fix, rename, label battle labels and battlescripts
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+1
-9
@@ -706,13 +706,6 @@ struct BattleStruct
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extern struct BattleStruct* gBattleStruct;
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#define MEME_ACCESS_U8(structName, structPtr, arrayId, offsetField, value) \
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{ \
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u8* var2 = (u8*)((u32)(arrayId)); \
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var2 = (u32)(structPtr) + var2; \
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var2[offsetof(struct structName, offsetField)] = value; \
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}
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#define GET_MOVE_TYPE(move, typeArg) \
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{ \
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if (gBattleStruct->dynamicMoveType) \
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@@ -850,8 +843,7 @@ struct BattleScripting
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u8 twoTurnsMoveStringId;
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u8 animArg1;
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u8 animArg2;
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u8 tripleKickPower;
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u8 field_13;
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u16 tripleKickPower;
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u8 atk49_state;
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u8 field_15;
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u8 field_16;
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