Cleanup by syncing src/battle_script_commands.c with pokefirered
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@@ -53,17 +53,17 @@
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#define BATTLE_TYPE_MULTI (1 << 6)
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#define BATTLE_TYPE_SAFARI (1 << 7)
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#define BATTLE_TYPE_BATTLE_TOWER (1 << 8)
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#define BATTLE_TYPE_WALLY_TUTORIAL (1 << 9)
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#define BATTLE_TYPE_WALLY_TUTORIAL (1 << 9) // Used in pokefirered as BATTLE_TYPE_OLD_MAN_TUTORIAL.
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#define BATTLE_TYPE_ROAMER (1 << 10)
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#define BATTLE_TYPE_EREADER_TRAINER (1 << 11)
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#define BATTLE_TYPE_KYOGRE_GROUDON (1 << 12)
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#define BATTLE_TYPE_LEGENDARY (1 << 13)
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#define BATTLE_TYPE_REGI (1 << 14)
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#define BATTLE_TYPE_TWO_OPPONENTS (1 << 15)
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#define BATTLE_TYPE_DOME (1 << 16)
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#define BATTLE_TYPE_PALACE (1 << 17)
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#define BATTLE_TYPE_ARENA (1 << 18)
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#define BATTLE_TYPE_FACTORY (1 << 19)
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#define BATTLE_TYPE_TWO_OPPONENTS (1 << 15) // Used in pokefirered as BATTLE_TYPE_GHOST.
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#define BATTLE_TYPE_DOME (1 << 16) // Used in pokefirered as BATTLE_TYPE_POKEDUDE.
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#define BATTLE_TYPE_PALACE (1 << 17) // Used in pokefirered as BATTLE_TYPE_WILD_SCRIPTED.
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#define BATTLE_TYPE_ARENA (1 << 18) // Used in pokefirered as BATTLE_TYPE_LEGENDARY_FRLG.
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#define BATTLE_TYPE_FACTORY (1 << 19) // Used in pokefirered as BATTLE_TYPE_TRAINER_TOWER.
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#define BATTLE_TYPE_PIKE (1 << 20)
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#define BATTLE_TYPE_PYRAMID (1 << 21)
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#define BATTLE_TYPE_INGAME_PARTNER (1 << 22)
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@@ -53,15 +53,15 @@
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#define BS_EFFECT_BATTLER 2
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#define BS_FAINTED 3
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#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
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#define BS_FAINTED_LINK_MULTIPLE_1 5
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#define BS_FAINTED_LINK_MULTIPLE_2 6
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#define BS_FAINTED_LINK_MULTIPLE_1 5 // for openpartyscreen
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#define BS_FAINTED_LINK_MULTIPLE_2 6 // for openpartyscreen
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#define BS_BATTLER_0 7
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#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
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#define BS_NOT_ATTACKER_SIDE 9 // for Cmd_jumpifability
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#define BS_SCRIPTING 10
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#define BS_PLAYER1 11
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#define BS_OPPONENT1 12
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#define BS_PLAYER2 13
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#define BS_PLAYER2 13 // for Cmd_updatestatusicon
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#define BS_OPPONENT2 14
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// Cmd_accuracycheck
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