Document object lock and some trainer approach

This commit is contained in:
GriffinR
2021-01-26 04:41:13 -05:00
parent 0064333e4a
commit 9e59581220
22 changed files with 209 additions and 155 deletions

View File

@@ -16,18 +16,19 @@ bool8 IsPlayerStandingStill(void)
return TRUE;
}
static void sub_80983A4(u8 taskId)
// Freeze player once their movement is finished
static void Task_FreezePlayer(u8 taskId)
{
if (IsPlayerStandingStill())
{
sub_808B864();
PlayerFreeze();
DestroyTask(taskId);
}
}
bool8 sub_80983C4(void)
bool8 IsFreezePlayerFinished(void)
{
if (FuncIsActiveTask(sub_80983A4))
if (FuncIsActiveTask(Task_FreezePlayer))
{
return FALSE;
}
@@ -42,30 +43,35 @@ bool8 sub_80983C4(void)
void ScriptFreezeObjectEvents(void)
{
FreezeObjectEvents();
CreateTask(sub_80983A4, 80);
CreateTask(Task_FreezePlayer, 80);
}
static void sub_8098400(u8 taskId)
#define tPlayerFrozen data[0]
#define tObjectFrozen data[1]
#define tObjectId data[2]
// Freeze selected object and player once their movement is finished
static void Task_FreezeSelectedObjectAndPlayer(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (!task->data[0] && IsPlayerStandingStill() == TRUE)
if (!task->tPlayerFrozen && IsPlayerStandingStill() == TRUE)
{
sub_808B864();
task->data[0] = 1;
PlayerFreeze();
task->tPlayerFrozen = TRUE;
}
if (!task->data[1] && !gObjectEvents[gSelectedObjectEvent].singleMovementActive)
if (!task->tObjectFrozen && !gObjectEvents[gSelectedObjectEvent].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]);
task->data[1] = 1;
task->tObjectFrozen = TRUE;
}
if (task->data[0] && task->data[1])
if (task->tPlayerFrozen && task->tObjectFrozen)
DestroyTask(taskId);
}
bool8 sub_809847C(void)
bool8 IsFreezeSelectedObjectAndPlayerFinished(void)
{
if (FuncIsActiveTask(sub_8098400))
if (FuncIsActiveTask(Task_FreezeSelectedObjectAndPlayer))
{
return FALSE;
}
@@ -80,11 +86,11 @@ void LockSelectedObjectEvent(void)
{
u8 taskId;
FreezeObjectEventsExceptOne(gSelectedObjectEvent);
taskId = CreateTask(sub_8098400, 80);
taskId = CreateTask(Task_FreezeSelectedObjectAndPlayer, 80);
if (!gObjectEvents[gSelectedObjectEvent].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[gSelectedObjectEvent]);
gTasks[taskId].data[1] = 1;
gTasks[taskId].tObjectFrozen = TRUE;
}
}
@@ -118,64 +124,71 @@ void Script_ClearHeldMovement(void)
ObjectEventClearHeldMovementIfActive(&gObjectEvents[gSelectedObjectEvent]);
}
static void sub_80985BC(u8 taskId)
// Freeze designated object and player once their movement is finished
static void Task_FreezeObjectAndPlayer(u8 taskId)
{
struct Task *task = &gTasks[taskId];
u8 objectEventId = task->data[2];
u8 objectEventId = task->tObjectId;
if (!task->data[0] && IsPlayerStandingStill() == TRUE)
if (!task->tPlayerFrozen && IsPlayerStandingStill() == TRUE)
{
sub_808B864();
task->data[0] = 1;
PlayerFreeze();
task->tPlayerFrozen = TRUE;
}
if (!task->data[1] && !gObjectEvents[objectEventId].singleMovementActive)
if (!task->tObjectFrozen && !gObjectEvents[objectEventId].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[objectEventId]);
task->data[1] = 1;
task->tObjectFrozen = TRUE;
}
if (task->data[0] && task->data[1])
if (task->tPlayerFrozen && task->tObjectFrozen)
DestroyTask(taskId);
}
void sub_8098630(void)
void FreezeForApproachingTrainers(void)
{
u8 trainerObjectId1, trainerObjectId2, taskId;
trainerObjectId1 = GetChosenApproachingTrainerObjectEventId(0);
if(gNoOfApproachingTrainers == 2)
if (gNoOfApproachingTrainers == 2)
{
// Get second trainer, freeze all other objects
trainerObjectId2 = GetChosenApproachingTrainerObjectEventId(1);
sub_8098074(trainerObjectId1, trainerObjectId2);
taskId = CreateTask(sub_80985BC, 80);
gTasks[taskId].data[2] = trainerObjectId1;
if(!gObjectEvents[trainerObjectId1].singleMovementActive)
FreezeObjectEventsExceptTwo(trainerObjectId1, trainerObjectId2);
// Start task to freeze trainer 1 (and player) after movement
taskId = CreateTask(Task_FreezeObjectAndPlayer, 80);
gTasks[taskId].tObjectId = trainerObjectId1;
if (!gObjectEvents[trainerObjectId1].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[trainerObjectId1]);
gTasks[taskId].data[1] = 1;
gTasks[taskId].tObjectFrozen = TRUE;
}
taskId = CreateTask(sub_80985BC, 81);
gTasks[taskId].data[2] = trainerObjectId2;
if(!gObjectEvents[trainerObjectId2].singleMovementActive)
// Start task to freeze trainer 2 after movement
taskId = CreateTask(Task_FreezeObjectAndPlayer, 81);
gTasks[taskId].tObjectId = trainerObjectId2;
if (!gObjectEvents[trainerObjectId2].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[trainerObjectId2]);
gTasks[taskId].data[1] = 1;
gTasks[taskId].tObjectFrozen = TRUE;
}
}
else
{
FreezeObjectEventsExceptOne(trainerObjectId1);
taskId = CreateTask(sub_80985BC, 80);
gTasks[taskId].data[2] = trainerObjectId1;
if(!gObjectEvents[trainerObjectId1].singleMovementActive)
taskId = CreateTask(Task_FreezeObjectAndPlayer, 80);
gTasks[taskId].tObjectId = trainerObjectId1;
if (!gObjectEvents[trainerObjectId1].singleMovementActive)
{
FreezeObjectEvent(&gObjectEvents[trainerObjectId1]);
gTasks[taskId].data[1] = 1;
gTasks[taskId].tObjectFrozen = TRUE;
}
}
}
bool8 sub_8098734(void)
bool8 IsFreezeObjectAndPlayerFinished(void)
{
if (FuncIsActiveTask(sub_80985BC))
if (FuncIsActiveTask(Task_FreezeObjectAndPlayer))
{
return FALSE;
}
@@ -185,3 +198,7 @@ bool8 sub_8098734(void)
return TRUE;
}
}
#undef tPlayerFrozen
#undef tObjectFrozen
#undef tObjectId