more battle labels

This commit is contained in:
DizzyEggg
2018-02-08 12:13:29 +01:00
parent 96290f4ee3
commit 9df5e16343
9 changed files with 268 additions and 267 deletions
+7 -7
View File
@@ -232,7 +232,7 @@ EWRAM_DATA u8 gBattlerAttacker = 0;
EWRAM_DATA u8 gBattlerTarget = 0;
EWRAM_DATA u8 gBattlerFainted = 0;
EWRAM_DATA u8 gEffectBattler = 0;
EWRAM_DATA u8 gStringBattler = 0;
EWRAM_DATA u8 gPotentialItemEffectBattler = 0;
EWRAM_DATA u8 gAbsentBattlerFlags = 0;
EWRAM_DATA u8 gCritMultiplier = 0;
EWRAM_DATA u8 gMultiHitCounter = 0;
@@ -3815,7 +3815,7 @@ u8 IsRunningFromBattleImpossible(void)
else
holdEffect = ItemId_GetHoldEffect(gBattleMons[gActiveBattler].item);
gStringBattler = gActiveBattler;
gPotentialItemEffectBattler = gActiveBattler;
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
return 0;
@@ -4417,8 +4417,8 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
}
speedBattler1 = (gBattleMons[battler1].speed * speedMultiplierBattler1)
* (gStatStageRatios[gBattleMons[battler1].statStages[STAT_STAGE_SPEED]][0])
/ (gStatStageRatios[gBattleMons[battler1].statStages[STAT_STAGE_SPEED]][1]);
* (gStatStageRatios[gBattleMons[battler1].statStages[STAT_SPEED]][0])
/ (gStatStageRatios[gBattleMons[battler1].statStages[STAT_SPEED]][1]);
if (gBattleMons[battler1].item == ITEM_ENIGMA_BERRY)
{
@@ -4451,8 +4451,8 @@ u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves)
// check second battlerId's speed
speedBattler2 = (gBattleMons[battler2].speed * speedMultiplierBattler2)
* (gStatStageRatios[gBattleMons[battler2].statStages[STAT_STAGE_SPEED]][0])
/ (gStatStageRatios[gBattleMons[battler2].statStages[STAT_STAGE_SPEED]][1]);
* (gStatStageRatios[gBattleMons[battler2].statStages[STAT_SPEED]][0])
/ (gStatStageRatios[gBattleMons[battler2].statStages[STAT_SPEED]][1]);
if (gBattleMons[battler2].item == ITEM_ENIGMA_BERRY)
{
@@ -5380,7 +5380,7 @@ bool8 TryRunFromBattle(u8 battler)
else
holdEffect = ItemId_GetHoldEffect(gBattleMons[battler].item);
gStringBattler = battler;
gPotentialItemEffectBattler = battler;
if (holdEffect == HOLD_EFFECT_CAN_ALWAYS_RUN)
{