool8 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter)
bool16 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter)
{
bool8 result = FALSE;
if (gTextFlags.flag_2 != 0)
@@ -1991,9 +1987,9 @@ bool8 TextPrinterWaitWithDownArrow(struct TextPrinter *textPrinter)
return result;
}
bool8 TextPrinterWait(struct TextPrinter *textPrinter)
bool16 TextPrinterWait(struct TextPrinter *textPrinter)
{
bool8 result = FALSE;
bool16 result = FALSE;
if (gTextFlags.flag_2 != 0)
{
result = TextPrinterWaitAutoMode(textPrinter);
+1411
View File
File diff suppressed because it is too large Load Diff
+7927
View File
File diff suppressed because it is too large Load Diff
+219
View File
@@ -0,0 +1,219 @@
#include "global.h"
#include "main.h"
#include "window.h"
#include "text.h"
#include "sound.h"
static const u8 gUnknown_08616124[] = {1, 2, 4};
static const u16 gFont6BrailleGlyphs[] = INCBIN_U16("data/graphics/fonts/font6.fwjpnfont");
static void DecompressGlyphFont6(u16);
u16 Font6Func(struct TextPrinter *textPrinter)
{
u16 char_;
struct TextPrinterSubStruct *sub;
sub = &textPrinter->sub_union.sub;
switch (textPrinter->state)
{
case 0:
if (gMain.heldKeys & (A_BUTTON | B_BUTTON) && sub->font_type_upper)
{
textPrinter->delayCounter = 0;
}
if (textPrinter->delayCounter && textPrinter->text_speed)
{
textPrinter->delayCounter --;
if (gTextFlags.flag_0 && gMain.newKeys & (A_BUTTON | B_BUTTON))
{
sub->font_type_upper = TRUE;
textPrinter->delayCounter = 0;
}
return 3;
}
if (gTextFlags.flag_2)
{
textPrinter->delayCounter = 3;
}
else
{
textPrinter->delayCounter = textPrinter->text_speed;
}
char_ = *textPrinter->subPrinter.current_text_offset ++;
switch (char_)
{
case EOS:
return 1;
case CHAR_NEWLINE:
textPrinter->subPrinter.currentX = textPrinter->subPrinter.x;
textPrinter->subPrinter.currentY += gFonts[textPrinter->subPrinter.fontId].maxLetterHeight + textPrinter->subPrinter.lineSpacing;
return 2;
case PLACEHOLDER_BEGIN:
textPrinter->subPrinter.current_text_offset ++;
return 2;
case EXT_CTRL_CODE_BEGIN:
char_ = *textPrinter->subPrinter.current_text_offset ++;
switch (char_)
{
case 1:
textPrinter->subPrinter.fontColor_h = *textPrinter->subPrinter.current_text_offset ++;
GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor);
return 2;
case 2:
textPrinter->subPrinter.bgColor = *textPrinter->subPrinter.current_text_offset ++;
GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor);
return 2;
case 3:
textPrinter->subPrinter.shadowColor = *textPrinter->subPrinter.current_text_offset ++;
GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor);
return 2;
case 4:
textPrinter->subPrinter.fontColor_h = *textPrinter->subPrinter.current_text_offset;
textPrinter->subPrinter.bgColor = *++ textPrinter->subPrinter.current_text_offset;
textPrinter->subPrinter.shadowColor = *++ textPrinter->subPrinter.current_text_offset;
textPrinter->subPrinter.current_text_offset ++;
GenerateFontHalfRowLookupTable(textPrinter->subPrinter.fontColor_h, textPrinter->subPrinter.bgColor, textPrinter->subPrinter.shadowColor);
return 2;
case 5:
textPrinter->subPrinter.current_text_offset ++;
return 2;
case 6:
sub->font_type = *textPrinter->subPrinter.current_text_offset;
textPrinter->subPrinter.current_text_offset ++;
return 2;
case 7:
return 2;
case 8:
textPrinter->delayCounter = *textPrinter->subPrinter.current_text_offset ++;
textPrinter->state = 6;
return 2;
case 9:
