fix, rename, label battle labels and battlescripts
This commit is contained in:
@@ -123,11 +123,11 @@ extern s32 gBattleMoveDamage;
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extern const u8* gUnknown_02024230[BATTLE_BANKS_COUNT];
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extern u16 gUnknownMovesUsedByBanks[BATTLE_BANKS_COUNT];
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extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT];
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extern u16 gUnknown_02024250[BATTLE_BANKS_COUNT];
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extern u16 gTurnMovesHitWith[BATTLE_BANKS_COUNT];
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extern u16 gUnknown_02024258[BATTLE_BANKS_COUNT];
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extern u16 gUnknown_02024260[BATTLE_BANKS_COUNT];
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extern u16 gLockedMoves[BATTLE_BANKS_COUNT];
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extern u8 gUnknown_02024270[BATTLE_BANKS_COUNT];
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extern u8 gTurnMovesHitBy[BATTLE_BANKS_COUNT];
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extern u8 gUnknown_02024284[BATTLE_BANKS_COUNT];
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extern u32 gStatuses3[BATTLE_BANKS_COUNT];
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extern u16 gSideAffecting[2];
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@@ -149,7 +149,7 @@ extern u16 gDynamicBasePower;
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extern u8 gCritMultiplier;
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extern u8 gCurrMovePos;
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extern u8 gUnknown_020241E9;
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extern u16 gLastUsedMove;
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extern u16 gOriginallyUsedMove;
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extern const struct BattleMove gBattleMoves[];
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extern const u16 gUnknown_08C004E0[]; // battle textbox palette
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@@ -461,7 +461,7 @@ static void sub_8036A5C(void)
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u32 status = 0;
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s32 i;
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for (i = 0; i < 6; i++)
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for (i = 0; i < PARTY_SIZE; i++)
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{
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species = GetMonData(&gPlayerParty[i], MON_DATA_SPECIES2);
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hp = GetMonData(&gPlayerParty[i], MON_DATA_HP);
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@@ -1878,7 +1878,7 @@ static void sub_8038B94(u8 taskId)
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}
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r7 = 0;
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for (i = 0; i < 6; i++)
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for (i = 0; i < PARTY_SIZE; i++)
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{
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u16 species = GetMonData(&sp4[i], MON_DATA_SPECIES2);
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u16 hp = GetMonData(&sp4[i], MON_DATA_HP);
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@@ -1902,7 +1902,7 @@ static void sub_8038B94(u8 taskId)
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gTasks[taskId].data[3] = r7;
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r7 = 0;
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for (i = 0; i < 6; i++)
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for (i = 0; i < PARTY_SIZE; i++)
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{
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u16 species = GetMonData(&sp8[i], MON_DATA_SPECIES2);
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u16 hp = GetMonData(&sp8[i], MON_DATA_HP);
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@@ -2741,13 +2741,13 @@ static void BattleStartClearSetData(void)
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for (j = 0; j < sizeof(struct DisableStruct); j++)
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dataPtr[j] = 0;
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gDisableStructs[i].isFirstTurn= 2;
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gDisableStructs[i].isFirstTurn = 2;
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gUnknown_02024284[i] = 0;
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gLastUsedMovesByBanks[i] = 0;
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gUnknown_02024250[i] = 0;
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gTurnMovesHitWith[i] = 0;
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gUnknown_02024258[i] = 0;
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gUnknown_02024260[i] = 0;
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gUnknown_02024270[i] = 0xFF;
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gTurnMovesHitBy[i] = 0xFF;
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gLockedMoves[i] = 0;
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gUnknownMovesUsedByBanks[i] = 0;
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gBattleResources->flags->flags[i] = 0;
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@@ -2911,11 +2911,11 @@ void SwitchInClearSetData(void)
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gDisableStructs[gActiveBank].isFirstTurn= 2;
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gDisableStructs[gActiveBank].truantUnknownBit = disableStructCopy.truantUnknownBit;
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gLastUsedMovesByBanks[gActiveBank] = 0;
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gUnknown_02024250[gActiveBank] = 0;
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gTurnMovesHitWith[gActiveBank] = 0;
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gUnknown_02024258[gActiveBank] = 0;
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gUnknown_02024260[gActiveBank] = 0;
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gUnknownMovesUsedByBanks[gActiveBank] = 0;
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gUnknown_02024270[gActiveBank] = 0xFF;
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gTurnMovesHitBy[gActiveBank] = 0xFF;
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*(gBattleStruct->mirrorMoves + gActiveBank * 2 + 0) = 0;
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*(gBattleStruct->mirrorMoves + gActiveBank * 2 + 1) = 0;
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@@ -3003,11 +3003,11 @@ void FaintClearSetData(void)
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gDisableStructs[gActiveBank].isFirstTurn = 2;
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gLastUsedMovesByBanks[gActiveBank] = 0;
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gUnknown_02024250[gActiveBank] = 0;
