BUFFER_A/B -> BATTLELINKMSGTYPE; link send/recv. task data names
Replaced the BUFFER_A and BUFFER_B constants with the BATTLELINKMSGTYPE enum, which also identifies the "controller becoming idle" message type. Named the task data for the link send task and the link receive task. Added macros to functions related to those tasks, for legibility.
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@@ -531,7 +531,7 @@ static void OpponentBufferExecCompleted(void)
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{
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u8 playerId = GetMultiplayerId();
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PrepareBufferDataTransferLink(2, 4, &playerId);
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PrepareBufferDataTransferLink(BATTLELINKMSGTYPE_CONTROLLER_BECOMING_IDLE, 4, &playerId);
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gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
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}
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else
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@@ -561,7 +561,7 @@ static void OpponentHandleGetMonData(void)
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monToCheck >>= 1;
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}
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}
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BtlController_EmitDataTransfer(BUFFER_B, size, monData);
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BtlController_EmitDataTransfer(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, size, monData);
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OpponentBufferExecCompleted();
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}
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@@ -881,7 +881,7 @@ static void OpponentHandleGetRawMonData(void)
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for (i = 0; i < gBattleBufferA[gActiveBattler][2]; i++)
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dst[i] = src[i];
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BtlController_EmitDataTransfer(BUFFER_B, gBattleBufferA[gActiveBattler][2], dst);
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BtlController_EmitDataTransfer(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, gBattleBufferA[gActiveBattler][2], dst);
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OpponentBufferExecCompleted();
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}
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@@ -1552,7 +1552,7 @@ static void OpponentHandleChooseMove(void)
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{
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if (gBattleTypeFlags & BATTLE_TYPE_PALACE)
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{
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BtlController_EmitTwoReturnValues(BUFFER_B, 10, ChooseMoveAndTargetInBattlePalace());
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BtlController_EmitTwoReturnValues(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, 10, ChooseMoveAndTargetInBattlePalace());
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OpponentBufferExecCompleted();
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}
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else
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@@ -1569,13 +1569,13 @@ static void OpponentHandleChooseMove(void)
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switch (chosenMoveId)
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{
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case AI_CHOICE_WATCH:
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BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_SAFARI_WATCH_CAREFULLY, 0);
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BtlController_EmitTwoReturnValues(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, B_ACTION_SAFARI_WATCH_CAREFULLY, 0);
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break;
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case AI_CHOICE_FLEE:
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BtlController_EmitTwoReturnValues(BUFFER_B, B_ACTION_RUN, 0);
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BtlController_EmitTwoReturnValues(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, B_ACTION_RUN, 0);
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break;
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case 6:
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BtlController_EmitTwoReturnValues(BUFFER_B, 15, gBattlerTarget);
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BtlController_EmitTwoReturnValues(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, 15, gBattlerTarget);
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break;
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default:
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if (gBattleMoves[moveInfo->moves[chosenMoveId]].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER))
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@@ -1586,7 +1586,7 @@ static void OpponentHandleChooseMove(void)
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if (gAbsentBattlerFlags & gBitTable[gBattlerTarget])
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gBattlerTarget = GetBattlerAtPosition(B_POSITION_PLAYER_RIGHT);
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}
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BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (gBattlerTarget << 8));
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BtlController_EmitTwoReturnValues(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, 10, (chosenMoveId) | (gBattlerTarget << 8));
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break;
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}
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OpponentBufferExecCompleted();
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@@ -1601,11 +1601,11 @@ static void OpponentHandleChooseMove(void)
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} while (move == MOVE_NONE);
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if (gBattleMoves[move].target & (MOVE_TARGET_USER_OR_SELECTED | MOVE_TARGET_USER))
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BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (gActiveBattler << 8));
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BtlController_EmitTwoReturnValues(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, 10, (chosenMoveId) | (gActiveBattler << 8));
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else if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)
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BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
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BtlController_EmitTwoReturnValues(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, 10, (chosenMoveId) | (GetBattlerAtPosition(Random() & 2) << 8));
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else
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BtlController_EmitTwoReturnValues(BUFFER_B, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
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BtlController_EmitTwoReturnValues(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, 10, (chosenMoveId) | (GetBattlerAtPosition(B_POSITION_PLAYER_LEFT) << 8));
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OpponentBufferExecCompleted();
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}
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@@ -1614,7 +1614,7 @@ static void OpponentHandleChooseMove(void)
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static void OpponentHandleChooseItem(void)
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{
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BtlController_EmitOneReturnValue(BUFFER_B, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2));
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BtlController_EmitOneReturnValue(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, *(gBattleStruct->chosenItem + (gActiveBattler / 2) * 2));
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OpponentBufferExecCompleted();
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}
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@@ -1671,7 +1671,7 @@ static void OpponentHandleChoosePokemon(void)
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*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
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BtlController_EmitChosenMonReturnValue(BUFFER_B, chosenMonId, NULL);
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BtlController_EmitChosenMonReturnValue(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, chosenMonId, NULL);
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OpponentBufferExecCompleted();
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}
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