Label some animation index numbers

This commit is contained in:
cbt6
2021-10-30 01:37:49 +08:00
parent c793949f46
commit 9a1764f83e
6 changed files with 452 additions and 382 deletions

View File

@@ -3240,7 +3240,7 @@ static void FlyOutFieldEffect_JumpOnBird(struct Task *task)
{
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_SURFING));
StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16);
StartSpriteAnim(&gSprites[objectEvent->spriteId], ANIM_GET_ON_OFF_POKEMON_WEST);
objectEvent->inanimate = TRUE;
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT);
if (task->tAvatarFlags & PLAYER_AVATAR_FLAG_SURFING)
@@ -3478,7 +3478,7 @@ static void FlyInFieldEffect_BirdSwoopDown(struct Task *task)
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_SURFING));
CameraObjectReset2();
ObjectEventTurn(objectEvent, DIR_WEST);
StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16);
StartSpriteAnim(&gSprites[objectEvent->spriteId], ANIM_GET_ON_OFF_POKEMON_WEST);
objectEvent->invisible = FALSE;
task->tBirdSpriteId = CreateFlyBirdSprite();
StartFlyBirdSwoopDown(task->tBirdSpriteId);