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gTurnMovesHitWith[gActiveBank] = 0;
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gUnknown_02024258[gActiveBank] = 0;
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gUnknown_02024260[gActiveBank] = 0;
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gUnknownMovesUsedByBanks[gActiveBank] = 0;
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gUnknown_02024270[gActiveBank] = 0xFF;
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gTurnMovesHitBy[gActiveBank] = 0xFF;
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*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 0) = 0;
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*(u8*)((u8*)(&gBattleStruct->choicedMove[gActiveBank]) + 1) = 0;
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@@ -5048,19 +5048,19 @@ static void HandleAction_UseMove(void)
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if (gProtectStructs[gBankAttacker].onlyStruggle)
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{
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gProtectStructs[gBankAttacker].onlyStruggle = 0;
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gCurrentMove = gLastUsedMove = MOVE_STRUGGLE;
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gCurrentMove = gOriginallyUsedMove = MOVE_STRUGGLE;
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gHitMarker |= HITMARKER_NO_PPDEDUCT;
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*(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(MOVE_STRUGGLE, 0);
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}
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else if (gBattleMons[gBankAttacker].status2 & STATUS2_MULTIPLETURNS || gBattleMons[gBankAttacker].status2 & STATUS2_RECHARGE)
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{
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gCurrentMove = gLastUsedMove = gLockedMoves[gBankAttacker];
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gCurrentMove = gOriginallyUsedMove = gLockedMoves[gBankAttacker];
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}
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// encore forces you to use the same move
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else if (gDisableStructs[gBankAttacker].encoredMove != MOVE_NONE
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&& gDisableStructs[gBankAttacker].encoredMove == gBattleMons[gBankAttacker].moves[gDisableStructs[gBankAttacker].encoredMovePos])
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{
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gCurrentMove = gLastUsedMove = gDisableStructs[gBankAttacker].encoredMove;
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gCurrentMove = gOriginallyUsedMove = gDisableStructs[gBankAttacker].encoredMove;
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gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBankAttacker].encoredMovePos;
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*(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0);
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}
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@@ -5069,7 +5069,7 @@ static void HandleAction_UseMove(void)
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&& gDisableStructs[gBankAttacker].encoredMove != gBattleMons[gBankAttacker].moves[gDisableStructs[gBankAttacker].encoredMovePos])
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{
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gCurrMovePos = gUnknown_020241E9 = gDisableStructs[gBankAttacker].encoredMovePos;
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gCurrentMove = gLastUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
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gCurrentMove = gOriginallyUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
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gDisableStructs[gBankAttacker].encoredMove = MOVE_NONE;
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gDisableStructs[gBankAttacker].encoredMovePos = 0;
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gDisableStructs[gBankAttacker].encoreTimer1 = 0;
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@@ -5077,12 +5077,12 @@ static void HandleAction_UseMove(void)
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}
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else if (gBattleMons[gBankAttacker].moves[gCurrMovePos] != gChosenMovesByBanks[gBankAttacker])
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{
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gCurrentMove = gLastUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
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gCurrentMove = gOriginallyUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
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*(gBattleStruct->moveTarget + gBankAttacker) = GetMoveTarget(gCurrentMove, 0);
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}
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else
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{
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gCurrentMove = gLastUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
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gCurrentMove = gOriginallyUsedMove = gBattleMons[gBankAttacker].moves[gCurrMovePos];
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}
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if (gBattleMons[gBankAttacker].hp != 0)
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@@ -5122,7 +5122,7 @@ static void HandleAction_UseMove(void)
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}
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if (var == 4)
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{
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if (gBattleMoves[gLastUsedMove].target & MOVE_TARGET_RANDOM)
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if (gBattleMoves[gOriginallyUsedMove].target & MOVE_TARGET_RANDOM)
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{
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if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
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{
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@@ -5167,7 +5167,7 @@ static void HandleAction_UseMove(void)
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}
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}
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else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
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&& gBattleMoves[gLastUsedMove].target & MOVE_TARGET_RANDOM)
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&& gBattleMoves[gOriginallyUsedMove].target & MOVE_TARGET_RANDOM)
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{
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if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
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{
