Label some animation index numbers

This commit is contained in:
cbt6
2021-10-30 01:37:49 +08:00
parent c793949f46
commit 9a1764f83e
6 changed files with 452 additions and 382 deletions

View File

@@ -17,6 +17,7 @@
#include "sound.h"
#include "sprite.h"
#include "task.h"
#include "constants/event_object_movement.h"
#include "constants/event_objects.h"
#include "constants/rgb.h"
#include "constants/songs.h"
@@ -902,15 +903,13 @@ static void CreateCableCarSprites(void)
{
if (rval % 2)
{
// Do walking west anim
StartSpriteAnim(&gSprites[spriteId], 6);
StartSpriteAnim(&gSprites[spriteId], ANIM_STD_GO_WEST);
gSprites[spriteId].sSameDir = TRUE;
gSprites[spriteId].y += 2;
}
else
{
// Do walking east anim
StartSpriteAnim(&gSprites[spriteId], 7);
StartSpriteAnim(&gSprites[spriteId], ANIM_STD_GO_EAST);
gSprites[spriteId].sSameDir = FALSE;
}
}
@@ -918,15 +917,13 @@ static void CreateCableCarSprites(void)
{
if (rval % 2)
{
// Do walking east anim
StartSpriteAnim(&gSprites[spriteId], 7);
StartSpriteAnim(&gSprites[spriteId], ANIM_STD_GO_EAST);
gSprites[spriteId].sSameDir = TRUE;
gSprites[spriteId].y += 2;
}
else
{
// Do walking west anim
StartSpriteAnim(&gSprites[spriteId], 6);
StartSpriteAnim(&gSprites[spriteId], ANIM_STD_GO_WEST);
gSprites[spriteId].sSameDir = FALSE;
}
}