more battle labels
This commit is contained in:
+122
-121
@@ -22,6 +22,7 @@
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#include "blend_palette.h"
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#include "contest.h"
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#include "constants/songs.h"
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#include "constants/rgb.h"
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extern struct MusicPlayerInfo gMPlayInfo_SE1;
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extern struct MusicPlayerInfo gMPlayInfo_SE2;
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@@ -57,7 +58,7 @@ extern const u8 gBlankGfxCompressed[];
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extern const u16 gBattleInterface_BallStatusBarPal[];
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extern const u16 gBattleInterface_BallDisplayPal[];
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extern u8 sub_80688F8(u8, u8 bank);
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extern u8 sub_80688F8(u8, u8 battlerId);
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extern u8 pokemon_order_func(u8); // party menu
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extern void sub_81B8C68(void);
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@@ -410,7 +411,7 @@ void InitAndLaunchChosenStatusAnimation(bool8 isStatus2, u32 status)
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}
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}
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#define tBank data[0]
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#define tBattlerId data[0]
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bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId, u16 argument)
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{
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@@ -440,8 +441,8 @@ bool8 TryHandleLaunchBattleTableAnimation(u8 activeBank, u8 atkBank, u8 defBank,
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gBattleSpritesDataPtr->animationData->animArg = argument;
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LaunchBattleAnimation(gBattleAnims_VariousTable, tableId, FALSE);
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taskId = CreateTask(Task_ClearBitWhenBattleTableAnimDone, 10);
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gTasks[taskId].tBank = activeBank;
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gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].animFromTableActive = 1;
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gTasks[taskId].tBattlerId = activeBank;
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gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 1;
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return FALSE;
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}
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@@ -451,12 +452,12 @@ static void Task_ClearBitWhenBattleTableAnimDone(u8 taskId)
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gAnimScriptCallback();
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if (!gAnimScriptActive)
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{
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gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].animFromTableActive = 0;
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gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].animFromTableActive = 0;
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DestroyTask(taskId);
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}
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}
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#undef tBank
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#undef tBattlerId
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static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId)
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{
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@@ -474,7 +475,7 @@ static bool8 ShouldAnimBeDoneRegardlessOfSubsitute(u8 animId)
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}
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}
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#define tBank data[0]
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#define tBattlerId data[0]
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void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tableId)
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{
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@@ -484,8 +485,8 @@ void InitAndLaunchSpecialAnimation(u8 activeBank, u8 atkBank, u8 defBank, u8 tab
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gBattleAnimTarget = defBank;
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LaunchBattleAnimation(gBattleAnims_Special, tableId, FALSE);
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taskId = CreateTask(Task_ClearBitWhenSpecialAnimDone, 10);
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gTasks[taskId].tBank = activeBank;
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gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].specialAnimActive = 1;
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gTasks[taskId].tBattlerId = activeBank;
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gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 1;
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}
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static void Task_ClearBitWhenSpecialAnimDone(u8 taskId)
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@@ -493,12 +494,12 @@ static void Task_ClearBitWhenSpecialAnimDone(u8 taskId)
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gAnimScriptCallback();
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if (!gAnimScriptActive)
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{
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gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBank].specialAnimActive = 0;
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gBattleSpritesDataPtr->healthBoxesData[gTasks[taskId].tBattlerId].specialAnimActive = 0;
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DestroyTask(taskId);
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}
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}
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#undef tBank
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#undef tBattlerId
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// great function to include newly added moves that don't have animation yet
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bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn)