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@@ -5600,7 +5600,7 @@ static void HandleAction_ActionFinished(void)
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gBattleMoveFlags = 0;
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gBattleScripting.animTurn = 0;
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gBattleScripting.animTargetsHit = 0;
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gUnknown_02024250[gBankAttacker] = 0;
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gTurnMovesHitWith[gBankAttacker] = 0;
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gUnknown_02024258[gBankAttacker] = 0;
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gBattleStruct->dynamicMoveType = 0;
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gDynamicBasePower = 0;
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@@ -16,8 +16,8 @@ extern u32 gBattleTypeFlags;
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extern u32 gStatuses3[BATTLE_BANKS_COUNT];
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extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
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extern u16 gBattlePartyID[BATTLE_BANKS_COUNT];
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extern u16 gUnknown_02024250[BATTLE_BANKS_COUNT];
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extern u8 gUnknown_02024270[BATTLE_BANKS_COUNT];
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extern u16 gTurnMovesHitWith[BATTLE_BANKS_COUNT];
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extern u8 gTurnMovesHitBy[BATTLE_BANKS_COUNT];
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extern u16 gDynamicBasePower;
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extern u8 gBattleMoveFlags;
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extern u8 gCritMultiplier;
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@@ -141,11 +141,11 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
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if (HasSuperEffectiveMoveAgainstOpponents(TRUE) && Random() % 3 != 0)
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return FALSE;
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if (gUnknown_02024250[gActiveBank] == 0)
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if (gTurnMovesHitWith[gActiveBank] == 0)
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return FALSE;
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if (gUnknown_02024250[gActiveBank] == 0xFFFF)
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if (gTurnMovesHitWith[gActiveBank] == 0xFFFF)
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return FALSE;
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if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0)
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if (gBattleMoves[gTurnMovesHitWith[gActiveBank]].power == 0)
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return FALSE;
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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@@ -162,11 +162,11 @@ static bool8 FindMonThatAbsorbsOpponentsMove(void)
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bankIn2 = gActiveBank;
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}
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if (gBattleMoves[gUnknown_02024250[gActiveBank]].type == TYPE_FIRE)
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if (gBattleMoves[gTurnMovesHitWith[gActiveBank]].type == TYPE_FIRE)
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absorbingTypeAbility = ABILITY_FLASH_FIRE;
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else if (gBattleMoves[gUnknown_02024250[gActiveBank]].type == TYPE_WATER)
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else if (gBattleMoves[gTurnMovesHitWith[gActiveBank]].type == TYPE_WATER)
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absorbingTypeAbility = ABILITY_WATER_ABSORB;
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else if (gBattleMoves[gUnknown_02024250[gActiveBank]].type == TYPE_ELECTRIC)
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else if (gBattleMoves[gTurnMovesHitWith[gActiveBank]].type == TYPE_ELECTRIC)
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absorbingTypeAbility = ABILITY_VOLT_ABSORB;
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else
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return FALSE;
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@@ -238,13 +238,13 @@ static bool8 ShouldSwitchIfNaturalCure(void)
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if (gBattleMons[gActiveBank].hp < gBattleMons[gActiveBank].maxHP / 2)
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return FALSE;
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if ((gUnknown_02024250[gActiveBank] == 0 || gUnknown_02024250[gActiveBank] == 0xFFFF) && Random() & 1)
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if ((gTurnMovesHitWith[gActiveBank] == 0 || gTurnMovesHitWith[gActiveBank] == 0xFFFF) && Random() & 1)
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{
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*(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = 6;
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EmitTwoReturnValues(1, ACTION_SWITCH, 0);
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return TRUE;
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}
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else if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0 && Random() & 1)
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else if (gBattleMoves[gTurnMovesHitWith[gActiveBank]].power == 0 && Random() & 1)
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{
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*(gBattleStruct->AI_monToSwitchIntoId + gActiveBank) = 6;
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EmitTwoReturnValues(1, ACTION_SWITCH, 0);
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@@ -345,13 +345,13 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
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u16 move;
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u8 moveFlags;
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if (gUnknown_02024250[gActiveBank] == 0)
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if (gTurnMovesHitWith[gActiveBank] == 0)
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return FALSE;
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if (gUnknown_02024250[gActiveBank] == 0xFFFF)
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if (gTurnMovesHitWith[gActiveBank] == 0xFFFF)
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return FALSE;
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if (gUnknown_02024270[gActiveBank] == 0xFF)
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if (gTurnMovesHitBy[gActiveBank] == 0xFF)
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return FALSE;
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if (gBattleMoves[gUnknown_02024250[gActiveBank]].power == 0)
