Label misc unused move anims
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@@ -17,14 +17,14 @@ extern const u8 *const gBattleAnims_StatusConditions[];
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extern const struct OamData gOamData_AffineOff_ObjNormal_8x8;
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extern const struct OamData gOamData_AffineOff_ObjBlend_64x64;
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static void UnusedTask_80A9DB4(u8 taskId);
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static void Task_UpdateFlashingCircleImpacts(u8 taskId);
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static void AnimTask_FrozenIceCube_Step1(u8 taskId);
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static void AnimTask_FrozenIceCube_Step2(u8 taskId);
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static void AnimTask_FrozenIceCube_Step3(u8 taskId);
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static void AnimTask_FrozenIceCube_Step4(u8 taskId);
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static void Task_DoStatusAnimation(u8 taskId);
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static void AnimUnused_80A9E44(struct Sprite *sprite);
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static void AnimUnused_80A9E44_Step(struct Sprite *sprite);
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static void AnimFlashingCircleImpact(struct Sprite *sprite);
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static void AnimFlashingCircleImpact_Step(struct Sprite *sprite);
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static const union AnimCmd sAnim_Unused_853EDE4[] =
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{
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@@ -259,7 +259,7 @@ static const struct SpriteTemplate gFrozenIceCubeSpriteTemplate =
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.callback = SpriteCallbackDummy,
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};
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static const struct SpriteTemplate gUnusedSpriteTemplate_0853EF60 =
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static const struct SpriteTemplate sFlashingCircleImpactSpriteTemplate =
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{
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.tileTag = ANIM_TAG_CIRCLE_IMPACT,
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.paletteTag = ANIM_TAG_CIRCLE_IMPACT,
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@@ -267,31 +267,31 @@ static const struct SpriteTemplate gUnusedSpriteTemplate_0853EF60 =
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimUnused_80A9E44,
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.callback = AnimFlashingCircleImpact,
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};
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// Unused
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u8 Unused_80A9C70(u8 battlerId, bool8 b)
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static u8 Task_FlashingCircleImpacts(u8 battlerId, bool8 red)
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{
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u8 battlerSpriteId = gBattlerSpriteIds[battlerId];
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u8 taskId = CreateTask(UnusedTask_80A9DB4, 10);
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u8 spriteId2;
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u8 taskId = CreateTask(Task_UpdateFlashingCircleImpacts, 10);
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u8 spriteId;
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u8 i;
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LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]);
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LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[GET_TRUE_SPRITE_INDEX(ANIM_TAG_CIRCLE_IMPACT)]);
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gTasks[taskId].data[0] = battlerId;
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if (b)
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if (red)
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{
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gTasks[taskId].data[1] = RGB_RED;
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for (i = 0; i < 10; i++)
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{
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spriteId2 = CreateSprite(&gUnusedSpriteTemplate_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0);
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gSprites[spriteId2].data[0] = i * 51;
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gSprites[spriteId2].data[1] = -256;
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gSprites[spriteId2].invisible = TRUE;
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spriteId = CreateSprite(&sFlashingCircleImpactSpriteTemplate, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y + 32, 0);
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gSprites[spriteId].data[0] = i * 51;
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gSprites[spriteId].data[1] = -256;
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gSprites[spriteId].invisible = TRUE;
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if (i > 4)
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gSprites[spriteId2].data[6] = 21;
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gSprites[spriteId].data[6] = 21;
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}
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}
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else
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@@ -299,19 +299,19 @@ u8 Unused_80A9C70(u8 battlerId, bool8 b)
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gTasks[taskId].data[1] = RGB_BLUE;
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for (i = 0; i < 10; i++)
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{
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spriteId2 = CreateSprite(&gUnusedSpriteTemplate_0853EF60, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0);
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gSprites[spriteId2].data[0] = i * 51;
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gSprites[spriteId2].data[1] = 256;
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gSprites[spriteId2].invisible = TRUE;
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spriteId = CreateSprite(&sFlashingCircleImpactSpriteTemplate, gSprites[battlerSpriteId].pos1.x, gSprites[battlerSpriteId].pos1.y - 32, 0);
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gSprites[spriteId].data[0] = i * 51;
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gSprites[spriteId].data[1] = 256;
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gSprites[spriteId].invisible = TRUE;
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if (i > 4)
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gSprites[spriteId2].data[6] = 21;
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gSprites[spriteId].data[6] = 21;
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}
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}
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gSprites[spriteId2].data[7] = 1;
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gSprites[spriteId].data[7] = 1;
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return taskId;
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}
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static void UnusedTask_80A9DB4(u8 taskId)
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static void Task_UpdateFlashingCircleImpacts(u8 taskId)
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{
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if (gTasks[taskId].data[2] == 2)
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{
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@@ -344,13 +344,13 @@ static void UnusedTask_80A9DB4(u8 taskId)
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}
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}
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static void AnimUnused_80A9E44(struct Sprite *sprite)
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static void AnimFlashingCircleImpact(struct Sprite *sprite)
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{
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if (sprite->data[6] == 0)
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{
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sprite->invisible = FALSE;
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sprite->callback = AnimUnused_80A9E44_Step;
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AnimUnused_80A9E44_Step(sprite);
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sprite->callback = AnimFlashingCircleImpact_Step;
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AnimFlashingCircleImpact_Step(sprite);
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}
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else
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{
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@@ -358,7 +358,7 @@ static void AnimUnused_80A9E44(struct Sprite *sprite)
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}
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}
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static void AnimUnused_80A9E44_Step(struct Sprite *sprite)
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static void AnimFlashingCircleImpact_Step(struct Sprite *sprite)
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{
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sprite->pos2.x = Cos(sprite->data[0], 32);
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sprite->pos2.y = Sin(sprite->data[0], 8);
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