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@@ -506,13 +507,13 @@ bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn)
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return FALSE;
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}
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bool8 mplay_80342A4(u8 bank)
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bool8 mplay_80342A4(u8 battlerId)
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{
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u8 zero = 0;
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if (IsSEPlaying())
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{
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gBattleSpritesDataPtr->healthBoxesData[bank].field_8++;
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gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8++;
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if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_8 < 30)
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return TRUE;
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@@ -521,14 +522,14 @@ bool8 mplay_80342A4(u8 bank)
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}
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if (zero == 0)
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{
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gBattleSpritesDataPtr->healthBoxesData[bank].field_8 = 0;
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gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8 = 0;
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return FALSE;
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}
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return TRUE;
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}
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void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank)
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void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
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{
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u32 monsPersonality, currentPersonality, otId;
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u16 species;
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@@ -538,50 +539,50 @@ void BattleLoadOpponentMonSpriteGfx(struct Pokemon *mon, u8 bank)
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monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
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if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE)
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if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
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{
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species = GetMonData(mon, MON_DATA_SPECIES);
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currentPersonality = monsPersonality;
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}
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else
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{
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species = gBattleSpritesDataPtr->battlerData[bank].transformSpecies;
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currentPersonality = gTransformedPersonalities[bank];
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species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
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currentPersonality = gTransformedPersonalities[battlerId];
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}
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otId = GetMonData(mon, MON_DATA_OT_ID);
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position = GetBattlerPosition(bank);
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position = GetBattlerPosition(battlerId);
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HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
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gMonSpritesGfxPtr->sprites[position],
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species, currentPersonality);
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paletteOffset = 0x100 + bank * 16;
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paletteOffset = 0x100 + battlerId * 16;
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if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE)
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if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
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lzPaletteData = GetMonFrontSpritePal(mon);
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else
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lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
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LZDecompressWram(lzPaletteData, gDecompressionBuffer);
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LoadPalette(gDecompressionBuffer, paletteOffset, 0x20);
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LoadPalette(gDecompressionBuffer, 0x80 + bank * 16, 0x20);
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LoadPalette(gDecompressionBuffer, 0x80 + battlerId * 16, 0x20);
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if (species == SPECIES_CASTFORM)
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{
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paletteOffset = 0x100 + bank * 16;
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paletteOffset = 0x100 + battlerId * 16;
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LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
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LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[bank]], paletteOffset, 0x20);
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LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20);
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}
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// transform's pink color
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if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE)
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if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
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{
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BlendPalette(paletteOffset, 16, 6, 0x7FFF);
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BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
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CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
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}
