PlayerObjectTurn
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@@ -973,3 +973,8 @@ void FieldObjectTurnByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup, u8 direc
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FieldObjectTurn(&gMapObjects[mapObjectId], direction);
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}
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}
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void PlayerObjectTurn(struct PlayerAvatar *playerAvatar, u8 direction)
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{
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FieldObjectTurn(&gMapObjects[playerAvatar->mapObjectId], direction);
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}
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