BUFFER_A/B -> BATTLELINKMSGTYPE; link send/recv. task data names
Replaced the BUFFER_A and BUFFER_B constants with the BATTLELINKMSGTYPE enum, which also identifies the "controller becoming idle" message type. Named the task data for the link send task and the link receive task. Added macros to functions related to those tasks, for legibility.
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@@ -332,7 +332,7 @@ static void Task_GiveExpToMon(u8 taskId)
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gainedExp -= nextLvlExp - currExp;
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savedActiveBank = gActiveBattler;
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gActiveBattler = battlerId;
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BtlController_EmitTwoReturnValues(BUFFER_B, RET_VALUE_LEVELED_UP, gainedExp);
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BtlController_EmitTwoReturnValues(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, RET_VALUE_LEVELED_UP, gainedExp);
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gActiveBattler = savedActiveBank;
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if (IsDoubleBattle() == TRUE
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@@ -411,7 +411,7 @@ static void Task_GiveExpWithExpBar(u8 taskId)
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gainedExp -= expOnNextLvl - currExp;
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savedActiveBank = gActiveBattler;
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gActiveBattler = battlerId;
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BtlController_EmitTwoReturnValues(BUFFER_B, RET_VALUE_LEVELED_UP, gainedExp);
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BtlController_EmitTwoReturnValues(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, RET_VALUE_LEVELED_UP, gainedExp);
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gActiveBattler = savedActiveBank;
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gTasks[taskId].func = Task_LaunchLvlUpAnim;
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}
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@@ -584,7 +584,7 @@ static void PlayerPartnerBufferExecCompleted(void)
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{
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u8 playerId = GetMultiplayerId();
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PrepareBufferDataTransferLink(2, 4, &playerId);
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PrepareBufferDataTransferLink(BATTLELINKMSGTYPE_CONTROLLER_BECOMING_IDLE, 4, &playerId);
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gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP;
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}
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else
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@@ -626,7 +626,7 @@ static void PlayerPartnerHandleGetMonData(void)
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monToCheck >>= 1;
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}
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}
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BtlController_EmitDataTransfer(BUFFER_B, size, monData);
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BtlController_EmitDataTransfer(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, size, monData);
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PlayerPartnerBufferExecCompleted();
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}
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@@ -1527,7 +1527,7 @@ static void PlayerPartnerHandleChooseMove(void)
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gBattlerTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
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}
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BtlController_EmitTwoReturnValues(BUFFER_B, 10, chosenMoveId | (gBattlerTarget << 8));
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BtlController_EmitTwoReturnValues(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, 10, chosenMoveId | (gBattlerTarget << 8));
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PlayerPartnerBufferExecCompleted();
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}
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@@ -1557,7 +1557,7 @@ static void PlayerPartnerHandleChoosePokemon(void)
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}
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*(gBattleStruct->monToSwitchIntoId + gActiveBattler) = chosenMonId;
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BtlController_EmitChosenMonReturnValue(BUFFER_B, chosenMonId, NULL);
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BtlController_EmitChosenMonReturnValue(BATTLELINKMSGTYPE_ENGINE_TO_CONTROLLER, chosenMonId, NULL);
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PlayerPartnerBufferExecCompleted();
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}
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