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}
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void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank)
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void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
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{
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u32 monsPersonality, currentPersonality, otId;
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u16 species;
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@@ -591,21 +592,21 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank)
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monsPersonality = GetMonData(mon, MON_DATA_PERSONALITY);
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if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE)
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if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
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{
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species = GetMonData(mon, MON_DATA_SPECIES);
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currentPersonality = monsPersonality;
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}
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else
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{
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species = gBattleSpritesDataPtr->battlerData[bank].transformSpecies;
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currentPersonality = gTransformedPersonalities[bank];
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species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
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currentPersonality = gTransformedPersonalities[battlerId];
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}
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otId = GetMonData(mon, MON_DATA_OT_ID);
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position = GetBattlerPosition(bank);
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position = GetBattlerPosition(battlerId);
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if (sub_80688F8(1, bank) == 1 || gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE)
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if (sub_80688F8(1, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
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{
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HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species],
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gMonSpritesGfxPtr->sprites[position],
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@@ -618,28 +619,28 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 bank)
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species, currentPersonality);
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}
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paletteOffset = 0x100 + bank * 16;
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paletteOffset = 0x100 + battlerId * 16;
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if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies == SPECIES_NONE)
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if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies == SPECIES_NONE)
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lzPaletteData = GetMonFrontSpritePal(mon);
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else
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lzPaletteData = GetFrontSpritePalFromSpeciesAndPersonality(species, otId, monsPersonality);
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LZDecompressWram(lzPaletteData, gDecompressionBuffer);
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LoadPalette(gDecompressionBuffer, paletteOffset, 0x20);
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LoadPalette(gDecompressionBuffer, 0x80 + bank * 16, 0x20);
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LoadPalette(gDecompressionBuffer, 0x80 + battlerId * 16, 0x20);
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if (species == SPECIES_CASTFORM)
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{
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paletteOffset = 0x100 + bank * 16;
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paletteOffset = 0x100 + battlerId * 16;
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LZDecompressWram(lzPaletteData, gBattleStruct->castformPalette[0]);
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LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[bank]], paletteOffset, 0x20);
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LoadPalette(gBattleStruct->castformPalette[gBattleMonForms[battlerId]], paletteOffset, 0x20);
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}
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// transform's pink color
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if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE)
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if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
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{
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BlendPalette(paletteOffset, 16, 6, 0x7FFF);
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BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
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CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
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}
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}
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@@ -652,23 +653,23 @@ void nullsub_24(u16 species)
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{
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}
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void DecompressTrainerFrontPic(u16 frontPicId, u8 bank)
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void DecompressTrainerFrontPic(u16 frontPicId, u8 battlerId)
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{
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u8 position = GetBattlerPosition(bank);
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u8 position = GetBattlerPosition(battlerId);
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DecompressPicFromTable_2(&gTrainerFrontPicTable[frontPicId],
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gMonSpritesGfxPtr->sprites[position],
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SPECIES_NONE);
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LoadCompressedObjectPalette(&gTrainerFrontPicPaletteTable[frontPicId]);
