Label some animation index numbers
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@@ -3240,7 +3240,7 @@ static void FlyOutFieldEffect_JumpOnBird(struct Task *task)
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{
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struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
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ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_SURFING));
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StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16);
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StartSpriteAnim(&gSprites[objectEvent->spriteId], ANIM_GET_ON_OFF_POKEMON_WEST);
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objectEvent->inanimate = TRUE;
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ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT);
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if (task->tAvatarFlags & PLAYER_AVATAR_FLAG_SURFING)
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@@ -3478,7 +3478,7 @@ static void FlyInFieldEffect_BirdSwoopDown(struct Task *task)
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ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(PLAYER_AVATAR_STATE_SURFING));
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CameraObjectReset2();
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ObjectEventTurn(objectEvent, DIR_WEST);
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StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16);
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StartSpriteAnim(&gSprites[objectEvent->spriteId], ANIM_GET_ON_OFF_POKEMON_WEST);
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objectEvent->invisible = FALSE;
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task->tBirdSpriteId = CreateFlyBirdSprite();
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StartFlyBirdSwoopDown(task->tBirdSpriteId);
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