Start decompiling menu_unknown
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@@ -31,7 +31,7 @@ u16 AddTextPrinterParameterized2(u8 windowId, u8 fontId, const u8 *str, u8 speed
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void PrintPlayerNameOnWindow(u8, const u8*, u16, u16);
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void DisplayItemMessageOnField(u8 taskId, const u8 *src, TaskFunc callback);
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void sub_8197434(u8 windowId, bool8 copyToVram);
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void SetStandardWindowBorderStyle(u8 a0, u8 a1);
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void SetStandardWindowBorderStyle(u8 windowId, bool8 copyToVram);
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void DisplayYesNoMenu(void);
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u32 GetPlayerTextSpeed(void);
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u8 GetPlayerTextSpeedDelay(void);
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15
include/menu_unknown.h
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15
include/menu_unknown.h
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@@ -0,0 +1,15 @@
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#ifndef GUARD_MENU_UNKNOWN_H
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#define GUARD_MENU_UNKNOWN_H
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#include "player_pc.h"
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bool8 sub_81D1C44(u8 a0);
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u8 sub_81D1C84(u8 a0);
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u8 sub_81D1DC0(struct PlayerPCItemPageStruct *a0);
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void sub_81D1E90(struct PlayerPCItemPageStruct *a0);
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void sub_81D1EC0(void);
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void sub_81D1D04(u8 a0);
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void DrawLevelUpWindowPg1(u16 arg0, void* statStoreLocation1, void* statStoreLocation2, u8 arg3, u8 arg4, u8 arg5);
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void DrawLevelUpWindowPg2(u16 arg0, void* statStoreLocation1, u8 arg2, u8 arg3, u8 arg4);
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#endif // GUARD_MENU_UNKNOWN_H
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@@ -1,6 +1,5 @@
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#ifndef GUARD_POKENAV_H
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#define GUARD_POKENAV_H
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#include "player_pc.h"
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#include "list_menu.h"
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bool8 sub_81D20BC(void *arg0);
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@@ -13,12 +12,6 @@ void sub_81D3464(void *arg0);
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void sub_81D3480(void *arg0, u8 arg1);
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void sub_81D2754(void *arg0, void *arg1);
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void sub_81D1F84(void *arg0, void *arg1, void *arg2);
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u8 sub_81D1C84(u8);
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u8 sub_81D1DC0(struct PlayerPCItemPageStruct *);
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void sub_81D1E90(struct PlayerPCItemPageStruct *);
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void sub_81D1EC0(void);
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void sub_81D1D04(u8);
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bool8 sub_81D1C44(u8);
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bool8 sub_81D4A58(struct EventObject*);
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void MoveRelearnerPrintText(u8 *);
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u16 MoveRelearnerRunTextPrinters(void);
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@@ -28,7 +21,5 @@ void InitMoveRelearnerWindows(bool8 useContextWindow);
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bool8 EventObjectIsFarawayIslandMew(struct EventObject *);
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u32 sub_81D427C(void);
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void sub_81D4998(void);
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void DrawLevelUpWindowPg1(u16 arg0, void* statStoreLocation1, void* statStoreLocation2, u8 arg3, u8 arg4, u8 arg5);
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void DrawLevelUpWindowPg2(u16 arg0, void* statStoreLocation1, u8 arg2, u8 arg3, u8 arg4);
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#endif //GUARD_POKENAV_H
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