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if (gBattleMoves[gTurnMovesHitWith[gActiveBank]].power == 0)
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return FALSE;
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if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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@@ -411,10 +411,10 @@ static bool8 FindMonWithFlagsAndSuperEffective(u8 flags, u8 moduloPercent)
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else
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monAbility = gBaseStats[species].ability1;
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moveFlags = AI_TypeCalc(gUnknown_02024250[gActiveBank], species, monAbility);
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moveFlags = AI_TypeCalc(gTurnMovesHitWith[gActiveBank], species, monAbility);
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if (moveFlags & flags)
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{
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bankIn1 = gUnknown_02024270[gActiveBank];
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bankIn1 = gTurnMovesHitBy[gActiveBank];
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for (j = 0; j < 4; j++)
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{
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@@ -38,7 +38,7 @@ extern u8 gEffectBank;
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extern u16 gBattleWeather;
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extern struct BattlePokemon gBattleMons[BATTLE_BANKS_COUNT];
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extern u16 gCurrentMove;
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extern u16 gLastUsedMove;
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extern u16 gOriginallyUsedMove;
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extern u16 gLastUsedItem;
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extern u8 gBattleOutcome;
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extern u8 gLastUsedAbility;
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@@ -1120,7 +1120,7 @@ void EmitPrintString(u8 bufferId, u16 stringID)
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stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]);
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stringInfo->currentMove = gCurrentMove;
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stringInfo->lastMove = gLastUsedMove;
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stringInfo->lastMove = gOriginallyUsedMove;
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stringInfo->lastItem = gLastUsedItem;
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stringInfo->lastAbility = gLastUsedAbility;
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stringInfo->scrActive = gBattleScripting.bank;
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@@ -1152,7 +1152,7 @@ void EmitPrintSelectionString(u8 bufferId, u16 stringID)
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stringInfo = (struct StringInfoBattle*)(&gBattleBuffersTransferData[4]);
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stringInfo->currentMove = gCurrentMove;
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stringInfo->lastMove = gLastUsedMove;
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stringInfo->lastMove = gOriginallyUsedMove;
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stringInfo->lastItem = gLastUsedItem;
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stringInfo->lastAbility = gLastUsedAbility;
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stringInfo->scrActive = gBattleScripting.bank;
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@@ -74,10 +74,10 @@ extern u8 gCurrentActionFuncId;
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extern u32 gHitMarker;
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extern u8 gBattleMoveFlags;
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extern u8 gBattleCommunication[];
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extern u16 gUnknown_02024250[4];
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extern u16 gTurnMovesHitWith[4];
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extern u16 gUnknown_02024258[4];
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extern u16 gUnknown_02024260[4];
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extern u8 gUnknown_02024270[4];
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extern u8 gTurnMovesHitBy[4];
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extern u8 gStringBank;
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extern u16 gDynamicBasePower;
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extern u16 gLastUsedItem;
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@@ -99,7 +99,7 @@ extern u8 gCurrentTurnActionNumber;
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extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200];
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extern u16 gLockedMoves[BATTLE_BANKS_COUNT];
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extern u16 gPartnerTrainerId;
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extern u16 gLastUsedMove;
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extern u16 gOriginallyUsedMove;
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extern u16 gUnknownMovesUsedByBanks[BATTLE_BANKS_COUNT];
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extern u16 gLastUsedMovesByBanks[BATTLE_BANKS_COUNT];
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extern u16 gTrainerBattleOpponent_A;
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@@ -1105,7 +1105,7 @@ static void atk00_attackcanceler(void)
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{
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CancelMultiTurnMoves(gBankAttacker);
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gBattleMoveFlags |= MOVESTATUS_MISSED;
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gUnknown_02024250[gBankTarget] = 0;
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gTurnMovesHitWith[gBankTarget] = 0;
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gUnknown_02024258[gBankTarget] = 0;
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gBattleCommunication[6] = 1;
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gBattlescriptCurrInstr++;
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@@ -1121,7 +1121,7 @@ static void JumpIfMoveFailed(u8 adder, u16 move)
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const void* BS_ptr = gBattlescriptCurrInstr + adder;
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if (gBattleMoveFlags & MOVESTATUS_NOEFFECT)
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{
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gUnknown_02024250[gBankTarget] = 0;
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gTurnMovesHitWith[gBankTarget] = 0;
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gUnknown_02024258[gBankTarget] = 0;
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BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
