switch to pret short-types and tabs vs spaces
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+4
-4
@@ -114,7 +114,7 @@ void Unused_LZDecompressWramIndirect(const void **src, void *dest)
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LZ77UnCompWram(*src, dest);
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}
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void sub_803471C(int object_size, int object_count, unsigned char *src_tiles, unsigned char *dest_tiles)
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void sub_803471C(s32 object_size, s32 object_count, u8 *src_tiles, u8 *dest_tiles)
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{
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/*
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This function appears to emulate behaviour found in the GB(C) versions regarding how the Pokemon images
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@@ -122,9 +122,9 @@ void sub_803471C(int object_size, int object_count, unsigned char *src_tiles, un
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Given "compacted" tiles, an object count and a bounding box/object size, place the tiles in such a way
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that the result will have each object centered in a 8x8 tile canvas.
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*/
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int i, j, k, l;
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unsigned char *src = src_tiles, *dest = dest_tiles;
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unsigned char bottom_off;
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s32 i, j, k, l;
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u8 *src = src_tiles, *dest = dest_tiles;
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u8 bottom_off;
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if (object_size & 1)
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{
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