textPrinter->state = 1;
if (gTextFlags.flag_2)
{
sub->frames_visible_counter = 0;
}
return 3;
case 10:
textPrinter->state = 5;
return 3;
case 11:
case 16:
textPrinter->subPrinter.current_text_offset += 2;
return 2;
case 12:
char_ = *++textPrinter->subPrinter.current_text_offset;
break;
case 13:
textPrinter->subPrinter.currentX = textPrinter->subPrinter.x + *textPrinter->subPrinter.current_text_offset ++;
return 2;
case 14:
textPrinter->subPrinter.currentY = textPrinter->subPrinter.y + *textPrinter->subPrinter.current_text_offset ++;
return 2;
case 15:
FillWindowPixelBuffer(textPrinter->subPrinter.windowId, textPrinter->subPrinter.bgColor | (textPrinter->subPrinter.bgColor << 4));
return 2;
}
break;
case CHAR_PROMPT_CLEAR:
textPrinter->state = 2;
TextPrinterInitDownArrowCounters(textPrinter);
return 3;
case CHAR_PROMPT_SCROLL:
textPrinter->state = 3;
TextPrinterInitDownArrowCounters(textPrinter);
return 3;
case 0xF9:
char_ = *textPrinter->subPrinter.current_text_offset ++ | 0x100;
break;
case 0xF8:
textPrinter->subPrinter.current_text_offset ++;
return 0;
}
DecompressGlyphFont6(char_);
CopyGlyphToWindow(textPrinter);
textPrinter->subPrinter.currentX += gUnknown_03002F90[0x80] + textPrinter->subPrinter.letterSpacing;
return 0;
case 1:
if (TextPrinterWait(textPrinter))
{
textPrinter->state = 0;
}
return 3;
case 2:
if (TextPrinterWaitWithDownArrow(textPrinter))
{
FillWindowPixelBuffer(textPrinter->subPrinter.windowId, textPrinter->subPrinter.bgColor | (textPrinter->subPrinter.bgColor << 4));
textPrinter->subPrinter.currentX = textPrinter->subPrinter.x;
textPrinter->subPrinter.currentY = textPrinter->subPrinter.y;
textPrinter->state = 0;
}
return 3;
case 3:
if (TextPrinterWaitWithDownArrow(textPrinter))
{
TextPrinterClearDownArrow(textPrinter);
textPrinter->scrollDistance = gFonts[textPrinter->subPrinter.fontId].maxLetterHeight + textPrinter->subPrinter.lineSpacing;
textPrinter->subPrinter.currentX = textPrinter->subPrinter.x;
textPrinter->state = 4;
}
return 3;
case 4:
if (textPrinter->scrollDistance)
{
if (textPrinter->scrollDistance < gUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed])
{
ScrollWindow(textPrinter->subPrinter.windowId, 0, textPrinter->scrollDistance, textPrinter->subPrinter.bgColor | (textPrinter->subPrinter.bgColor << 4));
textPrinter->scrollDistance = 0;
}
else
{
ScrollWindow(textPrinter->subPrinter.windowId, 0, gUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed], textPrinter->subPrinter.bgColor | (textPrinter->subPrinter.bgColor << 4));
textPrinter->scrollDistance -= gUnknown_08616124[gSaveBlock2Ptr->optionsTextSpeed];
}
CopyWindowToVram(textPrinter->subPrinter.windowId, 2);
}
else
{
textPrinter->state = 0;
}
return 3;
case 5:
if (!IsSEPlaying())
{
textPrinter->state = 0;
}
return 3;
case 6:
if (textPrinter->delayCounter)
{
textPrinter->delayCounter --;
}
else
{
textPrinter->state = 0;
}
return 3;
}
return 1;
}
static void DecompressGlyphFont6(u16 glyph)
{
const u16 *glyphs;
glyphs = gFont6BrailleGlyphs + 0x100 * (glyph / 8) + 0x10 * (glyph % 8);
DecompressGlyphTile(glyphs, (u16 *)gUnknown_03002F90);
DecompressGlyphTile(glyphs + 0x8, (u16 *)(gUnknown_03002F90 + 0x20));
DecompressGlyphTile(glyphs + 0x80, (u16 *)(gUnknown_03002F90 + 0x40));
DecompressGlyphTile(glyphs + 0x88, (u16 *)(gUnknown_03002F90 + 0x60));
gUnknown_03002F90[0x80] = 0x10;
gUnknown_03002F90[0x81] = 0x10;
}
u8 GetGlyphWidthFont6(void)