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}
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@@ -1484,7 +1484,7 @@ static void atk06_typecalc(void)
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{
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gLastUsedAbility = gBattleMons[gBankTarget].ability;
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gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
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gUnknown_02024250[gBankTarget] = 0;
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gTurnMovesHitWith[gBankTarget] = 0;
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gUnknown_02024258[gBankTarget] = 0;
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gBattleCommunication[6] = moveType;
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RecordAbilityBattle(gBankTarget, gLastUsedAbility);
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@@ -1520,7 +1520,7 @@ static void atk06_typecalc(void)
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{
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gLastUsedAbility = ABILITY_WONDER_GUARD;
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gBattleMoveFlags |= MOVESTATUS_MISSED;
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gUnknown_02024250[gBankTarget] = 0;
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gTurnMovesHitWith[gBankTarget] = 0;
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gUnknown_02024258[gBankTarget] = 0;
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gBattleCommunication[6] = 3;
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RecordAbilityBattle(gBankTarget, gLastUsedAbility);
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@@ -4860,10 +4860,10 @@ static void atk49_moveend(void)
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effect = FALSE;
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if (gLastUsedMove == 0xFFFF)
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if (gOriginallyUsedMove == 0xFFFF)
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lastMove = 0;
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else
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lastMove = gLastUsedMove;
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lastMove = gOriginallyUsedMove;
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arg1 = gBattlescriptCurrInstr[1];
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arg2 = gBattlescriptCurrInstr[2];
|
||||
@@ -4934,14 +4934,14 @@ static void atk49_moveend(void)
|
||||
break;
|
||||
case 6: // update choice band move
|
||||
if (!(gHitMarker & HITMARKER_OBEYS) || holdEffectAtk != HOLD_EFFECT_CHOICE_BAND
|
||||
|| gLastUsedMove == MOVE_STRUGGLE || (*choicedMoveAtk != 0 && *choicedMoveAtk != 0xFFFF))
|
||||
|| gOriginallyUsedMove == MOVE_STRUGGLE || (*choicedMoveAtk != 0 && *choicedMoveAtk != 0xFFFF))
|
||||
goto LOOP;
|
||||
if (gLastUsedMove == MOVE_BATON_PASS && !(gBattleMoveFlags & MOVESTATUS_FAILED))
|
||||
if (gOriginallyUsedMove == MOVE_BATON_PASS && !(gBattleMoveFlags & MOVESTATUS_FAILED))
|
||||
{
|
||||
gBattleScripting.atk49_state++;
|
||||
break;
|
||||
}
|
||||
*choicedMoveAtk = gLastUsedMove;
|
||||
*choicedMoveAtk = gOriginallyUsedMove;
|
||||
LOOP:
|
||||
{
|
||||
for (i = 0; i < 4; i++)
|
||||
@@ -5036,7 +5036,7 @@ static void atk49_moveend(void)
|
||||
}
|
||||
if (gHitMarker & HITMARKER_ATTACKSTRING_PRINTED)
|
||||
{
|
||||
gUnknownMovesUsedByBanks[gBankAttacker] = gLastUsedMove;
|
||||
gUnknownMovesUsedByBanks[gBankAttacker] = gOriginallyUsedMove;
|
||||
}
|
||||
if (!(gAbsentBankFlags & gBitTable[gBankAttacker])
|
||||
&& !(gBattleStruct->field_91 & gBitTable[gBankAttacker])
|
||||
@@ -5044,7 +5044,7 @@ static void atk49_moveend(void)
|
||||
{
|
||||
if (gHitMarker & HITMARKER_OBEYS)
|
||||
{
|
||||
gLastUsedMovesByBanks[gBankAttacker] = gLastUsedMove;
|
||||
gLastUsedMovesByBanks[gBankAttacker] = gOriginallyUsedMove;
|
||||
gUnknown_02024260[gBankAttacker] = gCurrentMove;
|
||||
}
|
||||
else
|
||||
@@ -5054,23 +5054,23 @@ static void atk49_moveend(void)
|
||||
}
|
||||
|
||||
if (!(gHitMarker & HITMARKER_FAINTED(gBankTarget)))
|
||||
gUnknown_02024270[gBankTarget] = gBankAttacker;
|
||||
gTurnMovesHitBy[gBankTarget] = gBankAttacker;
|
||||
|
||||
if (gHitMarker & HITMARKER_OBEYS && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT))
|
||||
{
|
||||
if (gLastUsedMove == 0xFFFF)
|
||||
if (gOriginallyUsedMove == 0xFFFF)
|
||||
{
|
||||
gUnknown_02024250[gBankTarget] = gLastUsedMove;
|
||||
gTurnMovesHitWith[gBankTarget] = gOriginallyUsedMove;
|
||||
}
|
||||
else
|
||||
{
|
||||
gUnknown_02024250[gBankTarget] = gCurrentMove;
|
||||
gTurnMovesHitWith[gBankTarget] = gCurrentMove;
|
||||
GET_MOVE_TYPE(gCurrentMove, gUnknown_02024258[gBankTarget]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gUnknown_02024250[gBankTarget] = 0xFFFF;
|
||||
gTurnMovesHitWith[gBankTarget] = 0xFFFF;
|
||||
}
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
@@ -5083,16 +5083,16 @@ static void atk49_moveend(void)
|
||||
{
|
||||
u8 target, attacker;
|
||||
|
||||
*(gBattleStruct->mirrorMoves + gBankTarget * 2 + 0) = gLastUsedMove;
|
||||
*(gBattleStruct->mirrorMoves + gBankTarget * 2 + 1) = gLastUsedMove >> 8;
|
||||
*(gBattleStruct->mirrorMoves + gBankTarget * 2 + 0) = gOriginallyUsedMove;
|
||||
*(gBattleStruct->mirrorMoves + gBankTarget * 2 + 1) = gOriginallyUsedMove >> 8;
|
||||
|
||||
target = gBankTarget;
|
||||
attacker = gBankAttacker;
|
||||
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = gLastUsedMove;
|
||||
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 0) = gOriginallyUsedMove;
|
||||
|
||||
target = gBankTarget;
|
||||
attacker = gBankAttacker;
|
||||
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = gLastUsedMove >> 8;
|
||||
*(attacker * 2 + target * 8 + (u8*)(gBattleStruct->mirrorMoveArrays) + 1) = gOriginallyUsedMove >> 8;
|
||||
}
|
||||
gBattleScripting.atk49_state++;
|
||||
break;
|
||||
@@ -5144,7 +5144,7 @@ static void atk4A_typecalc2(void)
|
||||
{
|
||||
gLastUsedAbility = gBattleMons[gBankTarget].ability;
|
||||
gBattleMoveFlags |= (MOVESTATUS_MISSED | MOVESTATUS_NOTAFFECTED);
|
||||
gUnknown_02024250[gBankTarget] = 0;
|
||||
gTurnMovesHitWith[gBankTarget] = 0;
|
||||
gBattleCommunication[6] = moveType;
|
||||
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
|
||||
}
|
||||
@@ -5219,7 +5219,7 @@ static void atk4A_typecalc2(void)
|
||||
{
|
||||
gLastUsedAbility = ABILITY_WONDER_GUARD;
|
||||
gBattleMoveFlags |= MOVESTATUS_MISSED;
|
||||
gUnknown_02024250[gBankTarget] = 0;
|
||||
gTurnMovesHitWith[gBankTarget] = 0;
|
||||
gBattleCommunication[6] = 3;
|
||||
RecordAbilityBattle(gBankTarget, gLastUsedAbility);
|
||||
}
|
||||
@@ -5452,10 +5452,10 @@ static void atk4F_jumpifcantswitch(void)
|
||||
{
|
||||
if (GetBankSide(gActiveBank) == SIDE_OPPONENT)
|
||||
{
|
||||
r7 = GetBankByIdentity(1);
|
||||
r7 = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
compareVar = GetBankByIdentity(3);
|
||||
compareVar = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
|
||||
else
|
||||
compareVar = r7;
|
||||
|
||||
