Label misc unused move anims

This commit is contained in:
GriffinR
2021-04-13 04:04:09 -04:00
parent 7645be27eb
commit 98ab546d3a
5 changed files with 49 additions and 49 deletions
+25 -25
View File
@@ -17,14 +17,14 @@ extern const u8 *const gBattleAnims_StatusConditions[];
extern const struct OamData gOamData_AffineOff_ObjNormal_8x8;
extern const struct OamData gOamData_AffineOff_ObjBlend_64x64;
static void UnusedTask_80A9DB4(u8 taskId);
static void Task_UpdateFlashingCircleImpacts(u8 taskId);
static void AnimTask_FrozenIceCube_Step1(u8 taskId);
static void AnimTask_FrozenIceCube_Step2(u8 taskId);
static void AnimTask_FrozenIceCube_Step3(u8 taskId);
static void AnimTask_FrozenIceCube_Step4(u8 taskId);
static void Task_DoStatusAnimation(u8 taskId);
static void AnimUnused_80A9E44(struct Sprite *sprite);
static void AnimUnused_80A9E44_Step(struct Sprite *sprite);
static void AnimFlashingCircleImpact(struct Sprite *sprite);
static void AnimFlashingCircleImpact_Step(struct Sprite *sprite);
static const union AnimCmd sAnim_Unused_853EDE4[] =
{
@@ -259,7 +259,7 @@ static const struct SpriteTemplate gFrozenIceCubeSpriteTemplate =
.callback = SpriteCallbackDummy,
};
static const struct SpriteTemplate gUnusedSpriteTemplate_0853EF60 =
static const struct SpriteTemplate sFlashingCircleImpactSpriteTemplate =
{
.tileTag = ANIM_TAG_CIRCLE_IMPACT,
.paletteTag = ANIM_TAG_CIRCLE_IMPACT,
@@ -267,31 +267,31 @@ static const struct SpriteTemplate gUnusedSpriteTemplate_0853EF60 =
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = AnimUnused_80A9E44,
.callback = AnimFlashingCircleImpact,
};
// Unused
u8 Unused_80A9C70(u8 battlerId, bool8 b)
static u8 Task_FlashingCircleImpacts(u8 battlerId, bool8 red)
{
u8 battlerSpriteId = gBattlerSpriteIds[battlerId];
u8 taskId = CreateTask(UnusedTask_80A9DB4, 10);
u8 spriteId2;
u8 taskId = CreateTask(Task_UpdateFlashingCircleImpacts, 10);
u8 spriteId;
u8 i;
LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]);
LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]);
gTasks[taskId].data[0] = battlerId;
if (b)
if (red)
{
gTasks[taskId].data[1] = RGB_RED;
for (i = 0; i < 10; i++)
{
spriteId2 = CreateSprite(&gUnusedSpriteTemplate_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0);
gSprites[spriteId2].data[0] = i * 51;
gSprites[spriteId2].data[1] = -256;
gSprites[spriteId2].invisible = TRUE;
spriteId = CreateSprite(&sFlashingCircleImpactSpriteTemplate, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0);
gSprites[spriteId].data[0] = i * 51;
gSprites[spriteId].data[1] = -256;
gSprites[spriteId].invisible = TRUE;
if (i > 4)
gSprites[spriteId2].data[6] = 21;
gSprites[spriteId].data[6] = 21;
}
}
else
@@ -299,19 +299,19 @@ u8 Unused_80A9C70(u8 battlerId, bool8 b)
gTasks[taskId].data[1] = RGB_BLUE;
for (i = 0; i < 10; i++)
{
spriteId2 = CreateSprite(&gUnusedSpriteTemplate_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0);
gSprites[spriteId2].data[0] = i * 51;
gSprites[spriteId2].data[1] = 256;
gSprites[spriteId2].invisible = TRUE;
spriteId = CreateSprite(&sFlashingCircleImpactSpriteTemplate, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0);
gSprites[spriteId].data[0] = i * 51;
gSprites[spriteId].data[1] = 256;
gSprites[spriteId].invisible = TRUE;
if (i > 4)
gSprites[spriteId2].data[6] = 21;
gSprites[spriteId].data[6] = 21;
}
}
gSprites[spriteId2].data[7] = 1;
gSprites[spriteId].data[7] = 1;
return taskId;
}
static void UnusedTask_80A9DB4(u8 taskId)
static void Task_UpdateFlashingCircleImpacts(u8 taskId)
{
if (gTasks[taskId].data[2] == 2)
{
@@ -344,13 +344,13 @@ static void UnusedTask_80A9DB4(u8 taskId)
}
}
static void AnimUnused_80A9E44(struct Sprite *sprite)
static void AnimFlashingCircleImpact(struct Sprite *sprite)
{
if (sprite->data[6] == 0)
{
sprite->invisible = FALSE;
sprite->callback = AnimUnused_80A9E44_Step;
AnimUnused_80A9E44_Step(sprite);
sprite->callback = AnimFlashingCircleImpact_Step;
AnimFlashingCircleImpact_Step(sprite);
}
else
{
@@ -358,7 +358,7 @@ static void AnimUnused_80A9E44(struct Sprite *sprite)
}
}
static void AnimUnused_80A9E44_Step(struct Sprite *sprite)
static void AnimFlashingCircleImpact_Step(struct Sprite *sprite)
{
sprite->pos2.x = Cos(sprite->data[0], 32);
sprite->pos2.y = Sin(sprite->data[0], 8);