{
return 0x10;
}
+1 -1
View File
@@ -112,7 +112,7 @@ static const u16 sCrc16Table[] =
0x7BC7, 0x6A4E, 0x58D5, 0x495C, 0x3DE3, 0x2C6A, 0x1EF1, 0x0F78,
};
const u8 gMiscBlank_Gfx[] = INCBIN_U8("graphics/interface/blank.4bpp"); // unused in Emerald
const u8 gMiscBlank_Gfx[] = INCBIN_U8("graphics/interface/blank.4bpp");
u8 CreateInvisibleSpriteWithCallback(void (*callback)(struct Sprite *))
{
+257
View File
@@ -0,0 +1,257 @@
#include "global.h"
#include "walda_phrase.h"
#include "string_util.h"
#include "event_data.h"
#include "naming_screen.h"
#include "main.h"
#include "text.h"
#include "new_game.h"
extern void (*gFieldCallback)(void);
extern const u8 gText_Peekaboo[];
extern u8 *GetWaldaPhrasePtr(void);
extern bool32 IsWaldaPhraseEmpty(void);
extern void sub_80AF168(void);
extern void c2_exit_to_overworld_2_switch(void);
extern void SetWaldaPhrase(const u8 *src);
extern void SetWaldaWallpaperPatternId(u8 patternId);
extern void SetWaldaWallpaperIconId(u8 iconId);
extern void SetWaldaWallpaperColors(u16 backgroundColor, u16 foregroundColor);
extern void SetWaldaWallpaperLockedOrUnlocked(bool32 unlocked);
// this file's functions
static void CB2_HandleGivenWaldaPhrase(void);
static u32 GetWaldaPhraseInputCase(u8 *inputPtr);
static bool32 TryCalculateWallpaper(u16* backgroundClr, u16 *foregroundClr, u8 *iconId, u8 *patternId, u16 trainerId, u8 *phrase);
static void sub_81D9D5C(u8 *array, u8 *letterTableIds, u32 arg2, u32 arg3, u32 loopCount);
static u32 sub_81D9DAC(u8 *array, u32 arg1, u32 loopCount);
static void sub_81D9C90(u8 *array, s32 arg1, s32 arg2);
static void sub_81D9CDC(u8 *array, u32 loopCount, u8 arg2);
// only consonants are allowed, no vowels, some lowercase letters are missing
static const u8 sWaldaLettersTable[] =
{
CHAR_B, CHAR_C, CHAR_D, CHAR_F, CHAR_G, CHAR_H, CHAR_J, CHAR_K, CHAR_L, CHAR_M, CHAR_N, CHAR_P, CHAR_Q, CHAR_R, CHAR_S, CHAR_T, CHAR_V, CHAR_W, CHAR_Z,
CHAR_b, CHAR_c, CHAR_d, CHAR_f, CHAR_g, CHAR_h, CHAR_j, CHAR_k, CHAR_m, CHAR_n, CHAR_p, CHAR_q, CHAR_s
};
enum
{
PHRASE_GIVEN_NEW,
PHRASE_NO_CHANGE,
PHRASE_FIRST_ATTEMPT
};
u16 TryBufferWaldaPhrase(void)
{
if (IsWaldaPhraseEmpty())
return FALSE;
StringCopy(gStringVar1, GetWaldaPhrasePtr());
return TRUE;
}
void DoWaldaNamingScreen(void)
{
StringCopy(gStringVar2, GetWaldaPhrasePtr());
DoNamingScreen(NAMING_SCREEN_WALDA, gStringVar2, 0, 0, 0, CB2_HandleGivenWaldaPhrase);
}
static void CB2_HandleGivenWaldaPhrase(void)
{
gSpecialVar_0x8004 = GetWaldaPhraseInputCase(gStringVar2);
switch (gSpecialVar_0x8004)
{
case PHRASE_FIRST_ATTEMPT:
if (IsWaldaPhraseEmpty())
SetWaldaPhrase(gText_Peekaboo);
else
gSpecialVar_0x8004 = PHRASE_NO_CHANGE;
break;
case PHRASE_GIVEN_NEW:
SetWaldaPhrase(gStringVar2);
break;
case PHRASE_NO_CHANGE:
break;
}
StringCopy(gStringVar1, GetWaldaPhrasePtr());
gFieldCallback = sub_80AF168;
SetMainCallback2(c2_exit_to_overworld_2_switch);
}
static u32 GetWaldaPhraseInputCase(u8 *inputPtr)
{
if (inputPtr[0] == EOS)
return PHRASE_FIRST_ATTEMPT;
if (StringCompare(inputPtr, GetWaldaPhrasePtr()) == 0)
return PHRASE_NO_CHANGE;
return PHRASE_GIVEN_NEW;
}
u16 TryGetWallpaperWithWaldaPhrase(void)
{
u16 backgroundClr, foregroundClr;
u8 patternId, iconId;
u16 trainerId = ReadUnalignedWord(gSaveBlock2Ptr->playerTrainerId);
gScriptResult = TryCalculateWallpaper(&backgroundClr, &foregroundClr, &iconId, &patternId, trainerId, GetWaldaPhrasePtr());
