Use constants for Oam .shape and .size fields

Also some general formatting fixes for constants.
This commit is contained in:
Phlosioneer
2019-03-11 03:12:15 -04:00
committed by huderlem
parent 291df27dcb
commit 9848f84b9e
61 changed files with 1422 additions and 913 deletions
+18 -9
View File
@@ -54,7 +54,8 @@ const u16 gUnknown_085B8378[] = INCBIN_U16("graphics/pokedex/cry_meter_map.bin")
const u16 gUnknown_085B8418[] = INCBIN_U16("graphics/pokedex/cry_meter.gbapal");
const u8 gUnknown_085B8438[] = INCBIN_U8("graphics/pokedex/cry_meter.4bpp.lz");
const u16 gUnknown_085B8770[][72] = {
const u16 gUnknown_085B8770[][72] =
{
{
0x0000, 0x0004, 0x0008, 0x000C, 0x0010, 0x0014, 0x0018, 0x001C,
0x0400, 0x0404, 0x0408, 0x040C, 0x0410, 0x0414, 0x0418, 0x041C,
@@ -142,7 +143,8 @@ const u16 gUnknown_085B8BF0[] = INCBIN_U16("graphics/pokedex/85B8C10.gbapal");
const u8 gUnknown_085B8C10[] = INCBIN_U8("graphics/pokedex/85B8C10.4bpp");
const u8 gUnknown_085B8C30[] = {0xF0, 0x0F};
const u8 gUnknown_085B8C32[][16] = {
const u8 gUnknown_085B8C32[][16] =
{
{
0x0F, 0x0E, 0x0D, 0x0C, 0x0B, 0x0A, 0x09, 0x08,
0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F
@@ -152,23 +154,28 @@ const u8 gUnknown_085B8C32[][16] = {
}
};
const union AnimCmd gSpriteAnim_85B8C54[] = {
const union AnimCmd gSpriteAnim_85B8C54[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_END
};
const union AnimCmd *const gSpriteAnimTable_85B8C5C[] = {
const union AnimCmd *const gSpriteAnimTable_85B8C5C[] =
{
gSpriteAnim_85B8C54
};
const struct OamData gOamData_85B8C60 = {
const struct OamData gOamData_85B8C60 =
{
.y = 160,
.affineMode = ST_OAM_AFFINE_NORMAL,
.size = 3,
.shape = SPRITE_SHAPE(64x64),
.size = SPRITE_SIZE(64x64),
.priority = 1
};
const struct SpriteTemplate gUnknown_085B8C68 = {
const struct SpriteTemplate gUnknown_085B8C68 =
{
0x2000,
0x2000,
&gOamData_85B8C60,
@@ -178,12 +185,14 @@ const struct SpriteTemplate gUnknown_085B8C68 = {
sub_814596C
};
const struct SpriteSheet gCryMeterNeedleSpriteSheets[] = {
const struct SpriteSheet gCryMeterNeedleSpriteSheets[] =
{
{CryMeterNeedleTiles, 0x800, 0x2000},
{}
};
const struct SpritePalette gCryMeterNeedleSpritePalettes[] = {
const struct SpritePalette gCryMeterNeedleSpritePalettes[] =
{
{CryMeterNeedlePalette, 0x2000},
{}
};