Decompile poison.c
This commit is contained in:
154
src/poison.c
154
src/poison.c
@@ -1,14 +1,19 @@
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#include "global.h"
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#include "battle_anim.h"
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#include "trig.h"
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#include "constants/rgb.h"
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extern void sub_80A77C8(struct Sprite *);
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extern void sub_810DBAC(struct Sprite *);
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extern void sub_810DC2C(struct Sprite *);
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extern void sub_810DCD0(struct Sprite *);
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extern void sub_810DD50(struct Sprite *);
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extern void sub_810DDC4(struct Sprite *);
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extern void sub_810DDC4(struct Sprite *);
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void sub_810DBAC(struct Sprite *);
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void sub_810DC2C(struct Sprite *);
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void sub_810DCD0(struct Sprite *);
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void sub_810DD50(struct Sprite *);
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void AnimBubbleEffect(struct Sprite *);
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static void sub_810DC10(struct Sprite *);
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static void sub_810DCB4(struct Sprite *);
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static void sub_810DD24(struct Sprite *);
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static void AnimBubbleEffectStep(struct Sprite *);
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extern const union AnimCmd *const gUnknown_08595200[];
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@@ -170,7 +175,7 @@ const struct SpriteTemplate gPoisonBubbleSpriteTemplate =
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.anims = gUnknown_08596164,
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.images = NULL,
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.affineAnims = gUnknown_0859623C,
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.callback = sub_810DDC4,
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.callback = AnimBubbleEffect,
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};
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const struct SpriteTemplate gWaterBubbleSpriteTemplate =
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@@ -181,5 +186,138 @@ const struct SpriteTemplate gWaterBubbleSpriteTemplate =
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.anims = gUnknown_08595200,
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.images = NULL,
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.affineAnims = gUnknown_0859623C,
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.callback = sub_810DDC4,
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.callback = AnimBubbleEffect,
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};
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void sub_810DBAC(struct Sprite *sprite)
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{
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if (!gBattleAnimArgs[3])
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StartSpriteAnim(sprite, 2);
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InitAnimSpritePos(sprite, 1);
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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sprite->data[5] = -30;
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InitAnimArcTranslation(sprite);
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sprite->callback = sub_810DC10;
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}
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static void sub_810DC10(struct Sprite *sprite)
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{
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if (TranslateAnimArc(sprite))
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DestroyAnimSprite(sprite);
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}
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void sub_810DC2C(struct Sprite *sprite)
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{
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s16 l1, l2;
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if (!gBattleAnimArgs[3])
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StartSpriteAnim(sprite, 2);
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InitAnimSpritePos(sprite, 1);
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SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2);
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if (GetBattlerSide(gBattleAnimAttacker))
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gBattleAnimArgs[4] = -gBattleAnimArgs[4];
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[2] = l1 + gBattleAnimArgs[4];
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sprite->data[4] = l2 + gBattleAnimArgs[5];
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sprite->data[5] = -30;
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InitAnimArcTranslation(sprite);
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sprite->callback = sub_810DCB4;
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}
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static void sub_810DCB4(struct Sprite *sprite)
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{
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if (TranslateAnimArc(sprite))
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DestroyAnimSprite(sprite);
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}
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void sub_810DCD0(struct Sprite *sprite)
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{
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[1] = sprite->pos1.x;
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sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0];
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sprite->data[3] = sprite->pos1.y;
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sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1];
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InitSpriteDataForLinearTranslation(sprite);
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sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2];
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sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2];
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sprite->callback = sub_810DD24;
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}
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static void sub_810DD24(struct Sprite *sprite)
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{
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sub_80A656C(sprite);
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sprite->data[1] -= sprite->data[5];
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sprite->data[2] -= sprite->data[6];
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if (!sprite->data[0])
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DestroyAnimSprite(sprite);
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}
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void sub_810DD50(struct Sprite *sprite)
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{
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SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->pos1.y += gBattleAnimArgs[1];
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sprite->data[0] = gBattleAnimArgs[4];
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sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
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sprite->data[4] = sprite->pos1.y + sprite->data[0];
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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// Animates a bubble by rising upward, swaying side to side, and
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// enlarging the sprite. This is used as an after-effect by poison-type
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// moves, along with MOVE_BUBBLE, and MOVE_BUBBLEBEAM.
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// arg 0: initial x pixel offset
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// arg 1: initial y pixel offset
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// arg 2: 0 = single-target, 1 = multi-target
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void AnimBubbleEffect(struct Sprite *sprite)
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{
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if (!gBattleAnimArgs[2])
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{
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sub_80A6980(sprite, TRUE);
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}
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else
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{
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SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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gBattleAnimArgs[0] = -gBattleAnimArgs[0];
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->pos1.y += gBattleAnimArgs[1];
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}
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sprite->callback = AnimBubbleEffectStep;
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}
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static void AnimBubbleEffectStep(struct Sprite *sprite)
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{
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sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF;
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sprite->pos2.x = Sin(sprite->data[0], 4);
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sprite->data[1] += 0x30;
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sprite->pos2.y = -(sprite->data[1] >> 8);
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if (sprite->affineAnimEnded)
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DestroyAnimSprite(sprite);
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}
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