Set up Battle Dome and Tower macros

This commit is contained in:
GriffinR
2019-11-28 22:46:39 -05:00
committed by huderlem
parent be17c1602d
commit 9b3d1cfab6
21 changed files with 350 additions and 299 deletions
@@ -40,8 +40,7 @@ FallarborTown_BattleTentBattleRoom_EventScript_2008E7:: @ 82008E7
goto_if_ne FallarborTown_BattleTentBattleRoom_EventScript_200B73
FallarborTown_BattleTentBattleRoom_EventScript_20090F:: @ 820090F
setvar VAR_0x8004, BATTLE_TOWER_FUNC_CHOOSE_TRAINER
special CallBattleTowerFunc
tower_setopponent
addobject 3
applymovement 3, FallarborTown_BattleTentBattleRoom_Movement_200B96
waitmovement 0
@@ -143,17 +142,11 @@ FallarborTown_BattleTentBattleRoom_EventScript_200AF3:: @ 8200AF3
special LoadPlayerParty
warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
waitstate
setvar VAR_0x8004, 1
setvar VAR_0x8005, 1
special CallBattleArenaFunction
arena_get ARENA_DATA_WIN_STREAK
compare VAR_RESULT, MAX_STREAK
goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_2009B3
addvar VAR_RESULT, 1
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
copyvar VAR_0x8006, VAR_RESULT
special CallBattleArenaFunction
arena_set ARENA_DATA_WIN_STREAK, VAR_RESULT
FallarborTown_BattleTentBattleRoom_EventScript_200B43:: @ 8200B43
message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent
waitmessage