@@ -5463,10 +5463,10 @@ static void atk4F_jumpifcantswitch(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
r7 = GetBankByIdentity(0);
|
||||
r7 = GetBankByIdentity(IDENTITY_PLAYER_MON1);
|
||||
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
compareVar = GetBankByIdentity(2);
|
||||
compareVar = GetBankByIdentity(IDENTITY_PLAYER_MON2);
|
||||
else
|
||||
compareVar = r7;
|
||||
|
||||
@@ -6009,7 +6009,7 @@ static void atk59_handlelearnnewmove(void)
|
||||
}
|
||||
else
|
||||
{
|
||||
gActiveBank = GetBankByIdentity(0);
|
||||
gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON1);
|
||||
|
||||
if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId
|
||||
&& !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
|
||||
@@ -6018,7 +6018,7 @@ static void atk59_handlelearnnewmove(void)
|
||||
}
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
|
||||
{
|
||||
gActiveBank = GetBankByIdentity(2);
|
||||
gActiveBank = GetBankByIdentity(IDENTITY_PLAYER_MON2);
|
||||
if (gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId
|
||||
&& !(gBattleMons[gActiveBank].status2 & STATUS2_TRANSFORMED))
|
||||
{
|
||||
@@ -6386,7 +6386,7 @@ static void atk63_jumptorandomattack(void)
|
||||
if (gBattlescriptCurrInstr[1] != 0)
|
||||
gCurrentMove = gRandomMove;
|
||||
else
|
||||
gLastUsedMove = gCurrentMove = gRandomMove;
|
||||
gOriginallyUsedMove = gCurrentMove = gRandomMove;
|
||||
|
||||
gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect];
|
||||
}
|
||||
@@ -6849,7 +6849,7 @@ static void atk6D_resetsentmonsvalue(void)
|
||||
|
||||
static void atk6E_setatktoplayer0(void)
|
||||
{
|
||||
gBankAttacker = GetBankByIdentity(0);
|
||||
gBankAttacker = GetBankByIdentity(IDENTITY_PLAYER_MON1);
|
||||
gBattlescriptCurrInstr++;
|
||||
}
|
||||
|
||||
@@ -8352,7 +8352,7 @@ static void atk9A_setfocusenergy(void)
|
||||
|
||||
static void atk9B_transformdataexecution(void)
|
||||
{
|
||||
gLastUsedMove = 0xFFFF;
|
||||
gOriginallyUsedMove = 0xFFFF;
|
||||
gBattlescriptCurrInstr++;
|
||||
if (gBattleMons[gBankTarget].status2 & STATUS2_TRANSFORMED
|
||||
|| gStatuses3[gBankTarget] & STATUS3_SEMI_INVULNERABLE)
|
||||
@@ -8432,7 +8432,7 @@ static bool8 IsMoveUncopyableByMimic(u16 move)
|
||||
|
||||
static void atk9D_mimicattackcopy(void)
|
||||
{
|
||||
gLastUsedMove = 0xFFFF;
|
||||
gOriginallyUsedMove = 0xFFFF;
|
||||
|
||||
if (IsMoveUncopyableByMimic(gLastUsedMovesByBanks[gBankTarget])
|
||||
|| gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED
|
||||
@@ -8652,13 +8652,13 @@ static void atkA5_painsplitdmgcalc(void)
|
||||
|
||||
static void atkA6_settypetorandomresistance(void) // conversion 2
|
||||
{
|
||||
if (gUnknown_02024250[gBankAttacker] == 0
|
||||
|| gUnknown_02024250[gBankAttacker] == 0xFFFF)
|
||||
if (gTurnMovesHitWith[gBankAttacker] == 0
|
||||
|| gTurnMovesHitWith[gBankAttacker] == 0xFFFF)
|
||||
{
|
||||
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
|
||||
}
|
||||
else if (IsTwoTurnsMove(gUnknown_02024250[gBankAttacker])
|
||||
&& gBattleMons[gUnknown_02024270[gBankAttacker]].status2 & STATUS2_MULTIPLETURNS)
|
||||
else if (IsTwoTurnsMove(gTurnMovesHitWith[gBankAttacker])
|
||||
&& gBattleMons[gTurnMovesHitBy[gBankAttacker]].status2 & STATUS2_MULTIPLETURNS)
|
||||
{
|
||||
gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1);
|
||||
}
|
||||
@@ -8726,7 +8726,7 @@ static void atkA7_setalwayshitflag(void)
|
||||
|
||||
static void atkA8_copymovepermanently(void) // sketch
|
||||
{
|
||||
gLastUsedMove = 0xFFFF;
|
||||
gOriginallyUsedMove = 0xFFFF;
|
||||
|
||||
if (!(gBattleMons[gBankAttacker].status2 & STATUS2_TRANSFORMED)
|
||||
&& gUnknownMovesUsedByBanks[gBankTarget] != MOVE_STRUGGLE
|
||||
@@ -9024,7 +9024,7 @@ static void atkAE_healpartystatus(void)
|
||||
gBattleMons[gBankAttacker].status1 = 0;
|
||||
gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE);
|
||||
|
||||
gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ 2);
|
||||
gActiveBank = GetBankByIdentity(GetBankIdentity(gBankAttacker) ^ BIT_MON);
|
||||
if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE
|
||||
&& !(gAbsentBankFlags & gBitTable[gActiveBank]))
|
||||
{
|
||||
|
||||
@@ -459,7 +459,7 @@ u8 TrySetCantSelectMoveBattleScript(void)
|
||||
u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check)
|
||||
{
|
||||
u8 holdEffect;
|
||||
u16* choicedMove = &gBattleStruct->choicedMove[bank];
|
||||
u16 *choicedMove = &gBattleStruct->choicedMove[bank];
|
||||
s32 i;
|
||||
|
||||
if (gBattleMons[bank].item == ITEM_ENIGMA_BERRY)
|
||||
@@ -584,11 +584,7 @@ u8 UpdateTurnCounters(void)
|
||||
{
|
||||
gSideAffecting[sideBank] &= ~SIDE_STATUS_REFLECT;
|
||||
BattleScriptExecute(BattleScript_82DACFA);
|
||||
gBattleTextBuff1[0] = 0xFD;
|
||||
gBattleTextBuff1[1] = 2;
|
||||
gBattleTextBuff1[2] = MOVE_REFLECT;
|
||||
gBattleTextBuff1[3] = MOVE_REFLECT >> 8;
|
||||
gBattleTextBuff1[4] = EOS;
|
||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_REFLECT);
|
||||
effect++;
|
||||
}
|
||||
}
|
||||
@@ -614,11 +610,7 @@ u8 UpdateTurnCounters(void)
|
||||
gSideAffecting[sideBank] &= ~SIDE_STATUS_LIGHTSCREEN;
|
||||
BattleScriptExecute(BattleScript_82DACFA);
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
|
||||
gBattleTextBuff1[0] = 0xFD;
|
||||
gBattleTextBuff1[1] = 2;
|
||||
gBattleTextBuff1[2] = MOVE_LIGHT_SCREEN;
|
||||
gBattleTextBuff1[3] = MOVE_LIGHT_SCREEN >> 8;
|
||||
gBattleTextBuff1[4] = EOS;
|
||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_LIGHT_SCREEN);
|
||||
effect++;
|
||||
}
|
||||
}
|
||||
@@ -643,11 +635,7 @@ u8 UpdateTurnCounters(void)
|
||||
gSideAffecting[sideBank] &= ~SIDE_STATUS_MIST;
|
||||
BattleScriptExecute(BattleScript_82DACFA);
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = sideBank;
|
||||
gBattleTextBuff1[0] = 0xFD;
|
||||
gBattleTextBuff1[1] = 2;
|
||||
gBattleTextBuff1[2] = MOVE_MIST;
|
||||
gBattleTextBuff1[3] = MOVE_MIST >> 8;
|
||||
gBattleTextBuff1[4] = EOS;
|
||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, MOVE_MIST);
|
||||
effect++;
|
||||
}
|
||||
gBattleStruct->turnSideTracker++;
|
||||
@@ -773,9 +761,10 @@ u8 UpdateTurnCounters(void)
|
||||
gBattlescriptCurrInstr = BattleScript_82DACC9;
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattlescriptCurrInstr = BattleScript_82DAC47;
|
||||
|
||||
gBattleScripting.animArg1 = 0xD;
|
||||
}
|
||||
gBattleScripting.animArg1 = B_ANIM_HAIL_CONTINUES;
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
||||
BattleScriptExecute(gBattlescriptCurrInstr);
|
||||
effect++;
|
||||
@@ -870,7 +859,7 @@ u8 TurnBasedEffects(void)
|
||||
gBattleMoveDamage = gBattleMons[gActiveBank].maxHP / 16;
|
||||
if (gBattleMoveDamage == 0)
|
||||
gBattleMoveDamage = 1;
|
||||
if ((gBattleMons[gActiveBank].status1 & 0xF00) != 0xF00) //not 16 turns
|
||||
if ((gBattleMons[gActiveBank].status1 & 0xF00) != 0xF00) // not 16 turns
|
||||
gBattleMons[gActiveBank].status1 += 0x100;
|
||||
gBattleMoveDamage *= (gBattleMons[gActiveBank].status1 & 0xF00) >> 8;
|
||||
BattleScriptExecute(BattleScript_PoisonTurnDmg);
|
||||
@@ -929,8 +918,8 @@ u8 TurnBasedEffects(void)
|
||||
// This is the only way I could get this array access to match.
