Label some animation index numbers
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@@ -245,4 +245,77 @@
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#define MOVEMENT_ACTION_STEP_END 0xFE
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#define MOVEMENT_ACTION_NONE 0xFF
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#define ANIM_STD_FACE_SOUTH 0
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#define ANIM_STD_FACE_NORTH 1
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#define ANIM_STD_FACE_WEST 2
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#define ANIM_STD_FACE_EAST 3
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#define ANIM_STD_GO_SOUTH 4
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#define ANIM_STD_GO_NORTH 5
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#define ANIM_STD_GO_WEST 6
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#define ANIM_STD_GO_EAST 7
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#define ANIM_STD_GO_FAST_SOUTH 8
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#define ANIM_STD_GO_FAST_NORTH 9
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#define ANIM_STD_GO_FAST_WEST 10
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#define ANIM_STD_GO_FAST_EAST 11
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#define ANIM_STD_GO_FASTER_SOUTH 12
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#define ANIM_STD_GO_FASTER_NORTH 13
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#define ANIM_STD_GO_FASTER_WEST 14
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#define ANIM_STD_GO_FASTER_EAST 15
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#define ANIM_STD_GO_FASTEST_SOUTH 16
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#define ANIM_STD_GO_FASTEST_NORTH 17
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#define ANIM_STD_GO_FASTEST_WEST 18
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#define ANIM_STD_GO_FASTEST_EAST 19
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#define ANIM_STD_COUNT 20
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#define ANIM_RUN_SOUTH (ANIM_STD_COUNT + 0)
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#define ANIM_RUN_NORTH (ANIM_STD_COUNT + 1)
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#define ANIM_RUN_WEST (ANIM_STD_COUNT + 2)
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#define ANIM_RUN_EAST (ANIM_STD_COUNT + 3)
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#define ANIM_BUNNY_HOPPY_BACK_WHEEL_SOUTH (ANIM_STD_COUNT + 0)
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#define ANIM_BUNNY_HOPPY_BACK_WHEEL_NORTH (ANIM_STD_COUNT + 1)
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#define ANIM_BUNNY_HOPPY_BACK_WHEEL_WEST (ANIM_STD_COUNT + 2)
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#define ANIM_BUNNY_HOPPY_BACK_WHEEL_EAST (ANIM_STD_COUNT + 3)
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#define ANIM_BUNNY_HOPPY_FRONT_WHEEL_SOUTH (ANIM_STD_COUNT + 4)
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#define ANIM_BUNNY_HOPPY_FRONT_WHEEL_NORTH (ANIM_STD_COUNT + 5)
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#define ANIM_BUNNY_HOPPY_FRONT_WHEEL_WEST (ANIM_STD_COUNT + 6)
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#define ANIM_BUNNY_HOPPY_FRONT_WHEEL_EAST (ANIM_STD_COUNT + 7)
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#define ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH (ANIM_STD_COUNT + 8)
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#define ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH (ANIM_STD_COUNT + 9)
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#define ANIM_STANDING_WHEELIE_BACK_WHEEL_WEST (ANIM_STD_COUNT + 10)
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#define ANIM_STANDING_WHEELIE_BACK_WHEEL_EAST (ANIM_STD_COUNT + 11)
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#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH (ANIM_STD_COUNT + 12)
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#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH (ANIM_STD_COUNT + 13)
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#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_WEST (ANIM_STD_COUNT + 14)
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#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_EAST (ANIM_STD_COUNT + 15)
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#define ANIM_MOVING_WHEELIE_SOUTH (ANIM_STD_COUNT + 16)
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#define ANIM_MOVING_WHEELIE_NORTH (ANIM_STD_COUNT + 17)
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#define ANIM_MOVING_WHEELIE_WEST (ANIM_STD_COUNT + 18)
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#define ANIM_MOVING_WHEELIE_EAST (ANIM_STD_COUNT + 19)
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#define ANIM_GET_ON_OFF_POKEMON_SOUTH (ANIM_STD_COUNT + 0)
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#define ANIM_GET_ON_OFF_POKEMON_NORTH (ANIM_STD_COUNT + 1)
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#define ANIM_GET_ON_OFF_POKEMON_WEST (ANIM_STD_COUNT + 2)
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#define ANIM_GET_ON_OFF_POKEMON_EAST (ANIM_STD_COUNT + 3)
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#define ANIM_NURSE_BOW (ANIM_STD_COUNT + 0)
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#define ANIM_FIELD_MOVE 0
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#define ANIM_STAY_STILL 0
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#define ANIM_REMOVE_OBSTACLE 1
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#define ANIM_TAKE_OUT_ROD_SOUTH 0
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#define ANIM_TAKE_OUT_ROD_NORTH 1
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#define ANIM_TAKE_OUT_ROD_WEST 2
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#define ANIM_TAKE_OUT_ROD_EAST 3
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#define ANIM_PUT_AWAY_ROD_SOUTH 4
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#define ANIM_PUT_AWAY_ROD_NORTH 5
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#define ANIM_PUT_AWAY_ROD_WEST 6
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#define ANIM_PUT_AWAY_ROD_EAST 7
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#define ANIM_HOOKED_POKEMON_SOUTH 8
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#define ANIM_HOOKED_POKEMON_NORTH 9
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#define ANIM_HOOKED_POKEMON_WEST 10
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#define ANIM_HOOKED_POKEMON_EAST 11
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#endif // GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H
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