Set up Battle Dome and Tower macros
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+4
-4
@@ -107,10 +107,10 @@ static void GetPalaceData(void)
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case PALACE_DATA_PRIZE:
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gSpecialVar_Result = gSaveBlock2Ptr->frontier.palacePrize;
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break;
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case PALACE_DATA_STREAK:
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case PALACE_DATA_WIN_STREAK:
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gSpecialVar_Result = gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode];
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break;
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case PALACE_DATA_STREAK_ACTIVE:
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case PALACE_DATA_WIN_STREAK_ACTIVE:
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gSpecialVar_Result = ((gSaveBlock2Ptr->frontier.winStreakActiveFlags & sWinStreakFlags[battleMode][lvlMode]) != 0);
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break;
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}
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@@ -126,10 +126,10 @@ static void SetPalaceData(void)
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case PALACE_DATA_PRIZE:
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gSaveBlock2Ptr->frontier.palacePrize = gSpecialVar_0x8006;
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break;
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case PALACE_DATA_STREAK:
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case PALACE_DATA_WIN_STREAK:
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gSaveBlock2Ptr->frontier.palaceWinStreaks[battleMode][lvlMode] = gSpecialVar_0x8006;
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break;
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case PALACE_DATA_STREAK_ACTIVE:
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case PALACE_DATA_WIN_STREAK_ACTIVE:
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if (gSpecialVar_0x8006)
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gSaveBlock2Ptr->frontier.winStreakActiveFlags |= sWinStreakFlags[battleMode][lvlMode];
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else
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