switch to pret short-types and tabs vs spaces

This commit is contained in:
Missingmew
2020-05-21 00:25:30 +02:00
parent 1beca515ed
commit 9a13be4e7b
+4 -4
View File
@@ -114,7 +114,7 @@ void Unused_LZDecompressWramIndirect(const void **src, void *dest)
LZ77UnCompWram(*src, dest); LZ77UnCompWram(*src, dest);
} }
void sub_803471C(int object_size, int object_count, unsigned char *src_tiles, unsigned char *dest_tiles) void sub_803471C(s32 object_size, s32 object_count, u8 *src_tiles, u8 *dest_tiles)
{ {
/* /*
This function appears to emulate behaviour found in the GB(C) versions regarding how the Pokemon images This function appears to emulate behaviour found in the GB(C) versions regarding how the Pokemon images
@@ -122,9 +122,9 @@ void sub_803471C(int object_size, int object_count, unsigned char *src_tiles, un
Given "compacted" tiles, an object count and a bounding box/object size, place the tiles in such a way Given "compacted" tiles, an object count and a bounding box/object size, place the tiles in such a way
that the result will have each object centered in a 8x8 tile canvas. that the result will have each object centered in a 8x8 tile canvas.
*/ */
int i, j, k, l; s32 i, j, k, l;
unsigned char *src = src_tiles, *dest = dest_tiles; u8 *src = src_tiles, *dest = dest_tiles;
unsigned char bottom_off; u8 bottom_off;
if (object_size & 1) if (object_size & 1)
{ {