Add some capacity constants
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@@ -491,6 +491,10 @@
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#define NUM_TECHNICAL_MACHINES 50
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#define NUM_HIDDEN_MACHINES 8
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#define MAX_BAG_ITEM_CAPACITY 99
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#define MAX_PC_ITEM_CAPACITY 999
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#define MAX_BERRY_CAPACITY 999
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// Check if the item is one that can be used on a Pokemon.
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#define ITEM_HAS_EFFECT(item) ((item) >= ITEM_POTION && (item) <= ITEM_0B2)
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