Finish and polish new_game.c
Only one function is left undocumented. I tried to go into the assembly to at least name it, but it clears fields in the save block that aren't even documented yet.
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@@ -1087,7 +1087,7 @@ void GetPlayerHallRecords(struct PlayerHallRecords *dst)
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CopyTrainerId(dst->twoPlayers[j].id1, gSaveBlock2Ptr->playerTrainerId);
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CopyTrainerId(dst->twoPlayers[j].id2, gSaveBlock2Ptr->frontier.field_EF1[j]);
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StringCopy(dst->twoPlayers[j].name1, gSaveBlock2Ptr->playerName);
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StringCopy(dst->twoPlayers[j].name2, gSaveBlock2Ptr->frontier.field_EE1[j]);
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StringCopy(dst->twoPlayers[j].name2, gSaveBlock2Ptr->frontier.opponentName[j]);
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}
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for (i = 0; i < 2; i++)
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