Skip sub_819A080
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@@ -16,7 +16,7 @@ struct MenuAction
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} func;
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};
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void box_print(u8, u8, u8, u8, const void *, s8, const u8 *);
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void box_print(u8 windowId, u8 fontId, u8 left, u8 top, const struct TextColor *color, s8 speed, const u8 *str);
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void sub_8198070(u8 windowId, bool8 copyToVram);
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void SetWindowTemplateFields(struct WindowTemplate* template, u8 priority, u8 tilemapLeft, u8 tilemapTop, u8 width, u8 height, u8 palNum, u16 baseBlock);
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void SetWindowBorderStyle(u8 windowId, bool8 copyToVram, u16 tileStart, u8 palette);
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@@ -52,7 +52,7 @@ void PutWindowTilemap(u8 windowId);
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void PutWindowRectTilemapOverridePalette(u8 windowId, u8 x, u8 y, u8 width, u8 height, u8 palette);
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void ClearWindowTilemap(u8 windowId);
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void PutWindowRectTilemap(u8 windowId, u8 x, u8 y, u8 width, u8 height);
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void BlitBitmapToWindow(u8 windowId, u8 *pixels, u16 x, u16 y, u16 width, u16 height);
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void BlitBitmapToWindow(u8 windowId, const u8 *pixels, u16 x, u16 y, u16 width, u16 height);
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void BlitBitmapRectToWindow(u8 windowId, const u8 *pixels, u16 srcX, u16 srcY, u16 srcWidth, int srcHeight, u16 destX, u16 destY, u16 rectWidth, u16 rectHeight);
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void FillWindowPixelRect(u8 windowId, u8 fillValue, u16 x, u16 y, u16 width, u16 height);
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void CopyToWindowPixelBuffer(u8 windowId, const u8 *src, u16 size, u16 tileOffset);
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