|
||||
gBattleScripting.animArg1 = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0);
|
||||
gBattleScripting.animArg2 = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1);
|
||||
gBattleTextBuff1[0] = 0xFD;
|
||||
gBattleTextBuff1[1] = 2;
|
||||
gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
|
||||
gBattleTextBuff1[1] = B_BUFF_MOVE;
|
||||
gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0);
|
||||
gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1);
|
||||
gBattleTextBuff1[4] = EOS;
|
||||
@@ -941,8 +930,8 @@ u8 TurnBasedEffects(void)
|
||||
}
|
||||
else // broke free
|
||||
{
|
||||
gBattleTextBuff1[0] = 0xFD;
|
||||
gBattleTextBuff1[1] = 2;
|
||||
gBattleTextBuff1[0] = B_BUFF_PLACEHOLDER_BEGIN;
|
||||
gBattleTextBuff1[1] = B_BUFF_MOVE;
|
||||
gBattleTextBuff1[2] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 0);
|
||||
gBattleTextBuff1[3] = *(gBattleStruct->wrappedMove + gActiveBank * 2 + 1);
|
||||
gBattleTextBuff1[4] = EOS;
|
||||
@@ -1014,7 +1003,7 @@ u8 TurnBasedEffects(void)
|
||||
gBattleMons[gActiveBank].status2 &= ~(STATUS2_MULTIPLETURNS);
|
||||
if (!(gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION))
|
||||
{
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = 0x47;
|
||||
gBattleCommunication[MOVE_EFFECT_BYTE] = MOVE_EFFECT_CONFUSION | MOVE_EFFECT_AFFECTS_USER;
|
||||
SetMoveEffect(1, 0);
|
||||
if (gBattleMons[gActiveBank].status2 & STATUS2_CONFUSION)
|
||||
BattleScriptExecute(BattleScript_ThrashConfuses);
|
||||
@@ -1139,11 +1128,8 @@ bool8 sub_8041364(void)
|
||||
else
|
||||
gBattleCommunication[MULTISTRING_CHOOSER] = 1;
|
||||
|
||||
gBattleTextBuff1[0] = 0xFD;
|
||||
gBattleTextBuff1[1] = 2;
|
||||
gBattleTextBuff1[2] = gWishFutureKnock.futureSightMove[gActiveBank];
|
||||
gBattleTextBuff1[3] = gWishFutureKnock.futureSightMove[gActiveBank] >> 8;
|
||||
gBattleTextBuff1[4] = EOS;
|
||||
PREPARE_MOVE_BUFFER(gBattleTextBuff1, gWishFutureKnock.futureSightMove[gActiveBank]);
|
||||
|
||||
gBankTarget = gActiveBank;
|
||||
gBankAttacker = gWishFutureKnock.futureSightAttacker[gActiveBank];
|
||||
gBattleMoveDamage = gWishFutureKnock.futureSightDmg[gActiveBank];
|
||||
@@ -1151,11 +1137,11 @@ bool8 sub_8041364(void)
|
||||
BattleScriptExecute(BattleScript_82DAFE4);
|
||||
|
||||
if (gWishFutureKnock.futureSightCounter[gActiveBank] == 0
|
||||
&& gWishFutureKnock.futureSightCounter[gActiveBank ^ 2] == 0)
|
||||
&& gWishFutureKnock.futureSightCounter[gActiveBank ^ BIT_MON] == 0)
|
||||
{
|
||||
gSideAffecting[GetBankIdentity(gBankTarget) & 1] &= ~SIDE_STATUS_FUTUREATTACK;
|
||||
gSideAffecting[GET_BANK_SIDE(gBankTarget)] &= ~(SIDE_STATUS_FUTUREATTACK);
|
||||
}
|
||||
return 1;
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
// Why do I have to keep doing this to match?
|
||||
@@ -1177,12 +1163,7 @@ bool8 sub_8041364(void)
|
||||
gBattleStruct->field_1A1++;
|
||||
if (gStatuses3[gActiveBank] & STATUS3_PERISH_SONG)
|
||||
{
|
||||
gBattleTextBuff1[0] = 0xFD;
|
||||
gBattleTextBuff1[1] = 1;
|
||||
gBattleTextBuff1[2] = 1;
|
||||
gBattleTextBuff1[3] = 1;
|
||||
gBattleTextBuff1[4] = gDisableStructs[gActiveBank].perishSongTimer1;
|
||||
gBattleTextBuff1[5] = EOS;
|
||||
PREPARE_BYTE_NUMBER_BUFFER(gBattleTextBuff1, 1, gDisableStructs[gActiveBank].perishSongTimer1);
|
||||
if (gDisableStructs[gActiveBank].perishSongTimer1 == 0)
|
||||
{
|
||||
gStatuses3[gActiveBank] &= ~STATUS3_PERISH_SONG;
|
||||
@@ -1195,7 +1176,7 @@ bool8 sub_8041364(void)
|
||||
gBattlescriptCurrInstr = BattleScript_82DAF20;
|
||||
}
|
||||
BattleScriptExecute(gBattlescriptCurrInstr);
|
||||
return 1;
|
||||
return TRUE;
|
||||
}
|
||||
}
|
||||
// Hm...
