Set up Battle Dome and Tower macros

This commit is contained in:
GriffinR
2019-11-28 22:46:39 -05:00
committed by huderlem
parent be17c1602d
commit 9b3d1cfab6
21 changed files with 350 additions and 299 deletions
+4 -4
View File
@@ -2274,10 +2274,10 @@ static void GetDomeData(void)
switch (gSpecialVar_0x8005)
{
case DOME_DATA_STREAK:
case DOME_DATA_WIN_STREAK:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.domeWinStreaks[battleMode][lvlMode];
break;
case DOME_DATA_STREAK_ACTIVE:
case DOME_DATA_WIN_STREAK_ACTIVE:
gSpecialVar_Result = ((gSaveBlock2Ptr->frontier.winStreakActiveFlags & sWinStreakFlags[battleMode][lvlMode]) != 0);
break;
case DOME_DATA_2:
@@ -2342,10 +2342,10 @@ static void SetDomeData(void)
switch (gSpecialVar_0x8005)
{
case DOME_DATA_STREAK:
case DOME_DATA_WIN_STREAK:
gSaveBlock2Ptr->frontier.domeWinStreaks[battleMode][lvlMode] = gSpecialVar_0x8006;
break;
case DOME_DATA_STREAK_ACTIVE:
case DOME_DATA_WIN_STREAK_ACTIVE:
if (gSpecialVar_0x8006)
gSaveBlock2Ptr->frontier.winStreakActiveFlags |= sWinStreakFlags[battleMode][lvlMode];
else