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@@ -120,10 +120,6 @@ union AffineAnimCmd
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{.jump = {.type = AFFINEANIMCMDTYPE_JUMP, .target = _target}}
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#define AFFINEANIMCMD_END \
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{.type = AFFINEANIMCMDTYPE_END}
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#define AFFINEANIMCMD_LOOP(_count) \
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{.loop = {.type = AFFINEANIMCMDTYPE_LOOP, .count = _count}}
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#define AFFINEANIMCMD_JUMP(_target) \
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{.jump = {.type = AFFINEANIMCMDTYPE_JUMP, .target = _target}}
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struct AffineAnimState
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{
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