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}
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void DecompressTrainerBackPic(u16 backPicId, u8 bank)
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void DecompressTrainerBackPic(u16 backPicId, u8 battlerId)
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{
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u8 position = GetBattlerPosition(bank);
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u8 position = GetBattlerPosition(battlerId);
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DecompressPicFromTable_2(&gTrainerBackPicTable[backPicId],
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gMonSpritesGfxPtr->sprites[position],
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SPECIES_NONE);
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LoadCompressedPalette(gTrainerBackPicPaletteTable[backPicId].data,
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0x100 + 16 * bank, 0x20);
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0x100 + 16 * battlerId, 0x20);
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}
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void nullsub_25(u8 arg0)
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@@ -765,7 +766,7 @@ void LoadBattleBarGfx(u8 arg0)
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LZDecompressWram(gUnknown_08C093F0, gMonSpritesGfxPtr->barFontGfx);
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}
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bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
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bool8 BattleInitAllSprites(u8 *state1, u8 *battlerId)
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{
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bool8 retVal = FALSE;
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@@ -776,13 +777,13 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
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(*state1)++;
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break;
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case 1:
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if (!BattleLoadAllHealthBoxesGfx(*bank))
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if (!BattleLoadAllHealthBoxesGfx(*battlerId))
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{
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(*bank)++;
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(*battlerId)++;
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}
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else
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{
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*bank = 0;
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*battlerId = 0;
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(*state1)++;
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}
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break;
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@@ -790,47 +791,47 @@ bool8 BattleInitAllSprites(u8 *state1, u8 *bank)
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(*state1)++;
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break;
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case 3:
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if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *bank == 0)
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gHealthboxSpriteIds[*bank] = CreateSafariPlayerHealthboxSprites();
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if ((gBattleTypeFlags & BATTLE_TYPE_SAFARI) && *battlerId == 0)
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gHealthboxSpriteIds[*battlerId] = CreateSafariPlayerHealthboxSprites();
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else
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gHealthboxSpriteIds[*bank] = CreateBattlerHealthboxSprites(*bank);
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gHealthboxSpriteIds[*battlerId] = CreateBattlerHealthboxSprites(*battlerId);
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(*bank)++;
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if (*bank == gBattlersCount)
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(*battlerId)++;
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if (*battlerId == gBattlersCount)
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{
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*bank = 0;
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*battlerId = 0;
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(*state1)++;
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}
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break;
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case 4:
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InitBattlerHealthboxCoords(*bank);
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if (gBattlerPositions[*bank] <= 1)
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DummyBattleInterfaceFunc(gHealthboxSpriteIds[*bank], FALSE);
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InitBattlerHealthboxCoords(*battlerId);
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if (gBattlerPositions[*battlerId] <= 1)
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DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], FALSE);
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else
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DummyBattleInterfaceFunc(gHealthboxSpriteIds[*bank], TRUE);
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DummyBattleInterfaceFunc(gHealthboxSpriteIds[*battlerId], TRUE);
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(*bank)++;
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if (*bank == gBattlersCount)
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(*battlerId)++;
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if (*battlerId == gBattlersCount)
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{
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*bank = 0;
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*battlerId = 0;
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(*state1)++;
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}
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break;
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case 5:
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if (GetBattlerSide(*bank) == B_SIDE_PLAYER)
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if (GetBattlerSide(*battlerId) == B_SIDE_PLAYER)
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{
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if (!(gBattleTypeFlags & BATTLE_TYPE_SAFARI))