if (gScriptResult)
{
SetWaldaWallpaperPatternId(patternId);
SetWaldaWallpaperIconId(iconId);
SetWaldaWallpaperColors(backgroundClr, foregroundClr);
}
SetWaldaWallpaperLockedOrUnlocked(gScriptResult);
return (bool8)(gScriptResult);
}
static u8 GetLetterTableId(u8 letter)
{
s32 i;
for (i = 0; i < ARRAY_COUNT(sWaldaLettersTable); i++)
{
if (sWaldaLettersTable[i] == letter)
return i;
}
return ARRAY_COUNT(sWaldaLettersTable);
}
static bool32 TryCalculateWallpaper(u16* backgroundClr, u16 *foregroundClr, u8 *iconId, u8 *patternId, u16 trainerId, u8 *phrase)
{
s32 i;
ALIGNED(2) u8 array[12];
u8 charsByTableId[16];
u16 *ptr;
if (StringLength(phrase) != 15)
return FALSE;
for (i = 0; i < 15; i++)
{
charsByTableId[i] = GetLetterTableId(phrase[i]);
if (charsByTableId[i] == ARRAY_COUNT(sWaldaLettersTable))
return FALSE;
}
for (i = 0; i < 14; i++)
{
sub_81D9D5C(array, charsByTableId, (5 * i), 3 + (8 * i), 5);
}
sub_81D9D5C(array, charsByTableId, 70, 115, 2);
if (sub_81D9DAC(array, 0, 3) != sub_81D9DAC(charsByTableId, 117, 3))
return FALSE;
sub_81D9C90(array, 9, 21);
sub_81D9C90(array, 8, array[8] & 0xF);
sub_81D9CDC(array, 8, array[8] >> 4);
if (array[6] != (array[0] ^ array[2] ^ array[4] ^ (trainerId >> 8)))
return FALSE;
if (array[7] != (array[1] ^ array[3] ^ array[5] ^ (trainerId & 0xFF)))
return FALSE;
ptr = (u16*)(&array[0]);
*backgroundClr = *ptr;
ptr = (u16*)(&array[2]);
*foregroundClr = *ptr;
*iconId = array[4];
*patternId = array[5];
return TRUE;
}
static void sub_81D9C90(u8 *array, s32 arg1, s32 arg2)
{
s32 i, j;
u8 var1, var2;
for (i = arg2 - 1; i != -1; i--)
{
var1 = (array[0] & 0x80) >> 7;
var1++; var1--; // needed to match
for (j = arg1 - 1; j >= 0; j--)
{
var2 = array[j] & 0x80;
array[j] <<= 1;
array[j] |= var1;
var1 = var2 >> 7;
}
}
}
static void sub_81D9CDC(u8 *array, u32 loopCount, u8 arg2)
{
u32 i;
arg2 |= (arg2 << 4);
for (i = 0; i < loopCount; i++)
{
array[i] ^= arg2;
}
}
static bool8 sub_81D9D0C(u8 *array, u32 arg1)
{
u32 arrayId = arg1 >> 3;
u32 bits = 0x80 >> (7 & arg1);
return ((array[arrayId] & bits) != 0);
}
static void sub_81D9D28(u8 *array, u32 arg1)
{
u32 arrayId = arg1 >> 3;
u8 bits = 0x80 >> (7 & arg1);
array[arrayId] |= bits;
}
static void sub_81D9D40(u8 *array, u32 arg1)
{
u32 arrayId = arg1 >> 3;
u8 bits = ~(0x80 >> (7 & arg1));
array[arrayId] &= bits;
}
static void sub_81D9D5C(u8 *array, u8 *letterTableIds, u32 arg2, u32 arg3, u32 loopCount)
{
u32 i;
for (i = 0; i < loopCount; i++)
{
if (sub_81D9D0C(letterTableIds, arg3 + i))
sub_81D9D28(array, arg2 + i);
else
sub_81D9D40(array, arg2 + i);
}
}
static u32 sub_81D9DAC(u8 *array, u32 arg1, u32 loopCount)
{
u32 ret, i;
for (ret = 0, i = 0; i < loopCount; i++)
{
ret <<= 1;
ret |= sub_81D9D0C(array, arg1 + i);
}
return ret;
}
+2 -2
View File
@@ -190,7 +190,7 @@ u16 AddWindow(const struct WindowTemplate *template)
return win;
}
int AddWindowWithoutTileMap(struct WindowTemplate *template)
int AddWindowWithoutTileMap(const struct WindowTemplate *template)
{
u16 win;
u8 bgLayer;
@@ -451,7 +451,7 @@ void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16
FillBitmapRect4Bit(&pixelRect, x, y, width, height, fillValue);
}
void CopyToWindowPixelBuffer(u8 windowId, u8 *src, u16 size, u16 tileOffset)
void CopyToWindowPixelBuffer(u8 windowId, const u8 *src, u16 size, u16 tileOffset)
{
if (size != 0)
CpuCopy16(src, gWindows[windowId].tileData + (0x20 * tileOffset), size);