Finish and polish new_game.c
Only one function is left undocumented. I tried to go into the assembly to at least name it, but it clears fields in the save block that aren't even documented yet.
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@@ -1,7 +1,7 @@
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#ifndef GUARD_POKEDEX_H
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#define GUARD_POKEDEX_H
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extern u8 gUnknown_030060B0;
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extern u8 gUnusedU8;
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extern void (*gUnknown_030060B4)(void);
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#define HOENN_DEX_COUNT 202
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@@ -42,5 +42,6 @@ u8 CreateDexDisplayMonDataTask(u16 dexNum, u32 trainerId, u32 personality);
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s8 GetSetPokedexFlag(u16 nationalNum, u8 caseId);
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u16 CreateMonSpriteFromNationalDexNumber(u16, s16, s16, u16);
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bool16 HasAllHoennMons(void);
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void ResetPokedexScrollPositions(void);
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#endif // GUARD_POKEDEX_H
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