Label some animation index numbers

This commit is contained in:
cbt6
2021-10-30 01:37:49 +08:00
parent c793949f46
commit 9a1764f83e
6 changed files with 452 additions and 382 deletions

View File

@@ -245,4 +245,77 @@
#define MOVEMENT_ACTION_STEP_END 0xFE
#define MOVEMENT_ACTION_NONE 0xFF
#define ANIM_STD_FACE_SOUTH 0
#define ANIM_STD_FACE_NORTH 1
#define ANIM_STD_FACE_WEST 2
#define ANIM_STD_FACE_EAST 3
#define ANIM_STD_GO_SOUTH 4
#define ANIM_STD_GO_NORTH 5
#define ANIM_STD_GO_WEST 6
#define ANIM_STD_GO_EAST 7
#define ANIM_STD_GO_FAST_SOUTH 8
#define ANIM_STD_GO_FAST_NORTH 9
#define ANIM_STD_GO_FAST_WEST 10
#define ANIM_STD_GO_FAST_EAST 11
#define ANIM_STD_GO_FASTER_SOUTH 12
#define ANIM_STD_GO_FASTER_NORTH 13
#define ANIM_STD_GO_FASTER_WEST 14
#define ANIM_STD_GO_FASTER_EAST 15
#define ANIM_STD_GO_FASTEST_SOUTH 16
#define ANIM_STD_GO_FASTEST_NORTH 17
#define ANIM_STD_GO_FASTEST_WEST 18
#define ANIM_STD_GO_FASTEST_EAST 19
#define ANIM_STD_COUNT 20
#define ANIM_RUN_SOUTH (ANIM_STD_COUNT + 0)
#define ANIM_RUN_NORTH (ANIM_STD_COUNT + 1)
#define ANIM_RUN_WEST (ANIM_STD_COUNT + 2)
#define ANIM_RUN_EAST (ANIM_STD_COUNT + 3)
#define ANIM_BUNNY_HOPPY_BACK_WHEEL_SOUTH (ANIM_STD_COUNT + 0)
#define ANIM_BUNNY_HOPPY_BACK_WHEEL_NORTH (ANIM_STD_COUNT + 1)
#define ANIM_BUNNY_HOPPY_BACK_WHEEL_WEST (ANIM_STD_COUNT + 2)
#define ANIM_BUNNY_HOPPY_BACK_WHEEL_EAST (ANIM_STD_COUNT + 3)
#define ANIM_BUNNY_HOPPY_FRONT_WHEEL_SOUTH (ANIM_STD_COUNT + 4)
#define ANIM_BUNNY_HOPPY_FRONT_WHEEL_NORTH (ANIM_STD_COUNT + 5)
#define ANIM_BUNNY_HOPPY_FRONT_WHEEL_WEST (ANIM_STD_COUNT + 6)
#define ANIM_BUNNY_HOPPY_FRONT_WHEEL_EAST (ANIM_STD_COUNT + 7)
#define ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH (ANIM_STD_COUNT + 8)
#define ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH (ANIM_STD_COUNT + 9)
#define ANIM_STANDING_WHEELIE_BACK_WHEEL_WEST (ANIM_STD_COUNT + 10)
#define ANIM_STANDING_WHEELIE_BACK_WHEEL_EAST (ANIM_STD_COUNT + 11)
#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH (ANIM_STD_COUNT + 12)
#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH (ANIM_STD_COUNT + 13)
#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_WEST (ANIM_STD_COUNT + 14)
#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_EAST (ANIM_STD_COUNT + 15)
#define ANIM_MOVING_WHEELIE_SOUTH (ANIM_STD_COUNT + 16)
#define ANIM_MOVING_WHEELIE_NORTH (ANIM_STD_COUNT + 17)
#define ANIM_MOVING_WHEELIE_WEST (ANIM_STD_COUNT + 18)
#define ANIM_MOVING_WHEELIE_EAST (ANIM_STD_COUNT + 19)
#define ANIM_GET_ON_OFF_POKEMON_SOUTH (ANIM_STD_COUNT + 0)
#define ANIM_GET_ON_OFF_POKEMON_NORTH (ANIM_STD_COUNT + 1)
#define ANIM_GET_ON_OFF_POKEMON_WEST (ANIM_STD_COUNT + 2)
#define ANIM_GET_ON_OFF_POKEMON_EAST (ANIM_STD_COUNT + 3)
#define ANIM_NURSE_BOW (ANIM_STD_COUNT + 0)
#define ANIM_FIELD_MOVE 0
#define ANIM_STAY_STILL 0
#define ANIM_REMOVE_OBSTACLE 1
#define ANIM_TAKE_OUT_ROD_SOUTH 0
#define ANIM_TAKE_OUT_ROD_NORTH 1
#define ANIM_TAKE_OUT_ROD_WEST 2
#define ANIM_TAKE_OUT_ROD_EAST 3
#define ANIM_PUT_AWAY_ROD_SOUTH 4
#define ANIM_PUT_AWAY_ROD_NORTH 5
#define ANIM_PUT_AWAY_ROD_WEST 6
#define ANIM_PUT_AWAY_ROD_EAST 7
#define ANIM_HOOKED_POKEMON_SOUTH 8
#define ANIM_HOOKED_POKEMON_NORTH 9
#define ANIM_HOOKED_POKEMON_WEST 10
#define ANIM_HOOKED_POKEMON_EAST 11
#endif // GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H