Finish and polish new_game.c
Only one function is left undocumented. I tried to go into the assembly to at least name it, but it clears fields in the save block that aren't even documented yet.
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@@ -376,7 +376,7 @@ struct BattleFrontier
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/*0xEBC*/ u32 battlesCount;
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/*0xEC0*/ u16 field_EC0[16];
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/*0xEE0*/ u8 field_EE0;
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/*0xEE1*/ u8 field_EE1[2][PLAYER_NAME_LENGTH + 1];
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/*0xEE1*/ u8 opponentName[2][PLAYER_NAME_LENGTH + 1];
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/*0xEF1*/ u8 field_EF1[2][4];
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/*0xEF9*/ u8 field_EF9_0:7;
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/*0xEF9*/ u8 field_EF9_1:1;
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@@ -446,7 +446,7 @@ struct SaveBlock2
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/*0x90*/ u8 filler_90[0x8];
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/*0x98*/ struct Time localTimeOffset;
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/*0xA0*/ struct Time lastBerryTreeUpdate;
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/*0xA8*/ u32 field_A8;
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/*0xA8*/ u32 unusedFlagField; // Written to, but never read.
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/*0xAC*/ u32 encryptionKey;
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/*0xB0*/ struct PlayersApprentice playerApprentice;
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/*0xDC*/ struct Apprentice apprentices[4]; // From record mixing.
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@@ -787,7 +787,7 @@ struct WaldaPhrase
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bool8 patternUnlocked;
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};
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struct UnkSaveSubstruct_3b98
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struct TrainerNameRecord
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{
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u32 trainerId;
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u8 trainerName[PLAYER_NAME_LENGTH + 1];
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@@ -891,7 +891,7 @@ struct SaveBlock1
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/*0x3B14*/ struct RecordMixingGift recordMixingGift;
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/*0x3B24*/ u8 seen2[DEX_FLAGS_NO];
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/*0x3B58*/ LilycoveLady lilycoveLady;
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/*0x3B98*/ struct UnkSaveSubstruct_3b98 unk_3B98[20];
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/*0x3B98*/ struct TrainerNameRecord trainerNameRecords[20];
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/*0x3C88*/ u8 filler_3C88[0xDC];
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/*0x3D64*/ struct SaveTrainerHill trainerHill;
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/*0x3D70*/ struct WaldaPhrase waldaPhrase;
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