Set up Battle Dome and Tower macros
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@@ -25,8 +25,8 @@
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#define BATTLE_DOME_FUNC_21 21
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#define BATTLE_DOME_FUNC_INIT_TRAINERS 22
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#define DOME_DATA_STREAK 0
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#define DOME_DATA_STREAK_ACTIVE 1
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#define DOME_DATA_WIN_STREAK 0
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#define DOME_DATA_WIN_STREAK_ACTIVE 1
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#define DOME_DATA_2 2
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#define DOME_DATA_3 3
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#define DOME_DATA_4 4
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@@ -12,8 +12,8 @@
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#define BATTLE_PALACE_FUNC_SET_PRIZE 8
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#define BATTLE_PALACE_FUNC_GIVE_PRIZE 9
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#define PALACE_DATA_PRIZE 0
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#define PALACE_DATA_STREAK 1
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#define PALACE_DATA_STREAK_ACTIVE 2
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#define PALACE_DATA_PRIZE 0
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#define PALACE_DATA_WIN_STREAK 1
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#define PALACE_DATA_WIN_STREAK_ACTIVE 2
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#endif //GUARD_CONSTANTS_BATTLE_PALACE_H
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@@ -1,21 +1,25 @@
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#ifndef GUARD_CONSTANTS_BATTLE_TOWER_H
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#define GUARD_CONSTANTS_BATTLE_TOWER_H
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#define BATTLE_TOWER_FUNC_INIT 0
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#define BATTLE_TOWER_FUNC_GET_DATA 1
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#define BATTLE_TOWER_FUNC_SET_DATA 2
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#define BATTLE_TOWER_FUNC_CHOOSE_TRAINER 3
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#define BATTLE_TOWER_FUNC_4 4
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#define BATTLE_TOWER_FUNC_GIVE_RIBBONS 5
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#define BATTLE_TOWER_FUNC_SAVE 6
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#define BATTLE_TOWER_FUNC_7 7
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#define BATTLE_TOWER_FUNC_NOP 8
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#define BATTLE_TOWER_FUNC_NOP2 9
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#define BATTLE_TOWER_FUNC_10 10
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#define BATTLE_TOWER_FUNC_11 11
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#define BATTLE_TOWER_FUNC_12 12
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#define BATTLE_TOWER_FUNC_13 13
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#define BATTLE_TOWER_FUNC_14 14
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#define BATTLE_TOWER_FUNC_15 15
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#define BATTLE_TOWER_FUNC_INIT 0
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#define BATTLE_TOWER_FUNC_GET_DATA 1
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#define BATTLE_TOWER_FUNC_SET_DATA 2
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#define BATTLE_TOWER_FUNC_SET_OPPONENT 3
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#define BATTLE_TOWER_FUNC_SET_BATTLE_WON 4
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#define BATTLE_TOWER_FUNC_GIVE_RIBBONS 5
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#define BATTLE_TOWER_FUNC_SAVE 6
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#define BATTLE_TOWER_FUNC_GET_OPPONENT_INTRO 7
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#define BATTLE_TOWER_FUNC_NOP 8
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#define BATTLE_TOWER_FUNC_NOP2 9
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#define BATTLE_TOWER_FUNC_10 10
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#define BATTLE_TOWER_FUNC_11 11
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#define BATTLE_TOWER_FUNC_12 12
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#define BATTLE_TOWER_FUNC_13 13
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#define BATTLE_TOWER_FUNC_14 14
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#define BATTLE_TOWER_FUNC_SET_INTERVIEW_DATA 15
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#define TOWER_DATA_WIN_STREAK 1
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#define TOWER_DATA_WIN_STREAK_ACTIVE 2
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#define TOWER_DATA_LVL_MODE 3
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#endif //GUARD_CONSTANTS_BATTLE_TOWER_H
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