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UpdateHealthboxAttribute(gHealthboxSpriteIds[*bank], &gPlayerParty[gBattlerPartyIndexes[*bank]], HEALTHBOX_ALL);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gPlayerParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL);
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}
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else
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{
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UpdateHealthboxAttribute(gHealthboxSpriteIds[*bank], &gEnemyParty[gBattlerPartyIndexes[*bank]], HEALTHBOX_ALL);
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UpdateHealthboxAttribute(gHealthboxSpriteIds[*battlerId], &gEnemyParty[gBattlerPartyIndexes[*battlerId]], HEALTHBOX_ALL);
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}
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SetHealthboxSpriteInvisible(gHealthboxSpriteIds[*bank]);
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(*bank)++;
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if (*bank == gBattlersCount)
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SetHealthboxSpriteInvisible(gHealthboxSpriteIds[*battlerId]);
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(*battlerId)++;
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if (*battlerId == gBattlersCount)
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{
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*bank = 0;
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*battlerId = 0;
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(*state1)++;
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}
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break;
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@@ -864,9 +865,9 @@ void CopyAllBattleSpritesInvisibilities(void)
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gBattleSpritesDataPtr->battlerData[i].invisible = gSprites[gBattlerSpriteIds[i]].invisible;
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}
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void CopyBattleSpriteInvisibility(u8 bank)
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void CopyBattleSpriteInvisibility(u8 battlerId)
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{
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gBattleSpritesDataPtr->battlerData[bank].invisible = gSprites[gBattlerSpriteIds[bank]].invisible;
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gBattleSpritesDataPtr->battlerData[battlerId].invisible = gSprites[gBattlerSpriteIds[battlerId]].invisible;
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}
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void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
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@@ -885,7 +886,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
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gBattleMonForms[bankAtk] = gBattleSpritesDataPtr->animationData->animArg;
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if (gBattleSpritesDataPtr->battlerData[bankAtk].transformSpecies != SPECIES_NONE)
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{
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BlendPalette(paletteOffset, 16, 6, 0x7FFF);
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BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
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CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
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}
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gSprites[gBattlerSpriteIds[bankAtk]].pos1.y = GetBattlerSpriteDefault_Y(bankAtk);
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@@ -954,7 +955,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
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LoadPalette(gBattleStruct->castformPalette[0] + gBattleMonForms[bankDef] * 16, paletteOffset, 32);
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}
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|
||||
BlendPalette(paletteOffset, 16, 6, 0x7FFF);
|
||||
BlendPalette(paletteOffset, 16, 6, RGB_WHITE);
|
||||
CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32);
|
||||
|
||||
if (!IsContest())
|
||||
@@ -968,7 +969,7 @@ void HandleSpeciesGfxDataChange(u8 bankAtk, u8 bankDef, bool8 notTransform)
|
||||
}
|
||||
}
|
||||
|
||||
void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite)
|
||||
void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
|
||||
{
|
||||
u8 position;
|
||||
s32 i;
|
||||
@@ -980,17 +981,17 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite)
|
||||
if (IsContest())
|
||||
position = 0;
|
||||
else
|
||||
position = GetBattlerPosition(bank);
|
||||
position = GetBattlerPosition(battlerId);
|
||||
|
||||
if (IsContest())
|
||||
LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]);
|
||||
else if (GetBattlerSide(bank) != B_SIDE_PLAYER)
|
||||
else if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
|
||||
LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites[position]);
|
||||
else
|
||||
LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites[position]);
|
||||
|
||||
i = 1;
|
||||
var = bank * 16;
|
||||
var = battlerId * 16;
|
||||
substitutePal = gSubstituteDollPal;
|
||||
for (; i < 4; i++)
|
||||
{
|
||||
@@ -1007,59 +1008,59 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 bank, bool8 loadMonSprite)
|
||||
{
|
||||
if (!IsContest())
|
||||
{
|
||||
if (GetBattlerSide(bank) != B_SIDE_PLAYER)
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[bank]], bank);
|
||||
if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
|
||||
BattleLoadOpponentMonSpriteGfx(&gEnemyParty[gBattlerPartyIndexes[battlerId]], battlerId);
|
||||
else
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[bank]], bank);
|
||||
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[battlerId]], battlerId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LoadBattleMonGfxAndAnimate(u8 bank, bool8 loadMonSprite, u8 spriteId)
|
||||
void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId)
|
||||
{
|
||||
BattleLoadSubstituteOrMonSpriteGfx(bank, loadMonSprite);
|
||||
StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[bank]);
|
||||
BattleLoadSubstituteOrMonSpriteGfx(battlerId, loadMonSprite);
|
||||
StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[battlerId]);
|
||||
|
||||
if (!loadMonSprite)
|
||||
gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(bank);
|
||||
gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(battlerId);
|
||||
else
|
||||
gSprites[spriteId].pos1.y = GetBattlerSpriteDefault_Y(bank);
|
||||
gSprites[spriteId].pos1.y = GetBattlerSpriteDefault_Y(battlerId);
