Finish and polish new_game.c

Only one function is left undocumented. I tried to go into the assembly
to at least name it, but it clears fields in the save block that aren't
even documented yet.
This commit is contained in:
Phlosioneer
2019-02-15 03:40:57 -05:00
parent e95140270b
commit 986d3d8b2f
23 changed files with 127 additions and 95 deletions

View File

@@ -1087,7 +1087,7 @@ void GetPlayerHallRecords(struct PlayerHallRecords *dst)
CopyTrainerId(dst->twoPlayers[j].id1, gSaveBlock2Ptr->playerTrainerId);
CopyTrainerId(dst->twoPlayers[j].id2, gSaveBlock2Ptr->frontier.field_EF1[j]);
StringCopy(dst->twoPlayers[j].name1, gSaveBlock2Ptr->playerName);
StringCopy(dst->twoPlayers[j].name2, gSaveBlock2Ptr->frontier.field_EE1[j]);
StringCopy(dst->twoPlayers[j].name2, gSaveBlock2Ptr->frontier.opponentName[j]);
}
for (i = 0; i < 2; i++)