|
||||
@@ -1218,14 +1199,14 @@ bool8 sub_8041364(void)
|
||||
gBattlescriptCurrInstr = BattleScript_82DB8F3;
|
||||
BattleScriptExecute(BattleScript_82DB8F3);
|
||||
gBattleStruct->field_1A0++;
|
||||
return 1;
|
||||
return TRUE;
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
gHitMarker &= ~(HITMARKER_GRUDGE | HITMARKER_x20);
|
||||
|
||||
return 0;
|
||||
return FALSE;
|
||||
}
|
||||
|
||||
#define sub_8041728_MAX_CASE 7
|
||||
@@ -1572,7 +1553,7 @@ u8 AtkCanceller_UnableToUseMove(void)
|
||||
}
|
||||
gBattleStruct->atkCancellerTracker++;
|
||||
break;
|
||||
case 14: // last case
|
||||
case ATKCANCELLER_MAX_CASE:
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -1674,14 +1655,14 @@ bool8 sub_80423F4(u8 bank, u8 r1, u8 r2)
|
||||
{
|
||||
if (GetBankSide(bank) == SIDE_OPPONENT)
|
||||
{
|
||||
r7 = GetBankByIdentity(1);
|
||||
r6 = GetBankByIdentity(3);
|
||||
r7 = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
|
||||
r6 = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
|
||||
party = gEnemyParty;
|
||||
}
|
||||
else
|
||||
{
|
||||
r7 = GetBankByIdentity(0);
|
||||
r6 = GetBankByIdentity(2);
|
||||
r7 = GetBankByIdentity(IDENTITY_PLAYER_MON1);
|
||||
r6 = GetBankByIdentity(IDENTITY_PLAYER_MON2);
|
||||
party = gPlayerParty;
|
||||
}
|
||||
if (r1 == 6)
|
||||
@@ -1799,10 +1780,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
|
||||
else
|
||||
move = gCurrentMove;
|
||||
|
||||
if (gBattleStruct->dynamicMoveType)
|
||||
moveType = gBattleStruct->dynamicMoveType & 0x3F;
|
||||
else
|
||||
moveType = gBattleMoves[move].type;
|
||||
GET_MOVE_TYPE(move, moveType);
|
||||
|
||||
switch (caseID)
|
||||
{
|
||||
@@ -2525,7 +2503,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg)
|
||||
return effect;
|
||||
}
|
||||
|
||||
void BattleScriptExecute(const u8* BS_ptr)
|
||||
void BattleScriptExecute(const u8 *BS_ptr)
|
||||
{
|
||||
gBattlescriptCurrInstr = BS_ptr;
|
||||
BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc;
|
||||
@@ -2533,7 +2511,7 @@ void BattleScriptExecute(const u8* BS_ptr)
|
||||
gCurrentActionFuncId = 0;
|
||||
}
|
||||
|
||||
void BattleScriptPushCursorAndCallback(const u8* BS_ptr)
|
||||
void BattleScriptPushCursorAndCallback(const u8 *BS_ptr)
|
||||
{
|
||||
BattleScriptPushCursor();
|
||||
gBattlescriptCurrInstr = BS_ptr;
|
||||
@@ -3265,7 +3243,7 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget)
|
||||
switch (moveTarget)
|
||||
{
|
||||
case MOVE_TARGET_SELECTED:
|
||||
side = GetBankSide(gBankAttacker) ^ 1;
|
||||
side = GetBankSide(gBankAttacker) ^ BIT_SIDE;
|
||||
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
|
||||
targetBank = gSideTimers[side].followmeTarget;
|
||||
else
|
||||
@@ -3279,7 +3257,7 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget)
|
||||
&& AbilityBattleEffects(ABILITYEFFECT_COUNT_OTHER_SIDE, gBankAttacker, ABILITY_LIGHTNING_ROD, 0, 0)
|
||||
&& gBattleMons[targetBank].ability != ABILITY_LIGHTNING_ROD)
|
||||
{
|
||||
targetBank ^= 2;
|
||||
targetBank ^= BIT_MON;
|
||||
RecordAbilityBattle(targetBank, gBattleMons[targetBank].ability);
|
||||
gSpecialStatuses[targetBank].lightningRodRedirected = 1;
|
||||
}
|
||||
@@ -3289,12 +3267,12 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget)
|
||||
case MOVE_TARGET_BOTH:
|
||||
case MOVE_TARGET_FOES_AND_ALLY:
|
||||
case MOVE_TARGET_OPPONENTS_FIELD:
|
||||
targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & 1) ^ 1);
|
||||
targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & BIT_SIDE) ^ BIT_SIDE);
|
||||
if (gAbsentBankFlags & gBitTable[targetBank])
|
||||
targetBank ^= 2;
|
||||
targetBank ^= BIT_MON;
|
||||
break;
|
||||
case MOVE_TARGET_RANDOM:
|
||||
side = GetBankSide(gBankAttacker) ^ 1;
|
||||
side = GetBankSide(gBankAttacker) ^ BIT_SIDE;
|
||||
if (gSideTimers[side].followmeTimer && gBattleMons[gSideTimers[side].followmeTarget].hp)
|
||||
targetBank = gSideTimers[side].followmeTarget;
|
||||
else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE && moveTarget & MOVE_TARGET_RANDOM)
|
||||
@@ -3302,22 +3280,22 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget)
|
||||
if (GetBankSide(gBankAttacker) == SIDE_PLAYER)
|
||||
{
|
||||
if (Random() & 1)
|
||||
targetBank = GetBankByIdentity(1);
|
||||
targetBank = GetBankByIdentity(IDENTITY_OPPONENT_MON1);
|
||||
else
|
||||
targetBank = GetBankByIdentity(3);
|
||||
targetBank = GetBankByIdentity(IDENTITY_OPPONENT_MON2);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Random() & 1)
|
||||
targetBank = GetBankByIdentity(0);
|
||||
targetBank = GetBankByIdentity(IDENTITY_PLAYER_MON1);
|
||||
else
|
||||
targetBank = GetBankByIdentity(2);
|
||||
targetBank = GetBankByIdentity(IDENTITY_PLAYER_MON2);
|
||||
}
|
||||
if (gAbsentBankFlags & gBitTable[targetBank])
|
||||
targetBank ^= 2;
|
||||
targetBank ^= BIT_MON;
|
||||
}
|
||||
else
|
||||
targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & 1) ^ 1);
|
||||
targetBank = GetBankByIdentity((GetBankIdentity(gBankAttacker) & BIT_SIDE) ^ BIT_SIDE);
|
||||
break;
|
||||
case MOVE_TARGET_USER:
|
||||
case MOVE_TARGET_x10:
|
||||
@@ -3325,11 +3303,7 @@ u8 GetMoveTarget(u16 move, u8 useMoveTarget)
|
||||
break;
|
||||
}
|
||||
|
||||
#ifndef NONMATCHING
|
||||
MEME_ACCESS_U8(BattleStruct, gBattleStruct, gBankAttacker, moveTarget, targetBank);
|
||||
#else
|
||||
gBattleStruct->moveTarget[gBankAttacker] = targetBank;
|
||||
#endif // NONMATCHING
|
||||
*(gBattleStruct->moveTarget + gBankAttacker) = targetBank;
|
||||
|
||||
return targetBank;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user