|
||||
}
|
||||
|
||||
void TrySetBehindSubstituteSpriteBit(u8 bank, u16 move)
|
||||
void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move)
|
||||
{
|
||||
if (move == MOVE_SUBSTITUTE)
|
||||
gBattleSpritesDataPtr->battlerData[bank].behindSubstitute = 1;
|
||||
gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 1;
|
||||
}
|
||||
|
||||
void ClearBehindSubstituteBit(u8 bank)
|
||||
void ClearBehindSubstituteBit(u8 battlerId)
|
||||
{
|
||||
gBattleSpritesDataPtr->battlerData[bank].behindSubstitute = 0;
|
||||
gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute = 0;
|
||||
}
|
||||
|
||||
void HandleLowHpMusicChange(struct Pokemon *mon, u8 bank)
|
||||
void HandleLowHpMusicChange(struct Pokemon *mon, u8 battlerId)
|
||||
{
|
||||
u16 hp = GetMonData(mon, MON_DATA_HP);
|
||||
u16 maxHP = GetMonData(mon, MON_DATA_MAX_HP);
|
||||
|
||||
if (GetHPBarLevel(hp, maxHP) == HP_BAR_RED)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->battlerData[bank].lowHpSong)
|
||||
if (!gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong)
|
||||
{
|
||||
if (!gBattleSpritesDataPtr->battlerData[bank ^ BIT_FLANK].lowHpSong)
|
||||
if (!gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong)
|
||||
PlaySE(SE_HINSI);
|
||||
gBattleSpritesDataPtr->battlerData[bank].lowHpSong = 1;
|
||||
gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gBattleSpritesDataPtr->battlerData[bank].lowHpSong = 0;
|
||||
gBattleSpritesDataPtr->battlerData[battlerId].lowHpSong = 0;
|
||||
if (!IsDoubleBattle())
|
||||
{
|
||||
m4aSongNumStop(SE_HINSI);
|
||||
return;
|
||||
}
|
||||
if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[bank ^ BIT_FLANK].lowHpSong)
|
||||
if (IsDoubleBattle() && !gBattleSpritesDataPtr->battlerData[battlerId ^ BIT_FLANK].lowHpSong)
|
||||
{
|
||||
m4aSongNumStop(SE_HINSI);
|
||||
return;
|
||||
@@ -1124,44 +1125,44 @@ void sub_805EB9C(u8 affineMode)
|
||||
}
|
||||
}
|
||||
|
||||
#define tBank data[0]
|
||||
#define tBattlerId data[0]
|
||||
|
||||
void LoadAndCreateEnemyShadowSprites(void)
|
||||
{
|
||||
u8 bank;
|
||||
u8 battlerId;
|
||||
|
||||
LoadCompressedObjectPic(&gSpriteSheet_EnemyShadow);
|
||||
|
||||
bank = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(bank, 0), GetBattlerSpriteCoord(bank, 1) + 29, 0xC8);
|
||||
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank;
|
||||
battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
|
||||
gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8);
|
||||
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId;
|
||||
|
||||
if (IsDoubleBattle())
|
||||
{
|
||||
bank = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
||||
gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(bank, 0), GetBattlerSpriteCoord(bank, 1) + 29, 0xC8);
|
||||
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].data[0] = bank;
|
||||
battlerId = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
|
||||
gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId = CreateSprite(&gSpriteTemplate_EnemyShadow, GetBattlerSpriteCoord(battlerId, 0), GetBattlerSpriteCoord(battlerId, 1) + 29, 0xC8);
|
||||
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].data[0] = battlerId;
|
||||
}
|
||||
}
|
||||
|
||||
void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
|
||||
{
|
||||
bool8 invisible = FALSE;
|
||||
u8 bank = shadowSprite->tBank;
|
||||
struct Sprite *bankSprite = &gSprites[gBattlerSpriteIds[bank]];
|
||||
u8 battlerId = shadowSprite->tBattlerId;
|
||||
struct Sprite *bankSprite = &gSprites[gBattlerSpriteIds[battlerId]];
|
||||
|
||||
if (!bankSprite->inUse || !IsBattlerSpritePresent(bank))
|
||||
if (!bankSprite->inUse || !IsBattlerSpritePresent(battlerId))
|
||||
{
|
||||
shadowSprite->callback = SpriteCB_SetInvisible;
|
||||
return;
|
||||
}
|
||||
if (gAnimScriptActive || bankSprite->invisible)
|
||||
invisible = TRUE;
|
||||
else if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE
|
||||
&& gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[bank].transformSpecies] == 0)
|
||||
else if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE
|
||||
&& gEnemyMonElevation[gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies] == 0)
|
||||
invisible = TRUE;
|
||||
|
||||
if (gBattleSpritesDataPtr->battlerData[bank].behindSubstitute)
|
||||
if (gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute)
|
||||
invisible = TRUE;
|
||||
|
||||
shadowSprite->pos1.x = bankSprite->pos1.x;
|
||||
@@ -1169,31 +1170,31 @@ void SpriteCB_EnemyShadow(struct Sprite *shadowSprite)
|
||||
shadowSprite->invisible = invisible;
|
||||
}
|
||||
|
||||
#undef tBank
|
||||
#undef tBattlerId
|
||||
|
||||
void SpriteCB_SetInvisible(struct Sprite *sprite)
|
||||
{
|
||||
sprite->invisible = 1;
|
||||
}
|
||||
|
||||
void SetBattlerShadowSpriteCallback(u8 bank, u16 species)
|
||||
void SetBattlerShadowSpriteCallback(u8 battlerId, u16 species)
|
||||
{
|
||||
// The player's shadow is never seen
|
||||
if (GetBattlerSide(bank) == B_SIDE_PLAYER)
|
||||
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
|
||||
return;
|
||||
|
||||
if (gBattleSpritesDataPtr->battlerData[bank].transformSpecies != SPECIES_NONE)
|
||||
species = gBattleSpritesDataPtr->battlerData[bank].transformSpecies;
|
||||
if (gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
|
||||
species = gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies;
|
||||
|
||||
if (gEnemyMonElevation[species] != 0)
|
||||
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_EnemyShadow;
|
||||
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_EnemyShadow;
|
||||
else
|
||||
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_SetInvisible;
|
||||
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
|
||||
}
|
||||
|
||||
void HideBattlerShadowSprite(u8 bank)
|
||||
void HideBattlerShadowSprite(u8 battlerId)
|
||||
{
|
||||
gSprites[gBattleSpritesDataPtr->healthBoxesData[bank].shadowSpriteId].callback = SpriteCB_SetInvisible;
|
||||
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
|
||||
}
|
||||
|
||||
void sub_805EF14(void)
|
||||
@@ -1219,12 +1220,12 @@ void sub_805EF14(void)
|
||||
}
|
||||
}
|
||||
|
||||
void ClearTemporarySpeciesSpriteData(u8 bank, bool8 dontClearSubstitute)
|
||||
void ClearTemporarySpeciesSpriteData(u8 battlerId, bool8 dontClearSubstitute)
|
||||
{
|
||||
gBattleSpritesDataPtr->battlerData[bank].transformSpecies = SPECIES_NONE;
|
||||
gBattleMonForms[bank] = 0;
|
||||
gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE;
|
||||
gBattleMonForms[battlerId] = 0;
|
||||
if (!dontClearSubstitute)
|
||||
ClearBehindSubstituteBit(bank);
|
||||
ClearBehindSubstituteBit(battlerId);
|
||||
}
|
||||
|
||||
void AllocateMonSpritesGfx(void)
|
||||
|
||||
Reference in New Issue
Block a user